Dragon Age: The Veilguard Trophy Roadmap
- Estimated trophy difficulty: 3/10
- Approximate amount of time to platinum: 50-60 hours on Easy if skipping dialogues – 60-80 hours on Normal if watching all dialogues
- Offline Trophies: 53 (1, 1, 13, 38)
- Online Trophies: 0
- Number of missable trophies: 4 – The Ones That Last, The Soul of a City, Clear Minds and Open Hearts, Enhancements!
- Glitched trophies: All trophies are obtainable, but various trophies might not pop. Save in a different manual slot regularly, if something doesn’t unlock reload save and repeat. Especially the bronze trophies from faction questlines are very buggy but they can still be triggered by reaching maximum reputation with the faction. If a trophy repeatedly doesn’t unlock try reinstalling the game.
- Does difficulty affect trophies?: No, can do everything on ‘Storyteller’ (easiest difficulty)
- Minimum Playthroughs: 1
- PS4/PS5 Autopop, Save Transfer, Crossbuy: No, game doesn’t have a PS4 version
- Free-Roam / Level Select after Story?: Yes, after the story click “Continue” and it puts you back before the Point of No Return in Chapter 11, can still do all quests from that point
- Supports Manual Saves?: Yes, 100 Manual Save Slots + 3 Autosaves + Automatic Temporary Saves before Decisions
- Release Date: October 31, 2024
Introduction
Welcome to the Dragon Age: The Veilguard Trophy Guide (aka Dragon Age 4, Dragon Age Veilguard)! For platinum you will need near 100% completion. You need to collect all 29 Altars, around 140 of 182 Mementos for upgrading gear to max level, plenty of equipment chests to upgrade gear to max rarity, finish practically all quests to gain max reputation with all factions, and get the best ending where everyone survives. There are also a few missable trophies, but if you choose to help Minrathous in Chapter 6 and keep a manual save at the start of every chapter you can’t mess up too much. Just be thorough, do all side content as it appears, search all areas thoroughly for Mementos and other materials. Technically, you could still do everything after the story, as it sets you back before the point of no return and all quests are still there. The story can be done in 10-15 hours if you rush through on easy and skip dialogues. About 10-15 hours go into companion quests and another 10-15 hours for regional side quests. A couple more hours for collectibles and other trophies.
Important Choices:
There are only 2 really important choices for trophies:
- Story Quest: Chapter 6 “On Deadly Wings” – choose to help Minrathous (not Treviso), this is important to get the best ending where everyone survives for The Ones That Last.
- Side Quest: “Regrets of the Dread Wolf” – at the end of the quest when you talk to Mythal, solve the dialogue peacefully to get Clear Minds and Open Hearts: I want your help > We must stop the blight > You stood against it > We must stop the gods > They wronged you > We are worthy > Building a safe place.
Also search all areas thoroughly for Mementos and Gear Chests. Some areas are quest-specific and can’t be returned to later. You need around 140 of 182 Mementos for Platinum, to upgrade equipment to the highest level. The Gear Chests are needed to upgrade equipment to the highest rarity (Legendary). Other than that you can’t mess anything up as all quests can still be done after the story and you can repeat the ending.
Step 1: Play until Chapter 6, choose to help Minrathous (not Treviso), Make Backup Save
First, you will have to create a character. What’s confirmed to work for platinum in 1 playthrough is Lineage: Human, Faction: Antivan Crows, Past Adventures The Inquisition: Default (not custom). It probably doesn’t matter but this is what’s confirmed for all trophies. Picking Antivan Crows faction is highly recommended to gain progress with them faster.
Now simply play the story until you reach the start of Chapter 6 Story Quest “In Peace, Vigilance”. Make a manual save here and never overwrite it. Finish all available side quests, they will be marked by a yellow “!” icon on the map. Then go to the faction merchant in Treviso, sell him all your valuables, upgrade his shop as much as possible for faction points, buy his available Mementos. The merchant is found here:
Selling him everything and upgrading his shop should give around 250+ points. You need to do this now because the merchant will disappear forever after Chapter 6. The faction points will be important to reach 3-star rank with this faction for the best ending.
Now continue until Chapter 6 Story Quest “A Warden’s Best Friend”. Here you must choose to help MINRATHOUS (not Treviso). It will be the left choice.
Treviso will get partially destroyed and their faction merchant disappears. But don’t worry, you can still do quests there and explore the town. Your companion Lucanis will temporarily leave the team to rebuild Treviso, but he rejoins you later in the story (can still do his companion quests). The reason we need to do it this way is because you can still reach 3 stars with Treviso regardless. On the other hand, if you were to help Treviso and Minrathous gets destroyed, you could get stuck at 1-star rating with the Shadow Dragons which locks you out of the best ending and their faction trophy.
Step 2: Play until Chapter 11 Point of No Return
Continue playing until Chapter 11 Story Quest “When Plans Align”. This is the Point of No Return before the ending. Make another manual save, finish up all remaining side content. Refer to All Quest Locations.
As you play through the quests, thoroughly search all areas for Mementos. Many are found in quest-specific areas that you can’t return to. Refer to Memento Locations Guide for a list of the missable areas. Merchants also sell Mementos, always check their inventory.
