Last Chance, Connor is the 29th chapter in Detroit Become Human. This walkthrough will guide you through all the choices of the Last Chance, Connor level for 100% completion.
Triggers automatically after completing the Freedom March Chapter.
Flowchart Overview:
Here’s a quick overview of the flowchart for “Last Chance, Connor” (98% complete, missing one node for 100%):
Thanks for BromptonCcktail, Superraid, QuiQueWELO for sending me the flowcharts.
Checkpoint: Start
- Look at Magic Stone: In Amanda’s garden, on the left side of where you start is a glowing stone. Interact with it.
- Visit Graves: In the back of Amanda’s garden, on the right side of where you start is the graveyard. Connor must have died for the gravestones to be there (see Connor Death Run)! Look at them.
- Talk to Amanda: Unmissable.
Checkpoint: In the Police Station
- Fowler and Hank Argue: Unmissable.
- Know Jericho’s Location: Connor decided to SHOOT the Chloe in ‘Meet Kamski‘ and then asked Kamski about Jericho. This results in Kamski giving Connor the location to Jericho. Beware, this path ends the ‘Last Chance, Connor’ chapter early. It will skip all the other choices of this chapter. To get the other choices you must replay from ‘Meet Kamski‘ and either spare the Chloe or don’t pick the Jericho dialogue with Kamski.
- Talk To Hank: Result of the above choice.
- Connor Left For Jericho (Ending): Result of the above choice.
- Jericho’s Location Unknown: Connor didn’t shoot the Chloe in ‘Meet Kamski‘ — or: he shot her but didn’t pick Jericho dialogue with Kamski. This is so he must find the location to Jericho by himself via the evidence archive.
- Insufficient Evidence (Ending): You don’t have any deviant’s body to interrogate so that it is impossible to get the location to Jericho –> the deviant in ‘The Interrogation‘ survived, saved Hank in ‘The Nest‘ (Rupert escaped), let the Tracis escape in ‘The Eden Club‘, Simon survived in ‘The Stratford Tower‘ (or if he was left behind on roof Connor didn’t find him in ‘Public Enemy‘), Connor did not reach his heart in time and died in ‘Public Enemy‘ (thus the kitchen deviant escaped).
- Connor Series was Decommissioned #1 (Ending): Result of the above choice / insufficient evidence. Connor will now be destroyed by CyberLife and is removed from future chapters, his story ends here.
- Sufficient Evidence: You have at least one deviant’s body to interrogate so you can get the location to Jericho from them –> the deviant in ‘The Interrogation‘ died, chased after Rupert at end of ‘The Nest‘, killed the Tracis in ‘The Eden Club‘, Simon died in ‘The Stratford Tower‘ (or if he was left behind on roof Connor found him in ‘Public Enemy‘), or Connor caught the kitchen deviant in ‘Public Enemy‘.
- [CROSS CHAPTER] Hank Resigns and Leaves: If your relationship with Hank is hostile (very low reputation), he will resign. This leads to Hank killing himself in ‘Night of the Soul’. You must have built up a negative reputation with him over the course of the game.
–> Perkins Arrives: Unmissable, result of above choice. - Hank Goes to His Desk: If your relationship with Hank is friendly (very high reputation), he will not resign and stick around to help Connor. This leads to Hank not killing himself in ‘Night of the Soul’ and then he can still show up in ‘Battle for Detroit’. You must have built up a positive reputation with him over the course of the game. This path is needed for the trophy to stay friends with Hank and also for the best ending to make everyone survive.
–> Talk to Hank: A follow-up to above choice.
–> Perkins Arrives: Unmissable, result of above choice (also happens if Hank resigned).- Out of time: Simply stand around for 6 minutes to let the timer run out.
- Connor Series was Decommissioned #1 (Ending): If you let time run out or have insufficient evidence you get this ending.
- Hank Wants to Help: Available if Connor and Hank are friends. Talk to Hank at his desk.
–> Hank Punches Perkins: Result of above choice. - Hank is Gone: Happens when Hank is hostile (low reputation). He quits police force and leaves.
