PowerPyx.com

PowerPyx

  • Trophy Guides
  • Game Guides
  • Wikis
  • Trophy Lists
  • Next Guides
  • Contact
Show SearchHide Search
Home » Trophy Guides » Nobody Wants To Die Trophy Guide & Roadmap

Nobody Wants To Die Trophy Guide & Roadmap

July 25, 2024 by Ashbo 11 Comments

Nobody Wants To Die Trophy Roadmap

  • Estimated trophy difficulty: 2/10
  • Approximate amount of time to platinum: 3-6 hours
  • Offline Trophies: 27 (1trophy, 7trophy, 9trophy, 10trophy)
  • Online Trophies: 0
  • Number of missable trophies: 13 trophy Anguish, trophy End of Deadly Dreams, trophy One Missed Call, trophy Restless Hands, trophy Scent of Mistery, trophy Firestarter, trophy Cold case, trophy The Game, trophy Old Bastard, trophy Old Fashioned, trophy You’ve Got Mail, trophy Ray of Light, trophy “Chicken of Justice”
  • Glitched trophies: 0, nothing glitched
  • Does difficulty affect trophies?: No difficulty settings
  • Minimum Playthroughs: 1 but may need 2 if you don’t make a backup save
  • PS4/PS5 Autopop & Save Transfer: No, the game is only available on PS5
  • PS4/PS5 Crossbuy: No, the game is only available on PS5
  • Free-Roam / Level Select after Story?: No free roam or level select
  • Supports Manual Saves?: No, only autosaves with 5 autosave slots
  • Release Date: July 17, 2024

Introduction

Welcome to the Nobody Wants To Die Trophy Guide! This interactive, futuristic noir style detective game sees you play a detective, James Karra, who is investigating a rogue serial killer targeting the city’s elite. The game takes place in a dystopic version of New York City. The year is 2329. People can become immortal, transferring their consciousness between other bodies for the right price. Using advanced technology to rewind time and events you will risk everything in pursuit of a killer, uncovering the dark secrets of the city’s elite.

Step 1: Finish Story + Collect All Chapter-Related Missable Trophies

Play through the game and get all missable trophies along the way. They are listed in chronological order below. The game is very linear and consists of a mixture of written displayed objectives and dialogue choices that advance the story. There’s no combat and no difficulty settings. Each section is split into chapters. You will know when a new chapter begins as large red text is displayed across the screen saying what area you are in. They are all very small and straightforward.

In Chapter 9: Old Museum, after solving the evidence board choose dialogue “Green was behind it all” (needed to get good ending for trophy End of Deadly Dreams). In the final chapter ‘CENTRAL PARK‘ you will need to make a backup save to achieve both endings in one playthrough. Without a backup save you’d need to replay the game a second time.

Trophies in Chronological Order:

  • Chapter 1: NEW YORK TIMES SQUARE – trophy Restless Hands (MISSABLE)
  • Chapter 2: GREEN TOWER – trophy Scent of Mistery (MISSABLE)
  • Chapter 2: GREEN TOWER – trophy Cold Case (MISSABLE)
  • Chapter 2: GREEN TOWER – trophy Firestarter (MISSABLE)
  • Chapter 3: JAMES’ APARTMENT – trophy Old Bastard (MISSABLE)
  • Chapter 3: JAMES’ APARTMENT – trophy The Game (MISSABLE)
  • Chapter 4: ICARUS BAR – trophy Old Fashioned (MISSABLE) – this Chapter is where the first part of the trophy begins and is carried over into Chapter 5, where the trophy is earned.
  • Chapter 5: STREETS – trophy Old Fashioned (MISSABLE) – trophy unlocks in this chapter
  • Chapter 5: STREETS – trophy You’ve Got Mail (MISSABLE)
  • Chapter 6: JAMES’ APARTMENT – trophy Ray of Light (MISSABLE)
  • Chapter 9: OLD MUSEUM – trophy “Chicken of Justice” (MISSABLE) 
  • Chapter 9: OLD MUSEUM – when given the dialogue choice from Sara after solving the evidence board, you must choose the dialogue option ‘Green was behind it all‘. This is needed to get both endings in the same playthrough (specifically it’s a requirement to be able to trigger the Good Ending for trophy End of Deadly Dreams).
  • Chapter 11: CENTRAL – Make Backup Save in PS+ Cloud. This is needed to get the 2nd ending without replaying the entire game. trophy Anguish (MISSABLE) (Bad Ending) > Download PS+ backup save from start of chapter > trophy End of Deadly Dreams (MISSABLE) (Good Ending)
  • Credits (Post-Story) – trophy One Missed Call (MISSABLE)