Step 3: Regrets of the Dread Wolf Quest (Memories), Missable Trophy: Clear Minds and Open Hearts
Prioritize the questline “Regrets of the Dread Wolf”. This one questline unlocks 7 trophies total. You must collect 6 memories, each gives a trophy. They are all marked when tracking the quest. Then to end the quest you must talk to Mythal. There’s a highly missable trophy here Clear Minds and Open Hearts. To get it you must solve the dialogue peacefully without fighting her. Pick the following dialogue choices when talking to Mythal: I want your help > We must stop the blight > You stood against it > We must stop the gods > They wronged you > We are worthy > Building a safe place.
Step 4: All Companion Quests & Faction-Related Trophies
You will need 100% quest completion for the best ending and to gain 140+ Mementos for upgrading gear to the highest level. This includes doing all companion questlines to make all of them Heroes of the Veilguard. Each companion’s questline gives 1 silver trophy (7 companions total). You must also do all regional side quests to get 3-star ratings with all factions and to unlock their faction trophies (6 factions total). As part of the quests you will automatically slay all High-Dragons.
Step 5: Get the 3 Mysterious Circles for Secret Ending
After having finished all quests, you have access to the areas where the 3 Mysterious Circles are. These items are needed to unlock the secret post-credits cutscene. Refer to The Storm Quelled.
Step 6: Miscellaneous Cleanup
Should you be missing anything else, clean it up before advancing past the point of no return. You might still need some Mementos to upgrade equipment to the highest level. Upgrade all faction shops to rank 4 and you can buy a Memento from each one that gives +200 Caretaker Power. Also check the Black Emporium shop, and the shops in the south of the Crossroads.
Also collect the 3 flowers in Hossberg Wetlands for In Peace.
Step 7: Best Ending (Everyone Survives)
Now that you have 3-star rating with all factions and made all companions Hero of the Veilguard, you have fulfilled all prerequisites for the best ending. Refer to The Ones That Last for important ending choices.
Useful Tips, Tricks and Guides:
Dragon Age: The Veilguard Trophy Guide
A Complete Deck Made trouble, saved the world. |
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Earn all other trophies in Dragon Age: The Veilguard to unlock Platinum (no DLC required). | ||
Part 1: The Minrathous Job Technically, the plan worked. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 1, after the Prologue. | ||
Part 2: Ruin’s Reach Made unexpected acquaintances in the most unusual of places. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 2, after Story Quest “Shadow’s Crossing”. | ||
Part 3: Awakening Discovered a singing blade, and the awakening of ancient magic. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 3, during Story Quest “Into the Crossroads”. | ||
Part 4: Tevinter Nights Uncovered a darkness etched deep into the streets of Minrathous and beyond. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 4, after Story Quests “Sea of Blood” & “The Smuggled Relic Case”. | ||
Part 5: Anvallenim Peeled back the shroud concealing a cult’s dark movements and gained some valuable insight. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 5, after Story Quest “Shadows of Minrathous”. | ||
Part 6: Old Blood, Older Oaths Faced a howling storm to discover a long-held secret, and found out what it means to be a leader. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 6, after choosing to assist Dock Town or Treviso and defending the selected town (what quest you play will depend on the decision). | ||
Part 7: Fire, Feather, and Fade Searched high and low to bring together a team unlike any other. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 7, after Story Quests “Where the Dead Must Go” & “The Dragon Slayer”. | ||
Part 8: No Sacrifice Greater Practiced vigilance, found peace wanting, and witnessed the meaning of sacrifice. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 8, after Story Quest ‘The Siege of Weisshaupt’. | ||
Part 9: Bonds and Blackened Wings Forged bonds with a family found amidst an unravelling world. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 9, after Story Quest “Fire and Ice”. | ||
Part 10: The Blood of Arlathan Followed a crimson trail weaving through the heartland of an ancient empire. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 10, after Story Quest “Blood of Arlathan”. | ||
Part 11: As Shadows Fall Tracked evil through the heart of Antiva, and found that light casts the longest shadows. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 11, after Story Quest “When Plans Align”. | ||
Part 12: The Best Tales Ascended to the throne of would-be gods under the shadow of their legacy. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 12, after Story Quest “A Cage for Gods”. | ||
Part 13: The Last Gambit The only thing left to lose is everything. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing Chapter 13, after starting Story Quest “The Dread Wolf Rises”. | ||
Part 14: The Dread Wolf Rises Faced down demons, dragons, darkspawn, and even the Dread Wolf. |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing the story with any ending. | ||
The Ones That Last Beat the odds and walked into the sunset. |
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MISSABLE – Can only reach 3 stars with all factions if in Chapter 6 you chose to protect Minrathous (not Treviso). This allows you to get 3 stars with both Dock Town and Treviso if you do all quests. If you protect Treviso you can get stuck at 1 star with Dock Town if you didn’t sell items to their merchant before they were destroyed. It’s recommended to protect MINRATHOUS in Chapter 6 (not Treviso). You should also have gained Mythal’s Favor at the end of side quest “Regrets of the Dread Wolf”, see trophy Clear Minds and Open Hearts.
