Demon’s Souls PS5 Remake contains lots of boss fights. This Demon’s Souls PS5 Remake Boss Guide will walk you through the best tactics to defeat all bosses in the game and the locations where to find them. They are listed in recommended order. They can be encountered in a different order depending on what area you visit first.
When you encounter a new boss for the first time, it is recommended to do a practice run where you only focus on blocking and dodging, without even attacking. This will teach you the attack patterns and when there’s an opening for attack.
Useful Tips, Tricks and Guides:
- Demon’s Souls PS5 Remake – Trophy Guide & Roadmap
- Demon’s Souls PS5 Remake – Boss Guide (Recommended Order)
- Demon’s Souls PS5 Remake – All Ring Locations
- Demon’s Souls PS5 Remake – All Spells & Miracles Locations
Boss #1 – Phalanx
Location: Boletarian Palace – Gates of Boletaria
Strategy: Phalanx is the first boss you will encounter in Demon’s Souls and very likely your first trophy you will unlock as well. Phalanx is a blob-like enemy surrounded by smaller blobs protecting him with shields and spears forming the name-giving Phalanx formation. To drain the boss health you have to attack the big blob in the middle after taking down the small shielded enemies. They are weak to fire so make use of firebombs and turpentine you have found throughout the stage.
You don’t have to kill all the small enemies to defeat the boss, but once you do the boss becomes a punching bag and can’t protect himself anymore.
Boss #2 – Armor Spider
Location: Stonefang Tunnel – Smithing Grounds
Strategy: The first Boss of the 2nd Archstone which leads you to the Stonefang Mines. You will fight the Spider in a mining tunnel with it at one end and you at the other. Armor Spider will use ranged attacks to stop you from approaching it, so either dodge them to get closer or use ranged attacks like magic yourself. Once you are close to it, it will use short-range attacks and a flame-carpet that will make you retreat back to where you came from.
Boss #3 – Fool’s Idol
Location: Tower of Latria – Prison of Hope
Strategy: Before you enter the boss room of Fool’s Idol in the Prison of Hope area of the Tower of Latria make sure to climb the tower on the right side of the boss room entrance. Walk to the very end of the hallway and kill the praying enemy there. If you don’t he will keep reviving the Fool’s Idol all the time and make her impossible to defeat.
During the fight itself Fool’s Idol will teleport and create clones to trick you off. The real Fool’s Idol will shoot thicker Soul Rays so that’s a way to recognize her. Watch out for magic traps she sets on the floor which will stun you when you step on them.
Boss #4 – Adjudicator
Location: Shrine of Storms – Island’s Edge
Strategy: The first boss of the Shrine of Storms. You can either stay on top of the arena to shoot his head with magic or bow, or drop down and hit his stab wound on his belly while dodging to the right all the time. After some hits he will fall down and you will be able to hit his head. Hitting his belly will void the One Shall Stand Trophy, though.
Boss #5 – Leechmonger
Location: Valley of Defilement – Depraved Chasm
Strategy: The first boss of the Valley of Defilement. He will wait for you on the bottom of a pit, which will give you many different approaches to the fight. You can either use your high ground to shoot him from above or you just go down and hit him up-close. It’s recommended using fire against him since he is weak to it.
Boss #6 – Tower Knight
Location: Boletarian Palace – The Lord’s Path
Strategy: The boss of the second area of the Boletarian Palace. A huge knight wielding a humongous tower shield to protect himself. In order to defeat him you need to attack his ankles until he staggers and falls down on his back. Once he is on the ground his weakspot – his head – becomes reachable for melee attacks and his life will drain very quickly.
On both sides of the castle walls will be archers who will attack you to interrupt your attack attempts. You can dispose of them first but you should know that defeating the Tower Knight without killing the archers will grant you the One Shall Fall Trophy as well.
Boss #7 – Flamelurker
Location: Stonefang Tunnels – The Tunnel City
Strategy: The second boss of the Stonefang Mines. Flamelurker is weak to magic so as a magic user he shouldn’t cause you too much trouble. As a melee user Flamelurker can be a challenge since he hits like a freight train. Don’t overestimate your damage output and focus on blocking and dodging when he goes into rampage.
Boss #8 – Dragon God
Location: Stonefang Tunnels – Underground Temple
Strategy: The archdemon of the Stonefang Tunnels. It’s a relatively simple puzzle boss. Once the fight starts head right and destroy the rubble while hiding from his fist attack to reach a ballista on the right side. Once you use the ballista to shoot him follow the path to the other side of the arena to reach the second ballista. Once you have used both ballistas, Dragon God will go down for you to finish while hitting his head.
