Armored Core VI features 3 Collectible Types: Combat Logs / Battle Logs, Data Logs, Parts Containers. Finding all Collectibles unlocks the following trophies and achievements:
- Combat Log Collector – Obtained all combat logs (called “battle logs” in-game).
- Data Log Collector – Obtained ten data logs (only 10 required, you get enough automatically from story, the rest isn’t needed for anything)
- Asset Holder – Obtained all parts (some parts are in the collectable “Parts Containers” hidden throughout missions, but you also need other parts from shop and from beating all Arena Bosses).
None of the Collectibles are missable. All missions can be replayed. To unlock all missions you will need a minimum of 3 playthroughs and get all 3 Endings. This is because some missions are exclusive to New Game+ and New Game++. Each Ending also leads to different missions. For the endings you must make certain decisions during the story. On the first playthrough always pick the top decision mission, in second playthrough always pick the bottom decision, in third playthrough always pick the new missions. These are pointed out below when they happen so don’t worry, you’ll get all endings by following the Collectible Guide here. This all-in-one guide has all collectible types listed chronologically in each mission.
Combat Logs
Combat Logs (also called “Battle Logs”) are held by specific enemies. Defeating them unlocks the log. You must finish the mission afterward for it to count. Once they have been collected they don’t respawn. They come in 4 rarities: Bronze, Silver, Gold, Platinum. They increase your “Hunter Class” (displayed in Garage screen). Each Hunter Class unlocks a new part that counts towards the Asset Holder trophy & achievement. These enemies will have a special “log” icon to the left of their health bar:
They can be tracked in Mission Select. Go to Garage > Sortie > Replay Mission > when scrolling over a mission that contains a Combat Log it will show a log icon on it. If there is no log icon on the mission it means it doesn’t have any. If the mission shows a grayed-out log icon and the description says “PENDING” it means the mission has logs but you haven’t found all of them yet. If it says “COMPLETE” you got them all. Unfortunately, it doesn’t say how many logs there are in the mission, only whether you got them all or not.
Simply put: defeat all enemies in each mission and you’ll get all combat logs. They are usually held by stronger enemies or hidden enemies in side areas.
Data Logs
These are obtained from wrecks of destroyed ACs, found in fixed locations. You must scan them with / and it will show a text log with some extra story info. They will have sparks around them. These don’t show up when using the scanner and they aren’t tracked in mission select. For trophy purposes (Data Log Collector) you only need 10. You get 10 automatically from the story by the time you finish Mission 15, can’t miss the trophy. The other Data Logs aren’t needed for anything. This guide includes them for the sake of completion but you can skip them, they don’t unlock anything.
Parts Containers
These are chests that start appearing from Chapter 2 onward (none in Chapter 1). These unlock new parts to customize your AC in the Assembly Menu. Finding all of them is required to get ALL parts for Asset Holder.
They are the trickiest collectibles because they aren’t tracked anywhere. Mission Select doesn’t show how many there are. The only way to track which ones you got is to compare your parts from the assembly menu against the Complete Parts List.
The Parts Containers show up when scanning with . It’s recommended to equip a Head part that has a high “Scan Distance” and “Scan Effect Duration” stat. You can see those stats under Assembly/Shop > click the detailed “Head” section > Toggle detailed Display with / > it will show this in the “Part Specs” in the left column.
Related Guides:
- All Parts List & Unlock Requirements
- Combat Log Locations (just this type individually)
- Data Log Locations (just this type individually)
- Part Container Locations (just this type individually)
- How to Get All Endings
- All Mission Rewards
- All Arena Rewards
Chapter Quick Select:
Video Guide
Part Containers:
Combat Logs:
CHAPTER 1
Ending #1: The Fires of Raven Playthrough: During the playthrough there will be so called “Decision Missions”. These are highlighted red in the guide. To get the first Ending it is recommended to always pick the top mission choice. Then on 2nd playthrough always pick the bottom choice.
Mission 1: Illegal Entry
- 4 x Data Logs are automatically obtained from main objectives in this mission, when looting the AC wrecks. The story requires you to do this, can’t miss it.
Mission 2: Destroy Artillery Installations
- No Collectibles
Mission 3: Grid 135 Cleanup
- No Collectibles
Mission 4: Destroy the Transport Helicopters
- Silver Log: On the higher platform where 4 required helicopter targets are (main objectives), in the middle of the buildings.
Mission 5: Destroy the Tester AC
- Main mission target gives a Silver log, unmissable
Mission 6: Attack the Dam Complex
- Silver Log: After destroying the second objective, to the right of the next objective is a large frozen lake. On the second level you can find this quadrupedal target.
