Chapter 18: The Seraphites (Seattle Day 2) contains 21 Collectible Locations in The Last of Us 2 (TLOU2). This walkthrough will guide you to all collectibles in The Seraphites Chapter in chronological order. Everything that’s needed for trophies and 100% completion is included: Artifacts, Journal Entries, Trading Cards, Coins, Safes, Training Manuals, Workbenches, Weapons, Supplements (Player Upgrades), Parts (Weapon Upgrades).
If you forget a Collectible you can still get it via Chapter Select, so nothing is missable.
- Artifacts: 7
- Trading Cards: 6
- Journal Entries: 3
- Workbenches: 2
- Safes: 2
- Training Manuals: 1
Video Guide
Parts x10
Immediately after going through the revolving door at the start of the chapter, climb the boxes on the left to the roof. On the left of the roof you can find 10 Parts.
Trading Card #1: Randy Styles + Parts x5
In the first building “Quickmart” you have to go through (supermarket). Check the shelf next to cash register for a collectible card, also check the bathroom for 5 Parts.
Artifact #1: WLF Target List + Parts x4 + Supplements x15
In the next building on the left “Kingsgate Brewing Co.”. Smash the windows to enter and kill all the Infected in there. One of the runners drops a document when you kill him (search the corpses). There are also 4 Parts on the last table on the right and 15 Supplements in the kitchen left of the stoves.
Journal Entry #1
Leave “Kingsgate Brewing Co.” and enter the “Conference Center” (last corner building on the right). In the lobby there’s some blood smeared on the walls, inspect it for a journal entry.
Trading Card #2: Shift
In the same building “Conference Center”. From the blood-smeared wall, turn left and enter the elevator shaft, climb upstairs via the ladder. Smash all the windows upstairs, stand on the balcony and throw bricks/bottles at the glass roofs on the side of the building (there’s a brick and two bottles conveniently placed on this floor). Now grab the rope and while standing at the leftmost window, throw it over the roof – this is only possible once you destroyed the glass roofs outside. Now climb the rope and swing to the locked room. In there you find a Trading Card (couch on right), Artifact (floor on right), 18 Parts (table on left).
Artifact #2: Last Letter to Husband + Parts x18
See above description.
Parts x6
Leave the “Conference Center” and follow the main road. There’s a yellow taxi under an overpass, it has 6 Parts on the floor.
Artifact #3: Evacuation Letter
After passing under the overpass on the main road (just after taxi), take a left turn to reach a long apartment building. In front of the closed main entrance there’s a parked truck. Climb on its roof, from there jump onto the apartment building’s roof. Jump over to the balcony on the right and smash the windows to enter this otherwise locked room. A document is on the kitchen table.
Safe (08-10-83) + Supplements x24
In the adjacent bedroom from the previous collectible location. Code = 08-10-83 (if this doesn’t work, try 10-08-83, it seems to be one or the other differing from player to player). Also contains 24 Supplements.
Trading Card #3: Star Sign
Same room as the safe, in the nightstand by the bed.
Workbench #1 + Parts x5
Go back into the room with the last artifact and out into the hallway. Enter the room directly across the hallway (staying on same floor). In there you find a workbench (kitchen) and 5 Weapon Upgrade Parts (living room).
Training Manual #1: Explosives + Supplements x29
Upon interacting with the workbench, 4 enemies will come storming out of a room and attack you. Kill them, then check the room they were coming from for a Training Manual on a bed, Artifact in front of TV, 29 Supplements in left shelf/nightstand.
Artifact #4: WLF Deserter Letter
Same room as the Training Manual, in front of the TV.
Journal Entry #2
Leave the last building and continue with the story. When you reach a point where Ellie spots a hospital in the distance (mini-cutscene), she will automatically add a Journal Entry about it. This one is an automatic story-related entry, cannot be missed.
