This page shows Classes, Skills and Perks (Class Points) in Outriders. There are 4 Classes in Outriders. Each of the Classes has 8 active skills and 3 skill trees (class points). The class points are passive perks that give different bonuses to damage, health, armor and so on. Your class is chosen at the start of the game, after the prologue. From the 8 active skills you can have 3 equipped to a shortcut-button and you can switch these out at any time. The Class Points (Perks) are your skill tree specializations but they can be reset at any time from the Class Menu for free.
First we’ll go over the 4 playable Classes and how they differ. Then we go over each of their usable skills in combat. Then lastly the 3 Skilltrees (Perks) of each Class.
Classes
- Technomancer: Regains health on each hit dealt to enemies. This is the Healer & Support Class. Specializes in Long-Range Combat (Sniper Rifles) and Ice/Poison Elements. Summons automated turrets to distract and damage enemies. Only class in the game with a healing spell. The Technomancer doesn’t need to kill enemies to leech health from them, as every damage dealt instantly restores some health. This class is for you if you prefer to play solo or be the healer in your team, and favor a cover-to-cover playstyle while maintaining distance to enemies.
- Pyromancer: Regains health whenever an enemy marked by your skills is killed. This is a Damage Dealer Class. Specializes in Medium-Range Combat and Fire Element. Summons AOE attacks to hurt multiple enemies at once with fire and explosions. This class is for you if you if you like a fast-paced aggressive approach with Area-of-Effect attacks.
- Trickster: Regains health & shields on each kill at close range. This is the Assassin Class. Specializes in Melee, Close-Range Combat, Teleportation and Time Manipulation. The only class in the game with rechargable shields. This class is for you if you like to get up close and personal and prefer a high-risk, high-damage fast-paced playstyle.
- Devastator: Regains health on each kill in close range. This is the Tank Class. Specializes in Close-Range Combat, Heavy Armor, Earth Elements. This is the proper Tank class to draw enemies’ attention away from your teammates, shield yourself in heavy armor and cast force shields that stop incoming bullets and return them to the enemies. This class is for you if you want a lot of health & armor and like to be up close to enemies.
Skills – Technomancer
- Level 1: Scrapnel – Type: ORDINANCE, INTERRUPT. Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
- Level 3: Cryo Turret – Type: GADGET, TURRET. Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
- Level 4: Pain Launcher – Type: ORDINANCE, INTERRUPT. Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
- Level 6: Blighted Rounds – Type: DECAY. Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
- Level 9: Tool Of Destruction: – Type: ORDINANCE, INTERRUPT. Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.
- Level 13: Fixing Wave – Type: GADGET, HEAL. Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.
- Level 17: Cold Snap – Type: GADGET. Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
- Level 22: Blighted Turret – Type: DECAY. Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.
Skills – Pyromancer
- Level 1: Heatwave -Type: IGNITE. Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path.
- Level 3: Feed the Flames – Type: IMMOBILIZE. Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.
- Level 4: Thermal Bomb – Type: EXPLOSIVE, INTERRUPT. Select an enemy to Burn, Interrupt and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radius.
- Level 6: Overheat – Type: EXPLOSIVE, INTERRUPT. Deals a little damage to all enemies in a large radius and Interrupt their skills. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.
- Level 9: Volcanic Rounds – Type: IGNITE. Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.
- Level 13: Ash Blast – Type: IMMOBILIZE. Create an Anomaly blast to inflict Ash on all enemies in a large radius around you.
- Level 17: F.A.S.E.R Beam – Type: IGNITE, INTERRUPT. Fire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.
- Level 22: Eruption – Type: UNKNOWN. Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.
Skills – Trickster
- Level 1: Temporal Slice – Type: DAMAGE, INTERRUPT. Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets.
- Level 3: Slow Trap – Type: DECEPTION. Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds.
- Level 4: Hunt the Prey – Type: MOVEMENT. Select an enemy and teleport behind them and receive a shield bonus.
- Level 6: Twisted Rounds – Type: DAMAGE. Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons.
- Level 9: Cyclone Slice – Type: DAMAGE, INTERRUPT. Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
- Level 13: Borrowed Time – Type: MOVEMENT. Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot.
