The Pirates’ Cove is the 21st chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the The Pirates’ Cove level for 100% completion.
Triggers automatically after completing the The Eden Club Chapter.
Flowchart 100% Complete:
Here’s a quick overview of the 100% complete flowchart for “The Pirates’ Cove”:
Checkpoint: Highway to Help
Car
- Watch News: During the car drive, check the TV program at the board computer (press Touchpad to activate).
- Talk to Luther: During the car drive, look to your left and talk to Luther.
- Look at Alice: During the car drive, look at Alice on the backseat.
After Car Breaks Down
- Car Breaks Down: After a short drive, the car breaks down automatically. No way to miss this.
- Investigate Breakdown: Open the hood of the car.
- Scan Environment: Walk towards the big sign of the amusement park and look at it with . It’s on the story path. Look at it for a little while and move towards the amusement park then this objective will complete.
Checkpoint: Inside Pirates’ Cove
Fun Fair (near Entrance)
- Look at Map: At the entrance of the amusement park on the left side is a map. Kara can interact with it to swipe away the snow covering the map. You can check it with afterward.
- Check Buildings: Check any one of the buildings around the amusement park. I checked the first on the right. Kara makes a comment that it’s too small or too windy.
- Examine Frozen Android: In the amusement park, take the first turn right. There’s one single android frozen in ice. You can scan for it with . Interact with it to complete this task.
- Switch on Ivan: “Ivan” is the android fortune teller. He’s in a glass box in the middle of the road. You can scan for him with and he’ll be marked by a yellow icon when nearby.
North-End of Fun Fair
- Check Abandoned Tavern: Automatic story objective, unmissable. Walk to the end of the road towards the Ferris wheel. On the left is the Tavern, the only building that’s suited to spend the night.
- Enter Tavern: Unmissable story objective, as described above.
Checkpoint: Inside Tavern
The Tavern
- Read “USS IOWA”: After Luther kicks in the door to the pirate house (short cutscene), the magazine will be on the barrels where Kara puts down her flashlight. After you regain control of Kara it’s right in front of you.
- Read “All-Android Band”: After Luther kicks in the door to the pirate house (short cutscene), the magazine will be on the barrels where Kara puts down her flashlight. After you regain control of Kara it’s right in front of you.
- Look at rA9 Writing: There is some red writing “RA9” on a wall by the windows, investigate it.
- Look at Leaflet: There’s a leaflet on the floor by the windows, next to the RA9 writing on the wall. Scan for it with .
- Luther Starts a Fire: Just walk around the Tavern for a little while and Luther will start a fire automatically.
- Look Through Window: Look through the window near the door.
- Look at “Pirate”: Press to look at the one-legged pirate by the door.
- Make Bed for Alice: Unmissable main objective. Go to the second window and rip off the curtain, then take the pirate pillow and bring it to Alice.
- Alice Looks at Poster: While you make Alice’s bed, she will walk over to a big poster of a happy family. Unmissable.
- Talk to Alice: Unmissable, talk to her after making bed.
- Alice Goes to Bed: Unmissable.
- Open Bag: There’s a big standing on a counter next to Alice’s bed, where you talk to her in front of the poster (scan for it with ).
- Offer Cookie: AFTER talking to Alice in front of the poster, interact with the bag. Then press OFFER COOKIE.
- Alice Not Hungry: Result of offering her the cookie.
- See Gun: Same bag that contains the cookie also contains a gun, check it. (I checked it before talking to Alice for the gun, but should still show up after talking to her).
- Kara Notices Gun: Result of checking the bag for the gun.
- Offer Cookie: AFTER talking to Alice in front of the poster, interact with the bag. Then press OFFER COOKIE.
- Tell Alice a Story: Unmissable.
- Talk to Luther: Unmissable. After putting Alice to bed you can talk to Luther. If you saw the rA9 drawing on the wall you unlock a new dialogue option to talk about rA9.
- Shadows Attack: Unmissable. After talking to Luther the “Shadows” (a group of Jerrys) will break into the tavern. Now Kara has a few choices. You only need one of the following 4 and they will all unlock in the flowchart.
- Grab Gun (only if you saw it in the bag before)
- Grab Stick from Fire
- Protect Alice
- Put Out Fire
- Fire Warning Shot (if you grabbed gun press SHOOT IN THE AIR)
- Threaten
- Question
- Push Away
- Attackers Reveal Themselves as Jerrys: Unmissable. The “attackers” are just Jerrys, the androids of the amusement park. They are excited that someone finally visits the park again.
- Back Outside: Unmissable. The Jerrys want to show Alice something.
- Go to Carousel: Unmissable.
- Switch on Carousel: Unmissable.
- Put Alice on Ride: Unmissable.
The Pirates’ Cove Endings
There is only one outcome to this chapter, no matter your choices. The Jerrys will always survive and show Alice the Carousel.
- The Group Enjoyed a Quiet Moment Together: After putting Alice on the Carousel, there is a sweet cutscene of everyone enjoying a moment together with Alice.
All done! This concludes the The Pirates’ Cove Chapter.
Up Next: The Bridge
For more Walkthroughs, check out the complete Detroit Become Human Walkthrough.
Lieven says
In the car at the beginning, if you watch the news and you’ve previously chosen to kill Todd and/or to burn down the Zlatko’s house, it will change the public opinion on androids. If you have done those things but don’t watch the news, the public opinion won’t be affected at this point.
Sam says
I didn’t hurt Todd, but public opinion went down anyway because I was still at large
Psylocke says
Is the gun the same from Stormy Night?” Meaning, do you need to kill Todd in order to have it in this chapter, or is it a different gun? Perhaps grabbed from Zlatko’s house.
igirlgeek says
I think it’s Luthur’s gun from Zlatko’s house, because there’s no note in the storychart that the gun was obtained in Stormy Night, like in the Fugitives storychart.
Akira says
No, it’s another pistol. Becouse when i not kill Todd, he still be in bag
CrazyOkami says
In my the “Threaten” option doesn’t appear. What should I do?
Michelle Wolfe says
Mine, either. I’ve got 97% on the Pirate’s Cove chapter, and have yet to figure out how to get the “threatened option!
MikeinCT says
I can’t get that option, but it seems you don’t need it for 100%. Make sure you’ve done everything else and you should be okay.
Junio098 says
In the car with Luther and Alice, if you turn on the radio and Todd is not dead, it will bring a small decrease in public opinion.
RZ99 says
Guys my Read “USS IOWA” is bugged and not unlocking.. Anyone face similar issue?
Onionthewise says
Why can I not talk to Alice? I keep looking at her and nothing pops up.
Onionthewise says
Oop nevermind I was being dumb
Umm maybe says
Did anyone else see the jumping android with a missing arm or just my screen??
k says
You mean one of the Jerrys? I believe some of them were pretty badly damaged, yes.
Scotty says
How do I get the cookie in the bag?
sharkalarka says
Hey, just so everyone knows, you won’t be able to interact with the red RA9 writing in the tavern unless you stayed in the squat in “Fugitives”
Connorismybaby says
I stayed in the car this play through and was able to interact with it. All it does is unlock a dialogue option with Luther
Kit says
Are you aware of any longer term affects later on with this dialogue interaction?