There are a total of 71 Evidence Collectibles in Battlefield Hardline. Finding all of them is required for completing the Case Files and will earn you the “World’s Greatest Detective” trophy or achievement.
You must use your scanner to collect the pieces of evidence. It will make a buzzing sound when a collectible is nearby. The scanner will also highlight evidence in the game world when aiming at it. After you have completed a case file by finding all the required evidence you will unlock new weapons and equipment.
None of the collectibles are missable. You can get them via chapter select at any time. You don’t have to pick them up again if you die. All progress is saved instantly and you can quit out to the main menu without having to reach the next checkpoint.
The Prologue and Episode 5 “Gauntlet” don’t have any evidence. There are 10 episodes in total.
If you are looking for all Warrants you can find a guide here: Battlefield Hardline – All Suspects with Warrants Text Guide
Episode 1: Back to School
#1 – Ledger and Money – The Hot Shot File
[Objective: Investigate the Room]
Roughly 20 minutes into the first episode you will come to a room you have to investigate. Your teammate will lock the door behind you as soon as you enter. There’s a desk in the middle of the room. On the desk is a piece of paper which is the first evidence in the game. Remember that you always have to analyze evidence with your scanner for it to count.
#2 – Surveillance Photo of Stoddard – The Hot Shot File
[Objective: Investigate the Room]
In the same room as the first piece of evidence, on a counter on the right side. The evidence looks like a photo.
#3 – Box of Hot Shot – The Hot Shot File
[Objective: Investigate the Room]
In a side room to the left of where you found the previous two collectibles. Look for a small cardboard box on a table. Congratulations, first Case File complete!
Episode 2: Checking Out
#4 – Box of Hot Shot – Hot Shot Supply Chain
[Objective: Apprehend Leo]
The first three collectibles in this episode are all in the laundy room. You will get to the laundry room after leaving the garage section. Look for a cardboard box on the floor, in the middle of the laundry room.
#5 – Drug Purchase List – The Elmore Hotel Investigation
[Objective: Apprehend Leo]
There are some stairs in the back of the laundry room that lead up to a small office (not the stairs to the exit). In the office, on a table, you can find a piece of paper.
#6 – Care Instructions Memo – The Elmore Hotel Investigation
[Objective: Apprehend Leo]
Again in the middle of the laundry room. Look for a Hawaiian shirt hanging on one of the shelves and scan it.
#7 – Vial of Hot Shot – The Elmore Hotel Investigation
[Objective: Apprehend Leo]
When you enter the hotel lobby there are will be four enemies in front of you. One of them who is standing by a glass door at the end of the lobby has a piece of evidence. He’s also a suspect with a warrant, so arrest him silently and then search his body.
#8 – Tablet with IM Client – The Elmore Hotel Investigation
[Objective: Apprehend Leo]
In the same hotel lobby, look behind the reception desk on an office copy machine. There’s a tablet on the machine which counts as evidence.
#9 – Answering Machine – The Elmore Hotel Investigation
[Objective: Apprehend Leo]
In the side room of the reception, right next to where you picked up the last evidence. Look for a blinking answering machine on a desk.
Episode 3: Gator Bait
Evidence #10 – Exploded Drug Bale – The Elmore Hotel Investigation
[Objective: Investigate the Boathouse]
After using the grappling hook and zipline for the first time you will come to a place with 4 enemies (they first group you encounter in this episode). On the ground, where the enemies are standing, is some white powder that you must scan.
Evidence #11 – Toxic Barrel – Internal Affairs
[Objective: Investigate the Boathouse]
This is right next to the last piece of evidence, just a few steps away, in the water at the docks (before entering the boathouse). Look for a green barrel.
Evidence #12 – Regional Zoning Map – Internal Affairs
[Objective: Investigate the Leads]
After investigating the boathouse where you found the last two collectibles you must enter a boat. Turn your boat around when you enter it and go up the swamp. You will soon see a wooden tower and some docks. Exit the boat at the docks, use your grappling hook to get up the tower and then shoot your zipline all across the swamp to another smaller tower. Use the zipline and on top of the small tower you will find a map you can scan.
Evidence #13 – Chemical Barrel – Internal Affairs
[Objective: Investigate the Leads]
Enter your boat again and go straight until you reach the end of the swamp. You should see a group of huts (it’s a 1-minute drive up until this point). Now head right and you should see another hut with some docks. Exit at the docks and you will see a green chemical barrel in front of you. Scan it.
Evidence #14 – Kilo of Cocaine – Internal Affairs
[Objective: Investigate the Leads]
Go back to your boat and keep driving in the direction you were going (down the swamp, away from the group of wooden huts). You will soon pass under a tiny wooden bridge and after that you’ll reach a wooden tower with some docks. Your scanner will buzz when near it. Exit at the docks and use the grappling hook to find some cocaine up on the tower.
