Cyberpunk 2077 (CP77) has 235 different perks across all different skill trees. Some of them are active new abilities, while others are passive buffs. Not all of them are available to be chosen right from the start, most of them require a certain level within the related attribute. This page shows the full Cyberpunk 2077 Perks List.
Also related:
- Cyberpunk 2077 All Attributes
- Cyberpunk 2077 All Skills
- Cyberpunk 2077 How to Reset Attributes / Skills / Perks
Body Skills
Athletics Perks (22)
- Pack Mule: Increases carrying capacity by 60
- Gladiator: Reduces the amount of Stamina consumed when blocking melee attacks by 20%
- Cardio Cure: Health regenerates 25% faster as you move
- The Rock: Enemies cannot knock you down
- Steel Shell: Increases Armor by 10%
- Stronger Together: Increases damage you deal while carrying a body
- Steel and Chrome: Increases melee damage by 10%
- Regeneration: Health slowly regenerates during combat
- Epimorphosis: Health regenerates up to 70% of max health outside of combat
- Like a Butterfly: Dodging does not drain stamina
- Dog of War: Increases Health regeneration in combat by 15%
- True Grit: Increases max Stamina by 10%
- Multitasker: Allows you to shoot while sprinting, sliding and vaulting
- Marathoner: Sprinting does not drain Stamina
- Indestructible: Reduces all incoming damage by 10%
- Human Shield: Increases Armor by 20% when grappling an enemy
- Divided Attention: Allows you to reload weapons while sprinting, sliding and vaulting
- Invincible: Increases max Health by 10%
- Soft on Your Feet: Reduces fall damage by 5%
- Transporter: Allows you to shoot with Pistols and Revolvers or sprint while carrying a body
- Hard Motherfucker: When entering combat, Armor and Resistances increase by 10% for 10 seconds
- Wolverine: Health regeneration activates 50% faster during combat
Annihilation Perks (19)
- Speed Demon: You deal more damage the faster you’re moving
- Momentum Shift: Defeating an enemy increases movement speed by 10% for 10 seconds
- Pump it, Louder!: Reduces recoil of Shotguns and Light Machine Guns by 10%
- Dead Center: Increases damage to torsos by 10%
- Heavy Lead: Shotguns and Light Machine Guns knock back enemies with more force
- Poppin’ Off: Shotguns have a 25% higher chance of dismembering enemies
- Hit the Deck: Increases damage to staggered and knocked-down enemies by 10%
- Skeet Shooter: Deal 15% more damage to moving targets
- Bloodrush: Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun
- Hail of Bullets: Shotguns and Light Machine Guns deal 3% more damage
- Mongoose: Increases Evasion by 25% while reloading
- Manic: When entering combat, your movement speed increases by 20% for 10 seconds
- Burn Baby Burn: Doubles the duration of Burn
- Massacre: Increases Crit Damage with Shotguns and Light Machine Guns by 15%
- In Your Face: Reduces reload time of Shotguns and Light Machine Guns by 20%
- Bulldozer: Increases Crit Chance with Shotguns and Light Machine Guns by 10%
- Unstoppable: Dismembering an enemy increases fire rate by 10% for 8 seconds. Stacks up to 3 times
- Biathlete: Weapon spread does not increase while moving
- Bloodbath: Dismembering enemies reduces weapon recoil by 50% for 5 seconds
Street Brawler Perks (17)
- Thrash: Strong Attacks with Blunt Weapons reduce the target’s Armor by 30% for 10 seconds
- Opportune Strike: Increases damage with Blunt Weapons against enemies affected by Stun by 50%
- Crushing Blows: Increases damage from Strong Attacks with Blunt Weapons by 30%
- Rush: Successful attacks with Blunt Weapons regenerate 3% Health over 2 seconds
- Breathing Space: Increases Stamina regeneration while blocking with Blunt Weapons by 50%
- Frenzy: Defeating an enemy increases damage with Blunt Weapons by 100% for 10 seconds
- Human Fortress: Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon
- Flurry: Increases damage from combo attacks with Blunt Weapons by 30%
- Dazed: All attacks with Blunt Weapons have a 15% chance to apply Stun
- Reinvigorate: Defeating an enemy by performing a Strong Attack with Blunt Weapon restores 10% Stamina
- Unshakable: Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina
- Relentless: Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina
- Efficient Blows: Reduces the Stamina cost of all attacks with Blunt Weapons by 25%
- Juggernaut: Increases Armor by 15% while blocking with a Blunt Weapon
- Payback: Increases damage with Blunt Weapons by 1% for every 1% of missing Health
- Biding Time: Blocking attacks with a Blunt Weapon restores 5% Health
- Guerrilla: Increases Critical Damage by 60% for 10 seconds after entering combat
Reflexes Skills
Assault Perks (19)
