Welcome to the Resident Evil 3 Walkthrough for the 2020 Remake on PS4, Xbox One and PC. This full guide will help you finish the game should you get stuck at any point. Resident Evil 3 takes place shortly before and after the events of Resident Evil 2. You play as Jill Valentine, a member of Racoon Police Department S.T.A.R.S. (Special Tactics and Rescue Service) Alpha Team and also a survivor of the Arklay Mountains incident from the first Resident Evil Game. The pharma company, Umbrella, which is responsible for the virus outbreak across Raccoon City sends a bio-weapon called Nemesis into the streets of the city to kill the 2 remaining S.T.A.R.S. member left there, which are Jill Valentine and Brad Vickers, who was the helicopter pilot cowardly leaving you behind in Resident Evil. The story of Resident Evil 3 focuses on Jill’s struggle trying to escape not only Nemesis but also Raccoon City itself. This guide will also include all the collectibles you need for the trophies: Weapons, Mr. Charlie, Files and Locks.
The intro section
The game starts with Jill waking up in her apartment in Raccoon City. You will play this first part in first-person view and can move freely around the apartment. It is dark and Jill heads into her bathroom, takes a look in the mirror and blood starts dripping from her nose.
She is infected with the virus and sees no other choice but to put an end to her own misery. She puts a gun to her head, pulls the trigger, and it was luckily just a nightmare. Jill wakes up after falling asleep during work at her desk. In your apartment you can pick up 4 files. Jill’s Report and Investigation Notes from the whiteboard, Unsealed Envelope from the cupboard to the left of it and Message from a Colleague from your kitchen table next to the pizza box. Once again head to the bathroom and take a look in the mirror. After a cutscene you will be able to control jill in third-person mode, just how it will stay until the end of the game.
Once you leave your bathroom your telephone will start ringing, it is Brad who tells you to leave your building as soon as possible. He basically warns you to run and there is a reason for that. Nemesis will break through the wall and start chasing you. You will have to run away from him through multiple apartments and fire escape.
Finally on the lowest floor he will start chasing you with a huge piece of debris in his arms and once you reach the door he will collapse the ceiling on himself, which lets you escape from him for now, reaching the streets of Raccoon City.
To the parking lot
Follow Brad until a cutscene triggers with zombies breaking a barricade. Run towards Brad and he will sacrifice himself for you to escape.
In the next alley you will find a Handgun on a dead cop and a few zombies will come after you, which you can and should simply ignore since there is no point in killing them here. Run in the opposite direction, crawl under the broken neon sign and head into the next alley. There you will find Dario Rosso in a warehouse, who refuses to come with you and barricades himself in a container instead. Next to the exit you will find some Handgun Ammo. Get out of the building, crawl under the broken fence and head towards the parking lot.
Once you reach the elevator a walking and a crawling zombie will come after you. You can kill them or dodge them to reach the elevator which will take you to the highest floor of the parking lot where the chopper is waiting for you. The helicopter, however, will get shot down and Nemesis is back once again. Jill gets into a car and runs him over, just to be saved by Carlos, who takes you into the subway section.
Subway Station
Once you have control back over Jill instead of following Carlos you should turn around and head up the stairs back to the streets or Raccoon, up there between 2 newspaper vending machines you will your first Mr. Charlie which you have to shoot. Follow Carlos into the subway station and the train itself to trigger a cutscene in which you will meet Mikhail. Once the cutscene is done head out and pick up the U.B.C.S. Ammo Crafting Guide from the bench just outside the train as well as Tabloid Front Page from the Newsstand on your way up.
Upstairs you will find a locked strongbox (has a yellow lock). Ignore the locked box for now, you can’t open any locks until you’ve obtained the Lock Picks as part of the story later on.