How to Back Up and Restore Saves:

  • On PS4/PS5: Console Settings > Saved Data and Game/App Settings > Saved Data (PS5) > Upload or Delete from Console Storage > Upload your save to PS+ Cloud. Make sure you have automatic save sync uploads disabled or else it could automatically overwrite your cloud save (PS5 Settings > Saved Data and Game/App Settings > Saved Data PS5 > Sync Saved Data > Auto-Sync Saved Data = Disabled). To restore the save, go back to Saved Data (PS5) > Download or Delete from Cloud Storage > Overwrite.
  • On Xbox Series S/X: To force a cloud save where you want it to occur, disconnect yourself from the internet > move around in-game whilst disconnected from internet for a few seconds > reconnect yourself back to the internet > now it will force a cloud save > (double-check that it really uploaded to the cloud) > do what you need to do (finish one ending) WITHOUT EXITING THE GAME (exiting the game may overwrite cloud save!) and stay online because it can’t unlock achievements offline > when done press Home-Button > scroll down to Nobody Wants to Die > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it’s gone > press Home-Button and restart the game > it will now sync/download your backup save from cloud.

Step 2: Reload Backup Save to Earn the Alternate Ending Trophy

See :gold: Anguish and :gold: End of Deadly Dreams trophy descriptions in the guide below for details on how to earn the respective trophies.

Nobody Wants To Die Trophy Guide

Nobody Wants To Die Trophy Guide & Roadmap Nobody Wants To Die
Collect all trophies
Platinum
Earn all other trophies in Nobody Wants To Die to unlock Platinum.
Nobody Wants To Die Trophy Guide & Roadmap Dark City
Come back to life
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the first chapter New York – Times Square.

Nobody Wants To Die Trophy Guide & Roadmap Who’s Afraid of Green
Check if it was an accident
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Green Tower.

Nobody Wants To Die Trophy Guide & Roadmap Tenant
Find the connection
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the James’ Apartment chapter.

Nobody Wants To Die Trophy Guide & Roadmap I as in Icarus
Discover the truth
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Icarus Bar.

Nobody Wants To Die Trophy Guide & Roadmap Altered States
Get to know each other better
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Streets.

Nobody Wants To Die Trophy Guide & Roadmap In the Mouth of Madness
Don’t fall into madness
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the second visit to James’ Apartment chapter.

Nobody Wants To Die Trophy Guide & Roadmap Deep Red
Go back to where it all started
Gold
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Green Tower when you return there for a second time.

Nobody Wants To Die Trophy Guide & Roadmap The Last House on the Right
Find Sara’s location
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Slum.

Nobody Wants To Die Trophy Guide & Roadmap Darkness Under the Stairs
Follow the lead
Silver
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Old Museum.

Nobody Wants To Die Trophy Guide & Roadmap James’ Ladder
Look for what is not visible
Gold
Unlocked automatically as part of the main story.

This trophy will pop at the end of the chapter Train Crash Site.

Nobody Wants To Die Trophy Guide & Roadmap What Ever Happened to Jane Salma?
Find Salma before the murderer
Gold
Unlocked automatically as part of the main story.

This trophy will pop at the end of the final chapter Central Park.

Nobody Wants To Die Trophy Guide & Roadmap Fire Walk with Me
Find solace… or not
Gold
Unlocked automatically as part of the main story.

This trophy will pop at the end of the final chapter Central Park.

Nobody Wants To Die Trophy Guide & Roadmap Anguish
Return to darkness
Gold
Missable

This trophy is earned by getting the Bad Ending.

To be able to trigger both endings in the same playthrough you must make a specific dialogue choice: In Chapter 9: Old Museum, after solving the evidence board and talking to Sara, choose the dialogue option “Green was behind it all“.

At the start of the final chapter ‘CENTRAL PARK’ quit the game and back your save up to the cloud (PS+ required). This is needed to get both ending trophies in one playthrough.

Which dialogues you get in the final chapter depends on whether you choose “Green was behind it all” or “The murderer is behind it all” in Chapter 9: Old Museum, after solving the evidence board and talking to Sara. But regardless of who you chose you can always get the bad ending.