- Named Bullets: Increases Critical Damage with Rifles and Submachine Guns by 35%
- Duck Hunter: Increases Rifle and Submachine Gun damage to moving enemies by 10%
- Eagle Eye: Reduces time to aim down sight with Rifles and Submachine Guns by 10%
- Bullseye: Increase Rifle and Submachine Gun damage while aiming by 10%
- Trench Warfare: Increases Rifle and Submachine Gun damage by 5% when firing from behind cover
- In Perspective: Bullets fired from Rifles and Submachine Guns ricochet an additional 2 times
- Recoil Wrangler: Reduces recoil with Rifles and Submachine Guns by 10%
- Feel the Flow: Reduces reload time for Assault Rifles and Submachine Guns by 10%
- Too Close for Comfort: Quick Melee Attacks with Rifles and Submachine Guns deal 50% more damage
- Bulletjock: Increases damage with Rifles and Submachine Guns by 3%
- Shoot, Reload, Repeat: Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds
- Skull Skipper: Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 seconds. Stacks up to 5 times
- Savage Stoic: Increases damage with Rifles and Submachine Guns by 35% when standing still
- Bunker: Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover
- Nerves of Steel: Increases headshot damage with Sniper Rifles and Precision Rifles by 20%
- Covering Killshot: Increases Critical Chance with Rifles and Submachine Guns by 10% when firing from behind cover
- Executioner: Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%
- Hunter’s Hands: Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover
- Punisher: After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 seconds
Handguns Perks (20)
- Attritional Fire: Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%
- O.K. Corral: Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%
- High Noon: Increases Critical Chance with Pistols and Revolvers by 4%
- On the Fly: Reduces draw/holster time for Pistols and Revolvers by 25%
- From Head to Toe: Increases damage to limbs with Pistols and Revolvers by 7%
- Westworld: Increases Critical Chance for Pistols and Revolvers by 10% if fully modded
- Snowball Effect: After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 seconds. Stacks up to 5 times
- A Fistful of Eurodollars: Increases Critical Damage with Pistols and Revolvers by 10%
- Desperado: Increases damage with Pistols and Revolvers by 3%
- Gunslinger: Reduces reload time for Pistols and Revolvers by 10%
- Steady Hand: Reduces Pistol and Revolver recoil by 30%
- Acrobat: You can now perform dodges while aiming a Pistol or Revolver
- Brainpower: After a successful headshot with a Pistol or Revolver, Critical Chance increases by 25% for 5 seconds
- Wild West: Removes the damage penalty from Pistols and Revolvers when shooting from a distance
- Vanishing Point: Evasion increases by 25% for 6 seconds after performing a dodge with a Pistol or Revolver equipped
- Rio Bravo: Increases headshot damage multiplier with Pistols and Revolvers by 10%
- Long Shot Drop Pop: Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%
- Grand Finale: The last round in a Pistol or Revolver clip deals double damage
- The Good The Bad and the Ugly: After a successful Critical Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds
- Lead Sponge: Enables you to shoot with Pistols and Revolvers while dodging
Blades Perks (17)
- Judge, Jury and Executioner: Increases damage with Blades by 50% against enemies with max Health
- Shifting Sands: Dodging recovers 15% Stamina
- Roaring Waters: Strong Attacks with Blades deal 30% more damage
- Flight of the Sparrow: Reduces the Stamina cost of all attacks with Blades by 30%
- Bloodlust: While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding
- Fiery Blast: Increases damage with Blades by 1% for every 1% of Health the enemy is missing
- Stuck Pig: Increases Bleeding duration by 3 seconds
- Sting like a Bee: Increases attack speed with Blades by 10%
- Slow and Steady: Armor is increased by 15% while moving
- Unbroken Spirit: Successful Counterattacks with Blades restore 25% Health and Stamina
- Deathbolt: While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 seconds
- Float like a Butterfly: Dodging increases damage with Blades by 25% for 5 seconds
- Offensive Defense: Defensive Attacks with Blades deal 200% more damage
- Crimson Dance: Combos with Blades have a 15% chance to apply Bleeding
- Blessed Blade: Increases Critical Chance with Blades by 20%
- Crimson Tide: Bleeding applied with Blades can stack 3 times
- Dragon Strike: Increases Critical Damage with Blades by 25%
Technical Ability Skills
Crafting Perks (18)
- Waste Not Want Not: When disassembling an item, you get attached mods back