- Gold Log: On the huge frozen lake before the fourth objective, this target is an AC that attacks you and your friendly units and is specifically called out in dialogue and with a health bar at the top of the screen. Defeat it before destroying the fourth objective.
Mission 7: Destroy the Weaponized Mining Ship
- No Collectibles
Mission 8: Operation Wallclimber
- 3 x Bronze Log: Facing the Wall, this is on the far left of the “city” area in front, close to the edge of the playable area. There are 3 unnamed MT enemies here that count.
- Data Log (Video Record: G4’s Last Words): Sitting between the 3 bronze log enemies is a wrecked AC that gives this data log.
- Data Log: Very opposite side of the area (heading in compass direction 270°) jump up to the platform where the edge of the area is and follow it heading 180° towards the wall where there is a robot with this Data Log.
Mission 9: Retrieve Combat Logs
- Gold Log: Heading 230° From Mission Start (compass bottom of screen), jump off the left side of the platform into the lowest area with the huge wrecked machinery, this AC attacks you when you interact with the farther log in this area.
- 5 x Data Logs are obtained automatically from main objectives in this mission. The goal of the mission is to loot 5 wrecks, each gives 1 data log, can’t miss it. There are some extra logs, 8 total here: 2 are in base at start, 3 on snowy path on right, 2 down the crater in the middle, 1 left from the start in snowy field guarded by two ACs.
Mission 10: Investigate BAWS Arsenal No. 2
- Data Log (Video Record: BAWS Guard’s Last Words): After the first enemy in the mission, go slightly forward and to the right to find this in the corner of the area behind a building. Guarded by an enemy with an electric whip.
- Data Log (Text Data: Dolmayan’s Writing 5): After the first Data Log you must defeat 2 invisible enemies. Then you encounter another group of invisible enemies (this is just 30-60 seconds after finding the first data log). The data log is in the top left of this area on the rafters. You must fly high up, it’s very well hidden, around 200 meters above the ground. It looks like metallic platforms sticking out of the side of the walls at the top of the area. On top of these you find the wrecked mech with the log. (This is before the endroom of the mission)
Mission 11: Attack the Watchpoint
- Data Log (Comms Record: Independent Merc Comms): At the very start of the mission (first area), there will be some laser cannons on the roofs. Fly to the back left laser cannon. From the rooftop where this laser cannon is, look down to the water to find a wrecked AC directly below this building, in the water on the ground.
- Data Log (Observation Data: Wave Mutation Detected): In the second area, on the tall building on the left side (opposite the first laser cannon in this area).
- Gold Log: Automatically from defeating the main objective target “Sulla” (mid-level boss). Can’t miss it.
CHAPTER 2
Mission 12: Infiltrate Grid 086
- Silver Log: Automatically from defeating a main objective target “Invincible Rummy”. From where you start he’s at the end of the path straight ahead, upstairs. You have to defeat him to advance, can’t miss it.
- 2 x Bronze Log: During objective “Reach center of Grid 086’s power grid” follow the objective until you reach the long upper road on the same level as the objective (where you progress by interacting with the large gate). Instead of going there, turn around and go all the way to the end to the edge of the mission area, then turn to heading 180° (compass bottom of screen) to spot MT robots on the platform slightly below this level.
- 2 x Silver Log: Now head towards the objective until you are around 1800m away and again head to 180° (compass bottom of screen) where there are two quadrupedal MTs walking around this platform.
- Part Container #1 – HC-3000 WRECKER: After dropping down the hole in the ground immediately after entering the building, turn around and look in the back of the room for this container.
- Part Container #2 – CC-3000 WRECKER: After the above, continue to the room with the large metal furnace. Jump through the gap beside it into the next room and you can find this on the ground level where a bunch of MTs are.
- Gold Log + Part Container #3 – AC-3000 WRECKER: In the furnace room, there is one side of the furnace with molten metal pouring in. The opposite side is an opening that you can enter. Follow this path until you can drop into a small room that contains a Gold Log enemy, along with the Part Container in the same room.
- 3 x Bronze Log: From the last location, backtrack to the furnace room and follow the mission waypoint to exit the building. Now go up at heading 20° (compass bottom of screen) a few levels to a covered area where there are 3 MTs that give Bronze Logs.
- Part Container #4 – 2C-3000 WRECKER: Above where you fought the last 3 Bronze Log enemies.
Mission 13: Eliminate the Doser Faction
- No Collectibles
Mission 14: Ocean Crossing
- 4 x Bronze Logs: At the start of the chapter exit the elevator and there will be a platform with red lasers aiming at you from above. Drop down the far right side of this platform to find 4 little flying drones close together, each of them gives a bronze log.