The last room of the subway station is the first safe room with a Typewriter and an Item Box. Additionally you can find a Locked Box here which you can open later one with a Lock Pick, so keep that in mind. On the table in the middle you can also find U.B.C.S. Herb Field Manual. The Clock Tower memorial in the corner will have some goodies for you once you find 3 Jewels from Fancy Boxes and place them in it. On them will be a Hip Pouch.
Downtown – Putting out the fire
Once you are done in the safe room head into the streets and follow the only path available through the alley. In the next open area you will find the Toy Store closed with a Yellow Lock which needs a Lock Pick again. Keep that in mind since inside you can find another Mr. Charlie as well as a Fancy Box with one of the Jewels and Your Charlie Doll file on the wall. The Supermarket on the opposite side has the second Fancy Box but needs Bolt Cutters to enter.
Head towards the end of the street for next cutscene telling you to extinguish the fire. Head towards the fence and zombies will break through it. Head downstair through the now open path and you will have a choice of where to go now. We will head upstairs and to the left now. (The path on the right only has a “shortcut” and some items to pick up, but nothing needed for a trophy). Inside you will find a Safe which you can open with combination 9L-3R-7L (Patch 1.03+) / 9L-1R-8L (before Patch 1.03) and Drugstore Owner’s Journal next to it. The shelf in the middle of the room has the next Mr. Charlie for you to shoot as well.
Head outside and into Kite Bros Subway Buiding. In the corridor you will find the Fire Hose you need to progress. The office has Subway Employee’s Memo and a Shotgun locked behind a chain you have to open with the Bolt Cutters. There’s also a Locked Locker you need Lock Pick for. The big office with Subway Plan on the wall has Kite Bros. Railway Manual on a table and another Mr. Charlie under a desk, but you will come back to this room later anyway in case you miss it now.
With the Fire Hose in your inventory you have to go back to the burning alley, this time we will take the path through the Moon Donut Shop since you can find a Mr. Charlie in there behind the counter next to the microwave, another Locked Locker and the third Fancy Box in the Safe Room which is in the kitchen. You can also save your progress here if needed.
Head back to the burning alley where you saw a cutscene earlier. Use the Fire Hose on the Fire Hydrant to extinguis the fire. Then follow the path to the next building. where there will be another Safe Room, Locked Locker and the Bolt Cutters. The Bolt Cutters you need for the chained door next to you, as well as for the before mentioned chained Supermarket, Shotgun, and another small alley behind Moon Donut’s.
Powering up the train
In the next room you will meet Nicholai in a cutscene who seems not to like you very much. Once the cutscene ends, pick up the Training Log from the corpse of the guy Nicholai shot. Then head outside. The dead-end on the right has U.B.B.S. Suicide Note on a corpse. Now head left but pick up the Electrician’s Notice from the wall next to the blocked path. In the next alley you will see a fence and a generator. Here 2 dogs will attack you so be careful. Shoot the generator to stun them while they run at you.
The next building you enter is the power substation. On the first floor is a Locked Locker, the 2nd floor has a Safe Room in which you will find a Hip Pouch, Fax from Substation Chief and a Mr. Charlie on the shelf next to the exit door. The shelf downstairs has Green Herbs: They Work! file as well as some Green Herbs, which you should grab if you don’t have any with you right now. You will NEED at least one in a moment. The corpse you will find there has a Case with Lock Pick in it. Now that we finally have both Bolt Cutters and Lock Pick it’s a good time to backtrack to all the Locked Lockers, Boxes and Doors mentioned before. Nemesis won’t be chasing you yet, so you can explore the city freely.
With the Lock Pick open the Locked Door of the power substation and grab Substation Internal Memo from the wall next to it. During a cutscene a spider enemy will infect you with a parasite which you will have to cure with a green herb immediately since it will slowly kill you. This can happen by getting grabbed by those enemies in the next section, so watch out! Inside the spider-infested tunnels you have to activate 4 generators. In the middle of the tunnels you can climb up the ladder to a scaffolding to find Chad’s Notes. Once all 4 generators are activated head back to the last Safe Room and a cutscene will play.