- 200% Efficiency: Drafted clothes gain 2.5% more Armor
- True Craftsman: Allows you to craft Rare Items
- Innovation: Consumables are 25% more effective
- Grease Money: Allows you to craft Epic Items
- Cutting Edge: Improves damage and all damage-related stats of crafted weapons by 5%
- Edgerunner Artisan: Allows you to craft Legendary Items
- Efficient Upgrades: Grants a 10% chance to upgrade an item for free
- Workshop: Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item
- Mechanic: Gain more components when disassembling
- Field Technician: Crafted weapons deal 2.5% more damage
- Let there be Light!: Reduces the component cost of upgrading items by 10%
- Tune-Up: Allows you to upgrade lower quality components into higher quality ones
- Ex Nihilo: Grants a 10% chance to craft an item for free
- Scrapper: Junk items are automatically disassembled
- Sapper: Grenades deal 10% more damage
- Cost Optimization: Reduces component cost of crafting items by 15%
- Crazy Science: Increases the sale price of crafted items by 10%
Engineering Perks (20)
- Gun Whisperer: Fully charged Tech weapons do not shoot automatically
- Lock and Load: Increases Smart weapon reload speed by 5%
- Blast Shielding: Reduces damage taken from explosions by 10%
- Shrapnel: All grenade types deal 20 damage in addition to their normal effects
- Lightning Bolt: Increases Critical Chance with Tech weapons by 3%
- Lickety Split: Tech weapon charge time is reduced by 10%
- Play the Angels: Ricochets deal an additional 50% damage
- Tesla: Increases the charge multiplier for Tech weapons by 15%
- Grenadier: The explosion radius of Grenades is visible
- Mech Looter: When looting Drones, Mechs and Robots, there is a 25% chance of looting a weapon mod or attachment
- Up to 11: Allows you to charge Tech weapons up to 75% capacity
- Insulation: Grants immunity to Shock
- Superconductor: Tech weapons ignore Armor
- Fuck all Walls: Reduces the charge amount needed for Tech weapons to penetrate walls by 30%
- Bigger Booms: Grenades deal 5% more damage
- Can’t Touch This: Grants immunity to all effects from your own Grenades
- Bladerunner: Increases damage to Drones, Mechs and Robots by 20%
- Übercharge: Fully charged Tech weapons deal 50% more damage
- Jackpot: Enables Grenades to deal Critical Hits
- Revamp: Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and Cyberware by 10%
Intelligence Skills
Breach Protocol Perks (20)
- Mass Vulnerability – Quickhacks: Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from Quickhacks
- Datamine Mastermind: Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%
- Mass Vulnerability: Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 minutes
- Mass Vulnerability – Resistances: Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%
- Turret Tamer: Unlocks the Turret Tamer daemon, which sets the status of every Turret in the network to friendly for 3 minutes
- Head Start: Automatically uploads the first daemon in the list at the start of Breach Protocol
- Hackathon: Uploading 3 or more daemons in the same Breach Protocol shortens Quickhack cooldowns by 33% for 5 minutes
- Datamine Virtuoso: Upgrades the Datamine daemon, increasing the chance to acquire a Quickhack from Access Points by 50%
- Advanced Datamine: Upgrades the Datamine daemon, increasing the amount of Eurodollars acquired from Access Points by 50%
- Big Sleep: Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 minutes
- Turret Shutdown: Unlocks the Turret Shutdown daemon, which disables Security Turrets in the network for 3 minutes
- Cloud Cache: Completing a Breach Protocol reduces the RAM cost of your next Quickhack by 1 time(s) the number of daemons uploaded
- Buffer Optimization: Increases the duration of daemon effects by 100%
- Total Recall: The ICEpick daemon reduces all Quickhack costs by an additional 1 RAM unit(s)
- Totaler Recall: The ICEpick daemon reduces all Quickhack costs by an additional 1 RAM unit(s)
- Almost in!: Increases the breach time for Breach Protocol by 20%
- Extended Network Interface: Automatically highlights nearby Access Points
- Efficiency: Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 seconds; lasts 5 minutes
- Compression: Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2
- Transmigration: Increases the breach time of Breach Protocol by 50%
Quickhacking Perks (19)
- Critical Error: Quickhacks can now deal Critical Hits based on your Crit Chance and Crit Damage stats
- Signal Support: Increases Quickhack duration by 25%
- Bloodware: Quickhacks deal 10% more damage
- Hacker’s Manual: Unlocks Crafting Specs for Uncommon Quickhacks
- Diffusion: Quickhacks spread distance is increased by 2 times
