This walkthrough for Seattle Day 1 – Chapter 9: Downtown in The Last of Us 2 (TLOU Part II) will guide you through all objectives. It also includes Collectibles and other Items (Artifacts, Trading Cards, Journal Entries, Training Manuals, Workbenches, Safes, Coins, Weapons, Upgrade Parts, Skill Unlock Supplements).
For other Chapters see The Last of Us 2 Walkthrough.
Day: Seattle Day 1
Chapter: Downtown
Collectibles:
- Artifacts: 18
- Trading Cards: 5
- Journal Entries: 2
- Training Manuals: 1
- Workbenches: 1
- Safes: 3
Trophies:
- So Great and Small, for obtaining a certain Artifact
- Sightseer, for visiting all Locations in Downtown Seattle (can be glitchy, but is easily obtained in either NG+ or via Chapter Select)
Info:
This is the largest Chapter of the game and the only truly open-world mission. Here you can use a map to navigate around.
While your main objective – to gather gasoline – can be achieved by just visiting two locations (Dome & Courthouse), there is a whole lot more to explore. This Chapter features the most collectibles of all, has many upgrades and items to find, and also has two trophies on its own.
You could go about most of it in any order you like, however it is advised to stick with the order below to not get confused with the different locations and their items. (If you go in another order, a few items can spawn in different locations which means parts of the guide will no longer work for you.)
Main Objectives Note: if you want to skip over all the exploring and just need to know where to go, skip to the only two Main Objectives “15 – Synagogue” & “16 – Courthouse”. It doesn’t matter in what order you visit them, the first you visit will always have a fuel canister and the second will have fuel.
1 – FEDRA Gate
Ellie and Dina are headed for the Serevena Hotel, which is blocked off by yet another gate.
The small Guard Post to the left features our first Collectible in this Chapter, an Artifact inside a drawer.
When trying to start the generator nearby, we notice that it is out of gas.
Ellie remembers that one of the letters she picked up mentioned gasoline in the Courthouse and a building with a Dome (which turns out to be a Synagogue) in Downtown. Heading west, we can now access our map by holding .
Once you have visited all of the areas main POIs, it will look like this; the circled question marks being the Courthouse and Synagogue, respectively. Visiting all 10 question marks should give you Sightseer, however it can be glitchy, quite possibly because of the several directions you can approach the buildings from, which can trigger different dialogue.
2 – Westlake Bank
We start with the southern-most location, which is to the left of where you enter the large area (remember, you came from the east!). It’s a former Bank and surely has some goods for us. For easy reference, this walkthrough will have a heading for each new location with the map circled red to show you exactly where to go.
Head down the collapsed main entrance into the dark. Once you reach the main area of the Bank, there are a few Infected around, which can easily be cleared stealthy.
Now, head into the Vault area to the back left. There is an Artifact, which also reveals the combination for the Vault (60-23-06), which is our first Safe of this Chapter.
Inside the Vault are three things we want to pick up: The Shotgun from the Bankrobber, an Artifact on the middle platform as well as another Artifact in a box in the far right corner. This particular one will be rewarded with So Great and Small as well.
While exiting the Vault, two more Infected enter the foyer-area. They can be avoided altogether if you decide to sneak around them.
3 – Small Ruins
Very close to the Bank, there are some smaller ruins – our next stop.
This area features an Artifact located in a satchel.
4 – The Tank
Heading west, we can see a Tank, which also triggers more dialogue when interacting with it.
This area also has an Artifact within a satchel, like the previous one.
5 – Trucks at the Bridge
Next stop on our list are the collapsed bridges a bit to the north-east. Climb the truck and make your way over to the firetruck.
Grab to rope and rappel down to the plataeu beneath which has a truck fallen on its side.
Inside the truck is our first Training Manual, as well as some 16 Parts & 10 Supplements.
Note: If you have the Pre-Order DLC that gives you a bonus Manual, it won’t spawn here. If you pre-ordered the game digitally or bought it physical and redeemed the pre-order bonus, check your backpack (Touchpad). A Training Manual should already be in there. Players who have the Pre-Order Bonus will instead find a 2nd Manual spawn in the hotel at the end of the chapter (upstairs bedroom), which won’t be there for other players.
6 – Larger Ruins
A block to the west has some larger Ruins. You can head up the first flight of stairs, smash a window to continue on the outer side to jump a gap and be able to get to the top.
Upstairs, we have a Trading Card as well as 18 Supplements & 7 Parts to pick up.
7 – Valiant Music Shop
Very close by is a Music Shop we can enter via the main door.
Behind the counter is a drawer with a Trading Card. Also, there are 13 Parts scattered on the top floor (smash the glass cabinets), as well as a possibility to play guitar.
