Chapter 10: End of Days contains 34 Collectible Locations in Dead Space Remake. This walkthrough is updated for the PS5 Remake version and will guide you to all collectibles in Chapter 10: End of Days in chronological order. Everything that’s needed for trophies and 100% completion is included: Logs, Schematics, Weapons, Weapon Upgrades, Suit Upgrades, Nodes, Side Missions, Chapter-Specific Trophies, Marker Fragments.
Everything located on the USG Ishimura is unmissable until the Point of No Return at the end of Chapter 11: Alternate Solutions, except for a small number of action-dependent logs that only trigger when doing certain actions at specific story points. The guide will list everything when it first becomes available in an efficient order, but if you miss anything you can go through the Ishimura when you have full access in Chapter 11. Everything in Chapter 9: Dead On Arrival is missable, so be sure to collect everything during this chapter. Marker Fragments are only available in New Game+. You can still grab missing Collectibles in New Game Plus, all progress carries over.
Collectibles Overview:
Chapter 10: End of Days Collectibles
Benson’s Rig (Item for Side Mission 2 – You Are Not Authorized)
Head through the Crew Deck door to the Tram Tunnel, and head under the stairs. On the ground will be Benson’s Rig, which if you’ve been collecting them all will be the last one you need.
Side Mission 2 – You Are Not Authorized Completion / Trophy: Full Clearance / Security Clearance Master Override
Return to the Captain’s Nest under the Main Atrium. Use the Rigs on the Bridge Security console to create the Master Override. This will complete the You Are Not Authorized side mission.
Now that you have the Master Override, you will want to return to all areas of the ship with Master Override locks and open them before continuing with the story, as well as open any Security Level 1-3 doors that you may have missed.
Weapon Upgrade 13 – High-Yield Grenades (Pulse Rifle)
Head back to the Atrium and take the elevator to Water Purification. The first Master Override door will be here. Inside the first locker will be this upgrade.
Node 41
On the back wall in the same room.
Weapon Upgrade 14 – Precision Lasers (Line Gun)
Take the tram to Hydroponics station. At Hydroponics open the Master Override chest in the hallway between Hydroponics Central Hub and the Mining Tram Station.
Node 42
Head through Flow Control and enter Rare Specimens (Security Level 3). The node is on the wall as you enter.
Node 43
Head up the elevator into West Grow Chamber, then take that elevator to Floor 2 (called “Floor 2” on elevator screen but on the map it’s called Floor 3). Head through to Nutrition Systems. On your right will be another node. You will need to be on the final step of Premeditated Malpractice side mission for this room to be accessible.
Log 152 – Working Discreetly (Side Missions) / Side Mission 1 – Premeditated Malpractice Step 5 / Trophy: Final Regeneration
Continue through to Diagnostic Lab. The log will be on the desk, which will complete the Premeditated Malpractice side mission.
Weapon 10 – Prototype Stasis Module
Sitting on a desk inside the same room. This will upgrade your stasis, making it stronger.
Weapon Upgrade 15 – Diffraction Module (Contact Beam)
Head to Mining Deck and in the first room, use kinesis to move the sliding boxes to create a path to Tools Storage, the next Master Override door. Inside will be a Master Override chest containing the upgrade.
Weapon Upgrade 16 – Carbon-Fiber Blades (Ripper)
Head through the Tram Station to Engineering, then head through the Preparation Room down to Machine Shop. In the back here is another Master Override chest.
Weapon Upgrade 17 – Portable Heliotron (Contact Beam)
Head to Medical and go down to Main Lab. Head through to the back hallway and open Bioprosthetics Locker Room (Security Level 3). The upgrade will be on the workbench.
Weapon Upgrade 18 – Photon Energizer (Line Gun)
Head to the hallway between Chemical Lab and Cryogenics, where you’ll find Lab Storage (Security Level 3). The upgrade is in a crate inside the room.
You should now have everything of importance throughout the areas of the USG Ishimura that you’ve been to previously. Continue with the main story objectives now (as usual can press Right Stick / to be shown the path).
Log 153 – The Marker is Active
Story-related. Automatically after arriving at Crew Deck Tram Station.
Schematics 13 – Advanced Engineering Rig
On a bench inside Standard Bathrooms of Crew Quarters.
Log 154 – Z-Ball Rules
On a chair in the cafeteria, which is the next room.
