Kill la Kill the Game: IF Trophy Roadmap
- Estimated trophy difficulty: 5/10
- Approximate amount of time to platinum: 15 – 20 hours
- Offline Trophies: 34 (1, 5, 12, 16)
- Online Trophies: 0
- Number of missable trophies: None
- Glitched trophies: Nothing Yet
- Does difficulty affect trophies?: Must play on at least 1 Star difficulty in story to earn S-Ranks
- Minimum Playthroughs: At least 1 full playthrough of Story, 100 Versus Matches, many attempts of Training modes
Introduction
Welcome to the Kill la Kill the Game: IF Trophy Guide! Based on the anime series released in 2013, this game is an arena fighter where you control various characters from the anime, fighting in familiar locations and through a story somewhat original to the game. The game isn’t super hard by fighting standards, with some cheesy methods for the hard trophies and nothing that should otherwise take very much time.
Step 1: Play through both story arcs
Your first step should be to fully play through the story to complete both Satsuki and Ryuko’s story arcs. Doing this makes all characters available to play in the other modes, unlocks all of said modes, and unlocks all of the arenas to choose to play in Versus. You can drop the difficulty of the story at the start if you want or are struggling, but you’ll need to be able to beat everyone on at least 1 Star difficulty later to earn S-Sanks.
Step 2: Complete miscellaneous trophies, grind out COVERS Challenge requirements
Next I’d recommend just knocking out all the random trophies for doing stuff in the gallery, then working on the requirements for the COVERS Challenge mode so you can get yourself more familiar with the two cheesy characters you can use for the actual hard mode. None of the COVERS Challenge modes are particularly hard, they can just be a bit tedious and beating 5000 total enemies takes a few hours.
Step 3: 50 Survival Wins and Story S Ranks
The actual hard part of the platinum, 50 consecutive wins in the survival mode is by far the hardest thing, as it’s highly RNG how well you can do due to which opponents it gives you and just how nice the game feels like being. Story S Ranks can be somewhat annoying, but most levels have a specific way to do them that makes them easier once you know them.
Step 4: Cleanup any remaining trophies
At this point all you should have left would be some of the random things not covered before, such as grinding any more needed money if you didn’t reach 100,000 GP, buying items from the gallery, and completing 100 total VS matches.
Kill la Kill the Game: IF Trophy Guide
Don’t Lose Your Way Obtained all trophies. |
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Earn all other Trophies in Kill la Kill the Game: IF to unlock Platinum (DLC not required)! | ||
One Nation Under Cloth Obtained an S rating on all Story Mode battles. |
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After each fight in Story Mode you are given a letter rank on three categories: Remaining Health (HP), Time Taken, and Offensive Skill. Based on your rating on those three you are given an overall rating, with an A in all 3 categories giving you an overall rating of S. You must be playing on at least 1 Star difficulty to earn S ranks, otherwise if you play on No Star you are given a maximum rating of A even with A rating in the three categories.