This is unlocked by getting the best ending where all possible Companions and all Faction Leaders survive. To do this, you will need to have done all quests in the game so that all companions are upgraded to Heroes of the Veilguard, and all regional quests so that you have 3 stars with all factions. You can sell items to the faction merchants to increase the star rating after having exhausted all quests. At the Point of No Return, in Chapter 11 during quest “When Plans Align”, you will be shown a screen of your companion and faction strength. This must say they will all support you from a position of strength: The only choices that matter for this are that you saved Dock Town in Chapter 6, and then the only choices that matter are who you assign which role during the ending in Chapter 12 to 14. Any other choices in the game have no impact on this, you can’t pick anything wrong and none of the companions can die before the ending. During the Ending from Chapter 12 to 14 you can assign teammates to certain positions. You must assign them based on their strengths so that none of them die, and none of the faction leaders die. Save regularly in a different slot and watch the cutscenes, if someone dies or isn’t successful in protecting the faction leaders you must reload and make different choices. One companion will always die which can’t be avoided. Whoever you select in Chapter 12 to lead the distraction team is going to sacrifice themself after the boss fight against “Ghilan’nain’s Blight Shield”. This will be either Harding or Davrin, one of the two is guaranteed to die based on your choice. This is okay and won’t void the trophy. Also in Chapter 12 shortly after this boss fight you must choose who should take down the wards: Neve or Bellara. Whoever you choose will be taken away and temporarily leaves the team. This can’t be avoided. They will show as dead in the companion screen, but you rescue that person later in Chapter 13. They have to be Hero of the Veilguard (by having completed their companion questline) to survive this. Here’s the full list of ending choices so that everyone survives: Chapter 6 – A Warden’s Best Friend:
Chapter 12 – Isle of the Gods:
Chapter 13 – The Last Gambit: Back in the lighthouse, after you interact with the table in Lucanis’s quarters, you must assign your companions to specific roles in the upcoming fight. Pick the following:
Chapter 14 – The Dread Wolf Rises: At the start of this quest you must again assign your companions, pick this:
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The Storm Quelled The poisoned fruit ripens. |
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This requires obtaining the secret ending, then it will unlock after the secret cutscene after the credits. You must finish a few prerequisites before the Point of No Return (before Chapter 11 Story Quest “When Plans Align”). You will need to finish the side quest “Regrets of the Dread Wolf” and collect 3 “Mysterious Circles”.
Step 1: Finish the side quest “Regrets of the Dread Wolf” to obtain Mythal’s Essence (automatic quest reward). See Clear Minds and Open Hearts for this questline. Step 2: Find the first Mysterious Circle – found in Arlathan forest on a small island. To reach it you must shine all lasers in the area at the crystals on the island. Then a bridge appears to reach the island. There are 4 lasers total, 3 of which you must shine at the pillars on the island (see the video guide for laser puzzle). Step 3: Find the second Mysterious Circle – found in Necropolis Halls. First you must have done the trophy The Unbound. In the room where you fought “The Formless One” dragon check on the left side. Step 4: Find the third Mysterious Circle – found in Crossroads. You must finish the Crossroads quest “The Heart of Corruption”. All waypoints will be marked, it requires opening doors and defeating 3 champions, then you can unlock the door at the start of the Crossroads. After completing the quest, check in the room where you fought the “Revenant Dragon”. The Circle will be on the left side where you can climb up. Step 5: Finish the ending. After the credits, you now unlock a secret bonus cutscene that unlocks this trophy. If you have previously finished the ending you can replay it any time. |
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In Peace Found hope in the aftermath. |
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For this you must collect 3 Flowers in Hossberg Wetlands and bring them to the battlefield where you fought the dragon during the story. To do this you must first finish some quests to make flowers grow in Hossberg Wetlands.
Step 1: Make Flowers grow in Hossberg Wetlands by completing two side quests “The Cabin in the Blight” & “Something’s Coming”.
Step 2: Collect the 3 Flowers. Flower #1: In the same spot where you finish quest “Something’s Coming”, in the northwest of Hossberg Wetlands (only after finishing side quest “Something’s Coming”). Flower #2: Found in the east of Hossberg Wetlands in front of a chest, where blue flowers are (only after finishing side quest “Something’s Coming”). Flower #3: Found in the southeast of Hossberg Wetlands in front of a chest, where blue flowers are (only after finishing side quest “Something’s Coming”). Step 3: Deliver the Flowers – Return to the battlefield in the south of Hossberg Wetlands where you fought the dragon during the story. There a blue ghost spawns. Talk to it to deliver the flowers and unlock the trophy. |
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No Real Gods Drew out the latent magic in every Altar of the Evanuris. |
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This requires finding all Evanuris Altars (Statues that give +100 Health) & Fen’Harel Altars (Wolf Statues that give +1 Skill Point). There are 29 total of them. The Evanurs Altars will cast some beams of lights that point to flying Puzzles Pieces you must shoot down, after destroying all of them you get the +100 Health reward. The Fen’Harel Altars look like wolfs, after interacting with them the wolf will turn in the direction where you must go to find a ghost wolf that drops a blue crystals for +1 Skill Point.
