In The Sinking City, Charles Reed can make use of a special skill called Retrocognition to reconstruct what happened on a crime scene. Retrocognition areas are marked by a blue cloud-looking hole you can enter once all or some of the evidence has been found. Inside a Retrocognition area you will have to walk by every blue particle you see (sometimes on multiple storeys) and reorder them according to the right sequence events had unfolded. In the guide below you find the solutions to all of the Retrocognition areas in the Sinking City for all the main story cases and those side cases needed for trophies or achievements.
Main Story Cases
- Case #1 – Frosty Welcome
- Retrocognition #1: (1) “What’s happening?” (2) “Take this, ape face.” (3) “Yeah, run!”
- Case #2 – Lost at Sea
- Retrocognition #1: (1) “We don’t have time to pick it.” (2) “Grab the papers.” (3) Occult prayer, (4) “Burn it all.”
- Retrocognition #2: (1) “No more drink.” (2) “To the mair with you!” (3) “You can’t take me!
- Case #3 – Quid Pro Quo
- Retrocognition #1: (1) NPC checking fish at the right side. (2) NPC checking fish at the left side. (3) The guard on the second floor. (4) The guard shooting the NPC with a harpoon by the staircase.
- Retrocognition #2: (1) “I have something to tell you.” (2) Arguing in the kitchen. (3) Arguing near the doorway/carriage.
- Case #4 – Fathers and Sons
- Retrocognition #1: (1) “Droch!” (2) “You’re done, kid!” (3) “No mercy!” (4) “Get rid of him.”
- Retrocognition #2: (1) “Another one for you, burn him!” (2) “What by the Aingeals is going on?” (3) Next to the furnace with a person getting knocked out, (4) “I need to get out of here.”
- Retrocognition #3: (1) “The stars are aligned.” (2) “Make sure you get every scrap.” (3) “Take them to the crematorium.” (4) “Don’t wait, I’ll catch up.”
- Case #5 – Nosedive
- Retrocognition #1: (1) “We’re under attack!” (2) “I surrender.” (3) “The Imperial Wizard’s gonna deal with you!” (4) “The Order ain’t welcome!”
- Retrocognition #2: (1) “Finish off the interlopers!” (2) “Into the sea…” (3) “Time to strike back at the Order!”
- Case #6 – Deal with the Devil
- Retrocognition #1: (1) “Saving the drowned…” (2) “When the Yellow Kings are finished with you.” (3) “Fools! Put him down!”
- Retrocognition #2: (1) “The cure for your illness awaits.” (2) “Blasted thing!” (3) “So many attempts…”
- Case #7 – Self-defense
- Retrocognition #1: (1) “Step right in my friend.” (2) “Can’t you see we’re having a séance?” (3) “Police! Someone has been shot!” (4) The killer running away.
- Retrocognition #2: (1) “Step right in my friend.” (2) “Can’t you see we’re having a séance?” (3) “Police! Someone has been shot!” (4) The killer running away.
- Retrocognition #3: (1) “Open this door!” (2) The woman getting beaten. (3) “Don’t you dare touch my mom!” (4) “Catch up to us when you’re done.”
- Case #8 – Fleeing Phoenix
- Retrocognition #1: (1) “Great fisk!”(2) “Take this, you damned corpse!” (3) A Mayan ritual. (4) “Order me, priestess.”
- Retrocognition #2: (1) “You promised we’d be rich.” (2) “She broke the seals!” (3) “Help me, you bastard!”
- Case #9 – Into the Depths
- Retrocognition #1: (1) “We must have a piece of the stone.” (2) “Hurry!” (3) “The wylebeasts smell us!”
- Retrocognition #2: (1) “Put it right there.” (2) “We’ll be the first to ascend.” (3) “I’ll lock you up.”
- Retrocognition #3: these are tied to the different endings of the game. You must experience them all to unlock the Platinum.
Side Cases
- Case #1 – A Delicate Matter
- Retrocognition #1: (1) In the Hallway. (2) Safe. (3) Murder.
- Case #2 – Through the Looking Glass
- Retrocognition #2: (1) Basement. (2) Second floor. (3) First floor.
- Case #3 – Silence is Golden
- Retrocognition #3: (1) “Droch, this one is heavy…” . (2) “Here we go”. (3) “Who dares call me?”. (4) “Keep shooting…”.
These are the solutions to all of the Retrocognition areas in The Sinking City.
Randall says
So where’s the third one for Lost at Sea?