Dying Light 2 Stay Human (DL2) has 17 Windmill Locations. Finding and activating all Windmills unlocks the Don Quixote trophy and achievement.
None of these Points of Interest Collectibles are missable. You can still find all of them after the story in free-roam. Windmills are little parkour challenges that require you to climb to the top of the Windmill building. Some of them require upgraded Stamina. If you don’t have enough Stamina you can’t climb for long enough and will fall down. To increase Stamina you need Inhibitors. So if your Stamina is too low to complete a Windmill you’ll have to find enough Inhibitors and come back later. Every 3 Inhibitors you can buy a Stamina upgrade at the bottom of the Skills menu.
The Windmills can be done in any order you wish. This guide lists them by the districts they are in. The second map (Central Loop) is reached automatically after the 10th Main Story Quest “Let’s Waltz”.
District: Houndfield
#1 – Birch Windmill
Climb the boards on the side. Jump to moving weight, turn around to jump to other moving weight, shimmy to the right on this weight (so you’re closer to the balcony you need to jump to) and when it’s at the top jump over to the balcony on the right. From the balcony jump over to the other side and climb up the ladder.
#2 – Cherry Windmill
This one requires some Stamina upgrades (220 Stamina will suffice, more makes it easier). Jump the wall, turn around to jump the moving weight, turn around to jump back to wall, jump to the railing on the right and pull yourself up to the balcony. Turn right and climb up the wooden boards and lastly climb up the ladder.
District: Trinity
#3 – Larch Windmill
Automatically climbed during Main Quest “Unruly Brother”, cannot be missed.
#4 – Alder Windmill
Climb the boards on the side of the windmill. There’s a yellow jumping pad with an “X” icon on there. Stand on it and hold / (Jump Button) to do a boost-jump over to the moving platform. Pull yourself up and then jump over to the balcony on the other side, then climb the ladder.
District: Horseshoe
#5 – Willow Windmill
This is one of the easier Windmills to climb. Just climb up the chimney, jump over to the moving weight, turn around and when it reaches the top jump over to the other big moving weight and pull yourself up. When the big weight reaches the top, jump over to the balcony and crouch through the hole in the wall. Then head left around the scaffolding and climb the ladder to the top.
#6 – Maple Windmill
This is another easy one. Simply climb the big weight in the center of the windmill and jump off at the top.
District: Quarry End
#7 – Oak Windmill
Climb the moving weights, turn around and jump off to the balconies across from them.
Area Between 1st & 2nd Map (Outlands)
No Windmills
District: Downtown
#8 – Walnut Windmill
Jump the wall with the yellow boards, from there jump to the moving monkey bar, wait for it to move up and swing over to the balcony. Turn around, jump on the monkey bar again, let it get higher and swing over to the balcony on the other side. From there you can climb up the ladder.
#9 – Pine Windmill
Jump to the monkey bar from the wooden boards, then shimmy left, and swing over to the balcony. Jump to the right and climb up.
District: Garrison
#10 – Teak Windmill
Climb the weight, jump over to the rope, swing to the 2nd weight, jump off to the balcony on the right. Jump over to the ladder and climb up. You need some stamina upgrades to make this climb (220 Stamina will suffice).
#11 – Juniper Windmill
Clear out the enemies under the windmill first (otherwise you can’t activate the circuit box at the top of the windmill). Jump between the moving monkey bars to get high up and swing over to the balcony. This one requires quite a lot of stamina (about 260 stamina should suffice), so you may need to come back to it later.
#12 – Hickory Windmill
Clear out the enemies under the windmill first (otherwise you can’t activate the circuit box at the top of the windmill). Jump between the moving monkey bars to get high up, then from the 2nd monkey bar turn around to jump to the balcony. You need to wait for the monkey bars to align correctly and jump off at the right moment. This one requires quite a lot of stamina (about 260 stamina should suffice), so you may need to come back to it later.
District: New Dawn Park
No Windmills
District: Muddy Grounds
#13 – Elm Windmill
Clear out the enemies under the windmill first (otherwise you can’t activate the circuit box at the top of the windmill). Look for air vents to the north-west of the windmill. Stand in the air vent that’s 2nd furthest away and open your glider (PlayStation: / Xbox: / Switch: ). Fly over the air vent closest to the windmill, it will give you a boost to fly to the top.
District: The Wharf
#14 – Magnolia Windmill
Use the fuse box below the windmill to stop the moving monkey bar when it lines up with the little balcony that has yellow tarp hanging from it. Then jump up the moving monkey bar (left) and swing over to the fixed monkey bar (right), from there swing to the balcony. This leads to another fuse box, use it to reactive the moving monkey bar. Use this monkey bar to swing across to the big weight, turn around to swing to another balcony with fuse box, activate it to make the weights move up, jump on the weights to reach the top.
District: Saint Paul Island
#15 – Ash Windmill
Clear out the enemies under the windmill first (otherwise you can’t activate the circuit box at the top of the windmill). Jump on the moving weight, when it reaches the top jump off to the balcony on the side and pull yourself up. There’s another bigger weight you need to jump to, to do so you can jump on the bar that holds the smaller weight below and from there hop over to the big weight. Let the big weight lift you up and jump off to the next floor, then go up the ladder.
#16 – Cedar Windmill
Activate the switch at the bottom of the windmill to make the big weight move. This allows you to jump over to the balcony when the big weight is out of the way. Now jump on top of the big weight and let it reach the very top. From here you can jump to the monkey bar (on the side that has two monkey bars above each other), swing across to the other side that has one monkey bar, then to the 3rd monkey bar at the top, and from there swing to the ladder. You need about 220 stamina to do this in one go without falling down.
District: Lower Dam Ayre
#17 – Spruce Windmill
When you scroll over this windmill it says that it requires the Grappling Hook, but this isn’t necessary. You can do it by flying to it. There’s a big cathedral near the windmill, climb up the south-side of the cathedral to its roof (via the arches). From the roof you can use the paraglider to fly over to the windmill. No grappling hook required.
That’s all of the Windmills in Dying Light 2 Stay Human (DL2). After finding all of them you will earn the Don Quixote trophy or achievement.
For all other Collectibles, check out the Dying Light 2 – 100% Completion Wiki & Strategy Guide.
Daichon says
The Trophy Don Quixote is bugged for me. Did you or someone else now how to pop the Trophy without New Game or finding a Coop player?
Jerry says
For me too
Abdulaziz hassan says
Same buged for me too i did all windmills no trophy
Jerry says
Help in trophy dom quixote
Abdulaziz hassan says
Same buged for me too i think doing all the windmills in other people game should unlock it maby not sure cause it unlocked the clear all badid camp trophy for me and in my game i clear only 2
SharkieSVK says
I did all and no trophy…??? Any ideas hey? They need to fix it
Michael says
I have the same problem
Cango38 says
I played a second game and didnt get the trophy??
Manny says
Anyone know of a fix ? Trophy bugged for me as well
Nicholas says
Don Quixote, and Find Anything Interesting is bugged. I knowingly have activated windmills, and opened air drops on another players game that was not found on mine yet. i believe that has bugged my game. Not sure wich ones
josh says
bugged for me