Chapter 5: The Devil’s Pass in Evil West contains 27 Collectible Locations. Everything that’s needed for trophies and 100% completion is included in this guide. Nothing is missable, everything can be collected after the story.
- Lore: 5
- Chests: 2
- Cash: 19
- Hidden Perks: 1
Lore #1 (Emilia and Vergil in Calico, 1884): in the starting area, on a desk by the stretcher.
Cash #1 ($ 48): go down the stairs and down the stairs again. Enter the morgue and then the second room on the left to find this on top of a barrel.
Lore #2 (Vergil’s Curriculum): go back upstairs and head towards the mission marker. Enter the room and left of Vergil’s contraption is this collectible on a workbench.
Cash #2: left of the vault door in the factory area of the HQs.
Cash #3 ($ 79): go downhill where the stagecoaches are to find this on a small crate to the right.
Cash #4 ($ 368): immediately after the previous collectible, take the path on the right to find a chest with cash at its end.
Cash #5 ($ 44): retrace your steps and this time head right and you should find a glowing crate immediately on your right.
Cash #6 ($ 81): in the area where you’ve fought the bandits, from the way you came in, check the left path to find some dynamite to blow up and reveal the cash.
Lore #3 (Agent Bloom’s Bestiary 1/3): continue now down the opposite way and you’ll find this in your path, hard to miss.
Cash #7 ($ 89): now shoot the lock and climb up the chain. Defeat the enemies and then shoot the hanging body from the tree found in the back, left of the hut where the enemies spawned.
Chest 1/2 and Hidden Perk 1/8 ($ 88 and Booming Business perk): drop down and you’ll find this on your path in plain sight, hard to miss.
Cash #8: shortly after the previous collectible, you’ll get to an area where you need to progress to the left to continue. Check the grass between the bridge and the way you’re supposed to go to find a crate with cash on it.
Cash #9 ($ 113): you’ll eventually reach an area with some Gunslinger and two Servant Brutes enemies. After eliminating them all, climb up the ledge to find the cash in a small chest.
Cash #10 ($ 179): drop down and squeeze through the crack. Next, blow up the dynamite and open up the chest with the cash.
Cash #11 ($ 58): go uphill and you should see a chain to drop down from. Instead of doing that, turn 180° to find a glowing crate.
Cash #12 ($ 88): now drop down and you will find this on a barrel.
Cash #13 ($ 107): after pushing the cart, go back up and jump over to grab this.
Cash #14 ($ 66): after dropping down, check the bushes on your right to find this sitting on a rock.
Cash #15 ($ 47): found downstream
Cash #16 ($ 95): now go upstream until you reach an area with some waterfalls. Check the left side to find a glowing crate.
Cash #17 ($ 80): drop down and immediately to your left is another glowing crate.
Cash #18 ($ 135): now check the left side of the pond to find a chain you can destroy. Behind it is a chest with the cash.
Lore #4 (Agent Bloom’s Bestiary 2/3): after defeating some enemies, you’ll have to shoot down a lock to release a wooden bridge. This lore collectible is found on your path, hard to miss.
Cash #19 ($ 51): in the same area where you’ve fought the Vampire Highborn.
Lore #5 (Agent Bloom’s Bestiary 3/3): after the fight with the Vampire Highborn, vault over the fence and you’ll find this on the main path, hard to miss.
Chest 2/2 ($ 199, Ghost Rifle skin): immediately after the previous collectible, you’ll reach a fork. Drop down to the right and at the end of the path is this collectible.
That’s 100% of the collectibles you can find in Chapter 5 – The Devil’s Pass in Evil West.
Next up: Chapter 6: Remote RI Outpost
For an overview of all chapters refer to Evil West All Collectible Locations Guide.
Atlas says
There’s an unlisted 20th cash collectible on a hanging body, directly above the second unique chest.