- Data Log (Comms Record: Doser Chatter): Same place where you fought the bronze log drones is a wrecked AC on the balcony (heading 63°), at the outer edge of the area.
- Data Log (Image Data: STV Sketch 2): From where you fought the 4 bronze log drones, follow the path to the dead end to find a wreck with this log (before crossing over the big long bridge that leads to the mission boss).
CHAPTER 3
Mission 15: Steal the Survey Data
- 4 x Data Logs are automatically obtained from main objectives in this mission. As part of the main objectives you must loot wrecks, each gives 1 data log, can’t miss it. If you have never picked up any optional Data Logs, you’d get the Data Log Collector trophy / achievement at this point automatically (previous missions contained 9 mandatory data logs from story objectives).
- Silver Log: On the road between the 2nd and 3rd nearest main objectives (heading 180° from start) there is a single tetrapod MT with this log.
Mission 16: Attack the Refueling Base
- Bronze Log: When heading to the base you cross a bridge over a large valley. Directly under the bridge to the left there’s an enemy shooting a blue laser at you that has this bronze log.
- Bronze Log: From the previous enemy, turn to 270° (compass bottom of screen) to where there are two thin bridges crossing the valley further up. On the right side on top of a pillar is another enemy shooting blue lasers that gives a bronze log.
- Data Log: From the platform the above was located, look down at 140° (compass bottom of screen) to where there is a fire at ground level. Interact with this wreck for the data log.
- Data Log (Image Data: STV Sketch 6): Proceed to the main objective of the mission, the energy refinery plant, looks like a big dome at the end of the base where you must destroy a reactor (marked main target). At the top of the “dome” where you must destroy the reactor, drop into the ring/wall that’s around the dome. Go to the end to find this wrecked AC with a data log, quite well hidden.
Mission 17: Eliminate V.VII
- Data Log: On the very right side of the area (facing the wall, heading 270°) drop to ground level and go directly to the wall where in the middle there is a ramp leading to a closed door. This wreck is at the bottom of the ramp against the door.
- Silver Log: Next to the first main objective marker is a single tetrapod MT that gives this silver log (on the road, not rooftops).
- Data Log: In the same area as above, in the open road area between the tall buildings you can find a wreck with this log.
- Gold Log: The target in this mission, V.VII Swinburne awards a Gold Log when defeated.
- Gold Log: When fighting Swinburne, he will stop fighting and put up a blue shield. Stop shooting at him, he will offer to walk away. Choose ACCEPT and then you will be attacked by another AC named Rokumonsen. Defeat this one to get the second Gold Log. You must replay the mission for this because it’s mutually exclusive with the log from Swinburne (can only get one or the other per playthrough).
Mission 18: Tunnel Sabotage
- Bronze Log: After entering the tunnels, you’ll be contacted on comms about the PCA force returning early. When this happens, instead of following the tunnel further down, go up to the left (heading 90°) to another room with some enemies on the ground, and a laser shooting LC farther up that gives this Bronze Log.
- Part Container #5 – IA-C01W1: NEBULA: Just past the above enemy you can find a part container sitting on a ledge in the dead end area.
Mission 19: Survey the Uninhabited Floating City
- Part Container #6 – IA-CO1G: AORTA: After shutting down the first fog control device, follow the red beacons further until you are attacked by a quick flying enemy. On the rooftop of the building this enemy was on you can find this container. 500m away from second fog control device.
- Silver Log: After the second fog control device, keep following the path straight past more flying enemies. When the beacons start going right (relative to the direction you were coming) keep going straight until you see another round structure on the ground where this enemy will be near. If you reach the survey drone objective you’ve gone too far right.
- Data Log: On the round structure mentioned above there is a wreck with this log.
Mission 20: Heavy Missile Launch Support
- No Collectibles
Mission 21: Eliminate the Enforcement Squads [DECISION]
- Data Log (Video Record: Rubiconian Invective): From the very start of the mission turn right, to 304° on compass. Head in that direction until the 2nd big pillar (the big gray metal pillars sticking out of the snow). After the 2nd big pillar turn right to reach a corner in the mountain ridge. At the end of this corner is a wrecked AC, interact with it to get a Data Log.
- Gold Log: After interacting with the above Data Log, the Gold Log AC will spawn. Wait in the area until he arrives or move downhill a little bit (he takes about 15 seconds to come flying).
- Data Log (Image Data: STV Sketch 1): From where you spawn at the start of the mission, fly straight ahead until you reach a ramp (start of military base, behind first enemies). After going up the ramp, turn left (90°), behind the building is a wrecked AC with the log.
