This walkthrough for Chapter 2: Outbreak in The Callisto Protocol will guide you through all objectives. This also includes Collectibles, Resource Caches and other important items.
For other Chapters see The Callisto Protocol Walkthrough.
- Number of Collectibles: 3
- Obtainable Trophies: 3 (Desperate Times, Flesh Wound, Float like a Butterfly)
Welcome to Black Iron
Captain Ferris explains to Jacob and the woman that they are now inmates of Black Iron Prison. Jacob tries to explain himself but Ferris doesn’t care about anything Jacob says and is simply following the warden’s orders. After refusing to get up, Jacob is being transported to the cell block by Captain Ferris and his security robot.
Before being dumped into a cell, Jacob is being implanted with a device into his neck. After that Jacob finds himself in his Cell.
Emergency Lockdown
You gain control of Jacob during a dream/hallucination in his cell. Explore the cell and find a purple cube on the floor to end the dream. Jacob wakes up to an alarm in the prison and doesn’t know what is happening. Everything is on fire and he finds out his cell door is open. This is where you regain control of Jacob and the game really begins.
Head out your cell and go right, follow the path. Go down the stairs and there you will find Elias in his cell. Talk to him. Jacob agrees to help release Elias from his cell in exchange for Elias’ help to escape the prison. Elias gives Jacob a shiv and the Desperate Times trophy will unlock.
Getting Elias out of his cell
Using the Shiv open the gate and follow the path over the bridge. At the end use your Shiv again to gain access to the tower. Inside you will find inmates beating up each other and you will get attacked by them, which acts as a tutorial for the dodge mechanics.
During this sequence you will also receive an iron pipe which will be your melee weapon for now. The dodge mechanics are important and you should learn how to do it since the game relies heavily on it, particularly on Maximum Security difficulty. To dodge you have to HOLD either left or right (it doesn’t matter) on the analog stick to dodge the first strike, should the enemy go for another strike you have to change the direction of your dodge for the next strike. So keep alternating between holding left and right to dodge the moves until the enemy stops attacking and once they do hit them with your melee attack to beat them up.
After dealing with the inmates the first regular enemy will attack you. So dodge its attacks and beat it up with melee attacks until it dies. In this chapter you can easily obtain the Flesh Wound trophy for removing both arms from an enemy by hitting it with melee attacks (should very much unlock naturally). Additionally, make sure to always stomp on enemy corpses with in order for them to drop some loot.
Once the first enemy is defeated Jacob will open the cell Elias is in. Go back over the bridge and meet Elias. The gate you came from is locked now so take the walkway in the other direction. You will find another enemy on the walkway there. Here you can farm the Float like a Butterfly trophy for 5 perfect dodges. You can do perfect dodges by tapping (not holding) the left stick just before an enemy strikes you, then the dodge will be in slow motion. The perfect dodges can be farmed via checkpoint reload, it’s easy to do against the 2nd enemy in the game here after the combat tutorial. After getting the trophy via checkpoint reload, take the elevator down.
Once again follow the only path and after crawling under an obstacle you will end up in another hallway with an enemy climbing the railing immediately to fight you. After defeating the enemy follow the path and grab the Health Injector from the box on the wall. Keep an eye open for those since they are free healings. Follow the path again and take the elevator which will take you down to the Solitary.
Solitary / Infirmary
Follow the path. Open the first door by mashing . Afterward you can find an Energy Converter on some boxes next to the door, which you can sell for Credits at a shop later on (shops are available from Chapter 3 onward). The next hallway has an open cell on the left and a cell you can shimmy into on the right. The one on the right has a blue lootbox which can contain health or credits. The game usually gives you what you need most – if your health is low you have a higher chance of finding health items, if you inventory is pretty full and you have high health you are more likely to find credits. Stomp on the box to get the loot. In the next section you can find some Credits in the cell on the left.
The next hallway leading to the elevator has the first Crate which you can open to obtain random loot, once again there can be anything in it, the rewards are randomized throughout the game. Go to the elevator now and it will take you to the infirmary where you encounter a security robot killing inmates.
Go through the vent and keep sneaking past the robot until you reach the door leading to Implant M110. Next to the door you can grab another Health Injector. Go inside and there will be another Crate that will have a small enemy inside jumping at you, teaching you that some crates may not be safe to open. There is, however, no way to tell beforehand if an object contains an enemy or not so these are basically jumpscares to throw you off. In the same room grab the Data-Bios #2 – Dr. Caitlyn Mahler: Mahler’s Appointment that is lying on crates there and grab the Fuse from the wall afterward.
Instead of using the Fuse in here, go back to the hallway you came from and open the door leading to Cardiology M116 there using the Shiv. With the fuse you can open the door you will find there granting you another Energy Converter you can sell. This whole area is optional and you can find some lockers to loot. In the showers you can also find some loot but breaking the small blue loot box will trigger 3 enemies to spawn so be aware of that. Once you have looted the area return to the Implant M110 room (make sure to grab the Fuse again). Now use the Fuse to open the door leading to Mezzanine M123.
Security room / Back to the Cell Block
Immediately after opening the gate an enemy will rush you so take care of it and climb the vents to reach the security room. Inside you will obtain the Stun Baton which will replace your iron pipe and will stay your melee weapon for the rest of the game. You can upgrade it later for more damage. Open the door using the computer in the room but be aware of an enemy appearing once you approach the door, use the opportunity to test out your newly acquired Stun Baton.
Follow the path once again and you will return to the Cell Block. You can see another Health Injector on the wall there if you need it. You can see 2 enemies roaming the area in front you too. Try to bait one towards you to defeat it, which will spawn another one behind you. Lure them to you one by one is better since you can take them on individually instead of fighting them all at once. You have to defeat a total of 4 enemies in this area. Once they are dealt with, jump the small barricade and check the cell on the right which is Elias’ cell. There you can find the collectible Data-Bios #3 – Elias Porter: Elias’s Anticipation.
Head upstairs and go through the now open security gate. Take the elevator up to the tower and after the cutscene with Ferris grab the collectible Data-Bios #4 – Cpt. Leon Ferris: Ferris’s Lament from the table there. Leave the room and follow the only path and the chapter will end a few doors later.
This concludes Chapter 2: Outbreak.
Next Up: Chapter 3 Walkthrough
For other Chapters see The Callisto Protocol Walkthrough.
PhantomFear94 says
For the very last encounter in this mission (4 enemies) the baiting is good advise. To make this rough fight easier I think you can also despawn two of the enemies if you bait the first enemy far back enough.
I alerted the first enemy (dead ahead, by Elias’ cell) and baited them back to by where the green health injector box is (close to checkpoint reload). After killing this enemy, the one behind me never spawned. Similarly, killed enemy 2 by Elias’, and the presumed final enemy never spawned – I was free to get log 3.
If replicable, might be of use to those finding this fight tricky.
Dogbert says
@PhantomFear94
Nice, good find!
I hope it works for me, when I start the game this weekend.
Leweegibo says
They have moved Ferris log to the cafeteria after the short lift
Jensen says
For me data bios #2 wasn’t were the guide says but instead I found mine at the other end of the hallway across from the robot, right by the “Decontamination M122 Door” on a crate.