Sifu Mission 4: The Tower contains 17 Collectible Locations needed to complete the Detective Board and for the Knowledge Greed trophy. 10 Collectibles must be manually collected and 7 come automatically from the story. This walkthrough will guide you to all collectibles in this Mission in chronological order. Everything that’s needed for trophies and 100% completion is included. None of the collectibles are missable because you can replay every chapter once you beat it one time. You can track what & how many collectibles you have by watching the board in your apartment or in-game by pressing and once.
For an overview of all Mission Collectible refer to Sifu Collectible Guide.
Mission 4: The Tower – Detective Board Collectibles
Collectible #1: Art Auction + Collectible #2: Elevator
In the beginning, you can find the “Art Auction” Collectible on the left side of the area. Defeat all enemies and enter the room, you will find the collectible on the left side.
Exit the room and interact with the right Elevator to add it to the board (Collectible: “Elevator”).
Collectible #3: Jinfeng’s Computer
You will reach this area right after you took the left elevator from before. Interact with the Computer to add it to the board (“Jinfeng’s Computer”). This is also needed to backtrack to Mission 3 and get Collectibles #10: Tech Guy + Collectible #11 Hacker’s Key in Mission 3.
Collectible #4: The Sanctuary
A little bit further into the Mission, you will come across this area, you can not miss it. Defeat all enemies, after that interact with the Collectible on the left.
Collectible #5: The Rift
After a fight on an elevator you will land here and you will add the collectible to the board automatically.
Collectible #6: A Conspiracy
Shortly after the previous collectible, you will reach this enemy (see image). The collectible will be added automatically.
Collectible #7: Elevator Keycard
A little bit later you will find this enemy here (see image), you can not miss it. Defeat her to get the Keycard.
Collectible #8: Jinfeng’s Safe + Collectible #9: Artist’s Key + Collectible #10: The Guardian’s Vows
After you got the “Hacker Key” Collectible from the Tech Guy in Mission 2: The Club, you can come back here and interact with the PC again. It will now open “Jinfeng’s Safe” on the wall to the right. Interact with the safe two times to get the last two Collectibles “Artist’s Key” and “The Guardian’s Vows”.
Collectible #11: The Tower, Collectible #12: Employees, Collectible #13: The Dawn, Collectible #14: Hui Su, Collectible #15: Shadows, Collectible #16: Sun Mei, Collectible #17: Jinfeng – The CEO
Those are all automatic Story unlocks, you don’t need to interact with them to add them to your Board. Also, they do not pop up on the screen.
Congratulations, you completed the detective Board for the fourth Mission.
For all other Chapters, refer to Sifu All Collectible Locations Guide.
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