Rating is fairly self-explanatory for HP and Time. Having over half of your health remaining will normally give an A rating for HP, and Time is fairly lenient as long as you don’t take an overly long time during fights. Offensive is a bit more vague though, with some specific quirks to it in a couple levels. Typically you want to be using your special attacks during fights against COVERs, or initiating Bloody Valor when you can against normal opponents and aiming to win using your SEN-I-SOSHITSU secret art, which will instantly end the fight. Following this most of the fights are just win as fast as you can with as much health as you can, using as many abilities as you can. There are a few that have somewhat hidden conditions though to get an A in Offensive, which are as follows: Satsuki Episode 9: Part A: HP if you get under half just start over, there isn’t a way to regain health in this fight. Make sure to use your specials as much as possible, as you can’t use Bloody Valor. Ryuko Episode 1: Time there appears to be a bug where if you skip the cutscene sequence between each fight it always gives you a D, so don’t skip these 3 sequences. Ryuko Episode 2: Part A: Offensive you need to use a fair number of Special Attacks to get A rank, so block some attacks from the opponent to gain more SP. You can use the Bloody Valor input in this fight but don’t, because it doesn’t initiate the sequence so it’s just wasting SP. Raising the difficulty may potentially help, I couldn’t get this to work until I played it on 3 Star difficulty, which doesn’t really make it any harder. Ryuko Episode 5: Part B: Offensive you need to defeat all the Nui clones first, then the real one last (the one that’s holding the purple scissor blade). Ryuko Episode 10: You need to first use your Bloody Valor attacks to get to Overpowered state, then use SEN-I-SOSHITU to end the fight. You heal to full health when you win the Bloody Valor sequences, so the main issue is just not getting screwed over by RNG and taking forever to get to overpowered, then not having Satsuki slam you before you can get the final attack off. For triggering Bloody Valor you can use the + special if you want, because when you use it, it triggers the Bloody Valor attack right after in the same combo automatically. |
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Not a Stitch Out of Place Won 50 consecutive battles in Survival Challenge. |
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This trophy is awarded for winning 50 consecutive battles in the Survival Challenge mode, which pits you against a random roster of the game’s characters while affecting you with certain handicaps and bonuses. This trophy is the hardest one in the game and can be fairly frustrating as the random element on which character you face can screw you over pretty bad depending on who you face when. It will put you against any of the normal characters that you can play as outside of the story, along with the upgraded Story Mode version of Ragyo who is very annoying to fight in this mode as she has way more health than all the other characters.
After each round you will heal a small amount of health, ranging from 1% to 10% on the top end. Each round that starts you’ll be shown stats which correspond to different stats for you and your opponent. Valor Level will either show a reduction in your current Valor Level (Valor carries between matches in this mode) and Damage Proration shows basically the handicap level for you or your opponent (+/- 5 is the neutral, it will move to negative for you and positive to your opponent meaning you deal less and they deal more). It’s not always the same between matches, so be aware when it drops your Valor Level that you should try to win another sequence to raise it again. The cheesy strategy for this mode is to play as Nonon Jakuzure. She is primarily a ranged based character, which lets you hold most enemies away from you by spamming her attack which shoots orbs that somewhat track to enemies, along with the final one knocking them backwards. You can follow up a combo of this with her beam attack, which when done right after the ranged combo seems to have slightly faster windup and will catch most opponents as they’re standing up, or later on just make them dash back and forth for a but to avoid it and waste some time. When you have 2 bars of SP start doing Bloody Valor sequences so that you can get into the Overpowered state, which makes you continually regenerate SP over time. Valor Level carries between fights and when you use SEN-I-SOSHITSU so you want to keep it at max at all times if possible. When you’re at max you can either aim to do SEN-I-SOSHITSU to end fights, or just keep spamming random and use the + special to deal large damage with its sweep. If you get a round against the big poncho story version of Ragyo you absolutely want to try and end the fight as fast as possible with your Secret Art, as this version of her takes way more damage than all the other opponents, so she can chip away a lot of your health if you try and get her’s all the way down. |
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1000 Kills a Day Defeated 1000 units in Endless Brawl. |
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This trophy along with Fearless require defeating 1000 total enemies in a single attempt of Endless Brawl (this is actually called Endless Extermination in-game). This isn’t particularly hard if you do it the cheesy way, but it takes a while and isn’t particularly exciting.
