1. Collectibles
1.1. All Intel Locations
2. Story-Related
2.1. Dirty Business (Mission 3: Old Wounds, Mission 7: Suffer With Me)
2.2. Hey Good Looking (Mission 5: Fallen Angel)
2.3. Good Karma (Mission 6, Mission 8, Mission 9)
2.4. Showdown (Mission 6, Mission 8, Mission 9)
2.5. Family Reunion (Mission 7: Suffer With Me)
2.6. Ultimate Sacrifice (Mission 8: Achilles’ Veil)
2.7. Ship Shape (Mission 9: Odysseus)
3. Miscellaneous
3.1. Back in Time – Use a future weapon in the past
4. Zombie Mode
4.1. I Don’t Think They Exist – In TranZit, kill a goblin while it is latched onto you
4.2. The Lights Of Their Eyes – In Green Run, pacify at least 10 zombies with 1 EMP
4.3. Happy Hour – In TranZit, buy 2 different perks before turning on the power
4.4. Dance On My Grave – In Green Run, acquire your Tombstone
4.5. Fuel Efficient – In TranZit, use an alternative mode of transportation
4.6. Dead Man’s Party Bus – In TranZit, complete all additions to the bus in 1 game
4.7. You Have No Power Over Me – Defeat “him” without being attacked by “him”
4.8. Don’t Fire Until You See – In TranZit, have all doors opened without burning
High IQ
Collect all intel.
There are a total of 33 Intels in Call of Duty: Black Ops 2. Each Story Mission has exactly 3 intels. Once collected they are saved automatically and will not appear again. After collecting them you have to complete the entire mission! The game will not recognize your progress otherwise. Even after collecting the last intel the High IQ trophy / achievement will not pop until the mission is over. Obtaining every intel of a mission is also a requirement for the challenges. Completing challenges unlocks new perks and awesome weapons! In your Career Record you can see if you’ve found all the intels of a mission. Click the following link for a full Intel Text Guide.
Dirty Business
Listen and think before you shoot.
This trophy / achievement is missable!
At the very end of story mission 3 “Old Wounds” you will have to interrogate Kravchenko. Tap Square (PS3) / X (X360) very quickly to resist killing him. You have to resist 3 times in a row! After that Kravchenko will get killed by someone else. Later during mission 7 “Suffer With Me” you will automatically meet a guy named Noriega. After meeting Noriega the trophy / achievement will pop. If you have killed Kravchenko in mission 3 then you can rewind the story back to that point in mission select, but need to replay all upcoming missions via “Continue Story” again.
Hey Good Looking
Plastic surgery avoided
Mission 5: Fallen Angel
At the end of the 5th Mission “Fallen Angel” you will be driving a vehicle. Shortly before you reach the final checkpoint a helicopter will get shot down which causes a chain reaction of unfortunate events. A pipeline will explode and fire will then come out of it. Stay as far to the right as possible and do not drive through the flames. Slow down your car if necessary. The trophy / achievement will pop after leaving the vehicle.
Good Karma
Crack the celerium worm.
This trophy / achievement is missable!
Several decisions have to be made throughout the story. These decisions change the outcome of the story. The important choices for Good Karma start in Story Mission 6 “Karma”. It’s all about rescuing Chloe (Karma) and see her surviving the 9th mission “Odysseus”.
Step 1 – Mission 6 “Karma” – Kill DeFalco at the end of the mission. Do not let him get away in the aircraft! If he gets away you can still rescue Chloe in the Strike Force Mission “Second Chance”.
Step 2 – Mission 8 “Achilles’ Veil” – Kill Harper during the interactive cutscene.
Step 3 – Mission 9 “Odysseus” – Shoot Admiral Briggs in the leg. Finish the mission.
If you fail to do any of these steps the trophy / achievement won’t be possible anymore. You will then have to rewind the story in mission select back to the point where the first mistake happened. If you decide to make use of the rewind story feature then keep in mind that you have to replay all missions via “Continue Story” (not mission select). If you have to rewind back to mission 6 then you have to play all missions in correct order until mission 9.
Showdown
A duel between rivals
This trophy / achievement is missable!
Several decisions have to be made throughout the story. These decisions change the outcome of the story. The important choices for Showdown start in Story Mission 6 “Karma”. It’s all about losing Karma to the enemy and have DeFalco & Farid survive.