- Level 17: Venator’s Knife – Type: DECEPTION. Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled.
- Level 22: Time Rift – Type: DECEPTION, INTERRUPT. Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness.
Skills – Devastator
- Level 1: Earthquake – Type: SEISMIC, INTERRUPT. Release a shockwave to deal damage and Interrupt all enemies in front of you.
- Level 3: Golem – Type: PROTECTION. Fortify yourself against 65% of incoming damage for 8 seconds.
- Level 4: Gravity Leap – Type: KINETIC, INTERRUPT. Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.
- Level 6: Reflect Bullets – Type: PROTECTION. Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.
- Level 9: Impale – Type: SEISMIC, INTERRUPT. Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
- Level 13: Tremor – Type: SEISMIC. Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.
- Level 17: Boulderdash – Type: KINETIC, INTERRUPT. Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.
- Level 22: Endless Mass – Type: KINETIC. Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.
Technomancer Perks – Pestilence
- Br/8 Impact Amplifier: Increase your Weapon Damage by 8%
- Suction Module: Increase your Weapon Leech by 5%
- Sower of Decay: Reduce DECAY skills cooldown by 15%
- Sniper Master: Increase your sniper weapon damage by 40%, Sniper weapons will drop 12% more often
- Drill Coating: Increase Armor Piercing by 15%
- BL-STM Havoc Nexus: Increase your Critical Damage by 15%
- Nitrogen Capsules: Decrease the distance considered to be Long Range by 3 meters
- Toxicologist: Toxic afflicted on enemies lasts 30% longer
- Cannonade: Activating ORDNANCE skills increases Weapon Damage for you and your allies by 30% for 10 seconds.
- Br/8 Impact Amplifier: Increase your Weapon Damage by 8%
- Nitrogen Capsules: Decrease the distance considered to be Long Range by 3 meters.
- Purge: Enemies afflicted with Toxic receive 10% more damage.
- Assault Master: Increase your assault weapon damage by 20%, Increase assault rifle drop chance by 12%
- Br/8 Impact Amplifier: Increase your Weapon Damage by 8%
- Assault Adept: Increase your assault weapon damage by 12%
- Sniper Adept: Increase your sniper weapon damage by 12%
- Drill Coating: Increase your Armor Piercing by 15%
- Two Sides of the Power: Increase damage received from all sources by 15% and dealt by 20%
- Grand Amplification: Increase your Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier class node
- Sharpshooter: Increase your Long Range Weapon Damage by 30%
- UT-14 Clips: Increase magazine size by 50%
- Charged Gunshot: First bullet after reload deals damage with 200% increased Weapon Damage. It can happen once every 5 seconds.
- Purge: Enemies afflicted with Toxic receive 30% more damage.
- Empowering Antenna: Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds.
Technomancer Perks – Tech Shaman
- Anomalous Body: Increase your health by 10%
- A.N.E.T.A. Plates: Increase your Resistance by 20%
- Gadgeteer: Reduce GADGET skills cooldown by 15%
- Exposing Toxin: Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well
- Marked for Execution: Vulnerable afflicted on an enemy is 40% more effective
- Anomalous Body: Increase your health by 10%
- Winter’s Barrier: After using your class Melee skill, increase damage mitigation by 40% for 3 seconds
- Sols-56 Freezing Tanks: Freeze afflicted on enemies lasts 20% longer
- Armor Plates: Increase your Armor by 20%
- Fracture: Enemies afflicted with Freeze receive 10% more damage
- Blurscreen: Your Health Regeneration threshold is increased by 20% of Maximum Health
- Engineer: Decrease TURRET’S health decay rate by 30%
- Anomalous Body: Increase your Health by 10%
- Wipe Out: Enemies below 30% health receive 20% more damage
- Vitality Magnet: Increase your Skill Leech by 6%
- Gadgeteer: Reduce GADGET skills cooldown by 15%
- Senior Engineer: Increase TURRET skills health by 100%
- Anomalous Body: Increase your health by 10%
- Exposing Frost: Every time Freeze is afflicted on an enemy, Vulnerable status is afflicted as well.