Go through the final chapter until you finish a dialogue with the police chief. Then you wake up in a park, walk forward until hear gunshots and you automatically draw your revolver and hide behind rocks. At this point choose the dialogue options listed below to get this ending.

If in Chapter 9 you chose “Green was behind it all”:

  • “What do you want from me?”
  • [Get closer]
  •  “Old fucking habit”
  • “Who were you to Green and Kovalev?”
  • [Get closer]
  • “You take credit for their actions”
  • [Get closer]
  • “Salma, fight him!”
  • “He’s taking over  your body”
  • “You killed Green?”
  • [Shoot]
  • “I made a mistake. Sorry?”

If in Chapter 9 you chose “The murderer is behind it all”:

  • “What do you want from me?”
  • [Get closer]
  • “Old fucking habit.”
  • [Get closer]
  • “Right… and then what?
  • “Come Out!”
  • Tap :x: to Fight
  • Tap :x: to Fight again
  • Tap :x: to Fight again
  • :x: to Shoot > this will automatically fail
  • Tap :x: to Fight > this will automatically fail and the Murderer shoots you > you will be on the ground and the Murderer walks away from you
  • Tap :x: to Grab the gun
  • Tap :x: to Shoot > you will shoot the Murderer in the back, she falls to the floor
  • “Forgive Me.” > screen fades to black > finish the beach sequence by swimming towards the girl > after final cutscene the trophy unlocks
Nobody Wants To Die Trophy Guide & Roadmap End of Deadly Dreams
Find peace
Gold
Missable

This trophy is earned by getting the Good Ending.

In Chapter 9: Old Museum, after solving the evidence board and talking to Sara, choose the dialogue option “Green was behind it all“. This is a hidden requirement to be able to trigger the good ending in the final chapter.

At the start of the final chapter ‘CENTRAL PARK’ quit the game and back your save up to the cloud (PS+ required).

Go through the final chapter until you finish a dialogue with the police chief. Then you wake up in a park, walk forward until hear gunshots and engage in a conversation with The Stranger. You will automatically draw your revolver and hide behind rocks. At this point choose the following dialogue options to get this ending:

  • “Salma is innocent let her go.”
  • [Get closer]
  • “and you’re better huh?”
  • “Thanks to her you know about the crimes?”
  • [Get closer]
  • “Justice is my thing”
  • “How long have you been watching me?”
  • [Get closer]
  • “What the fuck is going on?”
  • “Are you on his side?”
  • “What did Green say about Ourorobos?”
  • [Throw your weapon]
Nobody Wants To Die Trophy Guide & Roadmap One Missed Call
Listen to the audio recording from Sara
Gold
Missable

When you have completed the game, during the end credits, you must listen to the recording from Sara as it plays to earn this trophy. DON’T skip the audio by pressing ‘Back’.

Nobody Wants To Die Trophy Guide & Roadmap Restless Hands
Interact with all objects in the car
Bronze
Missable

This trophy is earned at the start of the game when you are sat in James’ car. Once you are able to interact as James, there are 7 items you must interact with to earn this trophy. They are:

  • The earpiece on the dashboard
  • The pills on the dashboard
  • The gun next to your leg
  • The moonshine bottle in the central well
  • The newspaper on the passenger seat
  • The flyer (in the pocket on the driver’s door)
  • Figurine, above the steering wheel

After grabbing the first few items there will be some dialogue, this is normal. After the dialogue you can interact with the rest of the items.

Grabbing the door handle before interacting with the items will result in players advancing the story, so be sure to unlock the trophy before interacting with the door handle.

 

Nobody Wants To Die Trophy Guide & Roadmap Scent of Mistery
Describe the smell of chocolate to Sara
Bronze
Missable

Chapter – GREEN TOWER

Upon entering Green Tower, if you ignore the body in the middle of the room and head to the right and up the stairs, just slightly to the right of the stairs at the top there is a glass cabinet with jars in. Open the cabinet, interact with the jars when Sara asks James to describe the smell of chocolate to her and choose the following dialogue.

  • ‘Describe the smell’
  • ‘Tobacco’
  • ‘I can give it a shot’
  • ‘A Cigar’
  • ‘Sniff’
  • ‘Joy.. bitter and warm.’

So long as you agree with Sara, the trophy will pop upon describing the smell of chocolate to her.

Nobody Wants To Die Trophy Guide & Roadmap Firestarter
Burn the documents
Bronze
Missable

Chapter – GREEN TOWER

Upon entering Green Tower, if you ignore the body in the middle of the room and head around to the back of the room, there is a small desk just past a small flight of steps.