You will first need to finish all quests to gain access to all areas, so this will be one of your last trophies. The Altars get marked on the map when you go near them. There are trackers by region and by total progress, which can be viewed in the top left corner of the Local Map and World Map. This way you can quickly narrow down where you’re missing an Altar. If you can’t find or reach an altar in a region, odds are it’s gated behind a quest. Note that the trophy description is slightly misleading, it implies that you only need Evanuris Altars, but the Fen’Harel Altars are also required! |
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Reflections Helped an eluvian tinkerer find herself in a shattered world. |
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Unlocked by completing all 4 of Bellara’s companion quests. They are all accepted by talking to Bellara in the Lighthouse. You recruit Bellara automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Bellara repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
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A New Calling Helped a fearless Warden find his new calling. |
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Unlocked by completing all 6 of Davrin’s companion quests. They are all accepted by talking to Davrin in the Lighthouse. You recruit Davrin automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Davrin repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
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Death Becomes Him Helped an old necromancer define his legacy. |
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Unlocked by completing all 6 of Emmrich’s companion quests. They are all accepted by talking to Emmrich in the Lighthouse. You recruit Emmrich automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Emmrich repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
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A Song from the Stone Helped an expert scout forge a new path. |
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Unlocked by completing all 5 of Hardings’s companion quests. They are all accepted by talking to Harding in the Lighthouse. You recruit Harding automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Harding repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
This trophy has an alternative unlock trigger too. If during the ending in Chapter 12 you choose Harding to lead the distraction team, then this trophy will unlock in Chapter 12 after the boss fight against “Ghilan’nain’s Blight Shield”. In this scenario it will unlock even if you haven’t done Harding’s questline. |
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Blood Ties Helped a master assassin slay his demons. |
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Unlocked by completing all 6 of Lucanis’s companion quests. They are all accepted by talking to Lucanis in the Lighthouse. You recruit Lucanis automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Lucanis repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
Note: If in Chapter 6 you chose to rescue the city of Dock Town instead of Treviso, Lucanis will temporarily leave your team to help rebuild Treviso. He will rejoin you later and all his quests are still doable in Chapter 11 before the Point of No Return. If you helped Dock Town, then after Lucanis’s last quest you must first do quests in Treviso before you can trigger the final dialogue for the trophy. Regardless of your story choices this is still obtainable. The quest names might be slightly different if you chose to help Dock Town in Chapter 6.
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City of Shadows Helped a seasoned detective uncover what lies in the shadows of her past. |
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Unlocked by completing all 6 of Neve’s companion quests. They are all accepted by talking to Neve in the Lighthouse. You recruit Neve automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Neve repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
Note: If in Chapter 6 you chose to rescue the city of Treviso instead of Dock Town, Neve will temporarily leave your team to help rebuild Dock Town. She will rejoin you later and all her quests are still doable in Chapter 11 before the Point of No Return. If you helped Treviso, then after Neve’s last quest you must first do quests in Dock Town before you can trigger Neve’s final dialogue for the trophy. Regardless of your story choices this is still obtainable. The quest names might be slightly different if you chose to help Dock Town in Chapter 6.
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Little Dragon Helped a dragon hunter find the meaning of what burns inside them. |
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Unlocked by completing all 6 of Taash’s companion quests. They are all accepted by talking to Taash in the Lighthouse. You recruit Taash automatically during the main story. The quests can all still be done at the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”). If you don’t get the next quest you must either advance the story or talk to Taash repeatedly at the Lighthouse, travel to another region and come back to unlock the next dialogue.
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A Memory of False Gods Witnessed the first memory of Fen’Harel. |
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All 6 Memories of Fen’Harel are unlocked automatically as part of side quest “Regrets of the Dread Wolf”.
