There are a total of 12 Predator Challenges in Batman Arkham Origins. Earning 3 medals in each of them is required for the “Medalist” trophy and achievement. These challenges automatically become available when playing through the story. To unlock the six extreme versions you need to beat campaign challenges.
Certain abilities and gadgets are needed for some of the medals, so it’s highly recommended to complete the story first and buy all of Batman’s upgrades.
Overview
1. Breaking In
2. Easy Money
3. Checking Out
4. Quiet Waters
5. Wrecking Crew
6. Hard Time
7. Breaking In Extreme
8. Easy Money Extreme
9. Checking Out Extreme
10. Quiet Waters Extreme
11. Wrecking Crew Extreme
12. Hard Time Extreme
• Smash Landing – Smash through a weak ceiling onto an enemy to take him down.
• Explosive takedown – Take down an enemy with a propane tank using the remote claw.
• Grate Moves – Perform a takedown while crawling under a floor grate.
• Venting Anger – Perform a takedown through a vent cover.
• Blast Zone – Take down an enemy by exploding a weak wall.
• Hang Time – Perform an inverted takedown from a vantage point.
• Friends Fly Free – Pull down two enemies simultaneously while hanging from a ledge.
• Chaos Theory – Perform an inverted takedown from a vantage point on a thermal enemy.
• Knockout Smash – During a silent takedown perform a knockout smash to take down the enemy instantly.
• Skull Cracker – Sneak up behind two enemies and perform a double takedown.
• Over the Ledge – Hang from a ledge and pull an enemy down.
• Zip and Out – Perform a zipline takedown on an enemy (upgrade required).
• Smash and Grab – Perform an inverted takedown through a weak ceiling from a vantage point.
• Mined your step – Detonate a mine as an enemy walks over it with the mine detonator (upgrade required).
• Extinguished – Attach an enemy to a fire extinguisher with the remote claw and perform a silent takedown on any enemy caught in the smoke.
• Blast Zone – Take down an enemy by exploding a weak wall.
• Take the Bait – Attract an enemy with the Sonic Batarang and take him down (upgrade required).
• Chaos Theory – Perform an inverted takedown from a vantage point on a thermal enemy.
Challenge 7 – Breaking In Extreme
• Fall Guy – Take down an enemy from a walkway with the batclaw.
• Vantage Mastery – Take down an enemy from a tightrope.
• Window Pain – Perform a takedown through a glass window.
Challenge 8 – Easy Money Extreme
• Armor Piercing – Take out the armored enemy first.
• Mined your step – Detonate a mine as an enemy walks over it with the mine detonator (upgrade required).
• What goes up – When an enemy climbs to the top of a ladder, detonate explosive gel to send him flying back down.
Challenge 9 – Checking Out Extreme
• Round the Bend – Use corner cover to hide and take down an approaching enemy.
• Over the Ledge – Hang from a ledge and pull an enemy down.
• Breaking and Entering – Perform a takedown through a weak wooden wall.
Challenge 10 – Quiet Waters Extreme
• Extinguisher – Attach an enemy to a fire extinguisher with the remote claw and perform a silent takedown on any enemy caught in the smoke.
• Have A Nice Trip – Slide into an enemy and then knock him out on the ground.
• Don’t Touch That Dial – Take down the enemy carrying the jammer backpack last.
Challenge 11 – Wrecking Crew Extreme
• Weapon Jam – Disrupt an enemy’s gun with the disruptor and take him down when his gun jams.
• Fists of Fury – Take down an enemy with a beatdown.
• Scare Tactics – Appear out of nowhere to surprise a terrified enemy.
Challenge 12 – Hard Time Extreme
• Sonic Boom – Use the sonic shock batarang to take down an enemy (upgrade required).
• Smash Landing – Smash through a weak ceiling onto an enemy to take him down.
• Confiscated Weapon – Disarm an enemy with the batclaw and take him down (upgrade required).
» Return to full Batman Arkham Origins Guide
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