This walkthrough for Stray Chapter 2: Dead City will guide you through all objectives. It also includes all Collectibles and Trophies (Memories, Badges, Scratching Points, Nuzzles, Sheet Music, Energy Drinks).
For other Chapters see Stray Walkthrough.
Collectibles:
- Memories: 0
- Badges: 0
- Scratching Points: 1
- Nuzzles: 0
- Sheet Music: 0
- Energy Drinks: 0
Chapter 2 – Dead City
Chapter 2 is also generally very linear, showing off more aspects of platforming and progression. To continue, jump up on the garbage bin on the right, allowing you to get on the awning and over the fence.
Continue along the path until you reach an area filled with green water. Cats obviously don’t like water, so you’re not able to enter it. You’ll always need to find other ways through, such as in this spot where you can jump on the group of floating barrels, progressing across the water and to the right.
Follow the obvious red arrow, and jump into the open window on the left.
Before continuing up the pipes to the next level, go over to the right and grab the bucket that’s lying on the ground. Take it up to the next level, then drop it into the area leading to the fan, stopping it and allowing you to progress through.
In the next area, move over to the left and interact with one of the paint cans on the platform, pushing it off and allowing you to jump across to the next rooftop.
Climb up to the level above where there is one more paint can and continually interact with it until you push it off the ledge, breaking the window below and allowing you to enter the building.
Before leaving the next room, make sure you interact with either one of the Scratch Points on the rugs in here, as they are the only scratch points in this chapter.
Continue following the neon arrows through the area until you reach a point with a cutscene, and area prompted to run down an alley.
This is the location where you earn the trophy Can’t Cat-ch Me, for not being “caught” by the enemies (Zurks) during this chase sequence, which means when they jump on you and you need to press to get them off.
If this is your first time playing through the game it would be recommended you don’t worry about this immediately, as this is the hardest thing to do in the game (harder than meeting the speedrun requirement). This section is very tight unlike later Zurk chases, so not being caught basically requires knowing where the Zurks are appearing from so that you can be on the other side of the path and then zig-zag around when they appear to dodge them jumping at you.
If you do want to try this first playthrough before continuing further, it would be recommended that you do a full run-through of the path once or twice so you know generally where all the spawns are and what the path is before trying to make the run. Choosing “Reload Last Checkpoint” from the pause menu puts you back at the very start of the chase, allowing you to retry as much as you want. You can do this at any point up to the part where you jump in the window (shown below) which ends the chase.
If you want to farm for it now, this is also one of the easiest locations to earn No More Lives for dying 9 times total. If you’re restarting to try and get the trophy for not being caught, just stand still and let the Zurks kill you instead of reloading the checkpoint.
When you’ve finished the chase, continue out into the next outdoor area. Continue following where the neon signs are pointing you through the corridor, jumping back and forth between the awnings where necessary.
When you reach the next open area, you can interact with the board leaning on the wall to push it over, creating a path across the other rooftop.
Jump into the lit window and continue out of the next room, where you can find a barrel on the ground. Barrels like these are used in a couple of places during the game to reach higher areas. You need to walk into the open part of the barrel, then walk in a direction to move it across the ground, which then allows you to jump on top and reach a higher area.
Follow the beam across, then drop down to the lower rooftop and continue towards the scaffolding. After trying to jump across to a board you’ll fall down, then will need to loop around to the opposite building.
Jump up to the top of the building where you can push down another board, then continue following the signs and the lights.
On the top level, you can follow the neon sign back inside and then into a room with another fan. On the left side of the room you can interact with a cube in the wall to pull out a battery, which stops the fan allowing you to jump through.
After dropping into the next room, chapter 3 starts.
This finishes Chapter 2: Dead City in Stray. Next is Chapter 3: The Flat.
For all other Chapter Walkthroughs, check out our full Stray Walkthrough.
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