This quest is unlocked automatically during the main story, it’s unmissable. You get it during Chapter 6 – Story Quest: A Warden’s Best Friend. Simply follow the quest objectives and you will get all 6 bronze trophies tied to the 6 Memories. 2 of 6 Memories are given automatically from story progress:
The remaining 4 Memories come from collecting the Wolf Statuettes as part of side quest “Regrets of the Dread Wolf”. All of them will be marked when tracking the quest from the journal (Touchpad > Map > ). They are all found in the Crossroads. Each Wolf Statuette unlocks one new Memory which can then be viewed at the Lighthouse. When returning to the Lighthouse there will be a quest marker in the central room, interacting with it triggers the memory. 3 of them require opening gates in the Crossroads by defeating Champions in other regions. You will unlock those subquests when following the objective markers of “Regrets of the Dread Wolf”. Complete the following subquests to open the gates: Gate of Lost Ages, Gate of Faded Flories, Gate of Deep Sorrows. The first Memory can be viewed in the Lighthouse during Chapter 8, after starting the Story Quest ‘The Siege of Weisshaupt’. In the round room in the center inside the Lighthouse, go upstairs and there will be a waypoint marker on the wall at the top of the stairs. Interact with it to get a cutscene which unlocks the trophy. Also refer to Clear Minds and Open Hearts, it’s highly missable and requires picking specific dialogues when talking to Mythal at the end of the questline. |
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A Memory of Our Mistake Witnessed the second memory of Fen’Harel. |
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See A Memory of False Gods (all 6 Memories automatically unlocked from Side Quest “Regrets of the Dread Wolf”). | ||
A Memory of Blackened Hearts Witnessed the third memory of Fen’Harel. |
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See A Memory of False Gods (all 6 Memories automatically unlocked from Side Quest “Regrets of the Dread Wolf”). | ||
A Memory of Manifestation Witnessed the fourth memory of Fen’Harel. |
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See A Memory of False Gods (all 6 Memories automatically unlocked from Side Quest “Regrets of the Dread Wolf”). | ||
A Memory of Tranquility Witnessed the fifth memory of Fen’Harel. |
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See A Memory of False Gods (all 6 Memories automatically unlocked from Side Quest “Regrets of the Dread Wolf”). | ||
A Memory of an Old Friend Witnessed the sixth memory of Fen’Harel. |
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See A Memory of False Gods (all 6 Memories automatically unlocked from Side Quest “Regrets of the Dread Wolf”). | ||
A Rook Likes Shiny Things Found at least 20 Mementos and returned them to the Caretaker. |
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See below trophy A Rook Really Likes Shiny Things. | ||
A Rook Really Likes Shiny Things Found at least 80 Mementos and returned them to the Caretaker. |
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» Dragon Age Veilguard Memento Locations | ||
Across the Imperial Highway Visited every district possible throughout Northern Thedas. |
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Unlocked by having visited every named area (as seen on the Local Map top left corner) across the 8 main regions:
The areas unique to certain side quests don’t count for this. Many areas are only visited once during companion quests, which aren’t needed for the trophy. Basically you want to unfog all areas. The trophy may unlock slightly before having fully unfogged some side areas, because they are part of the same named area you have partially unfogged. Basically all that matters is that you visited every district that has a unique name, as seen on the Local Map top left corner. You will unlock this trophy automatically while working through all main quests, companion quests, and regional quests to reach 3-star rank with all factions. You have to finish almost all quests in the game anyway which guarantees you will visit every district for quest objectives. So don’t worry about this, just focus on the other trophies and it will come naturally along the way. |
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The Talons of Vengeance Aided the Crows in sending a message to any who claim Antiva from its people. |
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For this you must complete 2 side quests for the Antivan Crows faction.
Reaching Faction Rank 3 with the Antivan Crows isn’t mandatory for this trophy. Note: this trophy is slightly buggy, if it doesn’t unlock after doing the above quests, push this faction to 3200 points by selling valuables to the faction shop and it should unlock. The faction vendor is only there if you chose to save Treviso in Chapter 6 (didn’t save Dock Town). If the trophy doesn’t unlock after the above quests and Treviso was destroyed, then you must reload the Chapter 6 backup save and replay from there to do all quests and push the faction to 3200 points. |
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The Light in the Dark Aided the Grey Wardens in finding what remains after hearts turn to ash. |
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For this you must complete 2 side quests for the Grey Wardens faction.
Reaching Faction Rank 3 with the Grey Wardens isn’t mandatory for this trophy. Note: this trophy is slightly buggy, if it doesn’t unlock after doing the above quests, push this faction to 3200 points by selling valuables to the faction shop and it should unlock. |
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The Soul of a City Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous. |
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MISSABLE – In Chapter 6 during Story Quest “A Warden’s Best Friend” choose to help Minrathous (NOT Treviso)
For this you must complete all side quests for the Shadow Dragons faction in Dock Town.
Note: this trophy is slightly buggy, if it doesn’t unlock after doing the above quests, push this faction to 3200 points by selling valuables to the faction shop and it should unlock. The faction vendor is only there if you chose to save Dock Town in Chapter 6 (didn’t save Treviso). If the trophy doesn’t unlock after the above quests and Dock Town was destroyed, then you must reload the Chapter 6 backup save and replay from there to do all quests and push the faction to 3200 points. |
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Annihilation in Arlathan Aided the Veil Jumpers to avert disaster in Arlathan once again. |
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Reach a 3-star rating (3200 faction points) with the Veil Jumpers faction in Arlathan Forest region. You gain faction points by doing quests in their region, upgrading the faction shop, and selling valuables to the faction shop. You can quickly obtain this trophy by selling all of your valuables to the faction shop, if you have lots you can get thousands of points immediately, then can reload the save to get the valuables back. | ||
Call for Coin and Company Aided the Lords of Fortune in seeking valor, glory, and companionship. |
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Reach a 3-star rating (3200 faction points) with the Lords of Fortune faction in The Hall of Valor & Rivain Coast regions. You gain faction points by doing quests in their region, upgrading the faction shop, and selling valuables to the faction shop. You can quickly obtain this trophy by selling all of your valuables to the faction shop, if you have lots you can get thousands of points immediately, then can reload the save to get the valuables back. | ||
The Supernatural and the Strange Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous. |
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For this you must complete 6 side quests for the Mourn Watch faction.