- Optimization: Reduces the cost of Quickhacks by 1 RAM unit(s)
- Anamnesis: Available cyberdeck RAM cannot drop below 2 unit(s)
- Mnemonic: Reduces the cost of Quickhacks used against an enemy already affected by a Quickhack by 2 RAM units
- I Spy: Reveals an enemy netrunner when they’re attempting to hack you
- Biosynergy: Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 seconds
- Weak Link: Reduces the required cyberdeck RAM for Quickhacks used on devices by 1 unit(s)
- Plague: Quickhacks that spread can jump to 1 additional targets
- Hacker Overload: Unlocks Crafting Specs for Epic Quickhacks
- Subliminal Message: Quickhacks deal 50% more damage to unaware targets
- Forget-Me-Not: Eliminating a target affected by a Quickhack instantly recovers 1 RAM unit(s)
- Daisy Chain: Eliminating a target affected by a Quickhack reduces the existing cooldowns for all other active Quickhacks by 10%
- School of Hard Hacks: Unlocks Crafting Specs for Rare Quickhacks
- Bartmoss’ Legacy: Unlocks Crafting Specs for Legendary Quickhacks
- Master RAM Liberator: Increases RAM recovery rate by 50%
Cool Skills
Stealth Perks (25)
- Silent Finisher: Enemies with less than 15% Health are defeated instantly when attacked with a Knife. Does not work on enemies with a Very High threat level
- From the Shadows: Upon entering combat, Crit Chance increases by 25% for 7 seconds
- Sniper: Increases damage from headshots fired from outside combat by 30%
- Crouching Tiger: Increases movement speed while sneaking by 20%
- Strike from the Shadows: Increases your Crit Chance by 15% while sneaking
- Aggressive Antitoxins: Grants immunity to Poison
- Venomous Fangs: All knives apply Poison
- Hasten the Inevitable: Deal 20% more damage to enemies affected by Poison
- Cheat Death: When your Health drops below 50%, reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute
- Rattlesnake: Enemies affected by Poison are slowed
- Clean Work: You can pick up an enemy’s body immediately after performing a takedown by holding
- Dagger Dealer: Allows you to throw knives; hold to aim and press to throw
- Silent and Deadly: Increases damage dealt by silenced weapons by 25% while sneaking
- Leg Up: Movement speed after a successful takedown is increased by 30% for 10 seconds
- Ghost: Detection time is increased by 20%
- Hasty Retreat: Temporarily boosts movement speed by 50% for 5 seconds, when detected by an enemy
- Neurotoxin: Damage from Poison is doubled
- Commando: You cannot be detected under water
- Cutthroat: Thrown knives deal 30% more damage
- Hidden Dragon: Allows you to perform non-lethal aerial takedowns on unaware targets
- Assassin: Deal 15% more damage to human enemies
- Stunning Blows: Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them
- Restorative Shadows: While in stealth, increases Health regeneration by 25%
- Ninjutsu: Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit
- Toxicology: Increases the duration of Poison applied to enemies by 5 seconds
Cold Blood Perks (19)
- Cold Blood: After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1 times
- Unbreakable: Increases max stack amount for Cold Blood by 1
- Coldest Blood: Increases max stack amount for Cold Blood by 1
- Will to Survive: Increases all Resistances by 1.5% per stack of Cold Blood
- Frosty Synapses: Reduces Quickhack cooldowns by 3% per stack of Cold Blood
- Blood Brawl: While Cold Blood is active, increases damage with melee weapons by 5%
- Pain is an Illusion: While Cold Blood is active, reduces damage taken by 5%
- Predator: Increases attack speed by 10% per stack of Cold Blood
- Critical Condition: Increases duration of Cold Blood by 5 seconds
- Cold and Calculating: Landing a Crit Hit has 25% chance of applying a stack of Cold Blood
- Rapid Bloodflow: Increase Health regeneration inside and outside combat by 50% per stack of Cold Blood
- Bloodswell: When your Health reaches 45%, a max stack of Cold Blood is automatically activated
- Coolagulant: Stacks of Cold Blood are removed one by one, not all at once
- Frozen Precision: Increases headshot damage by 50%
- Icy Veins: Reduces weapon recoil by 2.5% per stack of Cold Blood
- Defensive Clotting: Increases Armor by 10% per stack of Cold Blood
- Quick Transfer: Reduces Quickhack upload time by 1% per stack of Cold Blood
- Immunity: While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock
- Merciless: While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%
For more guides check out the complete Cyberpunk 2077 Wiki & Strategy Guide.
Robert says
Great list of Cyberpunk 2077 perks. Do you happen to know the ID codes for the perks that would allow manipulation of each pewrk?