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Home » Game Guides » Cyberpunk 2077 » Cyberpunk 2077: Phantom Liberty Lucretia My Reflection Walkthrough

Cyberpunk 2077: Phantom Liberty Lucretia My Reflection Walkthrough

September 25, 2023 by imbroken963 Leave a Comment

Lucretia My Reflection is the 4th main story mission in Cyberpunk 2077: Phantom Liberty DLC. This walkthrough will guide you through all objectives, paths, dialogues, choices and endings of the Lucretia My Reflection Main Job.

Starting Area: Pacifica – Dogtown
Quest Giver: Rosalind Myers
Requirement: Complete ‘Spider and the Fly’
Reward: None
Mission Info: Ahhh, back to the land of the livin’… shame Songbird was the price to pay. Think she really kicked the bucket? My gut tells me this fiasco’s nothin’ but a small setback, though my nose caught the unmistakable whiff of a ‘runner gettin’ fried… Now all that’s left is survivin’ NC’s most twisted district while babysittin’ the prez herself… Shit, V, pick an easier gig next time, would ya?

Objectives:

  • Find an entrance to the subway tunnels.
  • Open the container.
  • Lead Myers through the subway tunnels.
  • Exit the container through the roof hatch.
  • Lead Myers through the subway tunnels.
  • Talk to Myers.
  • Talk to Johnny. (Optional)
  • Lead Myers through the subway tunnels.
  • Path 1: Find a way out of the tunnels.
  • Path 1: Lead Myers out of the tunnels.
  • Path 1: Shut off the steam. (Optional)
  • Path 1: Lead Myers out of the tunnels.
  • Path 2: Find a way out of the tunnels.
  • Path 2: Lead Myers out of the tunnels.
  • Path 2: Cross the service tunnel.
  • Path 2: Lead Myers out of the tunnels.
  • Take the elevator to the 8th floor with Myers.
  • Walk with Myers to the hideout.
  • Open the door to the hideout.
  • Enter the hideout with Myers.
  • Talk to Myers.
  • Scan the area to find a way to restore power.
  • Talk to Johnny.
  • Scan your surroundings to find a working battery.
  • Connect the battery.
  • Restore power to the hideout.
  • Talk to Myers.
  • Talk to the strangers.
  • Defeat the strangers.
  • Talk to Myers. (If strangers defeated only)
  • Pick up the bodies. (If strangers defeated only)
  • Talk to Myers. (If strangers defeated only)
  • Talk to Jacob. (Optional – If strangers share hideout)
  • Talk to Taylor. (Optional – If strangers share hideout)
  • Join Myers.
  • Head to the Capitan Caliente Restaurant.
  • Follow the cables to the fusebox. (Optional)
  • Override the fusebox to open the door to Capitan Caliente.
  • Find an entrance to the Capitan Caliente restaurant.
  • Enter Capitan Caliente.
  • Scan the area to find the old telephone.
  • Move the shelf.
  • Call the number: 0931.
  • Go to the basketball court.
  • Sit and wait for the meeting.
  • Talk to the stranger.
  • Go to the Black Thorton.
  • Get in the car.
  • Enter the building with Reed.
  • Enter the elevator with Reed.
  • Take the elevator to the 8th floor.
  • Lead Reed to the hideout.
  • Enter the hideout.
  • Talk to Myers and Reed.
  • Exit the building.
  • Look for extra gigs in Dogtown.
  • Wait two days for Reed’s phonecall.
  • Talk to Reed.

Starting Location: Pacifica – Dogtown

This mission will automatically start once you defeat the Chimera in the Spider and the Fly mission:
 

Find an entrance to the subway tunnels

If you haven’t already picked up the Chimera Core, scan for it with :l1: / :lb: and pick it up where Myers was standing waiting for you after the boss. Once you are ready to head to the subway locate Myers and take a look at the container next to her.

Walk up to the container to trigger the next step:

Open the container

Use the action button to open the door and head inside.

Lead Myers through the subway tunnels

Follow the container to the very end where you can use the action button to attempt to open the doors on the other side.