Reaching Faction Rank 3 with the Mourn Watch isn’t mandatory for this trophy. Note: this trophy is slightly buggy, if it doesn’t unlock after doing the above quests, push this faction to 3200 points by selling valuables to the faction shop and it should unlock. |
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A Most Esteemed Purveyor Few people are worthy of an invitation, you know. |
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Unlocked by completing the Side Quest “The Black Emporium”, given by the Caretaker in the Lighthouse. He’s the upgrade merchant in the hub area where you deliver Mementos to. The quest becomes available automatically from story progression, check back regularly, it will have a yellow “!” icon and gets marked on the map when available.
It’s a very short quest, the Caretaker will say that you received an invitation. Track it from the Journal (open Map, press ), then follow the waypoints. It leads to the Black Emporium vendor, the trophy unlocks when the quest is completed. |
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A New Look Changed the look of an item for the first time. |
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In the Lighthouse (your hub area), interact with the ‘Wardrobe’. There you can change the appearance of your equipment. Change one piece to unlock the trophy. There are over 400 different looks you can unlock, you will get lots of them naturally throughout the game. They are mostly found in chests and bought from merchants. | ||
Between a Rook and a Hard Place Performed five takedowns. |
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A ‘Takedown’ is performed by pressing when an enemy is staggered. Enemies become staggered when the purple bar above their head is filled up, this increases automatically every time you land an attack. Low-health enemies will die too fast before they can become staggered. High-health enemies will work better for this. You need to do a total of 5 takedowns for this trophy. This counts across different enemies. | ||
A Faction’s Favor Upgraded a faction merchant for the first time. |
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Talk to any of the faction merchants, they are found at the faction headquarters in all big towns. On the right side of the merchant’s menu, it will show how many resources you need to upgrade their shop to the next rank. Each rank unlocks new items for sale. The first upgrade requires 500 faction reputation, at least 500 gold and different resources depending on the faction.
You increase reputation by doing quests in the area or selling valuables to the faction merchant. The other required resources are found frequently throughout the world. For this trophy you only need to unlock one single shop improvement. You don’t need to upgrade a shop to the full maximum. |
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Rune For Improvement Socketed a rune for the first time. |
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As you advance through the game you will automatically unlock Runes. After unlocking the first one, you will get a tutorial screen explaining how to socket them. You must press Touchpad > Character > on the right side will be the rule slots (to the right of your armor). Click an empty slot and select any rune to unlock the trophy. | ||
Falling For You Defeated an enemy by knocking them off a ledge during combat. |
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The easiest place to push an enemy off a ledge is in “The Hall of Valor” Arena. In this arena you must fight 10 matches to earn glory. This area is unlocked by talking to your companion “Taash” at the Lighthouse, she gives the quest “The Hall of Valor” that unlocks the area. You recruit Taash automatically during the main story. Then simply follow the quest markers to meet Isabela, talking to her allows you to fight in the arena. There’s a big hole in the middle of the arena, it’s very easy to push enemies into it regardless of what class you play.
If you’re playing as a mage, use the dagger ( to switch weapon) and use melee attacks. |
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Nostalgia Trip Tested for fall damage and survived in the Lighthouse. |
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This is unlocked by solving the Lighthouse Puzzle that requires spinning the 6 statues with levers. You must spin them so 3 pairs of 2 statues face each other, this unlocks the music room in the big round hall inside the Lighthouse. Then you must guide 2 Wisps into the music room, one should appear there automatically, the other will spawn between the two statues you turned on the upper floor outside above the door (they only spawn after reaching Chapter 8, after recruiting Taash & Emmrich as a companion). When both wisps have been placed a portal appears, step through to reach the balcony above the big round room, interact with the object there and jump down the balcony.
Here’s the Step-by-Step solution:
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Clear Minds and Open Hearts Let fly your voice to Mythal. |
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MISSABLE – Must gain Mythal’s Favor at the end of the questline by picking specific dialogues (she can’t transform into a dragon)
Unlocked by completing side quest “Regrets of the Dread Wolf”, and at the end you must gain Mythal’s Favor by picking correct dialogue choices. This quest is unlocked automatically during the main story, it’s unmissable. You get it during Chapter 6 – Story Quest: A Warden’s Best Friend. Simply follow the quest objectives to collect the 6 Memories. 2 of 6 Memories are given automatically from story progress:
The remaining 4 Memories come from collecting the Wolf Statuettes as part of side quest “Regrets of the Dread Wolf”. All of them will be marked when tracking the quest from the journal (Touchpad > Map > ). They are all found in the Crossroads. Each Wolf Statuette unlocks one new Memory which can then be viewed at the Lighthouse. When returning to the Lighthouse there will be a quest marker in the central room, interacting with it triggers the memory. 3 of them require opening gates in the Crossroads by defeating Champions in other regions. You will unlock those subquests when following the objective markers of “Regrets of the Dread Wolf”. Complete the following subquests to open the gates: Gate of Lost Ages, Gate of Faded Flories, Gate of Deep Sorrows. After you viewed all 6 Memories, return to the Crossroads and follow the quest marker. At the end of the quest you will talk to Mythal, pick the following dialogues to gain her favor, she can’t transform into a dragon (other dialogue combinations may work too):
Then you get the peaceful outcome where you don’t fight Mythal in dragon form. You also get Mythal’s Essence which is a prerequisite for The Storm Quelled to get the secret ending. |
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Enhancements! Fully upgraded a weapon, armor, and accessory to their highest level and rarity. |
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MISSABLE – Must Collect 140+ Mementos, many are in quest-specific areas that can’t be revisited. Refer to Mementos Guide for list of missable areas.
