Bramble: The Mountain King has 18 Collectible and 7 Miscellaneous Trophy Locations. This collectible guide shows all collectibles and miscellaneous trophies for 100% game completion. These are the following types of collectibles and miscellaneous trophies in chapter order:
- Collector – 11 Wooden Figurines
- Bookworm – 7 Storybooks
- Goal! – Kick an apple into the goal
- Bouncy – Jump on a mushroom 5 times
- Bait – Sacrifice the gnome
- Savior – Complete the path of traps without any gnome casualties
- Evicted – Kick the pinecone folk out of the cave
- Proper Burial – Find the toy duck and place it on the grave
- Murderer – Stab Skogsrå 100 times
None of the collectibles are missable. You can get anything through chapter select. All Wooden Figurines are hidden in separate screens and give you a trophy every time you find one whereas the Storybooks are always in plain sight in story-related areas. Interacting with some Storybooks is even necessary to advance the story. As for the miscellaneous trophies, these are awarded for completing side tasks and can easily be mopped through chapter select too.
Chapter 1 – Children’s Room
- Storybook #1: on the writing desk.
Chapter 2 – Nearby Forest
- Goal!: Shortly after the beginning of the chapter, you’ll get to an overgrowth area with a single apple tree and a bench in the middle. Immediately after dropping down into the area where the apple tree and the bench are, check the right side close to the ledge you dropped down from to find a small goal made of wooden sticks. Push any of the apples on the ground through it to unlock this trophy.
- Lillemoor Figurine: shortly after the beginning of the chapter, inside the treehouse on the main trail where you have to grab the key to continue. Hard to miss.
Chapter 3 – Gnome Forest
- Bouncy: at the start of the chapter, jump across both mushrooms 5 times.
- Gnome Figurine: when you reach the gnome village, interact with the small bench to the right of the central house.
Chapter 5 – Troll Forest
- Savior: after defeating the butcher, you’ll have to liberate 8 gnomes from a cage. After releasing them, usher them toward the door to help you open it. Right after the door, a path with bear traps starts. Make sure you make a backup save here if you’re going for a no-death playthrough. First off, make sure you have all 8 gnomes around you before going through the path. Now, slowly make your way through the traps, taking short breaks after each trap to make sure that the gnomes are as close to you as possible. Additionally, take wider turns to prevent the gnomes from walking too close to the traps. If any of the gnome gets stuck in the environment after the final two traps, don’t worry about it. They will regroup with you eventually. This trophy is very annoying because the gnomes may sometimes step on the traps as they follow you. You’ll probably have to restart the checkpoint a few times here. Once you reach their house, the trophy will unlock.
- Evicted: after escaping from the forest troll creature, you’ll automatically drop down into a cave where you squash a pine cone upon landing. All other pine cones except for one will flee in fear. For this trophy, you have to repeatedly walk into the fainted pine cone and drop it down the opening on the other side.
- Bait: after fleeing the forest troll creature, you’ll automatically drop down into a cave where you squash a pine cone upon landing. Continue across the cave and slide down the hill to reach an area with animal innards. As you make your way through the bowels, you’ll eventually find a gnome locked in a cage. Interact with the cage to use it as bait for the creature wading around the area and you’ll unlock this trophy.
- Troll Figurine: halfway through the chapter, after wading through the animal innards, climb up the cage and then the ledge. Then, press and you’ll find it above a cage, directly below the squirrel.
Chapter 6 – Näcken’s Pond
- Näcken Figurine: shortly after the start of the chapter you’ll have to ride a hedgehog through a pond. When you reach the first patch of land, dismount the hedgehog and go around the tree stump to find a knife grave with this wooden figurine.
- Lemus Figurine: a while after, after the gnome by the pond jumps on your head, cross the pond and you’ll find it by the cliff on the left.
- Storybook #2: after running away from Näcken, you’ll slide down and back into a tunnel. On your way, you’ll see a skeleton by which this storybook is.
Chapter 7 – Tuva Pt. 2
- Tuva Figurine: immediately after the start of the chapter you’ll have to drop down into an area with some brambles on your right. Instead of shining a light on the brambles to proceed forward, head left to find this figurine.
Chapter 10 – The Swamp
- Kärrhäxan Figurine: after unmooring the boat, use it to get across, but don’t go upstairs. Instead, continue below the shack to find some broken boats. Well-camouflaged here is this figurine.
- Storybook #3: after completing the potion puzzles, you’ll enter a nursery. Left of the door you came in from is this storybook. You’ll have to interact with this anyway to advance the story.
- Proper Burial: in the same room as Storybook #3. On one of the interactable cabinets here is a toy duck. Make sure you grab it. Then, when you reach the end of the chapter, a cutscene where you will bury a baby will trigger and you will unlock this trophy.
Chapter 11 – The Library
- Storybook #4: as soon as you reach the library, on the lectern in the middle.
Chapter 12 – Skogsrå’s Grove
- Murderer: to stab Skogsrå 100 times, make it to the end of Phase 3 and press the prompt to stab her in the face. Do the same another 99 times to unlock this trophy.
Chapter 13 – Plague Village
- Skogsrået Figurine: as soon as you enter the church with the dead woman on the chair, interact with the book on the bench and grab this figurine from the cabinet.
- Storybook #5: after the church with the dead woman on a chair, you’ll have to crouch your way through some bulrushes to avoid being detected. When you see the door to a building, open it and inside you’ll find the storybook.
- Storybook #6: after retrieving the key from a corpse’s hand, continue on outside and enter the house you find on your right. Inside is this storybook.
- Pest Figurine: top of the tower, before climbing up the last ladder.
Chapter 16 – Halls of the Mountain King
- Lyktgubben Figurine: on one of the desks in the library.
- Storybook #7: top of the lectern in the middle of the library.
- King Nils Figurine: after leaving the library, check the top right shelf of the bookcase you came in from.
These are all the collectibles and miscellaneous trophies in Bramble: The Mountain King
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