Exit the container through the roof hatch

Turn around and look above you and you will see a hatch in the roof. Open it up and jump near the edge of the roof hatch to jump up and pull yourself out.

Lead Myers through the subway tunnels

Continue forward until Myers stops you and wants to talk.

Talk to Myers

Myers wants you to try calling Songbird again. Use one of the following dialogues to continue:

  • [Call Songbird] OK.
    • Can’t stop here. > Optional
  • [Timed] Welcome back, Johnny. > both options have same outcome
  • [Timed] Doin’ OK?
  • Something spooked her.> all options have same outcome
  • Lost control of the mech, I think.
  • She was attacked, maybe? > Intelligence required.

Talk to Johnny (Optional)

Once you get done talking to Myers you can speak to Johnny lounging on the chairs of the subway:

  • Shit time for jokes. > both options have same outcome
  • What makes you say that?
  • Sounds unsettling, to say the least. > both options have same outcome
  • Good thing it passed.

Lead Myers through the subway tunnels

Once you have spoken to Johnny go ahead and leave the subway car toward Myers. Continue down the tunnel and up the ladder at the dead end. Drop down off the scaffolding and walk up the minecart in the way. Use the action button to request help from Myers to push the cart out of the way.

Path 1: Find a way out of the tunnels

At the fork head to the right and enter the building.

Path 1: Lead Myers out of the tunnels

In the building don’t approach the gate yet. Instead look up to the right and you will see a security camera. Use :l1: / :lb: and select ‘Turn Off’ and execute:

Walk forward until Myers requests you to turn off the steam.

Path 1: Shut off the steam (Optional)

Head back outside and look straight ahead to the right a bit and you will see the valve under a scaffold:

To the right of the scaffolding is a platform you can jump up to:

Jump up to the platform and drop down where the valve is and use the action button on the valve.

Path 1: Lead Myers out of the tunnels

Climb back up and head back into the building. Crouch and enter the pipe area lit up red on the end to the right. Once you exit the area back into the building head to the end of the room but be careful, in that last cubby is another camera you will need to turn off on the wall to the right. Once the coast is clear head to the door and open it and head inside. Gather the materials from the room and head out of the other door. Once back into the subway tunnels follow the mini-map waypoint up the hill to the right. Continue forward all the way and get in the elevator at the end of the path. Enter the elevator and you will get a dialogue option:

  • ‘S nothin’. > both options have same outcome
  • Could say that.
  • [Stand] Arasaka biochip’s killin’ me. > both options have same outcome
  • [Stand] I’m dying. Piss on the details.

Path 2: Find a way out of the tunnels

At the fork head to the left and make your way to the end of the path and you will see a gap in the pipes on the carts.

Path 2: Lead Myers out of the tunnels

Jump up and over the cart and follow the tunnels through another container. On the other side locate the machine to the right with red lights.

Path 2: Cross the service tunnel

Head to the red lights on the forklift and activate it:

Crouch and drop down into the service tunnel and follow it to a ladder on the end.

Path 2: Lead Myers out of the tunnels

Head straight ahead and follow the mini-map up the hill to the left.

Continue forward all the way and get in the elevator at the end of the path. Enter the elevator and you will get a dialogue option:

  • ‘S nothin’. > both options have same outcome
  • Could say that.
  • [Stand] Arasaka biochip’s killin’ me. > both options have same outcome
  • [Stand] I’m dying. Piss on the details.

Take the elevator to the 8th floor with Myers

Head over to the button next to Myers and select ’08: Apartments’.

Walk with Myers to the hideout

Exit the elevator and walk with Myers to the door ahead. Before you reach the door there is a piece of Tarot Graffiti on the wall to the right. Scan it using :l1:, if you haven’t already started the “Tomorrow Never Knows” job it will unlock after scanning:

Open the door to the hideout

Head up to the door and use the action button to open the door.

Enter the hideout with Myers

Once you enter the hideout and look around you will realize Songbird isn’t there.

Talk to Myers

Myers will tell you that the two of you will need to just wait a bit but she doesn’t want to wait in the dark.