- Marked for Execution: Vulnerable afflicted on an enemy is 40% more effective.
- Armor Plates: Increase your Armor by 20%
- Sols-56 Freezing Tanks: Freeze afflicted on enemies lasts 20% longer
- Suction Module: Increase your Weapon Leech by 5%
- Medical Unit: Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds
- Armor Plates: Increase your Armor by 20%
- Doctor of Medicine: Increase all healing by 20% for you and your allies.
- Vitality Magnet: Increase your Skill Leech by 6%
- Fracture: Enemies afflicted with Freeze receive 30% more damage.
- Overclocked: Activating GADGET skills increases your Anomaly Power and Weapon Damage by 40% for 10 seconds. For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds.
Technomancer Perks – Demolisher
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- Ordnance Technician: Reduce ORDNANCE skills cooldown by 15%
- Disturbance Coating: Increase your Resistance Piercing by 15%
- Sidearm Adept: Increase your pistols and revolver damage by 12%
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- Brain Freeze: Your class Melee skill also inflicts Toxic on every enemy hit.
- A.N.E.T.A. Plates: Increase your Resistance by 20%
- Welcome Shot: The first shot after reload deals damage with Firepower increased by 15% of your Anomaly Power
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- Adrenalizing Antenna: Activating Decay skills increases Anomaly Power for you and your allies by 30% for 10 seconds
- Ordnance Technician: Reduce ORDNANCE skills cooldown by 15%
- Toxicologist: Toxic afflicted on enemies lasts 30% longer
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- Heavy Absorption: Activating ORDNANCE skills increases Skill Leech by 15% for 7 seconds
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- D-Kay Toxin: Increase Toxic damage by 20%
- Disturbance Coating: Increase your Resistance Piercing by 15%
- Vitality Magnet: Increase your Skill Leech by 6%
- Armored Unit: Activating ORDNANCE skills increases your Armor by 50% for 15 seconds
- Team player: Decrease Elites’ damage against you and your allies by 10%
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- Emergency Transfusion: Double your Skill Leech when your Health goes below 30%
- Anomaly Fuelled: Increase your Anomaly Power by 6%
- D-Kay Toxin: Increase Toxic damage by 20%
- Techbond: Activating ORDNANCE skills increases Anomaly power by 50% for 10 seconds
Pyromancer Perks – Ash Breaker
- Inferno Weapon: Increase your Weapon Damage by 8%
- Moths to the Flame: Increase your Weapon Leech by 5%
- Marble Orchard: Reduce IMMOBILIZE skills cooldown by 15%
- Assault Master: Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%.
- Mark of the Anomaly: Increase your Weapon Damage by 10% against Marked enemies
- Sidearm Adept: Increase your pistols and revolver damage by 12%
- Blood Boil: Increase your Armor Piercing by 15%
- Trial of the Ashes: Enemies afflicted with Ash receive 10% more damage.
- Hot Situation: Activating your IMMOBILIZE skills increases your Anomaly Power by 45% for 10 seconds
- Mark of the Anomaly: Increase your Weapon Damage by 10% against Marked enemies.
- Conflagration: Increase your Resistance Piercing by 15%
- Curse of the Pompeii: Ash afflicted on enemies lasts 15% longer
- Sniper Master: Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often.
- Mark of the Anomaly: Increase your Weapon Damage by 10% against Marked enemies.
- Blood Boil: Increase your Armor Piercing by 15%
- Inferno Weapon: Increase your Weapon Damage by 8%
- Moths to the Flame: Increase your Weapon Leech by 5%
- Mark of the Anomaly: Increase your Weapon Damage by 10% against Marked enemies
- Ashes to Ashes: Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well.
- Nimble as a Flame: Decrease reload time by 20%.
- …Hurt Twice as Long: Increase damage against Elites by 10%. Elites deal 10% less damage to you.
- Trial of the Ashes: Enemies afflicted with Ash receive 30% more damage.
- Marble Orchard: Reduce IMMOBILIZE skills cooldown by 15%.