You now have to head back to the Kite Bros Subway Office you have been to before. However, Nemesis will start chasing you as soon as you leave the building. You can knock him out (he can drop the Extended Magazine pistol upgrade part if you do) or try running away. He will also spawn in the open area where the fence collapsed as well as on the streets next to the Kite Bros Office. Inside you will have to solve a small puzzle to turn the train power back on. The solution is: RE 01 – FA 02 – RA 03 – SA 02 – FO 01.
Back to the subway and into the sewers
Once the power is back on you will have to head back into the subway station. Go through the Donut Shop and a cutscene involving Nemesis will play. He will start infecting zombies into monsters who can grab your head and use long-range tentacle attacks. Shoot Nemesis down or try to outrun him to reach the Subway again (if you damage him enough he drops a supply case with Moderator Upgrade for the Handgun). Here Jill will protect Carlos by luring Nemesis away from him. He will follow you through a narrow corridor into a small warehouse. Slow him down by shooting an explosive barrel and use the yellow vent to escape into the sewers.
In the sewers you can find the Sewer Map in the Safe Room to your right. You will come across a room which needs a Battery Pack to progress. The door also has the file Increased Sewer Security next to it. Since you can’t open the door, for now, use the slide to the lower level of the sewers. Follow the path until you reach a road split. Head left first and watch out for the Gamma Hunters who can insta-kill you if you get to close to them. They open their mouth is a weak point and they are very weak to Fire Grenades. At the end of the left path you will find the second Safe Room. Inside you can find the MGL Grenade Launcher, Invoice from Gun Shop Kendo and Research Assistant’s Log.
Head back to the slip and take the right now. On your way you will encounter more Gamma Hunters so be careful. You will see a wastewater waterfall on your right, head through it to find the file Sewer Worker’s Notes at the end there. Now head to the end of the regular path. Before you climb up the small ladder check the bars next to it, Mr. Charlie hides behind them. Head up the ladder and grab the Battery Pack there, as well as another Locked Locker and A Love Letter? file.
With the battery pack head back to the place where you used the slide to get down and climb up the ladder there. Use the Battery Pack on the door, watch out for the Hunter in the next room, open the locked door from this side and get your Battery Pack back. On the same floor you can find another door for the Battery Pack, inside you can find a Hip Pouch. Take your Battery back again, lower the ladder at the end and open the first Battery Pack door you came across now. Once the door is open head up the stair but before going up turn around and shoot Mr. Charlie hiding above the door you just came through.
Stage 1 Nemesis
Once you climb up the ladder Nemesis will grab you and he has a new toy: Flame Thrower. Run away from him, ignoring the zombies and enter the construction site. Keep going up, while running away from Nemesis. The path is very linear here, you can’t get lost. Near the top you will reach a Typewriter if you want to save your progress and the file Notice of Demolition Delay next to it. When you climb up the next ladder the first real Nemesis boss fight will start.
Nemesis will use his Flame Thrower in this fight. Shoot his tank on his back until it explodes and he will go down on his knees for a moment. When he gets up he will use the remains of his weapon as an exploding hammer. After shooting him a bit more he will go down and after a cutscene you will reach the streets of Raccoon again.
Follow the path and climb up the fire truck to find yourself near the exit of the R.P.D. Building you might know. Head to the end of the street into Gun Shop Kendo for a cutscene. Grab the Kendo’s Gate Key from the wall and open the gate next to the shop. Head through the alley into the building and in front of you a Mr. Charlie will be in the kitchen. On the second floor you can find another Locked Box and the file Raccoon Times Reader’s Column.
Outside Nemesis will start chasing you with a Rocket Launcher. Run away from him or shoot him and keep following the only path while triggering a cutscene at the end. You will now find yourself on the roof next to Moon Donut again. Head down and the only path that is left open is the stair towards the Toy Store. Once you go up the stairs the giant Mr. Charlie head will start rolling at you. Run back down and towards where you just came from to dodge it. Once it stops rolling Nemesis will appear again so run away back to the subway station. Once almost there you will meat Carlos with whom you will run into the Gas Station to escape Nemesis for now. Once you reach the train, the first Jill part will end and you will now play as Carlos.