For this you want to select Ragyo Kiryuin, and the basic strategy is to just constantly spam her standing guard break attack at all times. This is a beam attack that will go across the entire arena, and can be turned a small amount while it is being used so that you can take out more enemies. Ragyo will always target the closest enemy to you, so you want to have yourself close to the edge of the arena at all times and keep spamming this, aiming it each time towards the groups of enemies. If you get too many close to you, you can use her + Special Attack Break, which makes her do 3 rounds of upwards beams that will target enemies and knock them away, giving you a bit of room. You don’t need to particularly go out of your way to grab any of the pickups dropped by enemies, as you don’t use much SP and the Beam attack will one-shot all normal sized enemies, but you should be on the lookout for the Special Croquettes when they’re dropped, as you need to pick up 15 for Stay Hungry and this is really the only mode you’ll have them drop in. Once you reach 1000 kills during the game the trophy will pop immediately, you don’t need to end the round to earn it. You should continue going though after until you actually die, as you need 5000 total kills in all COVERs Challenge modes. |
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Tailor-Made Earned over 100,000 GP. |
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GP is the currency of the game, it is awarded after every fight you do in all of the modes when you return to the main menu. This is cumulative, so you don’t need to wait until you have 100,000 all at once unless you want to. Finishing Story and all of the COVERs Challenge trophies should get you to somewhere around 50,000 GP, then depending on how much you need to redo story for S ranks and Survival to reach 50 wins you might need to grind more. If you do the easiest way is to just redoing Endless Extermination using the method mentioned above for 1000 Kills a Day, as getting to 1000 kills gets you around 10,000 GP. | ||
Here’s My Sunday Best Executed all SEN-I-SOSHITSU Secret Arts. |
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SEN-I-SOSHITSU are basically an immediate finisher that you can use in a match once you meet the condition for them. You first need to have 2 SP gauges so that you can use Bloody Valor with + , which when connected puts you in the rock/paper/scissors-esque game to earn a bonus and damage the enemy. Winning this 3 times, in a row or with separate activation puts you at the max Valor level of 3, which then enables you to perform your SEN-I-SOSHITSU. For this you then need to have your maximum of 4 SP gauges, then perform the attack with + . If the enemy blocks the attack or you miss then it uses your SP up and doesn’t activate and you need to earn it back (you gain SP over time while at max Valor level though). When it does connect properly you instantly win your current match, having separated your opponent from their clothing.
There are 12 different SEN-I-SOSHITSU variants you need to perform for this. 10 are able to be done in Versus against COM or a second player, one for each character and then two for Satsuki and Ryuko (one each for their normal and dual wield versions). The other two are done in Story mode in the final level of each characters arc. The one for Ryuko you are required to do to beat the story, but the one for Satsuki you aren’t so this is the one that will likely be missed. Once you’ve performed all 12 (one time each), you will earn this trophy. |
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Change of Clothes, Change of Heart Won the battle in Story Mode – Satsuki Chapter: Episode 10. |
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This trophy is awarded for completing Episode 10 of Satusuki’s story arc, which is the endpoint for her half of the story. There isn’t a specific extra win mechanic for this fight, so it is about as simple as all prior fights aside from the boss being very big. | ||
No Freakin’ Way! Won the battle in Story Mode – Ryuko Chapter: Episode 5. |
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This trophy is awarded for completing Episode 5 of Ryuko’s story arc, which is the halfway point for her half of the story. | ||
Lost in a Dream Won the battle in Story Mode – Ryuko Chapter: Episode 10. |
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This trophy is awarded for completing Episode 10 of Ryuko’s story arc, which is the final story mode chapter for the game.
This fight in chapter 10 is the only one in the game with a win condition that’s different from the normal story levels, which are all just “beat up all enemies.” For this fight against the version of Satsuki from her Chapter 10 you need to win by using your SEN-I-SHOSHITSU secret art on her, as she doesn’t take normal damage otherwise. This means you first need to make it through 3 Bloody Valor sequences without dying to get in the Valor Overpowered state, then perform the move against her to end the fight. This can be somewhat tough as she deals a lot of damage to you with her attacks, so it’s a good idea to try for health regeneration command during Bloody Valor if you need it. Once you get into the overpowered state you can’t die anymore though, so you just need to be able to hit her with the attack to end the fight. |
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A Clear-Cut Mind Won 30 consecutive battles in Survival Challenge. |
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This trophy is awarded for winning 30 consecutive battles in the Survival Challenge mode, which pits you against a random roster of the game’s characters while affecting you with certain handicaps and bonuses. See Not a Stitch Out of Place for more info. | ||
Thread All Over the Place Defeated 5000 COVERS in COVERS Challenge. |
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This trophy is cumulative for all COVERs Challenge modes, so you shouldn’t worry about it until you’ve earned all the other trophies for these. To grind it use the method outlined in the trophy 1000 Kills a Day. It will pop during the game as soon as you hit 5000 total. | ||
Fibers of Fury Defeated 150 enemies in 1 Minute Brawl. |
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1 Minute Brawl is a mode in Practice > COVERs Challenge, where you are tasked with defeating as many opponents as you can in 60 seconds. You can pick up items that boost your available time, which is how you are able to defeat 150 enemies.