–> Free the Prisoner: If Hank has left you must go to the prison cell and open it. Then the prisoner runs out which distracts the FBI guy and buys Connor some time. - Hank Won’t Help: For this you must have a tense or neutral (but not hostile!) relationship with Hank. If Hank is hostile he quits the police and commits suicide later. If your relationship is just neutral or tense (slightly negative) he simply refuses to help Connor. If you are friends with Hank it won’t work as it results in “Hank Wants to Help” (*Credit to Kevin Powell & ben for this one).
- Hank Leaves: Result of above choice.
–> Free the Prisoner: If Hank has left you must go to the prison cell and open it. Then the prisoner runs out which distracts the FBI guy and buys Connor some time.
- Hank Leaves: Result of above choice.
- Out of time: Simply stand around for 6 minutes to let the timer run out.
- [CROSS CHAPTER] Hank Resigns and Leaves: If your relationship with Hank is hostile (very low reputation), he will resign. This leads to Hank killing himself in ‘Night of the Soul’. You must have built up a negative reputation with him over the course of the game.
- Insufficient Evidence (Ending): You don’t have any deviant’s body to interrogate so that it is impossible to get the location to Jericho –> the deviant in ‘The Interrogation‘ survived, saved Hank in ‘The Nest‘ (Rupert escaped), let the Tracis escape in ‘The Eden Club‘, Simon survived in ‘The Stratford Tower‘ (or if he was left behind on roof Connor didn’t find him in ‘Public Enemy‘), Connor did not reach his heart in time and died in ‘Public Enemy‘ (thus the kitchen deviant escaped).
Checkpoint: Create a Diversion
- Take Key: Automatically picked up from Hank’s desk.
- Rush to Basement: Go through the door on the left side at the end of the office area (left of prison cells).
- Gavin Yells: On your way to the evidence locker, Gavin will try to talk to Connor.
- Ignore Gavin: Choose LEAVE.
- Gavin Is Suspicious: Result of the above choice.
- Dismiss Gavin: Choose ANSWER > IRONIC.
- Gavin Is Suspicious: Result of the above choice.
- Answer Calmly: Choose ANSWER > CALM.
- Gavin is Convinced: Result of the above choice.
- Ignore Gavin: Choose LEAVE.
- Go Down to Basement: Unmissable after talking to Gavin.
Checkpoint: In the Evidence Room
- Guess Hank’s Password: His password is FUCKINGPASSWORD.
- Unlock Evidence: Result of entering the correct password.
- [CROSS CHAPTER: DIED IN PREVIOUS SCENES] + Body of Carlos’ Android: If Carlos died in Chapter ‘The Interrogation’ he will be available here.
- [CROSS CHAPTER: GOT INFORMATION IN ‘PUBLIC ENEMY’] + Jericho Tablet: Simon was wounded and left behind (alive) on the rooftop in ‘The Stratford Tower’, Connor then found and probed him in ‘Public Enemy’.
- Carlos’ Android Memory: You had to get Carlos’ memories in ‘The Interrogation’ by being friendly to him and convincing him to give you the memories (don’t probe him). Then this evidence is available.
- Daniel’s body: Daniel’s body will always be here. He’s the deviant from the very first chapter (who held the little girl hostage on balcony).
- Reactivate Daniel: Interact with Daniel’s body, hanging on the left side.
- Talk to Daniel: Result of the above.
- No Information: Result of the above. No matter what you do, he won’t give you any info.
- [CROSS CHAPTER: FOUND IN ‘THE NEST’] + Rupert’s Body: At the end of ‘The Nest’ you chased after Rupert instead of saving Hank. As a result, Rupert will have killed himself when you caught up to him so now his body is available as evidence. If you chose to save Hank instead, then Rupert’s body will not be here.
- Reactivate Rupert: Interact with Rupert’s body.
- Get Decryption Key: Result of the above.
- Analyze Diary: If you have Rupert’s diary as evidence and got the decryption key from Rupert’s body you can interact with it now (from his apartment with the birds).
- [CROSS CHAPTER: FOUND IN ‘THE NEST’] + Rupert’s Diary: You found the diary in the apartment in ‘The Nest’ (room with the birds, behind a wall poster). Then it’s available as evidence.
- Analyze Diary: If you have Rupert’s diary as evidence and got the decryption key from Rupert’s body you can interact with it now.
- [CROSS CHAPTER: FOUND IN ‘PARTNERS’] + Carlos’ Android’s Statue: You found the statue in the bathroom of ‘Partners’ (inside the murder house). Then this evidence is available.