Raccoon Police Department
Now playing as Carlos head forward and a cutscene will trigger. Kill zombified Brad and grab his ID Card for some goodies inside locked boxes later. Instead of entering the building head back to where this part started and head downstairs into the small room where you will Email Outbox file. Exit the door and head upstairs to the other side to find another Mr. Charlie there. Now you can head into the building itself where Tyrell is waiting for you.
Once he opens the gate get the file ID Card Security Protocols from the bench. Follow the path through the window hallway and follow the only path until you reach the hallway with multiple zombies and multiple doors to choose from. Enter the West office first in which you can find the file Arrest Report as well as a Safe which has a Hip Pouch for you (Combination: 9L, 15R, 7L). Next head into the Safe Room below the stairs and grab the Internal Memo there. In the staircase head to the top floor, grab the Key and open the Locked Locker using the code DCM. With the key head back to the locked door you came across (across from West Office) and inside you can find 3F Locker note and Mr. Charlie at the back of the room. Open the safety deposit 104 and grab the battery from it. Watch out for the Licker waiting for you in front of this room once you get the key.
With the battery head to the 2nd floor. Grab the file Note to a Friend from the bench and open the Locked Locker using the code CAP. Combine your battery with the Electronic Gadget from the wall to get C4 Detinator and blow it up. It will lock you in there and release a bunch of zombies so be careful. Once those are dealt with, head into the S.T.A.R.S. Office while dodging or killing another Licker. Grab the Report of the Mansion Incident from the small office room there and once you try to exit the room the first Carlos part will end and you will end up playing as Jill again.
Clock Tower Plaza
Once you play as Jill again follow the path into the Safe Room. Grab the file U.B.C.S. New Weaponry Notice from the bench there. Next hallway will have a few zombies and some beds on both sides. The second bedroom on the right will have another Mr. Charlie for you to destroy. Follow the only path and after climbing the ladder you can find Clock Tower Brochure on a bench and Mr. Charlie behind the green van there.
Once you go up the stairs a short running section will occur, followed by a boss battle against Nemesis Stage 2. Shoot him with your strong weapons and when he starts running on the walls shoot a Mine with your Grenade Launcher to one of the walls he runs on to stop him in his tracks. When the Mine hits him he will fall down and you can now shoot his weak point at his chest. Keep doing this until he is dealt with. Once he goes down grab whatever you need from this area, since once you approach the gate he will wake up and infect you, followed by the second Carlos Section.
Spencer Memorial Hospital
You will start in a sick room with Jill just lying in bed while fighting the virus. Head out and go right through the next door. In the reception area where you encounter the first zombies, you can grab Spencer Memorial Pamphlet from the newsstand. After leaving the reception you will find the next Mr. Charlie at the end of the hallway on a bed. From the Lab Reception Grab the Tape Player and Nurse’s Journal Sept 25 from the table and head through the door to your left.
Take the stairs to your right to the upper floor and go through the first door to your left to the roof. The zombie on the floor is still alive so watch out. On the roof immediately look down and to your right and you will find another Mr. Charlie sitting there. Exit the door on the other end of the roof, head right, follow the hallway, ignore the first broken window and head to the second one instead. Jump out of the window and grab the Locker Key from the courtyard.
With the key in your inventory make another lap to the same place again, but after leaving the roof head left this time around. The first door on the left is the Safe Room with a map next to the door. Inside you can find Nurse’s Journal Sept 27 on a shelf as well as save your progress if you wish.
Leave the Record Room and head through the next door to your left into the Staff Room. Inside you can find Nurse’s Journal Sept 29 on a desk and Memos from Administration on the wall next to the door you recently found a key for. Head inside and grab the Hospital ID Card from the locker on the left side.
