Ratchet & Clank Rift Apart has 60 Zurpstone Locations. Finding all of them is required to get a Ryno Spybot for the trophy Aim to Misbehave. Along the way you will also complete the side quest Help Trudi at 15 Zurpstone and unlock a piece of armor at 30 Zurpstones. Doing the side quest is also needed to unlock the flying mount Trudi which is mandatory to find one of the Gold Bolts.
None of the Zurpstones are missable. You can still get them after the story by continuing from the final checkpoint before the endboss.
All Ratchet & Clank Rift Apart Collectibles:
- CraiggerBears
- Blizon Crystals
- All Gold Bolts
- Spybots
- Lorbs
- Armors
- Glitch Challenges
- Zurpstones
- Weapons
- Collectibles Guide (All-in-One)
Zurpstone Locations Map
This map shows all 60 Zurpstone Locations. All of them are on Planet 2: Sargasso.
#1-#21 are part of the initial side quest “Help Trudi”.
#22-#51 (marked red) can be reached on foot any time after this initial quest.
#52-#60 (marked green) are only reachable after finding any 45 other Zurpstones. Then you unlock an attack to shoot fireballs while riding the flying mount Trudi. With the fireballs you can shoot the unreachable Zurpstones high up on buildings, roofs, and in the air.
Click the map to enlarge it and zoom in. The numbering shows the optimal order to collect them in.
Zurpstones #1-#21 (Initial Quest Area)
The first step is to accept Side Quest “Help Trudi (Optional)”. It becomes available after completing Planet 3: Scarstu Debris Field. After this you can backtrack to Planet 2: Sargasso. Then it will be marked on your map by a purple icon.
The quest giver will send you to the northwest corner of the map (circled red in the Zurpstones location map above). There are 21 Zurpstones in the initial area. Even though you only need 15 Zurpstones to finish this part of the quest it is highly recommended to get all 21 on your first visit so you don’t need to backtrack there later.
After finding these and returning to the quest giver, the remaining Zurpstones get marked on your map automatically. The only exception is the initial side quest area, if you missed anything there it won’t get marked on the map. Double-check that you got all 21 before moving on so that you don’t get confused with the map numbering later (you can still backtrack later at any time to this area, nothing is missable).
Zurpstones #22-#51 (Reachable on Foot)
All of these are automatically marked on the in-game map. They are marked in red circles on the above Zurpstone Locations map. These you can reach on foot any time. You can mark them on your in-game map (click on the map icon) to see a distance marker in the world. This makes it easier to locate them.
Zurpstones #52-#60 (On Building Rooftops and in the Air)
Some of the Zurpstones are seemingly unreachable because they are rooftops of buildings or high up in the air. The trick to getting these is to find any other 45 Zurpstones first. Then you can use the flying mount called Trudi (a dragon) and shoot Fireballs in the air. This lets you reach the remaining Zurpstones. If you don’t unlock the fireballs attack after finding 45, you must travel to another planet and come back (it’s supposed to unlock instantly but sometimes it can be buggy, traveling away fixes the issue).
If You’re Missing any Zurpstones
If you found all Zurpstones marked on the map but you end up missing a few, check the initial side quest area with the first 21 again. Most likely you’re missing some there because they’re not marked on the in-game map. In this case the legend on the map (icon overview on left side of world map) won’t show the Zurpstones icon anymore, but when you visit the planet you still get a Zurpstone counter to show up when landing your spaceship. Simply fly over the area with Trudi and you should see the purple glow of these Zurpstones easily from the air and can shoot them down.
After you got all 60 Zurpstones return to the quest giver to get a Spybot as your reward!
Brendan says
If you collect over the 45 zurpstones & can’t get trudi to shoot fire you may have to die as there is a slight glitch.
PowerPyx says
I had the same on one playthrough, I traveled to another planet, traveled back and then it worked. So yeah, seems potentially buggy but easily fixable.
Mason Ryan says
Good looking out!
Lesser says
I found it without dieing, it’s in the original loop just south of the ship