- Break Statue: You can only break the statue if you got the tip from the deviant in ‘The Interrogation’ saying that “The truth is inside”, requires him to trust you (Credit to ChollaSprings)
- Retrieve Map: Result of breaking the statue, you will find a map inside it.
- Link Map to Other Evidence: You can link the map to the Jericho Tablet (examine Tablet).
- Unable to Link Map to other Evidence: Break the statue and wait for time to run out (*Credit to Zin_ZZZ for the tip).
- [CROSS CHAPTER: KILLED IN ‘EDEN CLUB’] + Body of Blue-Haired Traci: You shot the Tracis in ‘The Eden Club’ (won fight, then chose the Shoot option). Now their bodies are available as evidence.
- Reactivate Blue-Haired Traci: Interact with the blue-haired traci hanging in evidence locker.
- Talk to Traci: Result of the above.
- Remove Accomplice’s Head: You must walk over to the brown-haired Traci and rip her head off.
- Trick Traci: With the ripped-off head, walk back over to the blue-haired Traci. Hold the head in front of her head and she’ll think it’s her girlfriend.
- Download Jericho Key: Result of the above, tricked her to get the location to Jericho.
- [CROSS CHAPTER: KILLED IN ‘EDEN CLUB’] + Body of Brown-haired Traci: You shot the Tracis in ‘The Eden Club’ (won fight, then chose the Shoot option). Now their bodies are available as evidence.
- Remove Accomplice’s Head / Trick Traci: See steps above for “Reactivate Blue-Haired Traci”.
- Markus’ Broadcast: You saw Markus’ broadcast in ‘Public Enemy’ with Connor (I think this clue is always available even if you did not pick it up).
- Impersonate Markus: You will need the body of either Simon (died in ‘The Stratford Tower’) or the deviant from ‘Public Enemy’. Talk to either one of them. Then watch Markus’ broadcast recording (little tablet in middle of evidence locker). Emulate his voice using this tablet. Then talk to Simon/Deviant again and they will think you are Markus and give up Jericho’s location.
- Trick the Deviant: Result of the above.
- Download Jericho Key: Result of the above.
- [CROSS CHAPTER: KILLED IN ‘PUBLIC ENEMY’] + Simon’s Body: Simon was killed in ‘The Stratford Tower’ or left behind on the rooftop and then Connor found him on the roof in ‘Public Enemy’. This results in Simon being dead and his body is now available as evidence.
- Reactivate Simon: Talk to Simon.
- Interrogate Simon: See “Impersonate Markus” task above. Must use the Tablet with Markus’ speech to emulate his voice and then talk to Simon again so he thinks you’re Markus and gives the location to Jericho.
- [CROSS CHAPTER: KILLED IN ‘PUBLIC ENEMY’] + Stratford Android’s Body: Connor interrogated the deviant in the kitchen of ‘Public Enemy’, then repaired his heart in time and managed to catch up to the deviant, resulting in its death. Now it hangs here as evidence.
- Reactivate Deviant: Result of the above.
- Interrogate Deviant: See “Impersonate Markus” task above. Must use the Tablet with Markus’ speech to emulate his voice and then talk to Deviant again so he thinks you’re Markus and gives the location to Jericho.
- Out of Time: After reaching the Evidence room, stand still until time runs out.
- Connor Series was Decommissioned #2 (Ending): Result of the above. Do note that this is different from the first ‘Connor Series was Decommissioned’ (that was upstairs before going to evidence locker. The one in evidence locker counts as different flowchart node).
- [CROSS CHAPTER IMPACT] + Locate Jericho: You tricked one of the androids to give you the location to Jericho.
- Leave The Basement: Quickly find the location of Jericho from what’s available in evidence locker and leave.
- Connor Eluded Perkins (Ending): Result of the above choice. You have to be quick with getting the location of Jericho from evidence locker. In my run Hank was hostile and left. I let out the prisoner to create a diversion. When Gavin stopped me I chose the “Calm” approach to convince him. Then in evidence locker I entered correct password first try and tricked the Tracis. Then Connor left without being stopped by anyone. I think the crucial point is to talk to Gavin and pick the “Calm” option. This leads to convincing him of your intentions so nobody is suspicious of you.
- Gavin Returns: Gavin comes to the evidence archive.