For this trophy I’d recommend you to play as Nonon Jakuzure. The reason for that is that she is very fast in normal movement, and she has a large sweep special that lets you clear a large number of enemies at once. When starting just use the basic combo or if there’s a large number of enemies in a row her attack to gain more SP, then when you have two bars of SP move to the edge of the area and use her + to do a large sweep attack that will close to one-shot most of the enemies it sweeps over. If you want to you can use Ragyo Kiryuin instead. With her all you do is just constantly spam her beam attack, which will one-shot any enemies. The only issue with using her is she moves way slower than Nonon, so it’s more annoying to get around to grab the pickups. Whichever character you choose to do this with while playing you need to be on the lookout for the pickups the enemies drop, priority being on the two that look like a squarish wood base with a clear top, or the same with gold spikes. These both add to your available time for the mode, so they are top priority for you to grab when you see them, because it’s impossible to get the required number of kills without these. It will require some luck to get these drop, so you might need to give this a few tries just to have enough of the bonus time pickups to drop. |
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Call Me When You Have FOUR Stars Defeated a 3-Star difficulty COM with 10 characters in Free Battle (COM equal or with bonuses against the player). |
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This trophy requires you to win a Versus match against the AI with each character, while they are at 3-Star difficulty with the same or better handicap than you. This isn’t particularly hard, and you can use to the handicap to your advantage even when limited to it being the same level as you. This method is the same for all characters, there’s nothing particularly special between them due to how the setup works.
Starting out select your character, then select Ira Gamagoori as your opponent. He is easiest to go against for this as he is fairly slow, and due to how his regalia abilities work he needs to take damage in the first place to charge up his meter for better attacks. Choose whichever stage you want, then put the handicap to maximum (right side) for both you and your opponent. Doing this causes you to both deal a large amount of damage, instead of putting the handicap low which makes fights take far longer due to you dealing less damage. Then set difficulty to 3-Star and you’re ready to go. With handicap at maximum you do a very large amount of damage to each other. Because of how Gamagoori’s mechanics work he will basically need to use his ability to damage himself which leaves him wide open for break attacks, then you can do simple combos to remove the majority of his health. Some characters if you get a wall juggle off you can do basically his entire bar in one combo because of the high handicap. Don’t worry about using Valor attacks or Specials at all, just keep putting pressure with breaks then combo with normal attacks and you should be able to take him down fairly easily with all characters. |
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Fits Like an Old T-Shirt Played Versus Mode 100 times. |
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This trophy requires you to play 100 total matches in Versus mode, either against the COM or another person locally. Win or lose doesn’t matter for this.