Trading Card #4: Arch-Enemy + Parts x7
Immediately after the last Journal Entry, you will enter the Seattle Conference Center. Your goal is to get from the upper floor to the lower floor, but you can’t just jump down as the fall would kill Ellie. To get down there, you must jump to a scaffold. From the scaffold drop down to the ground floor. There will be a locked room behind you. Smash the windows on the side (throw a bottle/brick or shoot), climb into this room to find a Trading Card in the right drawer, 6 Parts on the desk, 1 Part in left drawer.
Parts x15
After Ellie escapes the water and enters the sewers, dive under the metal bars on the left to reach a room with 15 Parts (on shelf).
Journal Entry #3
After exiting the sewers, you enter a park and get attacked by Scars (a human enemy faction that uses bows). After this encounter, leave the park and investigate the corpse at the bus station for a Journal Entry. The Scars have to be killed, stealthing around them won’t reveal the prompt.
Trading Card #5: Doppelganger
From the last location, enter the apartment building “Garden Suites 113” on the right. Go up one floor and walk around the hallway to find the Trading Card in the corner on the floor.
Parts x13
Same floor as the last location. Enter room 201, there are Parts on the cupboard and in the shelf nearest to the balcony exit.
Artifact #5: Dying Husband’s Plea + Supplements x35
From the last location, enter the balcony and go up the fire escape staircase to the room above. Artifact is in there on the floor at a corpse, 35 Supplements sitting next to it.
Trading Card #6: Bhat M’Andarr
Continue with the story path. Much later into the chapter, after a few more enemy encounters and killing a human miniboss with a pickaxe, you’ll come to a rooftop. Ellie can see the hospital in the distance again. Then you drop down a ladder into water. Exit the water and on the left you’ll see another shop “Weston’s Pharmacy”. Inside are 4 Collectibles: Trading Card, Artifact, Safe, Workbench. The Trading Card is left of the entrance on the counter display.
Artifact #6: Pharmacy Note + Supplements x2
Same location, behind the counter (Artifact reveals safe code). Also 2 Supplements on counter with metal bars.
Safe (38-55-23) + Supplements x18
Same location, climb through the hole behind the counter to a dark room with the safe in the corner. Safe Code = 38-55-23. Safe also contains 18 Supplements.
Workbench #2 + Supplements x7
Same location, same room as the safe has a Workbench. There are also 7 Supplements in front of workbench on side shelf.
Parts x4
After killing the girl that plays PS Vita, on a box to the right.
Supplements x10
During the next enemy encounter, in the white tent on the right.
Parts x4
During the enemy encounter, in the watchtower.
Supplements x7
During the enemy encounter, inside the hospital. In the lab on ground floor, left wing (under microscope).
Artifact #7: Hospital Supply List + Supplements x3
Inside the hospital, after the enemy encounter, use the staircase to go up one floor. Enter the first room upstairs on the right to find the Artifact on a table. Also 3 Supplements in the corner behind the Artifact.
Supplements x11
After dropping down from the air duct, check the shelf behind you.
That’s 100% of the collectibles you can find in Chapter 18: The Seraphites in The Last of Us Part II.
Chapter 19: St. Mary’s Hospital does not have any Collectibles! It does contain a Text Document before the first door you enter, but this doesn’t count as a “Collectible” in the Chapter Select overview and isn’t required for trophies. Feel free to pick it up, but no need to worry about it if you miss it. We’ll continue at Chapter 20: Road to the Aquarium.
For more Collectible Guides, check out the complete The Last of Us 2 Collectibles Guide.
Josh95e says
The safe code will depend on which order the date is written for example UK would be 08-10-83 but USA would be 10-08-83
Payne215 says
The room with 15 parts in the sewer has a stalker that will scare the hell outta you be ready
John says
Yes, yes it does and yes it did
Mark says
When you enter the Conference Center and jump down, you can break the glass of a small room. There is a trading card called Arch Enemy in the drawer of the desk where the shotgun is.
AkatsukiLeo says
The parts near workbench1 should be 9 but not 5 in my game.