- Fight Gavin: Result of the above.
- Lose Fight: Don’t press any buttons during fight with Gavin.
- Gavin Destroyed Connor (Ending): Gavin shoots Connor in the head. No worries though, Connor will be rebooted and is still playable in the next chapter.
- Win Fight: Successfully press (most of) the button sequences to defeat Gavin.
- Connor Incapacitated Gavin (Ending): Connor won the fight and leaves the vault.
- Lose Fight: Don’t press any buttons during fight with Gavin.
- Fight Gavin: Result of the above.
- Leave The Basement: Quickly find the location of Jericho from what’s available in evidence locker and leave.
Endings
- Connor Left For Jericho: Connor got the location to Jericho from Kamski in ‘Meet Kamski’. Then he will leave straight for Jericho and skips the rest of this chapter.
- Insufficient Evidence: You don’t have any deviant’s body to interrogate so that it is impossible to get the location to Jericho –> the deviant in ‘The Interrogation‘ survived, saved Hank in ‘The Nest‘ (Rupert escaped), let the Tracis escape in ‘The Eden Club‘, Simon survived in ‘The Stratford Tower‘ (or if he was left behind on roof Connor didn’t find him in ‘Public Enemy‘), Connor did not reach his heart in time and died in ‘Public Enemy‘ (thus the kitchen deviant escaped).
- Connor Series was Decommissioned #1: Connor has either insufficient evidence or lets time run out in the police station upstairs (not downstairs in vault).
- Connor Series was Decommissioned#2: Connor lets time run out in the evidence locker (downstairs area). Do note this is different from the first decommission ending. For the first you have to let time run out upstairs. For this one you must time run out downstairs inside the evidence archive! They count as different flowchart nodes.
- Connor Eluded Perkins: Result of the above choice. You have to be quick with getting the location of Jericho from evidence locker. In my run Hank was hostile and left. I let out the prisoner to create a diversion. When Gavin stopped me I chose the “Calm” approach to convince him. Then in evidence locker I entered correct password first try and tricked the Tracis. Then Connor left without being stopped by anyone. I think the crucial point is to talk to Gavin and pick the “Calm” option. This leads to convincing him of your intentions so nobody is suspicious of you.
- Gavin Destroyed Connor: Connor found the location to Jericho himself via evidence archive. On the way out Connor loses the fight against Gavin. Then Gavin shoots Connor in the head. No worries though, Connor will be rebooted and is still playable in the next chapter.
- Connor Incapacitated Gavin: Connor found the location to Jericho himself via evidence archive. On the way out Connor won the fight against Gavin and leaves the vault.
A special thanks to BromptonCcktail, Superraid, QuiQueWELO for sending in flowcharts and to ChollaSprings, ranfan7, Zin_ZZZ for sending in tips about this chapter.
All done! This concludes the Last Chance, Connor Chapter.
Up Next: Crossroads
For more Walkthroughs, check out the complete Detroit Become Human Walkthrough.
Kenzie says
Hi, when will the crossroads walkthrough be released? I love your walkthroughs! ♥️
kaidoh20 says
Thank you for your hard work !!
For “Hank won’t help”, he need to be ‘tense’ with Connor, I’ve got this in one of my runs. He don’t leave the police but he tell you he can’t help and let you alone with yours problems.
I miss just one action in this chapter.
I don’t get the second action for the statuette. I tried many things but I’m still missing it.
I just got “Link Map to Other Evidence”. If anyone got an idea…
Shiromori says
Presumably, it should be possible for you to end up in a situation where you have no other evidence to link to the map. If you let Rupert and the Tracis escape, fail to catch the deviant in “Public Enemy”, and if Simon is still alive, there will be no android whose memory you can scan for clues. My guess would be that’s the missing node.
Shiromori says
Edit:
The missing node is indeed “Unable to Link Map to Other Evidence”. Not having sufficient evidence available will lead to Connor being decommissioned, but you can complete this node by discovering the map and then allowing the timer to run down without scanning the memory of any of the androids. It may be possible to use some other method to locate Jericho after discovering the map and still complete this node, but I haven’t tested it.