- Burning Situation: Activating IMMOBILIZE skills increases your Weapon Damage by 60% for 10 seconds.
Pyromancer Perks – Fire Storm
- Magma Golem: Increase your health by 10%.
- Unquenchable: Increase your Skill Leech by 6%
- Warm Up: Reduce IGNITE skills cooldown by 15%.
- Armor Melting: Increase your Armor Piercing against Marked enemies by 30%
- Steady Fire: Decrease weapon recoil by 30%
- Magma Golem: Increase your health by 10%.
- Wildfire: Decrease all your skill cooldowns by 10%.
- Trial by Fire: Enemies afflicted with Burn receive 5% more damage.
- Master of the Armor: Increase your Armor by 20%.
- Meltdown: Burn afflicted on enemies deals 20% more damage.
- Incinerate: The moment Burn ends on an enemy, inflict Ash status.
- Curse of the Pompeii: Ash afflicted on enemies lasts 15% longer.
- Magma Golem: Increase your health by 10%.
- Extinction: Increase damage by 20% against enemies below 30% health.
- Let Them Burn: Burn afflicted on enemies lasts 20% longer.
- Gifted: Increase Weapon Damage and Anomaly Power by 5%.
- Mater of the Resistance: Increase your Resistance by 20%.
- Distance Flame: Increase your Anomaly Power by 2.5% for each unlocked Golem class node.
- Magma Golem: Increase your health by 10%.
- All Guns Blazing: Increase Weapon Damage after any skill activation by 20% for 7 seconds.
- Unquenchable: Increase your Skill Leech by 6%.
- Let Them Burn: Burn afflicted on enemies lasts 20% longer.
- Magma Golem: Increase your health by 10%.
- Anomalous Lava: Activating IGNITE skills increases your Armor by 45% for 10 seconds.
- Unquenchable: Increase your Skill Leech by 6%.
- Fuel for the Embers: Doubles Skill Leech when under 30% Health.
- Trial by Fire: Enemies afflicted by Burn receive 15% more damage.
- Warm Up: Reduce IGNITE skills cooldown by 15%.
- Magma Elemental: Activating IGNITE skills increases your Armor by 45% and Resistance Piercing by 45% for 10 seconds.
Pyromancer Perks – Tempest
- Archmage: Increase your Anomaly Power by 6%.
- Mark’s Cumulation: Increase your skill damage by 10% against Marked enemies.
- World Ablaze: Reduce cooldown of your EXPLOSIVE skills by 15%.
- Gifted: Increase Weapon Damage and Anomaly Power by 5%.
- Archmage: Increase your Anomaly Power by 6%.
- With Fire and Rifle: Activating EXPLOSIVE skills increases your Weapon Damage by 45% for 10 seconds.
- Mark’s Cumulation: Increase your skill damage by 10% against Marked enemies.
- Strength Of The Flame: Reduce Elite damage against you by 10%.
- Archmage: Increase your Anomaly Power by 6%.
- Inferno Bullets: Your Firepower is increased by 15% of your Anomaly Power.
- Meltdown: Burn afflicted on enemies deals 20% more damage.
- Gifted: Increase Weapon Damage and Anomaly Power by 5%.
- Archmage: Increase your Anomaly Power by 6%.
- With Fire and Anomaly: Activating EXPLOSIVE skills increases your Anomaly Power by 12% for 10 seconds.
- Unquenchable: Increase your Skill Leech by 6%.
- Master of the Resistance: Increase your Resistance by 20%.
- Archmage: Increase your Anomaly Power by 6%.
- Phoenix Nestling: Upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. Phoenix can revive you every 180 seconds.
- Phoenix: Your Phoenix will revive you with 100% Health. Its activation cooldown will be reduced to 135 seconds.
- Chasing the Chill Away: Killing a Marked enemy heals you by additional 12% of your Maximum Health.
- Conflagration: Increase your Resistance Piercing by 15%.
- Flames That Burn Twice…: Increase damage against Elites by 10%.
- Mark’s Cumulation: Increase your skill damage by 10% against Marked enemies.