For this you must have one Weapon, one Armor, and one Belt at Legendary (golden rarity) upgraded to +10. Getting Highest Level (+10): You must first upgrade the Caretaker shop in the Lighthouse to Rank 10, which is the maximum. The Caretaker is automatically unlocked from story progress, he is the ghostly figure who will appear in the courtyard outside the Lighthouse (hub area where your companions are). Rank 10 requires 12,000 Caretaker Power. You get Caretaker Power by collecting Mementos. Some Mementos give +50, some +100, some +200 points. This is sort of the hidden “near 100% completion requirement”. To reach 12,000 Caretaker Power you will need almost all of the 182 Mementos in the game. Completing quests in the Crossroads also gives a couple hundred Caretaker Power (for example, the quest “The Heart of Corruption” which requires defeating all Champions). Completing the trophy Nostalgia Trip for solving the Lighthouse Puzzle gives another +500 Caretaker Power. This allows you to skip some Mementos. Also upgrade all faction shops to Rank 4 to buy the expensive Rank 4 Mementos that cost 700-850 gold, these give +200 each. The best approach is to thoroughly search all areas as you play through all main- and side quests. Also check the inventory of every merchant you find, they often sell Mementos. You will go through all areas while working through all quests, and many Mementos are gated behind side quests in otherwise unreachable areas. Search extra thoroughly in the unique areas during Companion Quests, these areas can’t be revisited and the quests can’t be replayed. After you finished all quests you should be close to 12,000 Caretaker Power. Then recheck all merchants, some of them will have new Mementos in stock after completing side quests. At faction vendors you must press to browse to the “Valuables and Collectibles” section. The Black Emporium merchant also sells Mementos. The exact amount of Mementos you need will vary depending on how many of the +100 and +200 ones you find. I had 143/182 (78.5%) when I reached 12,000 Caretaker Power. Because so many Mementos require side quest progression you will need to finish practically all quests in the game for this. For Memento Locations refer to: Dragon Age Veilguard Memento Locations. Getting Highest Rarity (Legendary): Rarity is increased by finding the same item multiple times. These come primarily from equipment chests, but some can also be bought from merchants. Each duplicate you find increases the rarity by one level: Common (Gray) > Uncommon (Green) > Rare (Blue) > Epic (Purple) > Legendary (Golden). The best approach is to open any chests you find while working through quests. By the time you upgrade the Caretaker to +10 you should already have a few items at Epic rarity. Then check all faction merchants if they sell a duplicate of one of your Epic items, this will upgrade it to Legendary. If you already upgraded the Caretaker to +10 then the items you find/buy will automatically be +10. Shop Ranks:
Good to know: upgrade the Caretaker at every opportunity. Then any items you find or buy will automatically be at the current Caretaker Level. For example, if you have the Caretaker at Level 5, every item you find is guaranteed to be +5. Even if you find a duplicate of an old +1 item it will be upgraded to +5 for free. |
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Stacking the Deck Spent at least 52 points in Rook’s skill trees. |
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For this you must have any 52 skills unlocked at the same time. You gain +1 skill point for each level up, and +1 from every Fen’Harel Altar (Wolf Statue). On the ‘Local’ World Map it shows a tracker how many Wolf Statues there are in the region, they get marked when you unfog the area around them. When you interact with the Wolf Statue it will turn to face in the direction where a Ghost-Wolf is, approaching it will drop a small blue Wolf Crystal that gives the skill point. This is a quick way to get skill points from exploration without needing to grind level-ups.
By doing all quests needed for other trophies you will get enough level-ups to buy 52 skills. If you fall short by a few levels you can simply collect a few Wolf Statues. Do note that you can’t ‘cheat’ this trophy by resetting your skills and then buying other skills you didn’t unlock before. You must have 52 unlocked at the same time so a minimum of 52 skill points is required. |
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Bringing Down the Sky Defeated all high dragons across northern Thedas. |
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There are 4 High Dragons in the game. You fight all of them as part of quests, 1 is tied to your companion “Emmrich”, and 3 are tied to your companion “Taash”. You can still fight all Dragons from the Point of No Return (in Chapter 11 before Story Quest “When Plans Align”).