Kevin Powell says
In order for Hank not to help Connor, you must have a poor relationship with him. Having a hostile relationship will cause him to quit the police and leave the station; this leads to him committing suicide later on. Having a tense relationship will cause him to get angry and storm out to his desk. You can follow him and, during your conversation with him asking him for assistance, he will refuse to help you. This is because he believes the deviants are just people who want to be free.
PowerPyx says
Thanks Kevin, will credit you in the guide for that one 🙂
Kumaranappava says
Sorry if this is a stupid question,but do I have to play the whole game again to get this alternate result or is there a save point.Playing the whole game again multiple times to get 100 percent in this chapter sounds crazy to me
Kevin Powell says
In the evidence room section, I am missing a node. When you find Carlos’ statue, you can find the map and then link the map with other evidence to find Jericho. However, there are two nodes here after you find the map – one is ‘link map with other evidence’ and the other one is unknown. I was wondering if anyone had discovered what it is.
DavidKing88 says
For ” Hank won’t help ” i get it when my status with him is about Neutral. I was friend in “meet kasmki”, kill chloe, and in this chapter, i choose answer to lower status when connor going to talk with hank on his desk. The status was Neutral
@SirUlrichVL says
There is a node missing. There is supposedly an alternate to ‘Link Map to Other Evidence’.
Not really sure what it could be as I’ve yet to unlock it. I’ve not got ‘Jericho Tablet’ yet but I can’t see how that would be the alternate seeing as that would surely be ‘Other Evidence’. I know when I took the ‘Link Map to Other Evidence’ I scanned one of the bodies memories to get to Jericho that way but am assuming there is something else.
@SirUlrichVL says
Personal Update:
After getting the map out of the statuette using Carlos Ortiz Memories (obtained via friendly/convince approach) and then checking the Jericho Tablet, as suspected it selected the ‘Link Map to Other Evidence’ node.
I don’t get how you can locate it without other evidence which would be implied by th. Nearly all the other paths to getting the location require at least 2 things (Impersonating Markus and Operator or Simon, Traci head and Blue haired Traci, Rupert’s Diary and the Decryption Key) and it isn’t like you can re-examine either the statue or the memories (which just gives the “Truth is inside” clue to smashing the statue) once you’ve smashed it and got the map out.
ChollaSprings says
Some things I picked up on the Internet but haven’t test it myself yet:
– You can only break the statue if you got the tip from the deviant in “The Interrogation” saying that “The truth is inside” (requires him to trust you)
– You can only analyze the diary with the decryption key, which you can obtain from Rupert’s body
Kate says
So I’ve got this option then I had “sympathy” rep with Hank. My thought is: he helps you ONLY if you achieved “friends” rep up to this point.
My video:
youtu.be/3xEoNIfCi7Q
Hadi says
Thanks for the good work.
I got “Hank won’t help” in my only playthrough. I had warm relationship with Hank. So he did not resign but did not help me as well When I asked him to help.
Ninjario says
Yes Hank may not be friends or hostile with you to still be able to talk to him (and him not leaving his Job and killing himself) but then after talking he says that it is probably better if Connor doesnt find the deviants and leaves (so you have to free Prisoner again)
Ninjario says
Also i am almost certain that in my last playthrough i Probed Carlos’ Android and let him smash himself on the table, but in Last Chance, Connor! i only have his Body, not his Memory (so most likely only asking him to tell you gets you this.)
Ryan says
Hank Wont’t Help option is unlocked if you have a neutral relationship with Hank.
ben says
To get “Hank won’t help” be warm, neutral, or tense.
JoeShmoe says
In the police station, the top branch is if you shot Chloe then asked about Jericho. If you’re not hostile with Hank, it leads to talking to him. After that, it ends with Connor leaving to find Jericho.
Above sufficient evidence, you can have insufficient evidence and not shoot Chloe, which leads to Connor being decommissioned. Basically fail every mission Connor gets.
For the three options with Hank provided you have enough evidence, the last one is if you’re anything but friends with him. He’ll refuse to help which leads to him leaving and you’ll have to create a diversion yourself.
In the evidence room, I have all but one box. One option you’re missing is taking a friendly approach when interrogating Carlos’ android and intervening, which gives you a tablet of the moment when he says “the truth is inside.”
Another is if you chased Rupert instead of saving Hank and you found his diary. You can activate him but he is damaged beyond communication and you’ll need to probe him for the decryption key to his diary.
