Flintlock: The Siege of Dawn contains 84 Collectible Locations. This guide is intended for use during the story. Collecting these items during the story is recommended because it will make you stronger and in turn the rest of the game gets easier. To earn trophies & achievements you must play on at least Normal difficulty. There is still free-roam after the story, nothing is missable and can still be found after the story.
There are the following collectible types:
- 30 Banners – Red Flag
- 5 Enki Feathers – Ruffled
- 9 Firearms – Full Arsenal
- 6 Melee Weapons (no trophy/achievement)
- 9 Inaya Shrines – Small Mercies
- 13 Side Quests – The Home Front
- 3 Revenants – Cataclysm Averted
- 9 Hamlets – A Place to Call Home
Three Peaks
- Hamlet (Port Solace): automatic, story-related unlock, cannot be missed. You’ll have to liberate this hamlet as part of the Main Quest From the Ashes.
- Hamlet (Gavel Gate): automatic, story-related unlock, cannot be missed. You’ll have to liberate this hamlet as part of the Main Quest Defenders of the Living.
- Enki Feather 1: after activating the Lodestone at Gavel Gate, go up the hill on your right and flank the right side to find a skull. Activate it and travel through the opened Rifts to reach an island in the distance. Mantle up to the very top to find this Enki Feather.
- Side Quest (Peacekeepers): can be started by talking to the Host at the Coffee Shop at Gavel Gate. The side quest marker is in the same general area of the Main Quest Battle Hardened. When you arrive at the marker, disrupt the area and then follow the bandits into the cave. When at the top, kill everyone and then talk to the fugitive. Reward: Sapper’s Gauntlet.
- Melee Weapon (Harbinger Axe): continue towards the main quest objective and you’ll find this Firearm right next to the breaching barrel in a chest.
- Inaya Shrine 1: when you reach Pilgrim’s Band as part of the Battle Hardened Main Quest, this is located in the southern part of the village, atop a tower. You can look for the red beam shooting up into the sky for its exact location.
- Firearm (Marksman’s Musket): automatic, story-related unlock, cannot be missed. Given to you by Baz after unlocking the campsite at Pilgrim’s Band as part of the Main Quest Battle Hardened.
- Hamlet (Mudfish Dock): automatic, story-related unlock, cannot be missed. You’ll have to liberate this hamlet as part of the Main Quest Battle Hardened.
- Banners 1-4: there are a total of 4 banners around the Hamlet that you must shoot as part of Main Quest Battle Hardened.
- Banner 5: there’s a Banner directly halfway through Rosy Mile and Mile End’s Barricade, on a platform near the location of the Sebo player.
- Inaya Shrine 2: halfway across Mile End’s Barricade and Rosy Mile, further west from the Sebo player.
- Firearm (Marauder’s Pistol): inside a chest on the upper level of Mile End’s Barricade.
- Banner 6: inside Mile End’s Barricade.
- Banner 7: west of Whitebridge.
- Sapper Quest (Lost to Battle): head to the mine south-west and make your way through it until you can speak with a survivor. You’ll obtain Baz’s Blunderbuss. Defeat the horde and the remaining enemies and then leave the mine. You can fast-travel back to Baz to report to him.
- Firearm (Baz’s Blunderbass): automatically obtained while clearing Sapper Quest Lost to Battle.
- Hamlet (Whitebridge): automatic, story-related unlock, cannot be missed. You will have to liberate Whitebridge as part of the Main Quest Battle Hardened.
- Revenant (Whitebridge Horror): automatic, story-related unlock, cannot be missed. You will have to defeat the Whitebridge Horror Revenant as part of the Main Quest Battle Hardened.
- Side Quest (A Delayed Reunion): can be started by talking to the Host at the Coffee Shop in Whitebridge. Head to Enlightened Peak via the Rifts found south-west of the Coffee Shop in Whitebridge and speak with Obas.
- Banner 8: in the same general area as Obas.
- Enki Feather 2: atop a giant wooden structure at the very top of the Enlightened Peak. You can reach this as you make your way through the side quest above.
- Firearm (Sunderer’s Flintlock): can be found at the very top of Enlightened Peak, in a chest in a small arena where you have to fight some enemies as part of the side quest above.
- Inaya Shrine 3: found in the fort on your way to the Foglands as part of Main Quest Powder and Steel.
- Enki Feather 3: when you reach the Foglands as part of Main Quest Powder and Steel, this is north of the campsite, atop a stone tower.
- Banner 9: in the same general area as the Enki Feather above.
- Revenant (The Deep One): found in the Mireshard territory. You can get to it by taking the north-east path from the Foglands campsite.
