Sifu Mission 2: The Squats contains 16 Collectible Locations needed to complete the Detective Board and for the Drunken Fighter trophy. 11 Collectibles must be manually collected and 5 come automatically from the story. This walkthrough will guide you to all collectibles in this Mission in chronological order. Everything that’s needed for trophies and 100% completion is included. None of the collectibles are missable because you can replay every chapter once you beat it one time. You can track what & how many collectibles you have by watching the board in your apartment or in-game by pressing and once.
For an overview of all Mission Collectible refer to Sifu Collectible Guide.
Mission 2: The Club – Detective Board Collectibles
Collectible #1: Finding Sean
Right at the start of Mission 2 when you enter the club, you need to talk to the guy on the reception, choose “Sean?” with the on the D-Pad.
After that do NOT kill him, turn to your left and kill those two guys there.
Now talk to the guy at the reception again, press to get the “Finding Sean” Collectible.
Collectible #2: Disciple Pass
Halfway through the Mission you will encounter this mini Boss (see image below), you can not miss him. Defeat him to get the Disciple Pass.
Collectible #3: The Three Trials Notice
Later in the Mission, you will reach this Hallway (image below). Do NOT attack anyone here, instead talk to the guy at the door and press for the “Trials? option.
Collectible #4: Sean’s Values
Near the end of the Mission, you will reach this burned area, you can not miss it. You need to read the three signs on the wall right and left to get “Sean’s Values” Collectible.
Collectible #5: Code Door + Collectible #6 Fire Key
For this Collectible, you need to get the Club Code from Mission 3: The Museum, once you got that, start Mission 2 again and enter this door to the left. Inside the door, kill both enemies to get the Fire Key. You can’t get it on the first playthrough. See Sifu Mission 3 Collectible Guide.
Collectible #7: Fire Chest + Collectible #8: Sean’s Father
After you got the Fire Key proceed with the Mission until you reach the fire Area from before, you can not miss it. Interact with the chest to get both Collectibles.
Collectible #9: Access Door + Collectible #10: Tech Guy + Collectible #11 Hacker’s Key
For these collectibles, you need the Disciple Pass from earlier in this Mission (Collectible #2) and you have to interact with Jinfeng’s Computer in Mission 4: The Tower – Collectible #3: Jinfeng’s Computer. After you got Jinfeng’s Computer Collectible in Mission 4, you must replay Mission 2 again and enter this door to the right.
After that, do not enter the Door on the right, instead, go up the staircase and enter the door. Kill all enemies here and at the end of the corridor enter the door on the right.
You will find the Tech Guy here, do not kill him yet. Answer with “Computer Access” by pressing .
Answer his second Question with “The Corporation” by pressing , you will receive the Collectible “Hacker’s Key” and you can kill him now to get the Collectible “Tech Guy”.
Collectible #12: The Club, Collectible #13: Clubbers, Collectible #14: Flashkick, Collectible #15: Sean’s Disciple, Collectible #16: Sean- The Fighter
Those are all automatic Story unlocks, you don’t need to interact with them to add them to your Board. Also, they do not pop up on the screen.
Congratulations, you completed the detective Board for the second Mission.
For all other Chapters, refer to Sifu All Collectible Locations Guide.
Murello says
I dont get the computer access or corp possibilities at the tech guy, it only says sean? In yellow + the other 2 options… Don’t worry and step aside
Murello says
Ohh i probably need the computer added to the board