This walkthrough for Stray Chapter 6: The Slums – Part 2 will guide you through all objectives. It also includes all Collectibles and Trophies (Memories, Badges, Scratching Points, Nuzzles, Sheet Music, Energy Drinks).
For other Chapters see Stray Walkthrough.
Collectibles:
- Memories: 0
- Badges: 0
- Scratching Points: 1
- Nuzzles: 0
- Sheet Music: 0
- Energy Drinks: 0
Chapter 6 – The Slums – Part 2
In Chapter 6, you are back in Momo’s apartment in the Slums. This whole chapter takes place in this area again, though there are no new collectibles or optional things to find so if you already grabbed everything in Chapter 4 then all you will basically need to do is the actions to progress the story.
Before progressing into the apartment further, you can interact with the carpet immediately ahead for a Scratch Point for this chapter.
Go around the couch and inspect the note on the TV, which Momo left to say he wants you to meet him down at the bar. You can then interact with the keypad by the door (thankfully B-12 does this for you) to open the window, allowing you to exit the apartment.
Head down to the Bar, where Momo is waiting for you in the doorway. You can then follow him inside and sit on the stool beside him, where you have a scene where he manages to contact one of the other Outsiders.
After the scene is complete, you need to follow Momo over to Seamus’ apartment to speak with him. You end up over by the Laundromat, but you do actually need to follow behind Momo or he won’t walk over there.
After determining Seamus won’t open up, Momo pulls back a board on the wall that was blocking a vent, allowing you to get inside the room.
Speak with Seamus, and show him Doc’s Notebook which Momo gave back to you just before.
To find the secret room in the apartment, you need to pull down the leftmost picture on the wall, revealing a keypad. The code for the keypad is the hours displayed on the floor clocks on the wall, 2-5-1-1, which is hinted at by pulling down one of the other pictures in the room.
This opens up the wall just to the left, revealing another room. In here you need to jump onto the shelf on the left, then knock over the white box to drop a Broken Tracker onto the floor.
Once Seamus stops walking around in the room, you can interact with him and show him the Broken Tracker, which he then says needs to be repaired. He lets you out of the bar, and you need to head over to Elliot Programming (by the bar, where you should have given the robot the Poncho earlier). You can speak with Elliot upstairs and show him the tracker, which he will fix for you since you gave him the Poncho.
You can then go back to Seamus and give him the now-fixed tracker. You’ll need to follow behind Seamus, and he will end up at the bulkhead door on the opposite side of town, where you found the two robots beside the burning barrel.
After passing through the door, the chapter will be over.
This finishes Chapter 6: The Slums – Part 2 in Stray. Next is Chapter 7: Dead End.
For all other Chapter Walkthroughs, check out our full Stray Walkthrough.
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