Scan the area to find a way to restore power

In the back room you will find Johnny near an old generator. Go up to him and use the action button to notice it. Once you have finished speaking to him use the action button on the generator again to ‘Turn On’. which leads to a discussion with Johnny.

Talk to Johnny

Dialogue with Johnny instantly starts off trying to start the generator:

  • Hear ya loud and clear – somethin’s off. > Top and Middle options have same outcome
  • Always bad vibes with you… Paranoid much?
  • Lemme focus. > Instantly ends the conversation.
  • Songbird’s hidin’ something – that what you’re sayin’? > all options have same outcome
  • Myers hasn’t told all, but does she have to?
  • Whole thing seems to run deep.

Scan your surroundings to find a working battery

Use :l1: / :lb: to scan the pile of Battery-Powered Drones to the left of where you entered the hideout on a table:

Use the action button after scanning them to remove the batteries.

Connect the battery

Bring the battery back to the generator and link the battery to the Battery Case to the right of the generator.

Restore power to the hideout

Use the action button on the generator to start it up.

Talk to Myers

Myers is back at the common room with a box full of goodies. Head to her and select an option:

  • [Take beer and sit] You got my vote. > both options have same outcome
    • Drink > Optional (Repeatable)
  • [Sit] Too early to celebrate.
    • Beer? Now? > Optional
    • New look – not bad at all. > Locks out bottom optional response.
    • You look like trash. > Locks out middle optional response.
  • No one’s buying’ that. > both options have same outcome
  • Wow, clever plan.
  • Prove im wrong, show everybody you’re alive. > both options have same outcome
  • Best stay put for now, draw no attention.
  • [Timed] Wait! We can talk this out. > Impacts if strangers will be hostile

Talk to the strangers

If you chose the timed answer you will start a conversation with the strangers:

  • [Timed] Not gettin’ outta here alive. > Starts next objective.
  • [Timed] We’ll figure somethin’ out. > Furthers discussion with strangers.
  • [Timed] Dead men tell no tales. > Starts next objective.
  • [Timed] Live to see another day. > Furthers discussion with strangers.
    • [Timed] You mention Hansen? What was that about? > Optional
  • [Timed] Don’t blow this chance. > both options have same outcome
  • [Timed] What’s there to consider?
  • [Timed] Rest easy. > both options have same outcome
  • [Timer] Entirely Depends on you.

If you manage to successfully come to an agreement with the strangers they will share the apartment with you for the night.

Defeat the strangers

If you don’t hit the action button in time after the radio show, pick one of the answers above that turns the strangers hostile, get too close to either when speaking to them, or shoot at them when speaking to them the strangers will become hostile and they will start to attack. You will need to defeat them now.

Talk to Myers (If strangers defeated only)

After defeating the enemies speak to Myers to have the following dialogue options:

  • Did what we had to. > both options have same outcome
  • Sure, stick to your story.

Pick up the bodies (If strangers defeated only)

Head over to the bodies and pick one up. You will automatically be taken to you putting them in a hiding space.

Talk to Myers (If strangers defeated only)

Head back into the common room and listen to what Myers has to say.

Talk to Jacob (Optional – If strangers share hideout)

Jacob is in the room Taylor is outside of. Walk up to him for the following dialogue:

  • One-time gig. > both options have same outcome
  • Every hour brings somethin’ new.
    • What’s this about airdrops?
    • You two have a beef with Kurt Hansen?
    • Why’s the building vacant?

Talk to Taylor  (Optional – If strangers share hideout)

Taylor is the one standing outside the room. Walk up to him for the following dialogue:

  • Night shift, huh?
    • Lookin’ for a friend of ours, Seen her? > Optional
  • You a nomad?