- Melee Weapon (Herald’s Blade): found in a chest at the northernmost point of The Forging Ground territory. To acquire it, you must defeat the Stone Herald boss. This is very tough boss, which should be taken on at least when you’re a lot stronger. However, while he hits like a truck and can easily kill you in 1-2 hits, you can play it safe by keeping your distance and going around the arena. Land one hit and pull back and use Enki to recharge your bulleted and build up the Curse of Death. This is especially important to remove the Stone Herald’s armor (can’t be seen, but once removed you’ll be able to deal greater damage). So, keep your distance and keep circling around the arena. Land one hit and retreat and as soon as the Curse of Death gauge is filled, remove its armor. Rinse and repeat.
- Side Quest (A Shot in the Dark): can be started by talking to the Host at the Coffee Shop in Whitebridge. You’ll be able to complete this Side Quest when reaching the City of Writ as part of the Main Quest Powder and Steel. You’ll have to defeat some powerful mobs.
- Banner 10: near the Lodestone at Pitman’s Gate.
- Inaya Shrine 4: at Ptman’s Gate, easternmost point.
- Firearm (Hand Mortar): immediately after entering the Sulfur Mines, on the main path. Hard to miss.
- Banner 11: inside the Sulfur Mines.
- Firearm (Ricochet Cannon): when inside the Sulfur Mines, follow the main path until you get to a tunnel with a skeleton marksman and a skeleton swordsman. Then, turn around and follow the path into the side cave with many explosive barrels. Climb up where there are two additional skeleton marksmen and you’ll find the chest containing this firearm.
- Banner 12: continue on to find the next Lodestone. In the next room with a single Rift, you can find this well-hidden Banner atop some wooden scaffolding. You can clearly see it if you stop inside the Rift for a moment.
- Banner 13: near the campsite in upper Gavel Gate.
- Banner 14: inside the City of Writ, north side.
- Melee Weapon (Judge’s Hammer): inside a chest in the southern section of the City of Writ, guarded by two enemies.
- Banner 15: after rifting through the sky on your way to the top of the cathedral, this is overlooking the chasm as you approach the final Lodestone.
Wanderer’s Rest
- Sapper Quest (Tempered Bonds): can be started by talking to Jung at the campsite immediately after arriving at Wanderer’s Rest. Get to the Knights’ camp, talk to the sentry and then confront the commander. While he says you can’t use powder, you can and this is the only way to advance the quest. Once you do, he will call the rest of the guards to action. Defeat everyone to obtain the Warlock’s Gauntlet, then return to Jung at the campsite to end this quest.
- Hamlet (First Anchor): this is your first Hamlet to liberate after reaching Wanderer’s Rest.
- Side Quest (No Rest for the Wicked): can be started after liberating the Hamlet above and talking to the Host and the Coffee Shop. Once you’ve located the wanted man, you must find three caches in the objective areas. These are all very easy to find and you will come across them while exploring for collectibles and materials. Once you have all three caches, return to Jiri. When you get back to him, he’ll turn hostile. Defeat him to acquire the Wildfire Mortar firearm.
- Firearm (Wildfire Mortar): reward for completing side quest No Rest for the Wicked.
- Side Quest (Ascension): can be started after liberating the Hamlet above and talking to the Host and the Coffee Shop. Talk to the woman near the shrine and follow her to the location she teleports to until you reach the very top of the mountain where an Enki Feather and the end of the quest awaits you.
- Side Quest (When Duty Calls): can be started after liberating the Hamlet above and talking to the Host and the Coffee Shop. Get to Captain Azra and talk to him to continue the quest. Then, make your way to each of the three markers to rally up as many allies as possible for the upcoming fight. When you’ve tried convincing everyone, return to the Captain to initiate the battle. Kill everyone during the onslaught to complete the quest, at the end you’ll receive the Skirmisher’s Pistol firearm.
- Firearm (Skirmisher’s Pistol): reward for completing Side Quest When Duty Calls.
- Side Quest (To the Forgotten): can be started after liberating the Hamlet above and talking to the Host and the Coffee Shop. Head to the quest marker in south First Anchor and light the brazier. Then, continue south-east to find a stone staircase leading to the second brazier. Finally, continue to the very top to find a pyre to set on fire and conclude the quest.
- Banner 16: in central First Anchor, can be shot from the top of a building. Tallest tower of First Anchor.
- Inaya Shrine 5: found on a remote rock that can only be reached via some Rifts. The Rift skull to get to it is located in the first map screenshot below.
- Hamlet (Cape Reunion): found south of Wanderer’s Rest.
- Banner 17: atop a stone structure that can be seen by standing near the Lodestone in front of the Cape Reunion hamlet. Must be shot with the musket.
- Banner 18: atop a stone pillar in Cape Reunion. You will most likely shoot this since this is the third location you must talk to the woman in side quest Ascension.
- Enki Feather 4: you must collect this to complete the side quest Ascension.
- Banner 19: south Goatfoot Gorge, high up on a ledge. Must be shot with the musket.