On the desk is a file that has documents in it. Pick the documents up and when prompted choose:

  • ‘Read documents’
  • ‘Burn documents’

To get the alternate trophy ‘Cold Case’ quit the game and at the Main menu, choose Load Game and load the chapter again.

Nobody Wants To Die Trophy Guide & Roadmap Cold Case
Leave the documents
Bronze
Missable

Chapter – GREEN TOWER

Upon entering Green Tower, if you ignore the body in the middle of the room and head around to the back of the room, there is a small desk just past a small flight of steps.


On the desk is a file that has documents in it. Pick the documents up and when prompted choose:

  • ‘Read documents’
  • ‘Leave documents’

To get the alternate trophy ‘Firestarter’ quit the game and at the Main menu, choose Load Game and load the chapter again.

Nobody Wants To Die Trophy Guide & Roadmap The Game
Win the Decontamination Game
Bronze
Missable

Chapter – JAMES’ APARTMENT

This trophy can be earned the first time you visit James’ apartment. From the entrance, head to the right and interact with the bathroom door to open it. Once inside, turn right and turn on the decontamination shower. Once it opens head into the decontamination shower, and listen to the dialogue play out. James and his next-door neighbor now begin to pretend to have an imaginary fight.

The dialogue options are timed, so you need to choose the correct option quickly.

Choose the following dialogue options to unlock this trophy:

  • ‘Jab left’
  • ‘Dodge and a hook from below’
  • ‘Forearm on the neck’

Nobody Wants To Die Trophy Guide & Roadmap Old Bastard
Listen to a message from your boss
Bronze
Missable

Chapter – JAMES’ APARTMENT

Above you in the apartment, as you enter at the start of the chapter, there is an intercom speaker system called Hestia. After Hestia has recommended a body decontamination, if you choose to interact with it, a recorded message from James’ boss (Chief Steiner) plays out.

The trophy will pop once the message has finished.

Nobody Wants To Die Trophy Guide & Roadmap Old Fashioned
Drink the Scotch you took from Icarus
Bronze
Missable

Chapter – ICARUS BAR and STREETS

In order to earn this trophy you need to take the bottle from the safe in the Icarus Bar and then drink it in the car in the Streets chapter.

Towards the end of the chapter in the Icarus Bar the objective will change to ‘What’s in Kovalev’s safe’. Head over to the bar in the center of the room where the safe is and open it.

Once the safe is open you will have two options, choose [Take the bottle].

At the start of the Streets chapter you will be sitting above the streets and then enter James’ car. Once you are in the car, look to the passenger seat where two bottles are present choose the Scotch that you took from Icarus. It’s the bottle with the “30” on it. Then drink the Scotch to unlock the trophy.

Nobody Wants To Die Trophy Guide & Roadmap You’ve Got Mail
Catch the message in the air
Bronze
Missable

Chapter – STREETS

After the interaction and questioning from the police, you will go through a dream sequence where you are swimming at a beach.

After the beach sequence you will get a loading screen and will wake up on a balcony. While standing at the balcony, flyers will get dropped from the sky above you, grab one of the “Give Back Our Bodies” fliers.

As soon as the prompt to grab the flyer appears, press :x: and the trophy will pop.

Nobody Wants To Die Trophy Guide & Roadmap Ray of Light
Save the tree
Silver
Missable

Chapter – JAMES’ APARTMENT (Second visit)

Once you return to James’ apartment, follow the story and prompts and after going upstairs to take the Ambrosia (pills), you will get a message to say that the Sync Test is ready. Before interacting with the Hestia Module in the main room downstairs, make sure to go back into the kitchen and pick up the tree in the terrarium which is now on the floor broken.

The trophy will pop when the tree is placed back on the stand.

Nobody Wants To Die Trophy Guide & Roadmap “Chicken of Justice”
Solve the puzzle
Bronze
Missable

Chapter – OLD MUSEUM

After speaking with Sara, you are free to move around her living quarters and you will gain access to the bedroom area of the old museum.

To solve the puzzle you need to interact with different objects to open some gates which give you access to the Chicken of Justice.

In the bedroom, head right to the bed and interact with the comic. (this is the second bedroom in the back, not the first bed)

Next, turn around and turn off the lamp on the desk.

Now head out of the bedroom, keep left and in the corner there is a lamp you need to turn on.