The fastest way to do this would be to play against a second local player, with P1 Handicap set to max and P2 Handicap set to lowest. When done this way P1 deals a large amount of damage to the second player, so you can win fights very quickly. Done this way this should take just under 2 hours. If you have a turbo controller you can idle this trophy while being away from your system and doing something else. Set up a match against the COM, and set P1 Handicap to lowest and P2 handicap to highest. In the match pause the game and go into Options > Button Config, then rebind Jump to , which will rebind Deathblow to . You can then turbo the button on your controller, which will make you retry the match each time it is complete, but won’t make you do anything in game to fight back against the AI as Deathblow doesn’t do anything unless you also hit another one of the face buttons. Done this way it will take slightly longer than played active, as the AI takes about 50 – 60 seconds to win a match, but you can walk away and do something else for a couple hours. |
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Kinki King Earned over 50,000 GP. |
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GP is the currency of the game, it is awarded after every fight you do in all of the modes when you return to the main menu. This is cumulative, so you don’t need to wait until you have 50,000 GP at once to earn this. See Tailor-Made for more info about earning GP. | ||
For All to See Unlocked 15 digital figures. |
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Digital Figures are models that you can pose in sort of a diorama mode to take screenshots of. There are actually 18 total, and they are basically unlocked by playing the various game modes. You unlock some from story, one for each character for using them in Versus mode, and a couple more for using specific characters in survival. You don’t need to purchase these, they are available to use and count for the trophy as soon as you unlock them. Once you have 15 total of the 18 you will be awarded the trophy. If you’re not sure which ones you haven’t got yet you can go into Gallery > Digital Figures, then under the character selection menu the game will say what the requirement is to unlock the ones you haven’t earned yet then you scroll over them. | ||
Hit the Music Unlocked 20 sound test tracks. |
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Sound Test Tracks are purchased and listened to under Gallery > Sound Test. You unlock them for purchase through story progression, then need to buy them using your earned GP. If you buy all of the 1000 and 2000 cost ones, then buy 3000 cost ones to reach the required 20 it will take about 40,000 GP total. | ||
Stay Hungry Picked up 15 mystery croquettes. |
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Mystery Croquettes are a pickup that will appear in the COVERs Challenge modes, though typically you’ll only see them during Endless Extermination. They heal you when picked up, and there are two versions of them, a single croquette and a platter that heals more than the single. These are random drops of enemies, so there isn’t any specific way to get these or a way to get them faster. While working on your grinds for 1000 Kills a Day and Thread All Over the Place you should just make sure to be on the lookout for them and grab them if you see them show up. Unless you’re very unlucky you should be able to get 15 before you finished you 5000 total kills during the mode. | ||
Statement of Intent Cleared the Tutorial. |
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You’ll be required to play the tutorial as the first level of the story when you first start up the game. Simply complete the first Chapter to earn this trophy. | ||
Unspoken Understanding Won the battle in Story Mode – Satsuki Chapter: Episode 5. |
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This trophy is awarded for completing Episode 5 of Satusuki’s story arc, which is the halfway point for her half of the story. | ||
A Stitch in Time Beats Ten Won 10 consecutive battles in Survival Challenge. |
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This trophy is awarded for winning 10 consecutive battles in the Survival Challenge mode, which pits you against a random roster of the game’s characters while affecting you with certain handicaps and bonuses. See Not a Stitch Out of Place for more info. | ||
The Beauty of Combat Played Survival Challenge with 5 characters. |
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For this trophy you need to play Survival Challenge and win at least one match with 5 different characters. Starting it then quitting out doesn’t count, and neither does losing during the first match, so the quickest way to get this if you didn’t get it trying different characters going for 50 wins is to just win against the first opponent then let time run out against the second while standing still and letting them beat up on you. | ||
Cover THIS! Defeated 1000 COVERS in COVERS Challenge. |
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This trophy is cumulative for all COVERs Challenge modes, so you don’t need to worry about this as you will for sure earn it when earning the trophy 1000 Kills a Day. It will pop during the game as soon as you hit 1000 total. | ||
Giving Up’s Not in My Blood Cleared 1 Minute Brawl with 5 characters. |
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1 Minute Brawl tasks you with defeating as many enemies as you can in a 60 second period. For this trophy you need to get to the end of the time limit with 5 different characters, having defeated at least some enemies so it registers a score for the mode. Letting yourself die or running around and killing 0 enemies doesn’t count, so best way to do this is to just play it properly and get yourself some extra progress towards the 5000 total kills you need in COVERs Challenge. | ||
100 Seconds, 100 Victories Cleared 100-Man Brawl within 100 seconds. |
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100-Man Brawl is a mode in COVERs Challenge where you are tasked with defeating 99 normal COVERs and 1 large COVER within a 100 second time frame. The easiest way to do this is to do this is to play as Ragyo Kiryuin and just constantly spam her beam attack. This one-shots all the normal enemies, and will knock down the large enemy once it spawns, so it shouldn’t bother you too much. Try to line up kills if you can as the beam will pass through every enemy so can take out many at once. Once you beat it within the time limit you’ll earn this trophy. | ||
Fearless Defeated 500 units in Endless Brawl. |
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This trophy is earned for defeating at least 500 enemies during one attempt of the mode Endless Extermination under COVERs Challenge. You will earn this while working on 1000 Kills a Day. | ||
Declaration of War Played 50 matches in Versus Mode. |
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This trophy requires you to play 50 total matches in Versus mode, either against the COM or another person locally. Win or lose doesn’t matter for this. | ||
By Unanimous Decision Battled on all stages in Versus Mode. |
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You unlock all of the game’s stages as you play through the story mode, with there being 6 in total that you can to play on. This trophy doesn’t seem to actually require all 6, it awarded me the trophy without having played on the “Thread Palace” stage, so potentially is awarded just after the other five.