8 – The Stairs
Just north of the Music Shop, there are some outdoor stairs with the letters WLF drawn on the wall.
At the top of the stairs we can find an Artifact and a Supplement.
9 – Guard Post
Just around the corner to the west of the previous spot, we can see a barricade with some Guard Posts on top of it.
The marked Post has an Artifact in its drawer. After picking it up, you can take a Journal Entry at the exact same spot!
10 – The Tent
Just adjacent to the Guard Post, there is a grey Tent you can enter.
Inside is the only Workbench of this Chapter, as well as 16 Parts. You’ll usually find some Parts near Workbenches, so keep that in the mind for the future.
11 – Gate West
To the north of the Tent is the location of Gate West 2.
Squeeze through the gate and open the Safe (04-51) to find a Trading Card, as well as 17 Parts & 20 Supplements.
12 – Ruston Coffee Shop
Even further north is a Coffee Shop, called Ruston.
Inside the main room, there is an Artifact, some 12 Parts and a Trading Card in the back drawer.
While heading to the back area, pick up the 12 Supplements along the way. Inside the restroom, we will be surprised by an Infected, so be prepared by aiming down your shotgun as you enter (or rifle)! In this restroom we find a Key (Artifact) for Barko’s Pet store, where we will be headed next.
After heading back outside, check the little guard house next to Ruston Coffee Shop for 7 Parts.
13 – Barko’s Pet Store
The Pet Store is located a bit to the south, almost next to the Music Shop. It can be entered from the Delivery Entrance at the back.
Inside the store, we can find an Artifact on the copy-machine and 18 Supplements on the shelf on the left.
Further back, on the right side, there are 8 Parts and the Stun Bomb (a new throwable weapon & crafting recipe).
On the adjacent left side, we can grab the Long Gun Holster Upgrade.
14 – Waterfall Truck
To the north-east of Barko’s, there is a tagged truck in the water, near the small waterfall.
Inside, we can find an Artifact, together with 12 Parts.
15 – Synagogue (Main Objective)
Now, where we have taken care of all the side locations, it is time to head for the two main objectives to get the gasoline we need.
First stop is the Synagogue, which is easily spotted by the large dome.
Still outside, we can grab an Artifact from the Guard Stand marked above. After stepping through the fence, turn left for a ladder you can climb to reach it.
Next up, we want to head inside. For that we have to climb a scaffold in the back garden area, which has a few Infected along the way. Try to stay in stealth, for example throw a bottle or brick to lure them away and taking them out one by one.
Once we are inside, there are a total of 10 Parts scattered across the ground floor of the Synagogue, mostly in the darker back part.
This is also where we want to push the cart towards the gate of the gasoline tank.
Sadly, the tank is empty, but at least we found a canister here (assuming you haven’t visited the Courthouse yet). If you visited the Courthouse first, you’ll have found the canister there and will find fuel at the Synagogue instead.
Jump out of the fenced area and push the cart inside, so we can make our way out. Once we have climbed up, there are another 11 Parts right in front of us.
Now, we want to use a rope to swing over on the other side. Before leaving the building, head towards the door on the right (marked below), as it contains some more collectibles.
Have a look at the Calendar on the wall and talk to Dina about it for a Journal Entry.
Lastly, pick up the 8 Supplements on the table and check the drawer for an Artifact.
16 – Courthouse (Main Objective)
Our final stop in Downtown Seattle is the Courthouse, to the north-west of the Synagogue.
To get inside you must climb a ladder to a catwalk south of the Courthouse. This lets you enter through the window.
Inside, there are a few Infected, which you can clear out if you like. Be sure to pick up the 11 Supplements in the room behind the first Clicker you see, on a desk. The next objective is to head downstairs through the doors seen below.
Once you are headed down, there 8 Parts on the right side, across from the elevators.
Further down the hallway, there are some corpses at the end, one of them carrying an Artifact.
Looking to the left, you will see an office. Break the window to head inside.
Inside, there are 3 Parts, as well as an Artifact on the corpse below the whiteboard (pull Machete out of him to reveal it). A second Artifact is in the drawer to his left.
The whiteboard also reveals the code for the Safe in the room, which is 86-07-22. Inside the Safe are 7 Parts & 19 Supplements.
When you’ve gathered everything, it is time to head down the elevator-cable to the garage.
About half a dozen Infected await you, so ready your guns to protect yourself.
To the right side of the garage is the gasoline tank, which luckily contains what we need. Once you’ve filled the canister, use the gate in the far corner to get out of this place.
17 – FEDRA Gate (again)
Now it is finally time to return to the FEDRA Gate.
Insert the gas and type in the code 5345 at the Gate, while Dina starts the generator.
Proceeding through the Gate will advance the story and you can’t go back!