- World Ablaze: Reduce EXPLOSIVE skills cooldown by 15%.
- Grave Ablaze: Increase EXPLOSIVE skills base damage by 30%.
Trickster Perks – Assassin
- Arms Trick: Increase Close Range Weapon Damage by 15%.
- Bulletstorm: Decrease Reload Time by 20%.
- Ace of Trumps: Increase Armor Piercing by 15%.
- Shotgun Master: Increase your shotgun weapon damage by 15%. Increase shotgun weapons drop chance by 12%.
- Death Probability: Increase your Weapon Damage by 8%.
- Arms Trick: Increase Close Range Weapon Damage by 15%.
- Equilibrium: Decrease the cooldown of your MOVEMENT skills by 15%.
- Deadly Shadow: Increase your Critical Damage by 20%.
- Disruptive Firepower: Activation of DECEPTION skills increases your Weapon Damage by 50% for 8 seconds.
- Arms Trick: Increase Close Range Weapon Damage by 15%.
- Singularity: Decrease the cooldown of your DECEPTION skills by 15%.
- Ace of Trumps: Increase Armor Piercing by 15%.
- Scion of the Power: When your DAMAGE skill ends, increase your Weapon Damage by 50% for 8 seconds.
- Unforseen End: When attacking enemies from behind, all your Weapon Damage is increased by 20%.
- Death Probability: Increase your Weapon Damage by 8%.
- Arms Trick: Increase Close Range Weapon Damage by 15%.
- Equilibrium: Decrease cooldown of your MOVEMENT skills by 15%.
- Death Probability: Increase your Weapon Damage by 8%.
- Transfusion: Increase your Weapon Leech by 5%.
- Unforseen End: When attacking enemies from behind, all your Weapon Damage is increased by 20%.
- Bounty Hunter: Increase your Weapon Damage against Elites by 15%.
- Oddity Summation: Increase your magazine size by 50%.
- Assault Adept: Increase your assault weapon damage by 12%.
- Shotgun Adept: Increase your shotgun weapon damage by 12%.
- Cold Calculation: For each enemy in Close Range, your Weapon Damage is increased by 8%.
Trickster Perks – Harbinger
- Anomaly Persistence: Increase your Health by 10%.
- Immunity: Increase your Resistance by 15%.
- Oddity Resistance: Receive 20% less damage from Elites.
- Leap of Quietus: Activating MOVEMENT skills increases your Armor Piercing by 15% for 10 seconds.
- Cycle of Life and Death: Gain additional 10% Health for each enemy that died at Close Range.
- Anomaly Persistence: Increase your Health by 10%.
- Against the Odds: When surrounded by enemies, reloading your weapons deals 11 damage and interrupts enemies’ abilities. Damage scales with Anomaly Power.
- Cycle of Life and Death: Gain additional 10% Health for each enemy that died at Close Range.
- Shield’s Timeline: Decrease your Shield degradation rate by 30%.
- Atrophy: Weakness afflicted on enemies lasts 30% longer.
- Outrider Executioner: Activating MOVEMENT skills increases your Weapon Damage by 50% for 8 seconds.
- Ace of Trumps: Increase Armor Piercing by 15%.
- Anomaly Persistence: Increase your Health by 10%.
- Wither Scything: Your class Melee skill inflicts Weakness to all enemies hit.
- Shield’s Increment: Increase your Shield gain by 10%.
- Immunity: Increase your Resistance by 15%.
- Shield’s Timeline: Decrease your Shield degradation speed by 30%.
- Singularity: Decrease the cooldown of your DECEPTION skills by 15%.
- Mitigation in Motion: When your DAMAGE skills end, increase your damage mitigation by 10% for 10 seconds.
- Anomaly Cloak: Increase your Armor by 20%.
- Shield’s Increment: Increase Shield gain by 10%.
- Long Odds: For each enemy in Close Range, your Armor is increased by 15%.
- Shield’s Timeline: Decrease your Shield degradation rate by 30%.
- Anomaly Persistence: Increase your Health by 10%.
- Profit Squared: Every ammo pick-up heals you for 5% of your Maximum Health.