- *Playing this mission cancels out Mission 22 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 22: Destroy the Special Forces Craft [DECISION]
- No Collectibles
- *Playing this mission cancels out Mission 21 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 23: Attack the Old Spaceport
- Silver Log: From the start point, go 90° (compass bottom of screen). Basically straight ahead of where you spawn. Fly through the lower base area until you reach the end, then fly to the upper level where you will find a shield LC with this log. Basically left of the large hangar with the first main objective (closely before the 3 big parked ships that you must destroy for a main objective).
- 2 x Silver Log: From the start point, head 150° (compass bottom of screen). Basically a hard right from where you start. On the higher level on the opposite side of the area (before the single ship outside on that side of the map). Where all the round and cylinder fuel tanks are there are two more LCs that award Silver Logs.
Mission 24: Eliminate “Honest” Brute
- Part Container #7 – WB-0010 DOUBLE TROUBLE: While still outside, on the first platform with all the red lasers (where Carla explains what they are to you) you can drop to the lower one (heading 230°) and find this container.
- Bronze Log: On the same platform as above, go to the right of the large central pillar to find one of the round rolling robots that gives this log. (there is another of the same robot on the other side of the pillar that doesn’t give a log).
- Bronze Log: From the previous enemy fly up to the next platform immediately above (heading 350°). Go around the large pillar on this platform for another one of the same round robots.
- Silver Log: On the next large open platform (train turntable in the middle, Brute starts talking to you over the radio) there is a yellow tetrapod MT that gives this Silver Log.
- Part Container #8 – BC-0600 12345: On the same platform as above, instead of going towards the objective, go to the far opposite end of the platform (heading 350°) where there is a Parts Container near the end of the platform.
- Bronze Log: When progressing towards the main objective marker, an enemy in your way will start putting up a green bubble shield. Go inside the green bubble shield and defeat the round robot deploying the shield for this log.
- Data Log (Observation Data: Blind Spots): From the previous bronze log enemy (the one that put up the green bubble shield), turn around and backtrack two platforms away from there (2nd platform before green force shield). Here drop down the platform, there are rings under the platform where you can land. Land on 2nd small ring from the very bottom of this platform, drive around this ring to find the wrecked AC. One of the best hidden in the game.
- Part Container #9 – WB-0000 BAD COOK: Follow the main objectives through the platforming section on the outside. After you cross a green energy barrier and drop down to the inside of a building (story path), you will fall into a room with many red lasers. In this room is the chest, in the right corner.
- Combat Log: Platinum – Automatic from defeating the main story objective “Honest Brute”. He’s the main boss at the end of this mission, can’t miss him.
Mission 25: Defend the Old Spaceport
Mission 26: Historic Data Recovery
- 3 x Data Logs automatically picked up from story objectives, can’t miss them.
Mission 27: Destroy the Ice Worm
- No Collectibles
CHAPTER 4
Mission 28: Underground Exploration – Depth 1
- Part Container #10 – IA-C01L: EPHEMERA: About halfway down the shaft, the shutters will close. There will be an objective marker pointing to a room on the side where you have to access a main objective with / , the room behind the objective contains the parts container.
Mission 29: Underground Exploration – Depth 2
- Data Log: Where you activate the first elevator, it’s to the left before entering the elevator.
- Combat Log: Gold – Automatic story-related, from defeating the mid-mission boss “G5 Iguazu”, can’t miss it. Defeating him is a main objective.
- Combat Log: 2x Bronze – After defeating the G5 Iguazu AC miniboss that gives a combat log, you will go through an underground canyon and then you go through a door and a blue laser shoots at you. The door in front of this laser will close. From this door turn right to enter a small side room. It contains 2 x Bronze Combat Log enemies + 1 Parts Container.
- Part Container #11 – IA-C018B: GILLS: After defeating the G5 Iguazu AC miniboss that gives a combat log, you will go through an underground canyon and then you go through a door and a blue laser shoots at you. The door in front of this laser will close. From this door turn right to find this chest in a small side room. The same room that contains 2 Bronze Battlelog enemies.
- Part Container #12 – IA-C01A: EPHEMERA: After you enter the ventilation shaft and use the jumping pad to boost yourself up, it will be straight in front of you.
Mission 30: Underground Exploration – Depth 3
- Part Container #13 – IA-C01F: OCELLUS – Shortly after the start of the mission you go into a huge room where sniper shoots blue lasers at you. Drop down to the bridge. Instead of moving towards the big building where the snipers are, follow the bridge to the right. Fly over the gap to land on a second bridge, then turn right to find this container.
