Russian Roulette is the 18th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Russian Roulette level for 100% completion. Triggers automatically after completing the Zlatko Chapter. Flowchart 100% Complete: Here’s a quick overview of the 100% complete flowchart for “Russian Roulette”: Checkpoint: Emerge in the Zen Garden Join Amanda: This chapter starts in Amanda’s garden. Go talk […]
Detroit Become Human: The Stratford Tower Walkthrough 100%
The Stratford Tower is the 23rd chapter in Detroit Become Human. This walkthrough will guide you through all the choices and endings of The Stratford Tower level for 100% completion. Triggers automatically after completing The Bridge Chapter. Flowchart 100% Complete: Here’s a quick overview of the 100% complete flowchart for “The Stratford Tower”: Checkpoint: Alone in Ferndale Witness Android Discrimination: Completes automatically […]
Detroit Become Human: Spare Parts Walkthrough 100%
Spare Parts is the 19th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Spare Parts level for 100% completion. Triggers automatically after completing the Russian Roulette Chapter. 100% Flowchart: Here’s a quick overview of the 100% complete flowchart for “Spare Parts”. Checkpoint: Hunting for Parts Climb onto Dock: Happens automatically at the start of the […]
Detroit Become Human: Time to Decide Walkthrough 100%
Time to Decide is the 16th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Time to Decide level for 100% completion. Triggers automatically after completing The Nest Chapter. Flowchart 100% Complete: Here’s a quick overview of the 100% complete flowchart for “Time to Decide”. Checkpoint: Inside Jericho Talk to Dying Android: On the […]
Detroit Become Human: From the Dead Walkthrough 100%
From the Dead is the 11th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the From the Dead level for 100% completion. Triggers automatically after completing the Fugitives Chapter. Flowchart 100% Complete: Here’s a quick overview of the 100% complete flowchart for “From the Dead”. Checkpoint: Back to Life Regardless of your previous choices, Markus always ends up […]
Detroit Become Human: Jericho Walkthrough 100%
Jericho is the 14th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Jericho level for 100% completion. Triggers automatically after completing On the Run Chapter. Flowchart (100%): Here’s a quick overview of the 100% complete flowchart for Jericho. Graffiti Locations During this chapter you must find several 7 Graffitis. Remember you can check […]
Detroit Become Human: Waiting for Hank Walkthrough 100%
Waiting for Hank is the 12th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Waiting for Hank level for 100% completion. Triggers automatically after completing the chapter From the Dead. Flowchart (100%): Here’s a quick overview of the 100% complete flowchart for Waiting for Hank. Checkpoint: In the Zen […]
Detroit Become Human: The Interrogation Walkthrough 100%
The Interrogation is the 9th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of The Interrogation level for 100% completion. This chapter will only be available if you activated the “Found Deviant” node at the end of the chapter Partners. Flowchart (100%): Here’s a quick overview of the 100% complete flowchart […]
Detroit Become Human – I’ll Be Back Trophy Guide (All Connor Deaths)
For the I’ll Be Back Trophy in Detroit Become Human Connor has to die at every opportunity before reaching the end (All Connor Deaths). For this Connor must die 10 times in one playthrough. You have to start a New Story for this! You can’t just jump in one chapter to let him die and […]
Detroit Become Human: Broken Walkthrough 100%
Broken is the 8th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Broken level for 100% completion. Triggers automatically after completing Stormy Night Chapter. Flowchart (100%): Here’s a quick overview of the 100% complete flowchart for “Broken”. Checkpoint: After Party Enter Living Room: Automatic Story-related task. Upon arriving at Carl’s house, wheel him to […]