For the last branch, you’ll need to have taken a friendly approach and intervened when Chris tries to move Carlos’ android. And find the statuette in Partners. This allows Connor to break the statuette which reveals a paper with a map but it isn’t enough to find Jericho. This leads to two choices where you either link the map to other evidence, which I think means that you just have to find evidence somewhere else, or you do something else which I haven’t gotten yet.
Doing all this should get you to 98% completion.
JoeShmoe says
Let me correct myself. For Hank to refuse to help, you have to not be friends with him or be hostile or he will just resign. Anything from tense to warm will work. So you’re right.
Basic & Casual says
In order to get “Hank won’t help”, relationship has to be at “Warm”.
Carlos’ android must survive “The Interrogation” in order to get clue from it.
Apparently there’s another option below “Link map to other evidence”.
RyBrad35 says
Hank will stay on the force but refuse to help Connor if his relationship with Connor is Neutral or Warm. He will say this because he comes to empathize with the deviants and would prefer the cases go unsolved.
@SirUlrichVL says
Regarding ‘Hank won’t help’ Anything between ‘Warm’ and ‘Tense’ I believe that will get you this.
I thought I had messed up chance to test this out in my current playthrough as I was at ‘Friend’ status when Hank was talking to Fowler in this chapter, but then when went to talk to Hank, due to picking a couple of ‘machine’ like dialogue choices with the last one being ‘Logical’ when Hank asked why I did some things that would indicate Connor showing empathy, it dropped down to ‘Warm’ and when Perkins showed up he stated he wouldn’t help and left.
pip99 says
To get “Hank Won’t Help” DON’T complete the prerequisites to “Hank Resigns and Leaves” ( = Hank is hostile with you) and the prerequisites to “Hank Wants to Help” ( = Hank is your friend). So any reputation level with him above “hostile” but below “friend” unlock “Hank Won’t Help”.
Mara says
Carlos’ Android Memory is him saying “the truth is inside,” which only comes up if you take a friendly approach.
Kevin Powell says
Still cannot find the second node underneath ‘link map with other evidence’! Jeez. You cannot find Jericho based on the map alone so I am stumped as to what it could be. Anyone discovered it yet?
@SirUlrichVL says
Nope and PowerPyx’s theory of not having anything that you could use as evidence to tie it to has a flaw in that in order for that to happen Connor won’t have any sufficient evidence at all as you’d have to have no bodies in the Evidence room.
Every way of getting sufficient evidence requires at least 1 body (even if the body isn’t used such as using the Jericho Tablet instead). Which means you won’t even make it to the Evidence Room to find the map in the statuette because as soon as you leave Fowler’s office the Decommission scene will start.
In my last playthrough I even walked back to the terminal where you type in Hank’s password to see if there was something you could do there to try ‘narrow down the search’ but its just blank with no action available.
I’m beginning to wonder if this is a node that shouldn’t be there akin possibly to the one in the Supermarket during ‘Fugitives’ and possibly the one in ‘On The Run’ in the Squat. Like maybe they had something possibly whilst they were making the game but then scrapped it and forgot to remove the flowchart nodes.
PowerPyx says
You’re totally right… maybe it must be a very specific combination of available evidence to trigger it or like you said it could be a glitchy node like Fugitives chapter. Nobody seems to have that node.
JoeShmoe says
For the missing link map to evidence node, has anyone tried retrieving the map then running out of time?
dgqb74 says
If you find the map and let the time run out Connor will be sent back to Cyberlife to be decommissioned this ending the level with the mysterious node still missing.
Yynemo says
Yes! You got to have the Broadcast operator ‘s body in the evidence room. Once you got the map, talk to the Broadcast operator and the option to scan his memory will appear. You’ll get the location to Jericho.
Little Cat Lost says
Any advice for choices leading to Hank being in the Tense-Warm range by this chapter? It looks like this might take a whole playthrough and I don’t want to mess it up.
JoeShmoe says
Spilling his drink or buying him a drink, chasing Rupert or saving Hank, shooting or sparing the tracis, grabbing the gun/saving Hank in public enemy vs. just dying in the interrogation room, and shooting or sparing Chloe are all big choices for Hank’s opinion of you. But there are plenty of dialogue options throughout every chapter that can push him in the direction you want. Or die a few times if you want to lower his opinion. Even failing or succeeding in some missions can affect his opinion. You can probably just start from the Eden club and be able to keep him between tense and warm. You don’t need to start over.