The stages are as follows:
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Here I Come! Input all commands in Tutorial and won. |
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This can be earned either in the tutorial during Story if you do everything correctly, or will be earned if you replay the Tutorial from the Practice menu. | ||
Clothed in Triumph Achieved a 20-hit combo in Training. |
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Training can be played from the Practice menu, and allows you to select a character to beat up another character, either with AI settings or just without. The simplest way to earn this is to pick Ryuko Matoi (Scissor Blade) against any character, then once you’re in the mode just hit + and run into the other character. Doing this special makes Ryuko spin in a circle and does over 30 hits when you have them all connect, so will immediately earn you this without needing to do an actual combo. | ||
Be Your Own Couturier Created a digital figure diorama. |
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You can make a diorama by going to Digital Figure under the Gallery option from the main menu after you unlock it with story progression. In this mode you can place figures you unlock to make a diorama that you can then take a screenshot of. For this trophy you just need to place down a figure in the scene and the trophy will be awarded. | ||
In Unison Unlocked a bonus voice in Voice Library. |
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Voice Library is a section under Gallery which lists out every sound clip from the characters of the game, along with some extras recorded by their Voice Actors. For this trophy you need to go into it, then buy one of the tracks which has [Bonus] written at the front for the cost of 1000 GP. | ||
Gathering Intel Unlocked Gallery Mode and viewed the glossary. |
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Glossary is a section under Gallery that lists out various terms related to the anime series and the world lore. Once you have this unlocked you just need to enter it from the menu and look at one of the terms, then you will be awarded the trophy. | ||
Expect Nothing Less Won three consecutive Bloody Valor sequences with an advantage against a COM. |
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Bloody Valor is basically a rock/paper/scissors mode that you can launch into during a match by pressing + . If you hit the opponent with the attack you then both have 3 seconds to select either , , or to use against the opponent, corresponding to the phrases “Mock”, “Taunt”, and “Provoke” respectively.
The commands work on a rock/paper/scissors setup, where Mock beats Taunt, Taunt beats Provoke, and Provoke beats Mock. When you’re the one who initiated the attack you either get life recovery, deal damage, or gain SP depending on which options you picked and win with, but if the defender wins they just deal damage back to the attacker. If the attacker picks a command that beats the one picked by the opponent you will launch into another Bloody Valor sequence immediately, if you pick the same you will still win and get the corresponding reward for the command you picked, but then the sequence will end. For this trophy you need to win three consecutive sequences in one go against an AI, and there is no specific easy way to do this because what the AI picks is entirely random and unpredictable, so you will basically just need to work on this until you get it. The two places you should do this would be either during the Chapter 10 fight in Ryuko’s story arc, as you need to get three Bloody Valor wins in that fight anyway to finish it, or while working on the 100 Versus wins against a low level AI. |
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