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Home » Game Guides » Cyberpunk 2077 » Cyberpunk 2077: Phantom Liberty Get It Together Walkthrough

Cyberpunk 2077: Phantom Liberty Get It Together Walkthrough

September 27, 2023 by imbroken963 Leave a Comment

Get It Together is the 6th main story mission in Cyberpunk 2077: Phantom Liberty DLC. This walkthrough will guide you through all objectives, paths, dialogues, choices and endings of The Get It Together Job.

Starting Area: Dogtown
Quest Giver: Mr. Hands
Requirement: Complete ‘The Damned’
Reward: None
Mission Info: Your missing uber-netrunner got snared by Dogtown’s head honcho. What a lovely plot twist. Dunno how you wanna get into the Black Sapphire or if it’s even possible, but that’s not the thing I worry about. What does worry me is what you’re gonna do once you get inside. Thoughts?

Objectives:

  • Call Mr. Hands.
  • Talk to Mr. Hands.
  • Complete at least 3 gigs for Mr. Hands.
  • Talk to Mr. Hands.
  • Read the message from Mr. Hands.
  • Go to the Heavy Hearts club.
  • Go to the elevator at the Heavy Hearts.
  • Enter code 2589 on the terminal.
  • Reach the private floor.
  • Talk to Mr. Hands.
  • Leave the club.
  • Call Reed and send him the data.
  • Meet Reed at The Moth.
  • Talk to Reed.
  • Follow Reed.
  • Ride the elevator down.
  • Follow Reed.
  • [Optional] Examine the contents of the box.
  • Grab the diving suit.
  • Talk to Reed.

Starting Location: Pacifica – Dogtown

This mission starts right outside the Voodoo Boys hideout at the end of The Damned mission. You can start it from literally anywhere as the mission initiates with a phone call.

Call Mr. Hands

From wherever you are hold down on the D-Pad and select Mr. Hands. Call him.

Talk to Mr. Hands

You will start speaking to Mr. Hands on the phone.

  • [Timed] Yeah I get it.
  • Fine. Deal.
    • Time’s of the essence.
    • What about bribin’ someone?

Complete at least 3 gigs for Mr. Hands

For this you will need to complete 3 gigs for Mr. Hands. Go into your Journal and select any Gig in the third tab and start it.

The following gigs are the closest and easiest from the end of Main Job 5 (click their links below for a full walkthrough to each):

  • Dogtown Saints
  • Treating Symptoms
  • Waiting for Dodger

Once you have completed the gigs Mr. Hands will call you again.

Talk to Mr. Hands

Once you finish speaking to him about the last gig you did the call will end about the agreement made.

Read the message from Mr. Hands

Hold down on the D-Padto open the phone, highlight Mr. Hands and read the message. This will give you the access code to the elevator 2589.

Go to the Heavy Hearts club

Follow the marker and make your way to the club. Once you get there you will need to be on the upper level to enter the main entrance.

Go to the elevator at the Heavy Hearts

Head inside and follow the marker to the back left where the elevator is.

Enter code 2589 on the terminal

To the left of the entrance door for the elevator is a keypad. Hold the action button to bring the keypad up:

Enter the combination and the elevator will open.

Reach the private floor

Head inside and use the touchpad to go to 03: Private Rooms.

Talk to Mr. Hands

Head out of the elevator at the top. Head down the hall and once Mr. Hands is off the phone knock on the door. Head inside and speak to Mr. Hands:

  • Didn’t expect a face-to-face with the elusive Mr. Hands
    • Flattery? Really?
  • How’s this gonna help you with Hansen? > both options have same outcome
  • Sure hope this’ll be worth my while.
  • Aim to undermine Hansen, run ‘im outta D-town? > both options have same outcome
  • Sounds like politics, the grimy kind.
  • [Timed] Sure. > both options have same outcome
  • [Timed] No thanks.
  • Dunno, Unification War?
  • Don’t really care. > Simply cuts out next dialogue option.
  • Politics – couldn’t care less. > both options have same outcome
  • Great, but what about our deal?
  • [Take Shard] Thanks. > both options have same outcome
  • [Take Shard] Was countin’ on somethin’ juicier.
  • Lookin’ forward to those new gigs. > both options have same outcome
  • Preem to meet you in person.

Leave the club

Once finished with Mr. Hands leave the club the way you came in.

Call Reed and send him the data

Use your phone again and call Reed. Transfer the data to Reed.

Meet Reed at The Moth

Follow the marker to The Moth and head inside.

Talk to Reed

Reed will start a conversation:

  • Its killin’ me > both options have same outcome
  • Long story…
  • What else? > both options have same outcome
  • Bein’ a dead man walkin’?
  • What’re you talkin’ about? > both options have same outcome
  • Doubt you do, actually.
  • Care to explain? > both options have same outcome
  • Sayin’ I’m talkin’ to a ghost?
  • [Stand] They kill you, and you’re still workin’ for them? > both options have same outcome
  • I get it. You feel responsible for her.

Follow Reed

Follow Reed into the back.

Ride the elevator down

Use the switch to bring you to -01: Boiler Room.

Follow Reed

Follow Reed forward into the safehouse.

Once inside he will start a dialogue:

  • Say what you want, but they betrayed you. > all options have same outcome
  • Tragic story.
  • Sounds like you brought it on yourself.
  • She tried to shoot you? > both options have same outcome
  • Probably had no choice.
  • Yet you’re now tryin’ to save her. > both options have same outcome
  • Out to save her now, or lookin’ for revenge?
  • [Timed] Myers
  • Not really. > all options have same outcome
  • Don’t mind it.
  • Fancy or not – couldn’t care less.
  • Lemme have ’em. > both options have same outcome
  • Gonna tall me anyway.
  • What about Reed? > both options have same outcome
  • Toxic how?
  • Clear
    • How do we get inside again? > Optional.
    • How do I let Reed in?

[Optional] Examine the contents of the box

On the table in front of Alex is a Small Weapon Case. Open it and retrieve the gun inside.

Grab the diving suit

In the flashing box on the table is a diving suit, grab it from inside (you will need to equip it in the next quest!)

Talk to Reed

Reed will start a dialogue:

  • Political change. > both options have same outcome
  • To win an invisible war with Dogtown.

This conversation brings an end to Mission 6.

Next: You Know My Name

For all other Quest Walkthroughs, check out the complete Cyberpunk 2077 Walkthrough.

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