Turn around, keep left and head towards the large flight of stairs. Just to the right of the stairs is a small alcove where another lamp is located on some shelving. Turn it on and off again (it has to stay off).

The final lamp is on the opposite side of the room from where the stairs are. Head over to the lamp which is inside a hole in the wall, interact with it to turn it on.

With the puzzle solved you will hear some gates open. They are located to the right of where the final lamp you just turned on is. From here, head up the stairs and make your way around to the curtain and when you get there, interact with it to reveal the Chicken of Justice.

The trophy will pop once you examine the chicken.

Nobody Wants To Die Trophy Guide & Roadmap Nothing But the Truth
Complete all boards
Bronze
Automatic story-related trophy, cannot be missed. As part of the story you will have to solve 3 evidence boards by connecting pieces of evidence. Solving each of these is mandatory to advance the story so you can’t miss it.

During the first visit to James’ apartment, you will be introduced to the Evidence Board.

You are given an aerial view of the board with movable pieces that are questions/clues that you need to piece together to solve the case you are working on.

To trophy unlocks after solving all 3 story-related evidence boards. They appear in chapters: JAMES’ APARTMENT, JAMES’ APARTMENT (second visit), SLUMS.

Evidence Board 1:

For the first board, the list of clues you need to piece together to allow you to conclude the evidence are as follows:

  • Sara’s Doubts and Wound
  • Bloody Trail and Beating
  • Culprit and Motive and Commemorative Watch
  • Sentimental Farewell and Green’s Journal
  • Cause of Death and Dead Ichorite
  • Final Death and Toxicology Report
  • Home Stretch and Bottle

Evidence Board 2:

Board number 2, the list of clues you need to piece together to allow you to conclude the evidence are as follows:

  • Vanishing Points and Serpent Symbol
  • Slippery Track and Toxicology of Icarus
  • A Deadly Weave and Green’s Last Letter
  • Next Step and Agent Dean
  • The Drink Motive and Technical Plans
  • Unclear Plans and Travis Kolette

Evidence Board 3:

The final board, the list of clues you need to piece together to allow you to conclude the evidence are as follows:

  • Taking Over The Body and Monitoring Recordings
  • Fight Theory and Salma’s Recordings
  • Icarus Lounge and The Meaning of Intrigue
  • Green’s Plans and More Than Taxes
  • Redroom Bigwigs and Incomplete Intrigue
  • Transfer Machine and Out Of Control
  • Necessary Death and Green’s Shadow
  • Ourorobi and Cut Threads

As soon as the final evidence board is solved in the Old Museum the trophy will be earned.

 Special Thanks / Credits 

Al = info for various missable trophies
Chris = for figuring out that picking “Green was behind it all” in Chapter 9 is important for Good Ending

Share
Tweet
Shares 0

Filed Under: Trophy Guides

Comments

  1. Chris says

    July 26, 2024 at 5:12 am

    I’m not getting this dialogue options for the ending. I think you need to make the save at the choice for green or murderer.

    Reply
  2. Chris says

    July 26, 2024 at 5:19 pm

    Ok I can confirm, in order to make the save at Central Park, like the guide suggests to not have to do multiple playthroughs, YOU MUST CHOOSE GREEN at Sara’s apartment, DO NOT CHOOSE MURDERER.

    Reply
    • DoubleBarrelGaming YT says

      July 27, 2024 at 6:38 am

      Thanks, Chris!
      Excellent game, btw.

      PowerPyx + team, don’t forget, for future guides, make the jump to (Xbox) Achievements, please.

    • PowerPyx says

      July 27, 2024 at 5:45 pm

      Thanks for pointing this out!
      This indeed seems to be a hidden step to be able to trigger the Good Ending.
      I tested both paths:

      Picking ‘The Murderer Was Behind it All’ in Chapter 9 results in different dialogues at the end. I retried the ending 5 times on this path and always got bad ending. There is no peaceful outcome in this case, you always get shot, and there’s no option to throw your weapon away. Even if not shooting your weapon, you still get bad ending in this case. Two of the QTEs (first shooting option and subsequent fight option) always autofailed for me despite tapping the button very fast.

      Picking “Green Was Behind it All” in Chapter 9 lets you get both endings (via PS+ save).

      Weird that only this one choice prior to Chapter 11 impacts the ending. None of the other story choices seem to have an impact, so this wasn’t immediately obvious.