Join Myers

Regardless which path above you chose you will still end up here at the end. Join Myers sitting by the opening in the wall. Sit down on the bed and start this dialogue:

  • Songbird – what if she don’t show? > both options have same outcome
  • Not comfortable here. Place just isn’t fully secure.
  • Our new friends – any thoughts? > Optional

Either way you speak you’ll go to sleep for the night. When you wake up stand up with the action button. When you get up head to the balcony to Myers:

  • [Lean] Maybe Hansen’s goons nabbed her. > all options have same outcome
  • [Lean] Could be dead already.
  • [Lean] Mighta managed to flee Dogtown…
  • High time to discuss plan B. > both options have same outcome
  • Gonna look for her myself.
    • You gotta get outta Dogtown. > Optional
  • Could’ve started with him.
    • Tell me more. > Optional
  • Sounds manageable. > both options have same outcome
  • No easier way?
    • Like, analogue, land-line? > Optional
  • [Take Oath] OK, oath it is. > Continues Dialogue
  • [Take coin] Yeah, no… Let’s skip the oath. > Ends Dialogue.
    • Where’s the mystique? Window left ajar?
  • I, V, do solemnly swear… > If Oath was taken. Continues Oath.
  • uhh… Never mind. > Ends dialogue.
  • …to faithfully serve the NUSA…  > If Oath was taken. Continues Oath.
  • Uh, changed my mind. > Ends dialogue.
  • I vow to uphold the values set forth… > If Oath was taken. Continues Oath.
  • Changed my mind. > Ends dialogue.
  • I pledge to protect my country… > If Oath was taken. Continues Oath.
  • Uh, Changed my mind. > Ends dialogue.

Once you are done speaking to Myers she will leave.

Head to the Capitan Caliente Restaurant

Leave the hideout and enter the elevator where you will have a dialogue with Johnny:

  • Why do you think that? > both options have same outcome
  • Fuck the system, amirite?

Once Johnny is done talking use the elevator to head to the Street. Leave the building and if you gained favor with the strangers you will see Jacob outside who will tip you off about some things. Follow the mini-map to the restaurant. Mr Hands will call you on the way saying he will add you to the system to come and go from Dogtown as you please. When you get to the restaurant you will be tasked with finding a way in.

Follow the cables to the fusebox (Optional)

Scan ( :l1: / :lb: ) the lines going into the restaurant to start this optional objective. From the bridge to the right of the restaurant follow the catwalk opposite the restaurant entrance where the wires are headed. This leads to the fusebox:

Override the fusebox to open the door to Capitan Caliente

Walk over to the fusebox and select override.

Find an entrance to the Capitan Caliente restaurant

You will either need the skills to brute force your way into the building or you can follow the wires as noted above in the optional quests to open the door without skill investment.

Enter Capitan Caliente

Head back to the building and go inside.

Scan the area to find the old telephone

Climb over the counter, head through the door on the right, turn right again to find some shelves. On the floor you will see scratches that must be scanned with :l1: / :lb: :

Move the shelf

After scanning the scratches, head to the other side of the shelf and use the action button to push the shelf forward out of the way revealing the phone.

Call the number: 0931

Use the phone and enter the code 0931 then press OK:

  • [Timed] Come on, pick up.
  • Hello? Anyone there? > both options have same outcome
  • Reed? Don’t have time for games.
  • Name’s V. > all options have same outcome
  • A friend.
  • Not important.

Hang up the phone once you have finished speaking to Reed.

Go to the basketball court

Leave the restaurant and head to the basketball court by following the mini-map. Once you get there you will be prompted to sit and wait.

Sit and wait for the meeting

Find the spot next to Johnny and sit down and wait for Reed. Time will lapse:

  • Hm. Something’s up, for sure. > both options have same outcome
  • Cut the riddles, please.
  • You don’t trust Myers. > both options have same outcome
  • You’re exaggerating.
  • Silverhand the Brave – a deserter?! > top 3 options have same outcome
  • Never told me you deserted.
  • Supposed to trust deserters now?
  • Could enjoy the game instead. > Ends conversation
  • Tell me. > top options have same outcome
  • Really wanna do this now?
  • Could enjoy the game instead. > Ends conversation
  • Still wrestling with demons? > both options have same outcome
  • Understood. Won’t get dragged into anything.

