Resident Evil 4 Remake has 180 Collectible Locations. This collectible guide shows all collectibles for 100% game completion and all chapter-specific trophies & achievements. There are the following types of collectibles:
- 16 Clockwork Castellans – Revolution Wind-Up
- 104 Treasures (39 Village, 41 Castle, 24 Island) – Bandit, Raider, Burglar
- 19 Merchant Requests – Jack of All Trades
- 29 Weapons (also requires Extra Content Shop Weapons) – Gun Fanatic
- 7 Weapon Parts – Parts Enthusiast Challenge
- 5 Crafting Recipes – Crafty Crafter Challenge
This guide also includes the key items (such as small keys) and puzzle solutions needed to advance through the story. You can easily get everything on your first playthrough.
All Collectibles except Treasures Progress carry over into New Game Plus. There is no Chapter Select or Free-Roam after the story, but you can get missing collectibles in New Game Plus. All Treasures must be found in a single playthrough to unlock their trophies. Some collectibles can’t be reached on the first visit, those must be collected during later chapters when you have the necessary key items.
Collectible Progress can be tracked in the Challenges Menu > Feats. Treasure Progress shows on the world map in the bottom right corner after buying the treasure map from the merchant. It’s highly recommended to collect everything at the first opportunity outlined here in the guide. Areas gradually become inaccessible when advancing the story which would lock you out of collectibles until you replay the story in New Game Plus.
Castellans are little figurines that make a sound when nearby, there’s one per chapter. They count across saves, so if you missed one you can load an older save and get it there. Treasures get marked on the map after buying the treasure map from the merchant. Some require small keys or other key items, then you must backtrack to the treasure. The required items are outlined here too. Merchant Requests are blue letters usually found near merchants that require doing little tasks, such as clearing rat infestations or shooting medallions. Weapons are bought from the merchant, but you also need the ones from New Game+ (Infinite Rocket Launcher for 2 Million ptas) and the Extra Content Shop (Chicago Sweeper & Handcannon) which requires beating the game on Professional difficulty with an A-rank, and beating a New Game (not New Game+) on Professional without using Bonus Weapons. Unlocking these Bonus Weapons is the hardest task in the game, which means getting all weapons is the hardest part of the Platinum Trophy & 1000 Gamerscore.
Selling Weapons is fine and still counts for the trophy, you only need to have owned each weapon once at any point and they count across all playthroughs. Treasures can also be sold and don’t need to be kept in the inventory. Crafting Recipes and Weapons Parts are mostly bought from the merchant, they are not needed for trophies but count for challenges that reward you with CP to buy items from the Extra Content Shop.
Files don’t count as collectibles and also don’t count towards challenges or trophies, they are not needed for anything and can be ignored. There’s no reward for finding all files.
If you die you must recollect all items after the point of death, except Castellans which stay saved. It’s best to keep a manual save from the “completed” screen after each chapter. If you missed something you can reload that save and replay the game from there without having to redo everything from scratch.
The game has a semi-open & semi-linear layout. You play in 3 main areas: Village (Chapter 1-6), Castle (Chapter 7-12), Island (Chapter 13-16). When you advance to the next location you can’t go back to the previous location during this playthrough. Certain side areas also become inaccessible as you advance through these areas so they aren’t fully free-roam. You should collect everything at the first opportunity to avoid missing something in a place that can’t be revisited. If you see a treasure icon in an area and it’s not listed in the guide at that point, it means we need some other key items and will backtrack there in a later chapter. You often need keys or other items found in later chapters to open locked drawers, shrines and so on.
Owners of the Deluxe Edition with the “Treasure Map: Expansion” DLC will have some extra Treasures spawning in the game, but those DLC treasures are not needed for trophies & achievements. This guide is based on the Standard version of the game without the DLC.