Marwin M says
You can retrieve the map and then crosslink it by probing one of the androids too (like the deviant from the Stratford Tower), not just linking it with the Jericho tablet. Does that count as another node or is it the same as “link map to other evidence” node?
Yynemo says
??? Secret Alternate Node below “Link Map to Other Evidence” –> I don’t have this yet, it has something to do with the map.
I got this. Once you managed to break the statue and retrieve the map, talk to the Broadcast operator and the option to Scan his memory will appear. Thats another way to get to Jericho.
Hope it helps!
PowerPyx says
Perfect, added it in and credited you.
Do you have the name of that flowchart node? For now I just called it “Link Map to Operator’s Memory” for the lack of a better term.
Zin_ZZZ says
It didn’t work for me
JoeShmoe says
I just did what you said and it didn’t unlock the node
JoeShmoe says
Locating Jericho specifically points to the Link Map to Other Evidence node. So it only makes sense that whatever that missing node is, it leads to failure to find any connection.
JoeShmoe says
Or perhaps there’s a choice in the game that allows you to find Jericho with just the map. And no one found the combination yet.
Omega says
It doesn’t work for me, the result I got was “Link Map to Other Evidence”.
dgqb74 says
Has anyone tried finding the map and then scanning Daniel’s memory? If that node is a failure scanning the android who knows the least might do it.
JoeShmoe says
Yes
M83 says
“Ignore Gavin” should not be choose “ignore” the option is actually “leave”. That will unlock the ignore option.
Zin_ZZZ says
The locked node to do with the map must be a bug.
Omega says
About the node below “Link Map to Other Evidence”, did anyone try only got Daniel’s body, Carlos’ Android’s, its tablet and statue?(No other evidences)
I just got the idea could you somehow “fail to link map to other evidence”, or if you only got those two, the result goes into “Insufficient Evidence (Ending)”?
JoeShmoe says
If you have insufficient evidence, you go straight to being decommissioned. You don’t even get to go to the evidence room.
JoeShmoe says
For the map thing, has anyone tried not visiting the android after the interrogation in Waiting For Hank? Maybe if you don’t, he won’t self destruct and you’ll get to talk to him in this chapter?
Omega says
Just tried, if you don’t look into the jail at Waiting For Hank, then later on at Last Chance Corner, he won’t be there, won’t be in both jail and evidence room, just disappeared.
Omega says
Hey Powerpyx,
I think you should make a correction about “Link Map to Operator’s Memory”, you shouldn’t name it that way cause it makes people think that’s the unknown node but its not. It’s just the other way to get to the result of “Link Map to Other Evidence”.
You could also scan Blue-haired Traci and Rupert’s body to get it, but it’s still “Link Map to Other Evidence” but not the one below.
So, break the status and get the map, either use the tablet, or scan operator’s body, Blue-haired Traci or Rupert’s body will get the same result as “Link Map to Other Evidence”.
Zin_ZZZ says
Patch 1.05 fixed the missing map node. Just break the statue and wait for the time to run out.
QuiQueWELO says
It actually worked!!!! Finally at least. We are just missing the third clerk gun option, the Canadian border one and the Connor one from “On the Run”
PowerPyx says
Thank you for this! Updated in the guide now and credited you.
Hamers says
Quantic knows about the remaining 3 broken nodes now and have it in their tracker, but if we get a Patch 1.06 depends on Sony
Superraid says
flowchart of the 100% to help u guys a bit:
[Mod note: had to remove the links here because they messed with mobile site width]
PowerPyx says
Thank you, I updated some in the guide with yours.
(Had to remove the links in comment section as they were so long that they messed with the site width on mobile phones)
Credited you in the guide.
QuiQueWELO says
Hey PowerPix I have an updated version of this chapter with the one node you are missing from “Link Map to Other Evidence”. How can I send it? Also if you can credit Zin_ZZ.
Server says
MISSING NODE: Break statue, retrieve map and do nothing
TommyT327 says
I saw a video on YouTube by Cheng Teo. The missing node is “Unable to Link Map to Other Evidence” for this oh need to break the statue, see the map, and wait for the time to run out without tend without doing anything. Connor will be decommissioned if you do this.