Talk to the stranger

Instantly after the dialogue with Johnny another starts:

  • [Show hands] Got a token.
    • Don’t know who I’m talkin’ to
    • Can you see him?
  • [Timed] Rosalind Myers > all options have same outcome
  • [Timed] A mutual friend.
  • [Timed] Fuck your interrogations.
  • [Timed] Hope so. > both options have same outcome
  • [Timed] Not if we waste any more time.
  • [Timed] No tail. > all options have same outcome
  • [Timed] Honestly? Not sure.
  • [Timed] I’m not sloppy
  • [Timed] Interrogation over? > both options have same outcome
  • [Timed] After you.
  • [Get up] I think he likes me. > both options have same outcome
  • [Get up] What a psycho.

Go to the Black Thorton

Head to the waypoint from the basketball court to the car.

Get in the car

Get inside the car using the action button. When Reed gets in there will be another dialogue:

  • Nice to meet ya too. > all options have same outcome
  • Fine, it’s fine.
  • Precautions, precautions…
  • Actually, I am – since yesterday. > all options have same outcome
  • What gave it away?
  • Never introduced myself.
  • Wondering that myself. > all options have same outcome
  • Songbird hired me.
  • Just a gig.
  • Abandoned building on Elizabeth Kress.
    • Not gonna like this…
  • So what – supposed to drag her around with me? > both options have same outcome
  • She doesn’t need a sitter.
  • That your cover?  > both options have same outcome
  • An FIA agent working as a bouncer…>
  • Yeah, why? > both options have same outcome
  • Ain’t no snitch.

Enter the building with Reed

Once you get back to the safehouse get out of the car and head inside with Reed.

Enter the elevator with Reed

Head into the elevator and wait for Reed to enter.

Take the elevator to the 8th floor

Use the panel to select 08: Apartments.

Lead Reed to the hideout

Go to the hideout door and wait for Reed.

Enter the hideout

Knock on the door and Jacob will answer if you became allies with the strangers.

Talk to Myers and Reed

Once things settle down inside wait for Reed and Myers to finish speaking. Head into the room with them and wait for the dialogue:

  • [Timed] Who’s backin’ Hansen then? > both options have same outcome
  • [Timed] Someone’s lookin’ to spark a war?
  • Songbird disappeared after the crash. > both options have same outcome
  • Something bad happened mid-op
  • It’s possible she hit ICE. > Requires Intelligence
  • [To Reed] Whaddaya mean you “died”? > both options have same outcome
  • [To Myers] You two prolly gotta talk things over
  • [To Myers] Got a debt to pay, Rosalind. > both options have same outcome
  • [To Reed] Songbird needs your help.
  • Doin’ this cause I need to survive > all options have same outcome
  • Not doin’ this for the eddies.
  • You’re right. I’m out.

Once the conversation is over and Shake Reed’s hand. or tell him we will see. Either outcome will be the same.

  • Stay safe. > both options have same outcome
  • Buy me a nice dinner sometime.

Exit the building

Head out of the safehouse and go down the lobby to the street level. Once outside you will have to wait 2 days for Reed’s phonecall.

Look for extra gigs in Dogtown

You can take this time if you want to find some gigs and complete them to pass time. If not, feel free to proceed to the next objective.

Wait two days for Reed’s phonecall

If you want to get right into the next mission press the touchpad and in the bottom left corner you will see a ‘Skip Time’ function. Press it and move the time forward 24 hours:

Pass time one more time and the phone call should come through shortly after.

Talk to Reed

Once the call starts there will be a dialogue:

  • Nothing new here.
    • How’d the “delivery” go?
  • Nova, just tell me where. > both options have same outcome
  • Op’s crowdin’ up a little, isn’t it

This phone call concludes the 4th main job in the Cyberpunk 2077 Phantom Liberty DLC.

Next: Main Job 5 – The Damned

For all other Quest Walkthroughs, check out the complete Cyberpunk 2077 Walkthrough.

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    • Freedom of the Press
    • Getting Warmer…
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    • Going Up or Down?
    • Goodbye, Night City
    • Greed Never Pays
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