1. Collectibles
1.1. Collectible Locations Act 1 (Streets Sweeper)
1.2. Collectible Locations Act 2 (GroundsKeeper)
1.3. Collectible Locations Act 3 (BookKeeper)
2. Story-Related
2.1. Not That Kind Of Game! (Act 1: Of All the Gin Joints)
2.2. To the Heroes Among Us. (Act 1: Of All the Gin Joints)
2.3. The Cyclops’ Bottle (Act 2: All the Pretty Horses)
2.4. No Backpack Bird Needed (Act 2: A Spirit from the Vasty Deep)
Streets Sweeper
Unlocked when the player discovers all collectibles in Act I.
There are a total of 26 Collectibles in Contrast. Finding all collectibles in Act 1 will earn you the “Streets Sweeper” trophy / achievement.
The collectibles are saved instantly & automatically when you pick them up. There’s no need to reach the next checkpoint and you can quit out right away. All collectibles are marked by a white glow, which makes it easier to locate them. Don’t worry if you miss one, the acts are divided into many (very short) chapters. Watch the top left corner of the video guide for the specific chapter.
There’s also a collectible section in the main menu which keeps track of all the collectibles you’ve found.
GroundsKeeper
Unlocked when the player discovers all collectibles in Act II.
There are a total of 26 Collectibles in Contrast. Finding all collectibles in Act 2 will earn you the “GroundsKeeper” trophy / achievement.
The collectibles are saved instantly & automatically when you pick them up. There’s no need to reach the next checkpoint and you can quit out right away. All collectibles are marked by a white glow, which makes it easier to locate them. Don’t worry if you miss one, the acts are divided into many (very short) chapters. Watch the top left corner of the video guide for the specific chapter.
There’s also a collectible section in the main menu which keeps track of all the collectibles you’ve found.
BookKeeper
Unlocked when the player discovers all collectibles in Act III.
There are a total of 26 Collectibles in Contrast. Finding all collectibles in Act 2 will earn you the “GroundsKeeper” trophy / achievement.
The collectibles are saved instantly & automatically when you pick them up. There’s no need to reach the next checkpoint and you can quit out right away. All collectibles are marked by a white glow, which makes it easier to locate them. Don’t worry if you miss one, the acts are divided into many (very short) chapters. Watch the top left corner of the video guide for the specific chapter.
There’s also a collectible section in the main menu which keeps track of all the collectibles you’ve found.
Not That Kind Of Game!
Unlocked when the player tries to enter the “XXX” door.
Act I, Chapter “Of All the Gin Joints…”
This can be done very early in the game, when you are supposed to go to the “Ghost Note” Club. When reaching the club, you will see a loading screen and short cutscene. Before going in, head left and look for a building with a red neon sign and white text. The text says “24h Dirty 24h”. Walk up to the door and the trophy / achievement should pop. Alternatively, you can still do this after leaving the Ghost Note club.
To The Heroes Among Us
Unlocked when the player finds the hidden Extra Life 2012 Logo.
Act I, Chapter “Of All the Gin Joints…”
This can be done very early in the game, when you are supposed to go to the “Ghost Note” Club. When reaching the club, you will see a loading screen and short cutscene. Before going in, head left and look for a glowing record-player on the street. Once you walk over the record-player, you will see some shadows on the wall. Use the shadows to climb up the building and you’ll find the hidden Extra Life 2012 Logo. You need to activate the power to make the logo show up.
The Cyclops’ Bottle
Unlocked when the player finds the Cyclops’ bottle in the Carousel area.
Act II, Chapter “All the Pretty Horses”
After reaching the circus you have to repair 3 attractions. One of these attractions is the carousel (on the right side of the circus area). You have to use the moving shadows on the walls to get to the top. The secret bottle is on the balcony at the top. Pick it up before you cut loose the hot-air balloon on the rooftop.
No Backpack Bird Needed
Unlocked when the player jumps into the treasure chest in the Pirate Ride.
Act II, Chapter “A Spirit from the Vasty Deep”
In the second act you have to repair three attractions. One of these attractions is the Pirate Ride. After solving the first puzzle you will get in one of the boats. The boat will stop after a cutscene and a tentacle will block your way. In the same room is the treasure chest. It keeps opening and closing quickly. Go up the ramp next to the chest and jump inside.
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