K says
Talking to Amanda has some Software Instability topics. Can you add that info to your guide?
DarkCreature says
To unlock “Talk to Hank” please elaborate that your relation with him must at least be Tense. Anything above it is good, but Hostile leads to two cutscenes – Fowler argue with Hank; Hank leaves station without a word. Choosing not to shoot Chloe or not getting the Jericho location from Kamski is USELESS.
I’m writing this because I had to replay it twice and it’s not nice going through 8 chapters more than once just to open a single node.
Tereza says
Hi, I have found Simon on the roof and saw his memory, which means I do have a clue to work with right? But in Last chance Connor still gets send straight for deactivation and I can’t do anything about it. Where did I go wrong?
Moon says
I was a little confused on how to break the statue but it seems the guide wasn’t specific enough
Yes, you do need the deviant in “The Interrogation” to trust you but before you can break the statue in this chapter you need to watch the “HK400 Tip” video in the evidence locker.
I might’ve been the only one who experienced this problem but it might be smarter if you update the “Break Statue” node to include “Watch the ‘HK400 Tip’ video”
Ben G says
Thank you!!! I was going crazy trying to figure out how to break it again!! ??
SymphonicSweet says
I got the first “Connor series was decommissioned” node with a Neutral relationship with Hank, Trusted for Amanda, and Simon’s body in the evidence locker. I watched Markus’s broadcast in Public Enemy, so I had the recording to trick Simon, but I still got the “Location Unknown/Insufficient Evidence/Decommissioned” nodes.
Markus sacrificed himself in Freedom March and had a Neutral or lower relationship with everyone. I failed every investigation of Connor’s except for Partners – I skipped On The Run (Kara and Alice were killed by Todd), and left/ran out of time in The Nest, Eden Club, and Public Enemy (which could be significant). I shot Chloe, but didn’t ask about Jericho. And it was all in one playthrough, too.
Sooo, basically, it looks like you get the Connor series scrapped if you just really, REALLY suck?
Michelle W. says
This information mentioned Connor not being able to reach his heart in time when in fact, that would be his Thirium Pump regulator he can’t reach in time. Androids Thirium pumps (or hearts) are further up, and to the left
Michelle W. says
(To the left of the android, to the right from someone else’s viewpoint).
Ben G says
Just discovered answering low key also makes Gavin convinced.
Alex R says
How do you unlock Checkpoint: Start and talk to Amanda? Connor opens his eyes in the office for me at the start.
Bob B says
Where can I find the right components to reboot the androids in order to talk to them?
Hirokohime says
Just happens if you have more than 2, bc you’ll be taking parts from on to another.
Ermengarde says
This is random and largely irrelevant, but does anyone know whether or not, if Connor does not watch Markus’ speech when investigating the broadcast room, Markus’ broadcast is still available as evidence in this chapter?
berryman says
am i the only one thay always get the sent back to cyber-life ending. I went back and did everything to make sure i have evidence but it never works
Jaz says
I played through for the first time yesterday and didnt get close to that ending. In the evidence room watch the interview video of ortiz’s android, from there pick up the statuette, this will now instead of only being able to put it down, give you the option to break it. Once it’s broken it’ll give you the missing piece you need. You also need to make sure you’re leading a pacifist revolution with Markus, and conner needs to, at every opportunity, increase his software instability, this will make sure he gets to become a deviant.
D:BH Enjoyer says
Idk if anyone will see this, but when I have Connor die in ‘Public Enemy’ then play through all the chapters in between, then when this chapter starts it auto-loads me into the office, and if I either, finish the chapter or go to the main menu immediately, then go to the chapters section and choose ‘Launch Chapter’ it will still auto-load me in tho office, and if I manually go into the chapter and select the ‘Start’ checkpoint, it doesn’t save that Connor died. Anyone have solutions?
Elias says
I was friends with hank but he didn’t help me with perkins, every time I would talk to him I would choose machine and not deviant options and although I saved him on the roof and didn’t shoot the blue haird tracy, I executed kamkis’ android and failed the kamki test. It seems that being friends with hank does nothing if I talk like a mahcine. On the desk where connor speaks with hank I chose “no doubts” witch makes connor say “no machine should rebel against it’s creator” and the before option where he states that him saving hank on the roof was pure logic, no empathy (I think it was the second option)