Trophy: Z-Baller
Complete all 6 levels of Z-Ball. You will need to use kinesis to grab and throw balls into the goals. Doing so will award you 5 points, or 10 points if that goal is glowing. You will get extra time for each level you complete. You will need to get a score of 220 to complete level 6. Some Necromorphs will spawn when you first attempt this, so kill them off before properly attempting it.
Node 44
After completing level 6 of Z-Ball, you can open Locker 6 in the cafeteria. This will contain the node.
Suit Level 5
Purchase from Shop for 60,000 Credits. Requires Advanced Engineering Rig schematics.
Node 45
At the end of the hallway after going through Mess Hall.
Log 155 – Thank You Doctor
Inside Standard Quarters, sitting on one of the beds on the right.
Node 46
Inside Storage Room past Standard Quarters where you destroy the first tendril.
Log 156 – Get to the Shuttle
Story-related. Automatically as you go towards Deluxe Quarters.
Weapon Upgrade 19 – Gravitic Amplifier (Force Gun)
When in the Deluxe Quarters to destroy the second tendril, head inside Guest Consultant’s Suites. After the conversation, head into the back room to find this on a table. You will need to be on the final step of Scientific Methods side mission for this room to be accessible.
Side Mission 1 – Scientific Methods Step 5 / Trophy: Whole Again
In the same room, play the recording. This will complete the Scientific Methods side mission.
Weapon Upgrade 20 – High-Pressure Nozzle (Flamethrower)
Grab the battery from Deluxe Quiet Bunks and place it in the circuit breaker by the bathrooms. Enable the doors, then head into the Deluxe Shift Bunks next to the bathrooms. Inside will be a Master Override chest containing the upgrade.
Log 157 – More than Sacrifices
Head towards Executive Quarters. In the first room there will be a log on the floor as you enter, beneath some chairs.
Log 158 – Planetary Mining – An Investor’s Guide
On the floor in Executive Quarters, next to a dead corpse.
Log 159 – Eternal Rest
On a shelf in the corner of Lt Commander V. Holt’s room (as per map, door is labeled Captain B. Mathius).
Log 160 – White’s List
Immediately to your left as you enter Second Officer J. Chic’s room (as per map, door is labeled First Officer D. White).
Node 47
Grab the Exec Quarters Keycard from within the Executive Bathrooms, then use that to access First Officer D. White’s room (as per map, door is labeled differently). Shoot the fuse on the wall, then enter Captain B. Mathius’s room. The node is on the right wall.
Log 161 – Nexus Organism
Inside Inquiry Desks, which you can access after a conversation.
Log 162 – Mercer is Close
Story-related. Automatically after loading the Marker.
Node 48
On the wall on the left after going through the doors that open upon loading the Marker.
Log 163 – Retrieve the Marker
Story-related. Automatically after defeating the Hunter.
That’s 100% of the collectibles in Chapter 10: End of Days of Dead Space PS5 / PC Remake.
Next Up: Chapter 11: Alternate Solutions Collectibles
For all other Chapters, refer to Dead Space Remake Collectibles Guide.
AAAB says
Weapon Upgrade 20 – High-Pressure Nozzle (Flamethrower) – there’s no chest
AAAB says
No chest in chapters 10 or 11, or at the end of the game befor loading in shuttle.
Daproteinlegend says
There is no chest in Chapter 10 at Deluxe Shift Bunks
Daproteinlegend says
Okay so for the flamethrower upgrade there is a typo. When you power on the doors. Go back out to the nearest door on your right (right behind the control panel for the doors). Make an immediate right into Deluxe Quarters (not Deluxe Shift). There is a chest there
Deadspear33 says
There are 2 ones called Dead Shift Bunks, look at the map.
Spencer Burton says
Confirmed for PS5 version of game (as of Jan 31st);
“Weapon Upgrade 20 – High-Pressure Nozzle (Flamethrower)” is not present in Delux Shift Bunks
Guisa says
You forgot to mention to pick up the Prototype Stasis after Log 149 in the same room.
The item don’t go to your inventory or to key items but it’s a very good upgrade to the stasis module since freeze and electrify enemies. 🙂
Archavia says
Oh thanks, I was aware of it but I didn’t know it actually upgraded your stasis, so I didn’t add it! I’ll add it in now.
Guisa says
EDIT: Archavia, I mistyped before. I’m sorry. It’s the Prototype Stasis in the same room as Node 43 and before Log 152 (forget anything I said about 149 lol).
And yes it changes your regular stasis to almost freeze completely some enemies and with a electric damage overtime.
Thanks!
Jai says
I just got 260 on Z Ball and still didn’t get the log.
Maybe it has to be done first time?