Note: There is a 5th and 6th dragon but they don’t count towards this trophy. The “Revenant Dragon” is fought at the end of Crossroads region quest “The Heart of Corruption”. Mythal in dragon form can be fought at the end of the Crossroads quest “Regrets of the Dread Wolf” but this should be avoided as it cancels Clear Minds and Open Hearts and isn’t needed for all dragons anyway. |
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The Unbound Broke the seals containing an ancient threat and faced down what lied inside. |
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For this trophy you must complete 2 specific side quests “Restless Spirits” & “Pinnacle of its Kind”:
For “Pinnacle of its Kind”, simply follow the waypoints. You must defeat 3 demons in different areas, you can fast travel to them using the World Map. Each demon has a marked search area, in the search area you must find a brazier you can interact with. Then defeat the demon. After defeating all 3, return to the door where the quest started. Now the door is open, behind it is a big dragon boss called “The Formless One”. Defeat him to finish the quest, which unlocks the trophy. This is a level 40 boss with a lot of health. Come prepared, be fully healed and bring 3 health flasks. Being level 40+ is recommended. Set the difficulty to the “Storyteller” (easiest) in the Gameplay Settings. There are no healing recharges in the boss arena so make sure you dodge incoming attacks to not run out of health. |
Special Thanks / Credits
Couga83 = various info
BlackTorito says
Nice! How were enemies in Normal mode wise? Did you try Nightmare?
Dan195479 says
Thanks for the guide – super helpful!
I did have one question, whilst you note that you went Human, Antivan Crows, The inquisition and that it probably doesn’t matter but just wanted to check how changing from this will impact the playthrough compared to the guide? And also why is it worth levelling Antivan Crows as fast as possible?
PowerPyx says
Because their faction vendor disappears after Chapter 6 (explained in Step 1). Then you can only level the faction through quests. Being from the same faction makes you gain reputation faster with that faction. Otherwise you might not hit 3 stars with them and miss out on the best ending (requires 3 stars with all factions). If you pick a different starting faction I’m not sure if you can still get enough points to hit 3 stars with Antvian Crows.
I haven’t tested custom inquisition, better to not take chances with it in case it messes with a trophy.
Dan195479 says
Ah that makes perfect sense – thank you.
Might be worth just adding to step 1 that the vendor is linked to the Crows as I don’t think it explicitly says so. Appreciate once playthroughs begin it might be obvious at that point.
The Pants Party says
Can you use Unbound difficulty with the custom options (such as turning off deaths) and still earn trophies/achievements?
PowerPyx says
Haven’t tried it.
Max says
For the faction 3 stars it seems confusing, so should you max out Treviso before the chapter 6 choice? Since it seems their merchant disappears with that choice
PowerPyx says
You can’t max them out before Chapter 6, there won’t be enough quests by that point in the game. You push them as far as possible then do the rest before point of no return when all quests are available. It will be self-explanatory when you get there 🙂
Max says
So to double check, if you pick crows as your starting faction and sell to them before they go away, the quests left are more then enough to get them to 3 star even with no faction vendor left?
KA says
Yeah, he said as long as you finish all the quest before Point of no Return.
PowerPyx says
@Max: Basically yes, but the quests are by no means “more than enough”. You will just barely hit 3 stars. Companion questlines also give faction points towards Antvian Crows, especially Lucanis.
So: do everything possible for them until Chapter 6. Selling them valuables and upgrading their shop gives faction points. Then do 100% quest completion and you will just barely reach 3 stars.
I missed out on the best ending myself on first run because I chose to protect Treviso which resulted in Minrathous getting destroyed and their faction vendor also disappears. Problem is there are almost no companion quests that give faction points for Minrathous so I ended up with only 1 star (1900 points) for Minrathous which made the best ending unobtainable for me. Couldn’t even get Minrathous to 2 stars after 100% quest completion. The only way to get them to 3 stars is to sell valuables to Minrathous faction merchant, and for that you MUST help them in Chapter 6. When Treviso (Antivan Crows) get destroyed it’s less of a problem because there are more quests to make up for the fact you can’t sell them valuables anymore.
Imagine my joy when 50 hours later I realized I locked myself out of the ending trophy because of a chapter 6 choice :D
Seems like a big oversight by the devs. It makes no sense from a game design perspective and makes me think nobody playtested this. Game gives no indication that the best ending requires 3 stars with factions. I hope they patch it so the faction merchants don’t disappear permanently, or that having just the companions survive is enough. This would allow players to get the best ending regardless of who they help in Chapter 6. As of right now the only way is to help Minrathous and sacrifice Treviso.
Max says
Ah god im sorry that sounds so annoying! Do you know if you can choose mage class and still go with the crows?
PowerPyx says
Yes. I played as Mage myself. The faction is chosen at the start during character creator, you can pick both the class and faction there. Any class can be in any faction.
Max says
Thanks so much i was gonna run mage too! But basically watch out for mythal quest ending, pick crow starting faction and save dock town and should be all good?
Diughsco says
Thanks for the guide!
There were some leaks being spread that claims Rook always dies at the end, but you say here that Rook survives alongside the 6 companions in the best ending.
Are there actual multiple endings for Rook and do they factor into the best ending trophy?
PowerPyx says
There are multiple endings for Rook. People who claim he always dies are wrong and haven’t gotten the true 100% ending.
Rook absolutely can survive. I’ll have the ending videos up on YouTube tomorrow.
Omairi says
Sorry but im little lost, where is the part to load the backup save ? Is it just incase of facing any bugs ? Or trophy related ?
Thank you in advance ????
PowerPyx says
You don’t necessarily need to load the backup save. It’s just so people don’t mess up by accidentally progressing the story and then don’t have a way back.
FrogHermit says
Does picking Minrathous instead of Treviso lock you out of Lucanis’ romance?