It Takes Two has 25 Minigame Locations. Finding all Minigames unlocks the Minigame Megalomania trophy or achievement.
The Minigames are basically the Collectibles in It Takes Two. None of them are missable! You can still get all of them after the story via level select. However, it is recommended to get them all on your first run in chronological order to reduce the amount of replay required. Most are in plain sight and easy to spot.
You can keep track of which ones you have found and which ones are missing via Chapter Select. It shows how many there are per Section in each Chapter. The ones you haven’t found are grayed out, the ones you found are marked yellow. In the Minigames Menu you can also keep track and replay them at any time. Each Minigame is like a little challenge where the first player (May) will battle the second player (Cody) for a highscore. The player with the higher score wins, but there’s no reward from this. You don’t need to play all these games, only find and unlock them.
All Minigames have a purple floating tambourine at their location. This makes them easy to spot. So always look out for the tambourine.
Also see It Takes Two Trophy Guide & Roadmap for all trophy solutions along the way in chronological order.
Chapter 1: The Shed
Minigame #1: Whack-a-Cody
Section: The Depths
Automatic & unmissable. You will automatically unlock this after a cutscene in a room with sawdust on the floor. Don’t worry about the first one!
Minigame #2: Flip the Switch
Section: The Depths
Just shortly after the first minigame, in the room where you need to hit the red “DANGER Moving Parts, Use Caution” button. Get it before jumping over to the DANGER button, it’s at the end of a sidepath and easy to overlook.
Chapter 2: The Tree
Minigame #3: Tug of War
Section: Captured
This one is in plain sight. After Cody shoots some goo to fill up furnaces and May makes them explode to launch Cody up, you’ll come to a cave section with a white football (soccer ball) on the right and the floating minigame tambourine on the left.
Minigame #4: Plunger Dunger
Section: Deeply Rooted
After riding the big blue catfish (unmissable story part) this minigame will be straight in front of you after a cutscene, in plain sight, basically unmissable because you spawn right in front of it.
Chapter 3: Rose’s Room
Minigame #5: Tank Brothers
Section: Pillow Fort
At the very start of the chapter climb up the first stack of pillows to find this on top. Before walking past a purple star lamp.
Minigame #6: Space Walk
Section: Spaced Out
Inside the space elevator (where you float up), float near to the 1st level of portals but not all the way to the top. Just below the top is an opening in the wall with a hidden teleporter that leads to this minigame (just below the first set of 3 portals).
–> Trophy: Plastic Prison Breakers
Minigame #7: Laser Tennis
Section: Spaced Out
After finishing the first 3 portals the space elevator (same you used to reach previous minigame) will take you up further to the 2nd level of portals. Similarly to before, there is an opening in the wall of the space elevator with a hidden portal to this minigame, just before you reach the second set of 3 portals.
Minigame #8: Rodeo
Section: Hopscotch
At the very start of this level go straight ahead all the way to the end until you can walk no further (don’t take the story path to the right!). The minigame is on top of some pillows.
Minigame #9: Feed the Reptile
Section: Hopscotch
After the first “sliding on rails” section in this level (where your partner must step on the images of animals to remove obstacles while you ride the rail). Immediately after you’re done with the rails go to the right to find the minigame. Don’t jump up the yellow bouncy pads yet, it’s just before those.
Minigame #10: Batting Team
Section: Hopscotch
Unmissable, you’ll automatically have to walk through this one on the linear story path. No way around this one, just continue the level and you’ll get it along the way.
Minigame #11: Birdstar
Section: Once Upon a Time
At the very start of the level walk straight ahead until the end of the courtyard. There’s a TV screen on the left side which is where the minigame is at.
–> Trophy: On Rails Experience
Chapter 4: Cuckoo Clock
Minigame #12: Horse Derby
Section: Gates of Time
When you reach the townsquare area of this level (outdoor area), go to the far right side where a funfair is. At the funfair you can interact with two horses to trigger this minigame.
Minigame #13: Bomb Run
Section: Gates of Time
Directly to the left of the previous minigame Horse Derby, just a few meters away on some rooftops at the side of the funfair area.
–> Trophy: Platforming Prodigy
Chapter 5: Snow Globe
Minigame #14: Icicle Throwing
Section: Winter Village
When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found at the left tower. You need to activate the left tower first to make this minigame available.
Minigame #15: Shuffle Board
Section: Winter Village
When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found in a cave at the middle tower (neon sign that says “Shuffle Board” at cave entrance). You need to activate the middle tower first to make this minigame available.
Minigame #16: Snow Warfare
Section: Winter Village
When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found in a cave at the right tower (neon sign that says “Snowball Arena” at cave entrance). You need to activate the right tower first to make this minigame available.
Minigame #17: Ice Race
Section: Beneath the Ice
At the very start of this level you must jump down into water. The story path then takes you to an underwater station. Exit the station and swim up. Once you’re out of the water look for some wooden platforms. There’s the starting line for a race here, interact with it to start the minigame.
–> Trophy: Terror of the Seven Seas
Chapter 6: Garden
–> Trophy: Bug Sized Relaxation
Minigame #18: Garden Swings
Section: Weed Whacking
From the very start of the level climb up the stones to the right and you’ll see a garden swing below which starts the minigame.
Minigame #19: Larva Basket
Section: Weed Whacking
Very close to the previous minigame near the start of the level. After May waters the first plant you will come to an area with bouncy mushrooms. Use the mushrooms on the left to jump up some rocks to find the minigame on top.
Minigame #20: Snail Race
Section: Frog Pond
After you dismount the frogs and continue on foot, May will need to raise some platforms for Cody by using her water ability. Then both of you crawl through a short tunnel. When you come out there’s a big lantern in front of you. The minigame is found in this section, around the corner to the right of the lantern.
Chapter 7: The Attic
Minigame #21: Slotcars
Section: Setting the Stage
This is straight ahead from the level start, very close to where you spawn. Just walk to the end of the starting area to find a race track on the floor.
Minigame #22: Chess
Section: Setting the Stage (AFTER Rehearsal Section)
In “Setting the Stage” you must interact with the marked switch, which starts the next section “Rehearsal”. After beating that you come back to “Setting the Stage” which acts as the hub area of this chapter. You will now collect the Chess Minigame automatically on your way to the next section entrance, no way to miss it. It’s on the ground floor, right in front of the entrance to the Symphony section.
Minigame #23: Musical Chairs
Section: Setting the Stage (AFTER Rehearsal Section)
To the left of the previous chess minigame you can walk up some books. On top you can jump on a drum and then swing on some hooks to the other side of the room. The minigame is there in front of a blue radio. Actually a bit out of the way and better hidden than the other minigames here.
Minigame #24: Volleyball
Section: Symphony
When you reach the outdoor section with the white clouds, where both players get a jetpack for the first time, this minigame will be on a white cloud underneath the platform where you start. It looks like a volleyball field on a cloud.
Minigame #25: Track Runner
Section: Setting the Stage (AFTER Symphony)
AFTER clearing the “Symphony” section you will return to the “Setting the Stage” section (hub area). A new area will have opened up to the next level entrance. To the immediate right of the level entranced (marked objective) there’s an arcade which is the last minigame!
That’s all 25 Minigames in It Takes Two and will earn you the Minigame Megalomania trophy or achievement. If you missed any minigame you can get it quickly via chapter select.
Ramses Blair says
Thanks man! Another platinum thanks to you ??
Bradley says
Thanks this really helped a lot especially on the space elevator I would have never found them
Mono says
EXACTLY
Blem says
THANK YOU SO MUCH me and my sister have been trying to find the larve one for so long