Stray Chapter 8 contains 3 Collectible Locations. This walkthrough will guide you to all collectibles in Chapter 8 in chronological order. Everything that’s needed for trophies and 100% completion is included: B-12 Memories, Badges, Scratch Points, Nuzzles, Sheet Music, Energy Drinks.
None of the Collectibles are missable. You can still get everything via Chapter Select after the story. The amount of collected Memories can be tracked in the Chapter Select screen. In Chapter 3 you unlock the Inventory to track collected Sheet Music and Energy Drinks. The Badges will show as stickers on your cat’s backpack. Check the sides of the backpack carefully to see them, each has a unique design to differentiate them. The Nuzzles and Scratch Points can’t be tracked anywhere so pay special attention to them. You only need to scratch one single interactable object per chapter such as trees, carpets or walls. If there are multiple you can ignore the additional ones. If you restart a checkpoint or die grab the items again to make sure they count.
- Memories: 2
- Badges: 0
- Scratching Points: 1
- Nuzzles: 0
- Sheet Music: 0
- Energy Drinks: 0
Chapter 8: The Sewers
(Trophy: Pacifist)
Throughout the entire chapter you aren’t allowed to kill any Zurks with the Flashlight (little bugs with glowing eyes). It’s okay if they latch on to you and you press to shake them off, even if they fall into water it doesn’t count as having killed them. Only if you destroy them with the flashlight it will void the trophy. You can simply run past them. Then the trophy unlocks near the end of the chapter after the last Zurk chase. You can restart checkpoint if you accidentally kill any Zurk. Make sure to grab the Memories and the Scratch along the way, you can combine everything here in one run.
#1 – Memory 1/2
The second time you get off the boat in the sewers, Momo will raise a big door for you to advance. In the next section you’re in an infested tunnel. Jump up the little bridge straight ahead, enter the tight corridor on the left. Take the next left, there are some Zurk Pods (can run past them) and to their left you can jump into a tube. At the end of this path climb the railing to collect the Memory.
#2 – Memory 2/2
After going through a dark cave with big red eyes on the walls and lots of Zurk Pods, you’ll jump onto a pipe. Go left, jump onto a smaller pipe, a barrel in the water, another barrel and pipe opening in the wall. Then you find the memory in front of you. If you’ve reached a room with water, more Zurk Pods and 2 switches you went one room too far and must backtrack to the pipe.
#3 – Scratch #8
After flipping 2 switches in the room with water to open a big gate, straight ahead you’ll find a long piece of cardboard on the floor to scratch.
That’s everything in Chapter 8.
For all other Chapters, refer to Stray Collectibles Guide.
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