18 – Serevena Hotel
The very final stop in this Chapter is the Serevena Hotel, where a WLF hideout is supposed to be.
Once you have climbed its fence on the left side, there are a few Infected around. To fully explore the ground floor, you should give them the treatment of your choice.
There are 7 Parts to be found behind the Reception to the left of where you entered, as well as 11 Parts in the Concierge room to the right side. Once you are done, head upstairs.
Headed into the first room, right across the stairs, take a left for 18 Supplements in the Bathroom.
Going through this bedroom, you can go into an adjacent one. Don’t advance to the hallway just yet, as you won’t be able to go back!
This bedroom has the final two collectibles of this Chapter. An Artifact in a drawer below the TV to the left and a Trading Card in the Nightstand to the right.
Note: Players with the Pre-Order DLC (which adds a bonus Training Manual) can find an additional Manual spawn here in the bedrooms. This won’t be available for players without the Pre-Order bonus.
After you’ve picked up those, proceed through the room and enter another one across the hallway for a cutscene.
Now it is time to leave the Hotel via a broken balcony.
Ride to the next Gate and start the generator. This time, Dina puts in the Code.
After crossing the gate, there is a bit more dialogue to hear. When jumping the second barricade next to the white RV, a cutscene will start and this Chapter comes to an end.
This finishes Chapter 9: Downtown in The Last of Us Part 2. Next is Chapter 10: Eastbrook Elementary.
For all other Chapter Walkthroughs, check out our full The Last of Us 2 Walkthrough.
Pinho says
hi there I am following your guide and I got to were u get the first training manual but is not were yours is
PowerPyx says
If you pre-ordered the game and got the Training Manual Pre-Order Bonus it won’t be there. In this case, check your backpack and the Training Manual should already be in there. You’ll get an additional Training Manual spawn in the Hotel at the end of the chapter (in bedroom), which players without Pre-Order DLC won’t get.
I’ve updated this in the Walkthrough now, too. Thanks for bringing it up!
Christopher Heap says
Brilliant guide so far! Just one thing though you forgot to mention once you reach the hotel upstairs in the room with the supplements (The first one you ask us to check) is the stealth branch training manual. Could be easy to miss for some!
PowerPyx says
It’s mentioend in the guide now, I had updated it a few hours earlier 🙂
It’s only for players who got the Training Manual Pre-Order DLC. Not there for players without the DLC.
Jimmy L Thomas says
I’m following this in order & when I get to #7, I fall through the grass to my death every time. Am I doing something wrong?
PowerPyx says
That sounds like a bug. Try restarting the Chapter (in Pause Menu exit to Main Menu, use Chapter Select to restart it). I also had some map glitches in this chapter where the floor was missing in some places.
Jimmy L Thomas says
That fixed it! Thanks so much!
PowerPyx says
Glad to help =)
Bollaert Jan says
I forgot to go to the bank… Is there any way that I can go back?
I want that damn ring ?
dalailama1989 says
I also missed it on my first run 🙂
If you’ve proceeded through the FEDRA Gate, you can’t get it on this playthrough anymore. Either on NG+ or by Chapter Select 🙂
MOE says
Hi there I have a Q I moved to the next chapter but I missed o e place is it possible to go back to Seattle?
Thanks.
PowerPyx says
You can go back via Chapter Select any time or return in New Game+ (2nd playthrough).
MOE says
Hi there I have a Q I moved to the next chapter but I missed a place is it possible to go back to Seattle?
Thanks.
PowerPyx says
The best thing to do is getting the missing place / item in New Game+.
The alternative is to replay the Chapter right away (via Chapter Select from the Main Menu). Easier to go for it in NG+ to minimize replays of the mission.
Allen says
Any one know if I missed the Training Manual, how can I get it back? Or I need to restart the game again?
PowerPyx says
You should be able to collect it in New Game+. I can’t confirm this 100% as I got everything in my 1st playthrough, but what I can say with certainty is that there are more Traing Mnaual spawns than you need. If you miss one they will keep respawning in extra spots.
BodyChipper says
The guard shack at the deadend next to #12: Ruston Coffee also has 7(?) parts in a drawer
PowerPyx says
Awesome, updated this!
Hassan Ouhssayen says
whats the key note to play the guitar. I can’t go further what the game.
Amber says
There’s 11 supplements missing from the guide. In the Courthouse. On a table in the office straight ahead after the room with the pews.
PowerPyx says
Updated now, thank you very much 🙂
Jkhnny says
You need to make a Warning about the upper floor of the hotel . If you open the wrong door and trigger cut scene , you cannot back track to the trading card etc
theIndianWitcher says
Just happened to me.
Sarah says
I got the gas canister at the Synagogue, but when I hopped back over the fence the big gate won’t open so I can push the cart out. How do I get it open ?