Evidence #15 – Stained Fanboat – Internal Affairs
[Objective: Investigate the Saw Mill]
From the last collectible keep going down the swamp until you reach the saw mill. It’s marked as a main objective on your mini-map. In the middle of the area, under a little shed, is a boat you need to scan.
Evidence #16 – Water Sampling Equipment – Internal Affairs
[Objective: Investigate the Saw Mill]
Where the suspect Nathan Brown is walking around (near the Stained Fanboat at the saw mill) is a barn. Next to the barn are 3 little sheds and the last one of them contains the Water Sampling Equipment.
Evidence #17 – Note Pinned with Switchblade – Internal Affairs
[Objective: Investigate the Saw Mill]
Very close to where you picked up the last evidence you can find some logs with a note pinned on them. This is near the containers and behind the barn.
Evidence #18 – Manila Envelope – Internal Affairs
[Objective: Investigate the Saw Mill]
Again in the saw mill area and very close to the last collectible. Go to the cargo containers where the main objective is marked on the mini-map. When you enter the container you will see a short cutscene. Now scan the desk inside the container to find an envelope.
Evidence #19 – Newspaper Story – Intenral Affairs
[Objective: Investigate the Gator Farm]
Head to the main objective marked on your map (Gator Farm). When you arrive you will see a group of enemies in the middle of the area. One of them is a wanted suspect, use the scanner to identify him. Arrest him and search his body for the Newspaper evidence.
Evidence #20 – Torture Traces – Internal Affairs
[Objective: Investigate the Gator Farm]
Again in the gator farm area, in a house in the bottom right corner of the area. Inside you will find some bloody boots on the floor that you must scan.
Evidence #21 – Dead Gator – Internal Affairs
[Objective: Investigate the Gator Farm]
The last collectible of episode 3 is in the middle of the gator area, where you saw the group of enemies when you arrived. Here on the ground you can find a dead gator.
Episode 4: Case Closed
Evidence #22 – Barrels of Dye – Internal Affairs
[Objective: Investigate Neltz’ Warehouse]
The first 5 collectibles of this mission are all found inside the warehouse where the episode starts. Look for some barrels on the ground floor, near the exit.
Evidence #23 – Gym Bag of Money – Hot Shot Supply Chain
[Objective: Investigate Neltz’ Warehouse]
Also on the ground floor of the warehouse, in a little office. Look for a gym bag.
Evidence #24 – Burner Cellphones – Internal Affairs
[Objective: Investigate Neltz’ Warehouse]
On the third floor of the warehouse, in a room on the left. Scan the trash can on the ground.
Evidence #25 – Talking Tamu-Tamu Stuffy – Internal Affairs
[Objective: Investigate Neltz’ Warehouse]
Third floor of the warehouse, in a room on the right side. Look in the corner of the room to find a big Teddy Bear. Scan it.
Evidence #26 – Elmore Plaza Business Card – The Elmore Hotel Investigation
[Objective: Investigate Neltz’ Warehouse]
Fourth floor of the warehouse, in the office upstairs. Scan the business card on the desk, in the middle of the room.
Evidence #27 – Poster for Tamu-Tamu – Internal Affairs
[Objective: Apprehend Stodder]
When leaving the outside area you will have to break into yet another warehouse by prying open a door with your crowbar. A cutscene will now be triggered. After the cutscene is over, scan the poster under the desk in front of you.
Evidence #28 – Tamu-Tamu DVDs- Internal Affairs
[Objective: Apprehend Stodder]
Same warehouse as the last evidence. Go downstairs and scan a box in one of the shelves in the center of the warehouse.
Evidence #29 – Fyler for Tamu-Tamu – Internal Affairs
[Objective: Apprehend Stodder]
Again in the same area. From the last evidence, turn around and enter the office (important: do not go downstairs yet!). In the office, on the left side you can find a very small flyer on a shelf.
Evidence #30 – Letter from Neltz’s Business Manager – Internal Affairs
[Objective: Apprehend Stodder]
Same office as the last evidence. Look on the desk where the computer is. There’s a small letter on the desk, scan it. This should be your last evidence for the Internal Affairs Case File, congratulations!
Evidence #31 – Crate of Hot Shot – Hot Shot Supply Chain
[Objective: Apprehend Stodder]
Now leave the office and head downstairs to pry open another door. You are now in the basement of the warehouse and here in a control room (where one guard is watching the surveillance system) you can find a big box in the right corner. This is the last evidence for this episode.
Episode 5: Gauntlet
NO COLLECTIBLES!
Episode 6: Out of Business
Evidence #32 – Purchase Order from Binachi – Power Play
[Objective: Investigate the Car Dealership]
In the very beginning of this mission you will enter a car dealership. Inside are the first two pieces of evidence. Look on a desk in the middle of the room.