With that ID Card head back but once you try to open the door to the hallway the Hunter enemy type will be introduced. A few of them will appear in the hospital from now on. Cross the path between the windows and enter the Nurse’s Station in front of you. In this room you can find Note about a Tape Recording on the desk and a Safe (Code is 9L, 3R). The Sickroom from which zombies will burst into the room will have a Mr. Charlie very well hidden in a trash can.
With the ID Card open the door and follow the corridor into the Treatment Room where 2 Hunters wait for you as well as the Audiocassette Tape which you have to combine with your Tape Player. Now head back downstairs and use the ID Card to open the Operating Room in which you can find RE: Lost Items file as well as some goodies. With the Audio Tape head back to the same place you found the Tape Player and use it to open the door there. Inside you will find Bard. Next to him you can grab Banquet Invitation memo and interact with the PC to get the Email from Nathaniel Bard file. Head through the door which now opens, grab the Vaccine Sample and head back to Jill.
After healing Jill you will have to defend the hospital from zombies breaking through the windows. After a while, the lights will go out and a Hunter will break open a door, kill it, head inside and turn the lights back on to continue. In the same room you will the final Hip Pouch for Carlos. After defeating a big number of zombies you will have to use the Detonator on the pilar and once the 30 second countdown is over this section will be completed.
Underground Facility
Now you will take control of Jill again. While traversing through the hospital you might have noticed a bunch of Locks for Jill to open. The following rooms have a Lock for you to open:
- Reception (door on the right side of this area)
- Hallway after reception (take the left path to the end of this hallway)
- Emergency Entrance (where zombies broke through a glass room)
- Staff Room (a locker inside of it)
- Linen Room (the room just before the place where 2 hunters were)
This will be your final locks you need for the RE: Master of Unlocking trophy / achievement. You can discard it now. Additionally on the 2nd floor is a small crawling space which Carlos refused to crawl through. Jill is small enough to squeeze through. Going through there with Jill will lead you to a hidden window you can jump out of to find the 44 AE Lightning Hawk in the courtyard, which is the final weapon in the game.
Head through the door you opened in the reception and follow the path until you reach a huge open room with an elevator. On the forklift there you can find another Mr. Charlie. Take the elevator down, then the next smaller one up on your left and you will reach another Safe Room. In there you will find the Elevator Notice and a Hip Pouch.
Enter the warehouse, jump down and head towards the elevator. The fuses will blow up and you need to find 3 of them. Activate the small elevator on your right and up there will be the 1st Fuse. Follow the path and after squeezing between 2 shelves check the shelf to the right of where you just came through for another Mr. Charlie. Head up and follow the elevators first to find the 2nd Fuse at the end. Be careful for a Gamma Hunter coming out of one of the containers.
Now head back and take the door this time, leading to the room south of the safe room. Inside this room you will find Employee Memo on your left. Take the door to your left, go down the ladder and grab the 3rd Fuse. A hunter will appear so watch out. Go back up the ladder and unlock the other door which will take you back to the Safe Room. Head back to the elevator and check the computer up there for Unfinished Activity Log and a cutscene. After following Tyrell through the corridor you will now find yourself in Nest 2.
Nest 2
Head through the door in front of you at the end of the corridor to find a Safe Room, inside you can grab Employee Regulations file, which will also give you the Map of this area. Now head upstairs and at the end of the hallway to your left you can find Isaac Graves’ Diary on the floor. Now head through the only door in this corridor and you enter a room with a vaccine mixing machine. On of the beds you can find Essay on Vaccine Synthesis and the computer in the corner will give you the Flash Drive you need to progress. Before leaving this area go to the balcony and looks down to your left for another Mr. Charlie.