      I updated the relevant parts in the guide/roadmap and added the alternate dialogue choices for bad ending on Murderer path, and also credited you at the end 🙂

  3. Roam says

    July 27, 2024 at 7:46 am

    Man Ive followed Powerpyx since day one but this is a common issue, like why haven’t you updated it yet to be correct for one playthrough?!! Was so keen to knock out this but now I have to do a second play though because he forgot to mention you need to CHOOSE GREEN FOR SARA… So annoying bro….

    Reply
    • PowerPyx says

      July 27, 2024 at 5:51 pm

      This has been updated in the guide a day ago 🙂 You must be looking at an older version.
      It’s mentioned 4 times in the guide to pick Green in Chapter 9 (Roadmap Step 1, chronological trophy order in Step 1, each of the ending trophies).

      Ashbo (guide author) didn’t realize this choice mattered. Upon seeing the comment by Chris, I checked with Ashbo and he confirmed he did pick Green. So I made him add this to the guide until we can 100% confirm it. I then proofchecked both paths myself to confirm (you can check my trophy timestamps) and yes picking Green in Chapter 9 matters. None of the other choices prior to Chapter 11 seem to matter for the ending so this wasn’t obvious (the game makes it seem like it only matters whether you shoot or throw the weapon at the end, but picking Green in Chapter 9 is a hidden prerequisite to be able to throw the weapon away).

      So yeah Ashbo didn’t realize this choice mattered. But let’s maybe be happy he had the balls to take on a guide project which is mostly missables without chapter select and the game giving no indication which choices matter. With the help of the community we figured out the extra step within a day and it was updated in the guide within 22h after publication (guide was published on Jul 25th @ 23:59 CET, updated with the Chapter 9 dialogue at Jul 26th @ 22:10 CET).

    • marcellus_psbr says

      August 3, 2024 at 1:24 am

      Serious Bro? This is the most relevant guide in the web, Powerpix always brings the first guides and you’re complaining about one mistake? Why don’t you go and do it by yourself then? Unbelievable.

  4. InnesJack says

    July 28, 2024 at 7:51 pm

    Perfect guide thankyou! Keep up the awesome work. Appreciate your efforts ????

    Reply
  5. marcellus_psbr says

    August 4, 2024 at 3:53 pm

    Guys, don’t forget to turn off the automatic sync before going on the final chapter, as soon as you do the first final and close the game it automaticaly syncs the safe to cloud. I had to do 2 playtroughts because of this simple mistake.

    Reply
  6. PhantomFear94 says

    August 5, 2024 at 7:43 am

    Great guide! One thing, you can make your final cloud save when you hide behind the rocks in Ch. 11, it doesn’t need to be the start. Save a good 10-15 mins.

    Reply
  7. FrogurtHagenz says

    August 11, 2024 at 6:41 am

    Good morning.
    Will there be a guide for Avowed, Age of Mythology: Retold, Indiana Jones and Marvel’s Blade?
    Thx

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Youtube 1,160,000Subscriber
Facebook 10,006Fans
Twitter 0Followers

Latest Trophy Guides

Forza Horizon 5 Trophy Guide

The Elder Scrolls IV: Oblivion Remastered Trophy Guide

AI Limit Trophy Guide

The First Berserker: Khazan Trophy Guide

Assassin's Creed Shadows Trophy Guide

Monster Hunter Wilds Trophy Guide

Kingdom Come Deliverance 2 Trophy Guide

Red Dead Redemption 2 Trophy Guide

Latest Game Wikis

Assassin's Creed Shadows Wiki

Kingdom Come Deliverance 2 Wiki

Black Myth: Wukong Wiki

Elden Ring Wiki

Hogwarts Legacy Wiki

God of War Ragnarok Wiki

Cyberpunk 2077 Wiki

Red Dead Redemption 2 Wiki

Recent Posts

  • Forza Horizon 5 Trophy Guide & Roadmap
  • The Elder Scrolls IV: Oblivion Remastered – How to Get Ectoplasm
  • The Elder Scrolls IV: Oblivion Remastered – How to Start Shivering Isles DLC
  • The Elder Scrolls IV: Oblivion Remastered Trophy Guide & Roadmap
  • The Elder Scrolls IV: Oblivion Remastered – How to Get Lockpicks
  • Terms of Service
  • Privacy Policy
  • Cookie Policy
  • YouTube
  • Facebook
  • Twitter

© 2008-2025 PowerPyx.com, all rights reserved.

Share
Tweet
Shares 0