Evidence #33 – Letter from Kang’s Wife – Power Play
[Objective: Investigate the Car Dealership]
Same car dealership, in a back office on the desk.
Evidence #34 – Boomer Photo – Power Play
[Objective: Investigate the Salavage Yard]
After stealing a car to get away from some gangsters you will come to a scrap yard. There are two warrants here. One of them who is called James Mun has evidence on him. Subdue him, then search his body.
Evidence #35 – Designer Luggage – Power Play
[Objective: Investigate the Salvage Yard]
Same area as the last evidence, inside the garage in the center of the scrap yard. Look for some designer luggage on a workbench.
Evidence #36 – Remote Detonator – Power Play
[Objective: Find the Laptop]
After leaving the scrap yard you will enter a warehouse where loud pop music is playing. In the center of the warehouse you can find a remote detonator on a workbench.
Evidence #37 – K-Pop Album – Power Play
[Objective: Find the Laptop]
Same area as the last evidence. In the corner of the warehouse, where the radio is standing.
Evidence #38 – Bomb under Kang’s Bianchi – Power Play
[Objective: Investigate the Chop Shop]
After a car chase you will come to the chop shop together with two of your teammates. The last three collectibles of this episode are all inside the chop shop. Look for a white car with a bomb under the front bumper and scan the bomb.
Evidence #39 – Palette of Hot Shot – Hot Shot Supply Chain
[Objective: Investigate the Chop Shop]
Same area as last collectible, on the ground in the corner of the room. Look for some cardboard boxes.
Evidence #40 – Photo of Lily Kang and Roark – Power Play
[Objective: Investigate the Chop Shop]
Same area as last collectible, on a desk in an office. Scan the photo.
Episode 7: Glass Houses
Evidence #41 – White Van – Power Play
[Objective: Bug the Room]
In the very beginning of this episode you will have to enter a big mansion. On the right side of the mansion is a garage and in there is a white van you can scan.
Evidence #42 – Shipping Labels – Power Play
[Objective: Bug the Room]
Same area as the first collectible, in a small office on the ground floor (near the garage).
Evidence #43 – Safe Combination – Power Play
[Objective: Get to the Pool House]
After planting the bug and watching the meeting (long cutscene) there will be some enemies in the mansion. There are two enemies sitting together on a couch in the center of the mansion (ground floor). One of them is a suspect with a warrant and also holds a piece of evidence.
Evidence #44 – Wall of Photos – Power Play
[Objective: Get to the Pool House]
After obtaining the safe combination from the last evidence you can open Roarks secret room in the gym. Go to the gym on the ground floor of the mansion and there on the wall is a hidden panel. Interact with it, type in the passcode and enter the secret room. Inside you can scan some photos on a wall.
Evidence #45 – Tanks of Tear Gas – Power Play
[Objective: Get to the Pool House]
You will now have to jump down the balcony of the mansion. Down here you can find a greenhouse (it’s the first building on the right). There’s a tank of tear gas in the corner, scan it.
Evidence #46 – Box of SS190 Cartridges – Power Play
[Objective: Get to the Pool House]
Make your way to the opposite side of the area. There you will find a shooting range. Inside the shooting range are 3 pieces of evidence. The first is on the left booth.
Evidence #47 – Rifle Suppressors – Power Play
[Objective: Get to the Pool House]
Inside the same shooting range as the last collectible, on the floor of the third booth from the left you can scan some suppressors.
Evidence #48 – SWAT Flak Jackets – Power Play
[Objective: Get to the Pool House]
Again in the same shooting range, look for some flak jackets on the shelf in the small side room.
Evidence #49 – File inside Safe – Power Play
[Objective: Plant the Phone]
When reaching the pool house you will have to pry open the front door with your crowbar to enter. Now head upstairs to the bedroom where you are supposed to plant the phone. Warning: Do not interact with the silver briefcase on the bed yet (it will trigger a cutscene). Before interacting with the briefcase, open the safe on the left side of the bed and scan the document inside.
Episode 8: Sovereign Land
Evidence #50 – Bomb Blueprint – The Boomer Connection
[Objective: Get your Gear]
The first 6 pieces of evidence of this episode are all in the same area. After getting back your scanner you will go up a ladder and outside to the compound. Now just follow your teammate down the hill and he will go into a trailer on the right side of the area. Inside you will find a bomb blueprint.
Evidence #51 – Hot Shot Lab – Hot Shot Supply Chain
[Objective: Get your Gear]
Exit the trailer and you should see a path that goes under the fence to the compound (like a little tunnel). There are some body parts on the path. Follow it and once you are on the other side of the fence you will see another trailer in front of you. Inside you can find the next evidence.
Evidence #52 – ATF Agent’s Badge – The Boomer Connection
[Objective: Get your Gear]
There is a suspect with a warrant patrolling the compound area. He is near the weapon crate in the center of the area and holds a piece of evidence. Arrest him and then search his body.