- Dualshield: Increase your damage mitigation while your Shield is active by an additional 6%.
- Anomaly Cloak: Increase your Armor by 20%.
- Disruptive Shield: Every activation of DECEPTION skills grants you 20% Shield.
Trickster Perks – Reaver
- Concentration: Increase your Anomaly Power by 6%.
- Life Transfer: Increase your Skill Leech by 6%.
- Disturbance Coating: Increase your Resistance Piercing by 10%.
- Anomaly Scything: Activation Melee skill increases your Anomaly Power by 30% for 5 seconds.
- Concentration: Increase your Anomaly Power by 6%.
- Assault Master: Increase your assault weapon damage by 7% for each unlocked Concentration class node. Increase assault weapon drop chance by 12%.
- Concentration: Increase your Anomaly Power by 6%.
- Continuum: Decrease the cooldown of your DAMAGE skills by 15%.
- Concentration: Increase your Anomaly Power by 6%.
- Countershield: Activating your DECEPTION skills increases Anomaly Power by 50% for 10 seconds.
- Atrophy: Weakness afflicted on enemies lasts 30% longer.
- Disturbance Coating: Increase your Resistance Piercing by 10%.
- Concentration: Increase your Anomaly Power by 6%.
- Combat Shield’s Timeline: Activating your MOVEMENT skill increases Anomaly Power by 50% for 10 seconds.
- Life Transfer: Increase your Skill Leech by 6%.
- Concentration: Increase your Anomaly Power by 6%.
- Concentration: Increase your Anomaly Power by 6%.
- Continuum: Decrease the cooldown of your DAMAGE skills by 15%.
- Anomalic Acceleration: When your DAMAGE skill ends, increase your Anomaly Power by 50% for 10 seconds.
- Leap of Clincher: Activating your MOVEMENT skills increases your Resistance Piercing by 15% for 10 seconds.
- Life Transfer: Increase your Skill Leech by 6%.
- Scion of the Void: At the end of any DAMAGE skill, increase your Armor Piercing by 30% and Resistance Piercing by 25% for 10 seconds.
- Shadow’s Embrace: Your Firepower is increased by 15% of your Anomaly Power.
- Shielded Readiness: You will not be healed for each enemy that dies in Close Range. Instead, your Shield gain will be increased by an additional 20%.
- Altered Executioner: For each enemy in Close Range, your Anomaly Power is increased by 10%.
Devastator Perks – Vanquisher
- Havoc: Increase your Weapon Damage by 8%.
- Shotgun Adept: Increase your shotgun weapon damage by 12%.
- Armorbreaker: Increase your Armor Piercing by 15%.
- Shotgun Master: Increase your shotgun weapon damage by 15%. Increase shotgun weapon drop chance by 12%.
- Brawler: Increase your Close Range Weapon Damage by 15%.
- Perpetual Motion: Reduce KINETIC skills cooldown by 15%.
- Into the Fray: Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end.
- Vim and Vigor: Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
- Assault Adept: Increase your assault weapon damage by 12%.
- Armorbreaker: Increase your Armor Piercing by 15%.
- Champion: Using PROTECTION skills increases Weapon Damage by 45% for 10 seconds.
- Havoc: Increase your Weapon Damage by 8%.
- Heirloom Armor: When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds.
- Profit Squared: Every ammo pick-up heals you for 5%.
- Assault Master: Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%.
- Havoc: Increase your Weapon Damage by 8%.
- Perpetual Motion: Reduce KINETIC skills cooldown by 15%.
- Brawler: Increase your Close Range Weapon Damage by 15%.
- Dry Them Out: Increase your Weapon Leech by 5%.
- Bounty Hunter: Increase damage against Elites by 15%. Elites deal 15% less damage to you.
- Havoc: Increase your Weapon Damage by 8%.
- Bulletstorm: Reload your weapons 20% faster.
- Ammo Stockpile: Increase your magazine size by 50%.
- Confrontation: Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
- Dry Them Out: Increase Weapon Leech by 5%.
- Armorbreaker: Increase your Armor Piercing by 15%.