Step 1 – Mission 6 “Karma” – Let DeFalco get away at the end of the mission. Just wait until he is in the aircraft. DO NOT play the “Second Chance” Strike Force Missions. Karma must not be rescued.
Step 2 – Mission 8 “Achilles’ Veil” – Kill Harper during the interactive cutscene.
Step 3 – Mission 9 “Odysseus” – If the previous steps were done successfully you will get the trophy / achievement during the cutscene after meeting Admiral Briggs.
If you fail to do any of these steps the trophy / achievement won’t be possible anymore. You will then have to rewind the story in mission select back to the point where the first mistake happened. If you decide to make use of the rewind story feature then keep in mind that you have to replay all missions via “Continue Story” (not mission select). If you have to rewind back to mission 6 then you have to play all missions in correct order until mission 9.
Family Reunion
There are two futures.
Mission 7: Suffer With Me
At the very end of the 7th Missions “Suffer With Me” you will get a sniper rifle and are told to give someone a headshot. Instead of doing so, shoot the person in the legs or arms two times. The trophy / achievement will pop during the next cutscene.
Ultimate Sacrifice
Only one can survive.
Mission 8: Achilles’ Veil
Soon after the 8th Mission “Achilles’ Veil” starts, you will come to an interactive cutscene with Menendez and Harper. You will then have to decide which one to kill. Press X (PS3) / A (X360) to choose Menendez or wait for a few seconds and don’t press any buttons. Either way, Menendez will shoot you in the head and the trophy / achievement will pop shortly after the cutscene is over.
Ship Shape
Reinforcements on the way.
This trophy / achievement is missable!
You have to complete all of the strike force missions (except for “Second Chance”) before you start story mission 9 “Odysseus”. During this mission you can either kill Admiral Briggs or shoot him in the leg. You have to shoot him in the leg and finish the mission! You cannot get this trophy via mission select after completing this story mission! However, there is an option to rewind the story. You have to rewind it back to the point where you missed the last strike force mission. If you have done all strike force missions, but killed Briggs then you can rewind back to story mission 9 and replay it directly.
Back in Time
Use a future weapon in the past.
First of all you need to play through some story missions to obtain future weapons. You unlock these weapons as you progress. The missions from the past are “Pyrrhic Victory”, “Old Wounds”, “Time And Fate”, and “Suffer With Me”. Play one of these and change your loadout before starting the mission. An example for a future weapon is the KAP-40 automatic pistol. Kill an enemy with it and successfully complete the entire mission. The trophy / achievement will pop after the mission is over. You are allowed to drop your weapon during the course of the mission.
I Don’t Think They Exist
In TranZit, kill one of the denizens of the forest while it is latched onto you.
From the starting area of TranZit go outside where the bus is waiting for you. To the left and right is some fog. Walk into the fog and a goblin creature will latch onto you. Keep using melee attacks to kill it. The creature has to die while it is sitting on your head.
The Lights Of Their Eyes
In Green Run, pacify at least 10 zombies with 1 EMP.
Start a solo match on TranZit and ride the bus until you reach the next bus stop. You will then be at the “Diner”. Look to the sky and search for a blue beam of light. This blue beam shows the location of the mystery box. If you are playing solo then the mystery box pretty much always spawns at the Diner. EMP Grenades can only be obtained from the mystery box, so be prepared to spent some points on it. Each try costs 950 points! Just keep killing zombies for a few rounds and use the mystery box whenever you can. Once you have the EMP grenades round up a group of zombies. This will get easier in later rounds. Throw the grenade when 10 of them are standing right next to each other. In case the mystery box disappears you can either search for its new spawn location (watch the blue beam) or restart the game.
Happy Hour
In TranZit, buy 2 different perks before turning on the power.
To do this you need to build the turbine. 3 different parts are required and all of them can be found in the starting room of TranZit. The game tells you to press Square (PS3) / X (X360) when one of the objects is nearby. You need to put them together at the workbench which can also be found in the same room. Make sure to buy the Quick Revive perk for 500 points before you leave. Once you have picked up the turbine, go into the bus and drive to the next bus stop – the “Diner”. Open the door to the pub (costs 750 points) and inside you will find a Speed Cola machine. Place the turbine in front of the machine to turn it on. A Speed Cola costs 3000 points, so you might want to kill some more zombies before trying this.