With the Flash Drive head back downstairs and use it on the door you ran past. Inside the room with huge body bags hanging from the ceiling you can grab Shipping Notice of the table. First head upstairs to Lab 1 and grab Weaponry Authorization Request from the desk and Vaccine Base from the mixer. The small room in the back has the final Mr. Charlie for you to shoot.
Head back to the body bag room and take the other room this time. Immediately after entering the next room go right and the corpse will have the file Scientist’s Dying Message next to it. Head downstairs, activate the battery and head through the freezer to the small elevator at the end. Follow the walkway to the Incubation Lab where you can grab Liquid-filled Test Tube and Expression of Concern file. Mix both tubes and head back down the elevator.
A bunch of Hunters will jump out their pods so be careful. Once they are dealt with head back into the room with the mixing machine and place the Culture Sample in it. The solution for the riddle is Medium, High, Low. Once you grab the Vaccine Nemesis will grab you and a couple of cutscenes and sequences with him will happen. Afterward, you will find yourself in another Safe Room which has the Disposal Center file on the wall.
Next up are the Nemesis fights so prepare for them. It will be 2 fights with a Safe Room in between. Stage 2 Nemesis needs to be shot a few times for him to go down. Carlos will appear and be your spotter for this fight. Nemesis will run on the wall and stop behind a tank. Carlos will tell you which one you have to shoot. You have to shoot the red panels on the tanks and when you do, they will electrocute Nemesis. Keep doing that until he dies and watch out for zombies which will come out each time he starts running on the wall.
After the fight you will reach the final Safe Room of the game. Grab the Weapon Spec Sheet file from the room and prepare for the final fight. As soon as the fight starts grab the huge rail gun behind you and shoot him. After that blisters will appear on his body which you have to destroy. Once you do, you have time to push the batteries back inside their slots. On easier difficulty he stays down for you to push two batteries back in (on Assisted all of them actually), on higher difficulties you can only push one back in at a time. Once all are back in you can use the rail gun again and kill him for the last time.
After the fight take the ladder up and grab Suspicious Contract Memo from the floor, which is your final file in the game. Follow the path to elevator, take elevator, go upstairs and after a cutscene shoot Nicholai for the last cutscene will play. Congratulations, you’ve finished the game!
That concludes our Resident Evil 3 Remake Walkthrough.
If you missed any Collectible refer to the RE3 Remake Collectible Locations Guide. After the story you also unlock the in-game shop to buy Cheats, see Cheat List.
PW says
In the west office of Racoon Police Department, It’s 9-15-7, not 9-7-15. Was 5 mins trying the wrong code! Superb walkthrough, so very forgiveable oversight.
PowerPyx says
You are right, this has been fixed!
Thank you very much for taking the time to leave a comment and helping to make the guide better for everyone 🙂
Atemu says
The first safe you come across is now 9L-3R-7L they changed it up patch 1.03
PowerPyx says
They did indeed. Added a note for both version before and after 1.03. Thanks for leaving a comment!
Sam says
Great guide. Thought you might wanna say about the other weapon case from nemesis as if you dont get it here you miss it. If you take him down the first time you see him infecting a zombie he drops another weapon case with another handgun part.
john says
i just finished the game, great guide. Game was ok i think, felt more like a DLC of RE2. Wish they had Nemesis being unpredictible like in the start of the game vs the scripted events later on. But i enjoyed it i must say. Now it is back t Doom Eternal
Jonathan Dearth says
Question: If I completed the game but forgot a lock, can I just get it on a new playthrough and I’ll get the trophy? Or do I need to get all the locks all over again on a new playthrough?
PowerPyx says
You can get the missing collectible in next playthrough, everything carries over. No need to find everything again, just your 1 missing item 🙂
PetulantBehemoth says
I am currently having a problem where in the first couple of minutes, where Jill gets into the car and attempts to run Nemesis over. I hold R2 from when I first hit the gas, but it keeps killing me with a very very very small amount of the timer left. It makes me restart, and that runs my timer down. Is anyone else having this problem???