- Altered Charge: When KINETIC skills end, increase your Weapon Damage by 70% for 10 seconds.
Devastator Perks – Warden
- Colossus: Increase your health by 10%.
- Tank: Increase your Armor by 20%.
- Anomaly in Veins: Every second regenerate your Health by 1%.
- Into the Fray: Increase your damage mitigation by 15% for 10 seconds after your KINETIC skills end.
- Vim and Vigor: Increase Weapon Damage by 10% for each unlocked Anomaly in Veins class node.
- Colossus: Increase your health by 10%.
- Strong Arm of the ANomaly: After using class Melee skill, increase Resistance Piercing by 15% for each hit enemy for 10 secnds.
- Colossus: Increase your health by 10%.
- Resistance Paragon: Increase your Resistance by 20%.
- Anomaly in Veins: Every second regenerate your Health by 1%.
- Heirloom Armor: When an enemy dies in your Close Range 20% of their Armor will be transferred to you for 10 seconds.
- Profit Squared: Every ammo pick-up heals you for 5%.
- Colossus: Increase your health by 10%.
- Stone Circle: Extend the distance considered to be Close Range by an additional 4 meters.
- Through the Mob: Increase your Armor by 7% for each enemy in Close Range.
- Anomaly in Veins: Every second regenerate your Health by 1%.
- Tank: Increase your Armor by 20%.
- Colossus: Increase your health by 10%.
- Outrider Commander: Increase all healing by 20% and Shield by 20% for you and your allies.
- Colossus: Increase your health by 10%.
- Unending Watch: Reduce PROTECTION skills cooldown by 15%.
- Unbroken Vow: You have 100% chance to ignore damage that would kill you and gain 50% Health. The effect may occur once every 180 seconds.
- Resist the Mob: Increase Resistance by 15% for each enemy in Close Range.
- Tank: Increase your Armor by 20%.
- Overlord of the Battleground: Gain additional 10% Health for each enemy that died at Close Range.
- Resistance Paragon: Increase your Resistance by 20%.
- Tank: Increase Armor by 20%.
- Mighty Tank: Increase Firepower by 10% of your Armor. Increase Anomaly Power by 10% of your Armor.
Devastator Perks – Seismic Shifter
- Anomaly Reservoir: Increase your Anomaly Power by 6%.
- Endless Tremors: SEISMIC skills cooldown is reduced by 15%.
- Rejuvenation: Increase your Skill Leech by 6%.
- Unending Watch: Reduce PROTECTION skills cooldown by 15%.
- Anomaly Reservoir: Increase your Anomaly Power by 6%.
- Paladin: Using PROTECTION skills increases Anomaly Power by 45% for 10 seconds.
- Pure Anomaly: Increase your Resistance Piercing by 15%.
- Perpetual Motion: Reduce KINETIC skills cooldown by 15%.
- Anomaly Reservoir: Increase your Anomaly Power by 6%.
- Anomaly Bullets: Increase Firepower by 15% of your Anomaly Power.
- Red Rivers: Increases Bleed duration by 30%.
- Endless Tremors: Reduce SEISMIC skills cooldown by 15%.
- Anomaly Reservoir: Increase your Anomaly Power by 6%.
- Strong Arm of the Law: Double the damage of class Melee skill.
- Executioner: Increase damage by 20% against enemies below 30% of health.
- Red Rivers: Increases Bleed duration by 30%.
- Anomaly Reservoir: Increase your Anomaly Power by 6%.
- Bloodbath: Bleed afflicted on enemies deals 30% more damage.
- Blood Donation: You are healed for 35% of your Bleed damage.
- Protected by the Anomaly: Increase your Armor Bonus by 40% of your Anomaly Power.
- Rejuvenation: Increase your Skill Leech by 6%.
- Skilled Sentry: Increase Armor by 20% and Resistance by 20% for 10 seconds when your skills end.
- Pure Anomaly: Increase your Resistance Piercing by 15%.
- Bloodbath: Bleed afflicted on enemies deals 30% more damage.
- Earth’s Heritage: Increase SEISMIC skills base damage by 50%.
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