- Banner 20: north-east Goatfoot Gorge. Must be shot with the musket.
- Banner 21: right before entering Pilgrim’s Overlook. You’ll come to this area during Main Quest The Enemy’s Grasp.
- Hamlet (Pilgrim’s Overlook): north-west, exactly where the map says “Pilgrim’s Overlook”.
- Melee Weapon (Irregular’s Axe): immediately after liberating the above, this is on your left.
- Banner 22: in the area behind the one where you fought the leader of the Hamlet above.
- Melee Weapon (Sunderer’s Hammer): found in a chest after the Sealed Lord boss fight. He can be found in the Ancestor’s Gaze area which can be accessed from the collapsed temple east of the northernmost campsite in Way of the Forbearers.
- Inaya Shrine 6: you’ll run into this when you reach the Jagged Ascent territory as part of Main Quest The Enemy’s Grasp. Hard to miss.
- Sapper Quest (In Safe Hands): can only be started after rescuing Johara and convincing her to join the campsite. This is an automatic, story-related event taking place at the end of Main Quest The Enemy’s Grasp, after defeating the dark self. After rescuing her, slide down the hill and rest at the campsite. Now talk to Luca to initiate this Sapper Quest. To complete this quest, go to both white markers in east Backharvest, then return to Luca to report. Completing this Sapper Quest rewards you with the Firespitter firearm.
- Firearm (Firespitter): earned for completing the In Safe Hands Sapper Quest.
- Banner 23: in the canyon area between Sybil’s Teeth and Backharvest. Basically, halfway through the southern campsite and the Coffee Shop in Backharvest.
- Enki Feather 5: in the canyon area, at the very top. Must get to it by means of the Rifts that must be activated at the skulls.
- Hamlet (Backharvest): north-east area of Wanderer’s Rest.
- Side Quest (To Turn the Tide): can be accepted from the Host at the Coffee Shop in Backharvest after liberating it. Get to the marker and clear tour way to the top. At the top, defeat the horde and then talk to your allies to end the quest.
- Side Quest (Prizefight): can be accepted from the Host at the Coffee Shop in Backharvest after liberating it. Get to Exile’s Cradle (north of Backharvest) and compete in the arena challenge. Upon winning you will end this quest.
- Banner 24: on top of a building at the entrance to Breakwater Cliffs.
- Banner 25: north of Backharvest, right at the entrance of the path to Exile’s Cradle.
- Banner 26: back of the arena. You’ll come here as part of Side Quest Prizefight.
- Banner 27: halfway across Grasslands and Wisdom’s Edge.
- Revenant (Brimstone Terror): at the very top of the crystals at The Ravine’s Secret. The skull activating the rift path to the top can be found by the Lodestone immediately south of The Ravine’s Secret territory.
- Inaya Shrine 7: halfway across The Ravine’s Secret and Wisdom’s Edge.
- Firearm (Fire Cannon): at the very top of Breakwater Cliffs. You’ll come to this territory as part of side quest To Turn the Tide. Once you’ve completed the side quest, continue upwards until you find this chest past some bird enemies.
- Sapper Quest (The Family Condition): this Sapper Quest can only be started after completing In Safe Hands. Once you have, talk to Johara to start this Sapper Quest. Talk to her again to travel to Cerith Estate. This is a new location specific to this side quest that you cannot revisit after. There’s nothing trophy-related in this area, so you can’t miss out on anything. Simply complete this linear side quest and when you’re back in Wanderer’s Rest, talk to Johara again to complete it and get the Thicker than Blood trophy. This might be your last Side Quest, thus earning you The Home Front trophy. Lastly, if this is your last Sapper Quest, you will automatically fully upgrade your campsite, thus earning you Fully Furnished.
- Banner 28: top of the tallest tower at Wisdom’s Edge.
- Hamlet (Wisdom’s Edge): south of Backharvest, east of the City of Sybil.
- Inaya Shrine 8: south of the City of Sybil, there’s a small island you can get to via some Rifts that can be activated by a skull in the southernmost point of the dock area of Merchant Quarter.
- Banner 29: south City of Sibil, very close to the Merchant Quarter.
- Banner 30: near the Lodestone at Enlightened Halls. Must be shot with the musket.
Dawn
- Inaya Shrine 9: during Main Quest Back Where You Belong, as you make your way through Old Dawn and on your way to the Great Below, this is in the same room with the bulky enemy carrying explosives on its back, upper floor.
That finishes all 84 Collectible Locations in Flintlock: The Siege of Dawn.
The Pants Party says
Melee Weapon (Judge’s Hammer): inside a chest in the southern section of the City of Writ, guarded by two enemies.
This is actually a reward for the side-quest “A Shot in the Dark” – the chest you mention there just has a grenade upgrade.