Collectibles by Chapter
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Ada Separate Ways DLC
Collectibles by Type
- Clockwork Castellans
- Merchant Requests
- Weapons
- Crafting Recipes
- Weapon Parts
- Treasures – Village
- Treasures – Castle
- Treasures – Island
- Small Keys
- Blue Medallions
Video Guide
This video also includes all Chapter-specific Trophies and Items needed for Merchant Requests (Medallions, Rats etc) and also Key Items, which account for 113 items total. This combined with the 180 base collectibles brings the total count to 293 items. Shorter chapter-based videos are included on each of the above-linked chapter pages.
AgenteDMK says
All Collectibles except Treasures Progress carry over into New Game Plus, only to New Game Plus? Or a New Game reset all the collectibles?
PowerPyx says
The following carry over into a completely New Game too:
– Castellans > they actually count across all saves, so even if you missed one you could reload an older save, collect just the missed one and it pops the trophy.
– Weapons, Recipes, Weapon Parts > the challenge tracker for them doesn’t reset, getting just your missing ones is enough for the trophies & challenges. You don’t need to own all weapons at the same time. If you collected 28 weapons on previous playthroughs, then get your last weapon in a new playthrough it’s enough to finish the trophy and challenge.
What resets in New Game is Treasure Progress. You keep the collected treasures from previous run but the progress tracker for trophies/achievements resets (the trophy description also specifically says they must be found within 1 playthrough).
What I’m not 100% sure about are Merchant Requests. Personally, I did all of them on my first playthrough so can’t conclusively say if you would only have to do previously missed ones or completely redo all of them in New Game. If it’s like with weapons you might only need the missing one.
MikkDC says
Just another quick tip. You can check which treasures you have collected by going into the extra content shop and tabbing over to “MODELS”. This is only useful for narrowing down which you could have missed though, as it obviously only shows one of each treasure type. For the gems you would just have to check all spots they could be at but if its one of te other types, it could help pin point which one it is you’re missing.
piotrek1985144pl says
Can I sell the treasures I find or do I have to keep them all until the end of the game?
Raad says
This is my question too
Someone answer please
PowerPyx says
Yes, it’s fine to sell them right away. You don’t need to keep them in your inventory for trophies / achievements.
This is explained in the guide, Quote: “Selling Weapons is fine and still counts for the trophy, you only need to have owned each weapon once at any point and they count across all playthroughs. Treasures can also be sold and don’t need to be kept in the inventory.”
Tato says
Would the treasure trophies unlock even without the maps? Looking to get these trophies in my no merchant playthrough.
PowerPyx says
I haven’t tested that scenario, personally I had bought the maps. But I think they would still unlock cause they count in the challenge tracker regardless. I.e. you also pick up treasures in Chapter 1 before ever buying the first map and those count, so I don’t think owning the map is mandatory for the trophies.
Tsarina says
Do the trophies pop once the whole game has been completed with finding all the treasures or will they pop up after completing an area? I just finished the Village again and found out I missed one and was wondering if that means I would need to restart or I can go forward to the castle and begin there.
PowerPyx says
Treasure trophies pop immediately upon finding the last treasure in a region. You don’t need to finish the chapter.
Asem says
I missed one collectible in the village area and I have an original save so can I go to the original save and pop the trophy or do I have to do everything from start to finish
PowerPyx says
If your save is near the treasure you missed and you got all other treasures on that run, then just reload save and pick up your missed treasure to pop the trophy. The important thing is that you have them all on one save from within the same playthrough.
Goliath_77 says
Has anyone had any issues with the ‘jack of all trades’ trophy? I have completed all 19 requests twice and it hasn’t unlocked. Going to delete and reinstall. Requests I have completed are:
Destroy blue medallions ch 1
Pest control ch 2
Vipers ch 3
Grave robber ch 3
Destroy blue medallions 2 ch 3
Egg hunt ch 4
Catch me a fish ch 4
A savage mutt ch 5
Blue medallions 3 ch 7
Blue medallions 4 ch 9
More pest control ch 9
Merciless knight ch 10
Insect hive ch 11
Jewel thief ch 12
Disgrace of family ch 12
Blue medallions 5 ch 14
Even more pest control ch 14
The wandering dead ch 14
Destroy medallions 6 ch 15
PowerPyx says
You have to talk to the merchant after the 19th request to hand in the finished request.