Additionally, you can get another trophy in this fight when using a specific weapon called “Hands of God”, for more info see Trophy Guide.
Boss #9 – Maneater
Location: Tower of Latria – Upper Latria
Strategy: The second boss of the Tower of Latria is not a Maneater, it’s TWO Maneaters. The gargoyle looking enemy you will fight on a bridge like area will fly around the area and land in between to give you opportunity to strike. Once some times passes a second one will appear to make it a 2v1 fight in your disadvantage. Try to deal as much damage as possible to the first one before the second one arrives. A bow or magic can be helpful here to hit them while they are midair.
Boss #10 – Old Monk
Location: Tower of Latria – The Ivory Tower
Strategy: The archdemon of the Tower of Latria. This fight can be both very easy or very hard. While playing online this boss can be controlled by a real person and should you be paired up with someone who knows what they are doing very well you might get in trouble.
Playing offline you will face an NPC version of the boss which isn’t particularly difficult. The only attack you have to watch out for is when he summons 5 yellow orbs which are homing shots so keep your distance for easier dodging of this move.
Boss #11 – Old Hero
Location: Shrine of Storms – The Ritual Path
Strategy: The second boss of the Shrine of Storms is the Old Hero. He is a huge human-form enemy with a giant sword but there is a gimmick to this fight: he is blind. When walking slowly or having the Thief’s Ring equipped he will not be able to know your location. Use that to your advantage for a few safe hits before retreating again.
Boss #12 – Storm King
Location: Shrine of Storms – Altar of Storms
Strategy: The archdemon of the Shrine of Storms. The boss will not be there from the start. Instead the arena will be filled with flying mantarays. Use a bow to kill as many as possible, so they don’t attack you during the fight. Once the air is clear (literally) sprint to the very end of the arena to find the Storm Ruler sword, which is a gimmick to this fight. The Storm Ruler is a longe range sword which will “split” the skies and deal massive damage to Storm King.
You can also just shoot him with arrows but using the Storm Ruler is way more satisfying.
Boss #13 – Dirty Colossus
Location: Valley of Defilement – Swamp of Sorrow
Strategy: The second boss of the Valley of Defilement. Get close to him and use fire attacks which he is very weak to. Just dodge his swings and watch out for his explosion which will cover you in dirt. Not a particularly difficult boss.
Boss #14 – Maiden Astraea
Location: Valley of Defilement – Rotting Haven
Strategy: The archdemon of the Valley of Defilement. Maiden Astraea is a special case since you don’t fight her at all. She just sits at the very end of this grotesque arena and prays. Instead her bodyguard Garl Vinland will come after you and he hits like a freight train.
There are multiple ways of dealing with this fight. You can either defeat Garl and then kill Astraea, kill Garl and simply talk to Astraea or ignore Garl completely. Once you kill Garl head to Astraea and you will get her soul by either killing her or talking to her which will have her kill herself instead. You can get the May you be unharmed Trophy by defeating Astaea without killing Garl (see Trophy Guide).
Boss #15 – Penetrator
Location: Boletarian Palace – Inner Ward
Strategy: The boss of the third area of the Boletarian Palace. Penetrator wields a long sword and is pretty fast. Use the statues in the area for your advantage to flank him. Additionally, you can have Biorr assist you in this boss fight if you have unlocked him.
You can’t fight the Penetrator until you have beaten one of the 4 Final Bosses of the other areas first: Dragon God, Old Monk, Storm King or Maiden Astrea.
Boss #16 – False King
Location: Boletarian Palace – The King’s Tower
Strategy: The final boss of the Boletarian Palace and you could say the final boss of the game since the last boss battle is just a punching bag. The False King is fast and hits hard with both close combat and ranged magic attacks, as well as an AoE explosion. Another one of his attacks is unique and lets him drain your soul level! So watch out for his grabs. Take your time and don’t play risky.
Slatt says
Can you also mention which arch stone each boss is in(by name?) I haven’t played this so “the 2nd arch stone” and “stone fang mines” mean nothing to me as far as guidance goes.
DK says
Yes sir, want to do it, but I had to make the guide with help of PS3 version which doesn’t have the regions named like the ps5 version.
I’m in Europe so yeah… have to wait for a ps5 a bit longer :D
Slatt says
Aw man I’m sorry, I would’ve hoped you got an early console. You deserve it a lot more than some of the you tubers that got one.
Patrick McElvaine says
They’re in clockwise order. When you’re in the nexus, the first arch stone you went to is #1, the next up the stairs is 2, then 3, then there’s a broken one followed by 4 and 5 coming down the other side. It’s really not that hard to figure out.