Evidence #53 – Cell Phone – The Boomer Connection
[Objective: Get your Gear]
Still in the same area as the last collectibles, go to the center of the compound where the weapon crate is marked on the mini-map. In the same building with the weapon crate, on the second floor, is a torture room that contains a cell phone. Scan it.
Evidence #54 – Torture Room – The Boomer Connection
[Objective: Get your Gear]
Same torture room as the last evidence. Scan the torture equipment.
Evidence #55 – Boomer Dossier – The Boomer Connection
[Objective: Get your Gear]
This is the last evidence in the compound area. Exit the torture room and enter the trailer at the end of the compound. Here’s a note on a little table.
Evidence #56 – License Plate – The Boomer Connection
[Objective: Drive to the Airfield]
After leaving the compound you will be driving a car for a while and end up at a gas station. Defend the gas station from the incoming waves of enemies. After the enemies are all dead, look for a white car behind the gas station. Scan its license plate.
Evidence #57 – ATF Agent’s Grave – The Boomer Connection
[Objective: Drive to the Airfield]
Same area as the last evidence, at the gas station. Cross the road from the gas station and you should see a grave in the dirt, scan it.
Evidence #58 – Ricin Bomb – The Boomer Connection
[Objective: Drive to the Airfield]
After driving to the airfield you must leave your car and enter the hangar. Your teammate will start working on the plane. In the same hangar where you see the plane is a little workbench (in the corner). Here you can find the last evidence of this episode. The Boomer Connection Case File is now complete, congratulations.
Episode 9: Independence Day
Evidence #59 – Box of Books – Preferred Outcomes
[Objective: Get to the elevator]
After meeting up with your team in the van you will be on a street at night. There are two guards in front of you, in the plaza area. Take them out and go to the backside of the plaza. On the ground, by some dumpsters you will find a cardboard box with evidence.
Evidence #60 – Staffing Chart – Preferred Outcomes
[Objective: Get to the elvator]
This piece of evidence is in the security of the lobby where you have to call the elevator (and it turns out it’s in lockdown). It’s very close to where you picked up the last evidence. You can enter through the back of the building and will come out in the security office.
Evidence #61 – Letter from Chicago Politician – Preferred Outcomes
[Objective: Not available]
After using the elevator to get to the 20th floor look for an office on the right side (after exiting the elevator). Scan the tablet on the table.
Evidence #62 – Revenue Sketch – Preferred Outcomes
[Objective: Not available]
Same area as previous evidence, on the 20th floor in an office. Look for a whiteboard and scan it.
Evidence #63 – Notice of Transfer – Preferred Outcomes
[Objective: Not available]
Arrest the suspect with a warrant on the 20th floor and search his body to get this evidence.
Evidence #64 – Email from Dawe’s Computer – Power Play
[Objective: Not available]
Head upstairs to the 21st floor. You will come through an office. Scan the computer sceen. Power Play Case File complete, congratulations!
Evidence #65 – Photograph of Dawe’s Wife – Preferred Outcomes
[Objective: Not available]
Same office as the previous evidence. To the right of the elevator is a photograph that you can scan.
Evidence #66 – Bank Website – Preferred Outcomes
[Objective: Let Tyson In]
After using the scuba gear in the elevator you will enter a penthouse. Look for a computer in the office and scan it.
Evidence #67 – Photo of Dawe’s Dying Wife – Preferred Outcomes
[Objective: Let Tyson In]
Same area as the last collectible, look in the bedroom upstairs and there will be a photo on the right side of the bed.
Episode 10: Legacy
Evidence #68 – Fax from Neil Roark – Preferred Outcomes
[Objective: Get Dawes]
The first evidence of this mission is in the roadblock area (first big area with lots of enemies). Look in a house at the end of the area and scan the fax machine.
Evidence #69 – Surveillance Log – Preferred Outcomes
[Objective: Get Dawes]
After leaving the roadblock area, go up the path on the right side. You will reach another camp with some enemies. Here in a building you can find the surveillance log.
Evidence #70 – Summons from the IRS – Preferred Outcomes
[Objective: Get Dawes]
From the last evidence, go down the hill until you reach yet another area with enemies (important: don’t go the waypoint marked on your mini-map yet). After taking out the enemies go to the beach. There are some cabanas (huts). The very last one down by the water has a bar inside and also contains the evidence.
Evidence #71 – Dossier on Cpt. Hector Mendoza – Preferred Outcomes
[Objective: Get Dawes]
The final piece of evidence in the game can be found on the rooftop of the mansion (just follow your waypoint and you will get here). There are some glass doors on the rooftop. Open them to enter the room and inside, on a table, is the very last evidence. Congratulations, all Case Files completed and “World’s Greatest Detective” unlocked!
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