Dance On My Grave
In Green Run, acquire your Tombstone.
You have to play co-op to do this!
Start a match of TranZit with an online partner or with a second controller in split-screen. Take the bus until you reach the fourth bus stop – the “Bunker”. Open the door of the little hut for 750 points to enter the bunker area. There you can find 3 parts that are required to turn on the power. They spawn randomly, but can all be found in this single bunker room. Once you have the parts put them together at the workbench (can also be found in the same room). Activate the power switch next to the workbench and wait for the nearby gate to open up. Go into the next room and look for the machine that sells the “Tombstone” perk. Buy it for 2000 points and kill yourself with a grenade. You have to die! Just being down on the ground won’t count. After you have died your partner needs to kill all zombies. After the round is over you will respawn and can find the tombstone where you died.
Special thanks to my buddy Hardy_Boy1 for helping me with this trophy!
Fuel Efficient
In TranZit, use an alternative mode of transportation.
Search all 3 turbine parts in the starting room of TranZit and put them together at the workbench. Now pick up the turbine and go outside. There is a lantern on the street to the left. Place the turbine under the lantern and it should start to emit a green light. Go into the fog and one of the goblin creatures (“denizen of the wood”) should latch onto you. Move to the lantern quickly and the goblin will jump down and turn into a portal. Jump into the portal to be teleported to a random place.
Dead Man’s Party Bus
In TranZit, complete all additions to the bus in 1 game.
There are 3 different additions to the bus, but they have 4 different spawn locations in total. They can spawn at bus stop 1 (starting area), bus stop 2 (diner), bus stop 3 (farm), bus stop 5 (town). These 4 spawn locations don’t change, it’s just random which part spawns at which location. The parts for the bus are always in the rooms that require a power source – you need to open them with the turbine. The turbine can be built at the workbench in the starting room of TranZit. It consists of 3 parts (ventilator, doll, wooden board) and all of these parts are always scattered across the small starting room. After finding a part you have to attach it to the bus. You can only carry one part at a time. The ladder has to be attached to the back of the bus, the bumper to the front and the opening in roof to the roof (climb up via ladder, or jump while standing below it).
You Have No Power Over Me
In TranZit, defeat “him” without being attacked by “him”.
Step 1: Get EMP Grenades from mystery box. The box almost always spawns at the second bus stop, the Diner.
Step 2: Go to the fourth bus stop, the Bunker.
Step 3: Activate the power. “He” can only spawn where the thunderstorm is happening.
Step 4: Go outside, leave one zombie alive and wait until the thunderstorm is right above you. Kill the zombie to end the round.
Step 5: “He” looks like an electric zombie and has a 50% spawn chance in the area with the thunderstorm. He can only spawn in between rounds, not during rounds. Throw an EMP grenade at him.
He may attack you with shock attacks / electricity attacks. You may not die, that’s all. You can also try to knife him or use other weapons. He can take a lot of damage though. The EMP Grenade will kill him instantly. If he does not spawn then play the next round, leave one zombie alive and kill that zombie once the thunderstorm is above you.
Don’t Fire Until You See
In TranZit, have all doors opened without being set on fire.
You have to open a total of 19 doors in TranZit. While doing this you are not allowed to walk into the lava on the ground or get damaged by a burning zombie. Make sure to build the turbine in the starting room! The 3 required parts are scattered across the room and you can build the turbine at the workbench (which is also in the same room). The turbine is required to open several doors. Only use it if necessary because it will fall apart after some while. If that happens you need to return to the first bus stop and equip it again.
Stay in the starting area in the beginning until you have 5000+ points and leave one zombie alive at the end of the round. After that go from bus stop to bus stop and open every door that costs points as well as the doors that require a power source. Make sure to keep 2 grenades with you. They are needed to blow open the bank vault at the last bus stop!
Bus Stop #1 – 3 Doors (1 x 750 points, 2 x turbine)
Bus Stop #2 – 3 Doors (2 x 750 points, 1 x turbine)
Bus Stop #3 – 4 Doors (2 x 750 points, 2 x turbine)
Bus Stop #4 – 3 Doors (1 x 750 points, 2 x turbine)
Bus Stop #5 – 6 Doors (1 x 1000 points, 2 x 750 points, 2 x grenade, 1 x turbine)
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