Final Fantasy XVI features 7 different Eikons, each with its own skill tree. They are powerful combat abilities that recharge over time. More of them are gradually unlocked from main story progress. They all come automatically from the story and can’t be missed. You must fully upgrade all abilities for the “Masterclass” trophy which costs 118,400 Ability Points total. For Ability Points refer to Ability Points Farming Method.
You can find the Eikons in the “Abilities” Menu. To change which skills are actively equipped go to the “Gear & Eikons” Menu. Fully upgrading a skill allows it to be slotted to any other Eikon. For example, a fully upgraded Phoenix Skill can be slotted to a different Eikon.
You can have 3 Eikons equipped at the same time. Each has 2 ability slots for 6 abilities total. During combat you can cycle between them by pressing R2 while they recharge. Activate them with R2+Square / R2+Triangle.
Every ability has a Damage Rating & Stun Rating from 1-5, with 1 being the weakest and 5 being the strongest. Damage reduces the enemy’s health while Stun breaks the enemy’s will (the bar below health) to trigger a stagger.
Basic Combat Skills
- Melee Attack – use to strike
- Dodge – use to dodge
- Jump – use to jump
- Precision Dodge – use at the moment an enemy attack lands, can counterattack with /
- Lunge – use + to lunge towards an enemy
- Downthrust – use + in midair to slice down
- Burning Blade – use to imbue your sword with fire to release a powerful attack
- Taunt – use + to pull the attention of an enemy
- Swift Recovery – use to recover immediately after being knocked back
- Stomp – use while in the air to kick off a nearby enemy
- Charged Magic – hold to increase the potency of a magic spell
- Magic Burst – use immediately after landing a melee attack to deliver a close-range magic burst
- Magic – use to shoot magic
- Aerial Attack – Use in midair
- Limit Break – Use + when Limit Break gauge is full to improve battle performance
- Ignition – Attack while charging, inflicting multiple hits and forcing the enemy back.
- Will-o’-the-Wykes – Summon a storm of fireballs that circle about Clive, damaging nearby targets, while also absorbing damage.
Phoenix Eikon
- Phoenix Shift (0 Damage / 0 Stun) – Use the Blessing of the Phoenix to close the gap between a target.
- Scarlet Cycloe (2 Damage / 3 Stun) – Spin quickly, creating a ring of fire that burns all enemies in range.
- Rising Flames (3 Damage / 2 Stun) – Summon a fiery wing that deals damage and can launch enemies into the air.
- Heatwave (2 Damage / 2 Stun) – Summon a projectile-dispelling wall of liquid flame before launching several deadly shockwaves. Wave force is amplified upon dispelling magic.
- Flames of Rebirth (3 Damage / 3 Stun) – Summon a massive pillar of fire that burns all enemies caught within the flames, while also partially restoring Clive’s HP.
Garuda Eikon
- Deadly Embrace (0 Damage / 0 Stun) – Send a grappling claw out to grab an enemy and pull it toward Clive. Grappling heavier enemies will launch Clive in the air.
- Wicked Wheel (2 Damage / 3 Stun) – Perform a rising attack, striking all enemies within range and lifting them from the ground. Can be used in midair.
- Gouge (2 Damage / 4 Stun) – Summon twin claws that relentlessly tear at a target. Can be used in midair.
- Rook’s Gambit (2 Damage / 2 Stun) – Jump back, then deliver a punishing counter. If the jump evades an attack, counter potency is increased. Can be used in midair.
- Aerial Blast (2 Damage / 5 Stun) – Summon a tornado that slowly hunts down nearby enemies and, upon ensuring them, inflicts multiple hits.
Ramuh Eikon
- Blind Justice (1 Damage / 2 Stun) – Launch a barrage of ball lightning at one or more enemies.
- Thunderstorm (3 Damage / 2 Stun) – Call forth a powerful thunderstorm that rains multiple bolts of lightning down upon a target.
- Pile Drive (3 Damage / 3 Stun) – Drive Ramuh’s staff into the ground, electrifying all enemies within a radius of the strike.
- Lightning Rod (2 Damage / 3 Stun) – Create a ball of lightning that, upon being struck, chains lightning to other nearby enemies.
- Judgment Bolt (4 Damage / 3 Stun) – Summon from the heavens a mighty levinbolt that deals massive damage to a single target.
Titan Eikon
- Titanic Block (0 Damage / 0 Stun) – Block enemy attacks. When guard is timed perfectly, can be used to launch up to three counterattacks.
- Upheaval (3 Damage / 3 Stun) – Slam a fist to the ground, dealing damage to all enemies within range.
- Windup (4 Damage / 2 Stun) – Punch forward.
- Raging Fists (3 Damage / 3 Stun) – Step forward and deliver a blinding flurry of high-speed punches.
- Earthen Fury 4( Damage / 2 Stun) – Drive both hands into the ground, causing the land to surge upwards.
Bahamut Eikon
- Wings of Light (4 Damage / 2 Stun) – Begin casting Megaflare. Press to execute. The length of the casting determines the potency of the spell.
- Flare Breath (3 Damage / 2 Stun) – Breahte forth a plume of light-aspected flame that deals continuous damage.
- Impulse (2 Damage / 3 Stun) – Summon multiple spheres of light that, upon striking an enemy, deal it continuous damage, binding it to the spot.
- Satellite (1 Damage / 3 Stun) – Summon multiple light-aspected familiars that attack any enemy on which Clive uses magic.
- Gigaflare (5 Damage / 2 Stun) – Fire a massive beam of overcharged light that burns any enemy it hits.
Shiva Eikon
- Cold Snap (0 Damage / 0 Stun) – Slide effortlessly across the ground in any direction.
- Mesmerize (2 Damage / 2 Stun) – Launch multiple shards of ice.
- Ice Age (3 Damage / 2 Stun) – Unleash a river of icicles.
- Rime (2 Damage / 2 Stun) – Summon a colossal ice crystal that deals continuous damage.
- Diamond Dust (3 Damage / 5 Stun) – Summon a winter storm that freezes enemies in place within a radius.
Odin Eikon
- Arm of Darkness (5 Damage / 1 Stun) – Replace Clive’s current weapon with odin’s blade. Landing abilities with the Arm of Darkness fills the Zanetsuken gauge. Hold to execute Zanetsuken.
- Heaven’s Cloud (1 Damage / 2 Stun) – Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. Each hit landed fills the Zanetsuken gauge.
- Gungir (1 Damage / 2 Stun) – Summon the legendary spear Gungir and execute an extended flourish of deadly slices and strokes. Each hit landed fills the Zanetsuken gauge.
- Rift Slip (0 Damage / 0 Stun) – Use to recover immediately from any ability or action.
- Dancing Steel (1 Damage / 2 Stun) – Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zanetsuken gauge.
For more guides and secrets check out Final Fantasy XVI 100% Wiki & Strategy Guide.
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