- Part Container #14 – IA-C01C: EPHEMERA + Combat Log: Silver – Now fly to the roof of the big main building in the middle, where all the snipers are shooting you from. Go to the back of the roof to find a silver log enemy with this container behind it.
- Combat Log: Silver – Near the first log, also on the back of the roof of the big building at the start of the chapter. There are two silver log enemies close together here.
- Combat Log: Gold – Automatic story-related, from defeating “IA-CO1: EPHEMERA” main boss on your way out of the pressure chamber. Can’t miss it.
Mission 31: Intercept the Redguns [DECISION]
- Combat Log: Platinum – Automatic story-related reward for defeating the main enemy in this mission “G1 Michigan”, can’t miss it.
- *Playing this mission cancels out Mission 32 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 32: Ambush the Vespers [DECISION]
- Combat Log: Gold – Automatic story-related. From defeating one of the two main objective targets called “DUAL NATURE”, can’t miss it.
- Combat Log: Gold – Automatic story-related. From defeating one of the two main objective targets called “RECONFIG”, can’t miss it.
- *Playing this mission cancels out Mission 31 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 33: Unknown Territory Survey
- Part Container #15 – IA-C01H: EPHEMERA: When going through the tunnel with the worms there’s a chest on the left at the end of the tunnel.
- Combat Log: Platinum – Automatic story-related, from defeating the main boss in this mission “V.IV Rusty”, can’t miss it.
- Combat Log: Gold – Dropped by “TSUBASA / Middle Flatwell” that spawns along with the main boss of this chapter. For me he spawned in New Game+ after having played Decision Missions: 19: Prevent Corporate Salvage of New Tech > 32: Ambush the Vespers. He won’t spawn on first playthrough when going for the first ending, which is normal. In NG+ playthrough when picking the opposite decisions he should spawn, you will get it automatically during one of your playthroughs while going for all 3 endings.
Mission 34: Reach the Coral Convergence
- Part Container #16 – IA-C01W3: AURORA: At the very start fly forward until you reach the duo of 2 gold log enemies (they have a health bar at top of screen called “INFECTION” & “LI LONG”). When you reach them, fly to the right to the far edge of the map, what looks like an “island” with some skyscrapers on it (the ground before it is broken). There on a smaller building is the container on the rooftop. It’s the building furthest right from the start, compass direction 303°.
- Combat Log: Gold – Automatic story-related. At the start of the mission you must defeat two ACs marked as Targets, each of them gives 1 Gold Log.
- Combat Log: Gold – Automatic story-related. At the start of the mission you must defeat two ACs marked as Targets, each of them gives 1 Gold Log.
- Combat Log: Bronze – After defeating the two gold log minibosses, you must fly across a bridge. On that bridge is a rolling enemy with the log.
- Part Container #17 – IA-C01W2: MOONLIGHT: After defeating the previous bronze log enemy, go to the end of the bridge and drop down. Below are more of the same type of rolling enemy, between them is the container.
- 8 x Combat Log: Bronze – There are 8 of the rolling shredder enemies with bronze logs near the parts container. 4 are waiting at the parts container, another 4 are rolling around on the left of the bridge.
- 2 x Combat Log: Silver + Data Log – Opposite side of the end of the bridge from the part container (container is on the left, go to the right) there are a few buildings near the wall where a Data Log pickup is. After picking up the Data Log two MT enemies attack you, which each give a silver log.
CHAPTER 5
Mission 35: Escape
- No Collectibles
Mission 36: Take the Uninhabited Floating City
- No Collectibles
Mission 37: Intercept the Corporate Forces [DECISION]
- Combat Log: Silver – From the mission start fly straight forward onto the gigantic glass roof above the highway (don’t fly down). Move forward on this glass roof until a silver log enemy appears.
- Combat Log: Platinum – Automatic story-related, for defeating the main boss in this mission “V.I. Freud”, can’t miss it.
- *Playing this mission cancels out Mission 38 for this playthrough (can pick opposite in next New Game+ playthrough). Which mission you pick affects what ending you will get, so do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 38: Eliminate “Cinder” Carla [DECISION]
- Combat Log: Platinum – Automatic story-related, dropped main target “V.II Snail”, can’t miss it.
- Combat Log: Platinum – Automatic story-related, dropped main target “FULL COURSE / Cinder Carla”, can’t miss it.
- Combat Log: Gold – Automatic story-related, dropped main target “CIRUS / Chatty Stick”, can’t miss it.
- *Playing this mission cancels out Mission 37 for this playthrough (can pick opposite in next New Game+ playthrough). Which mission you pick affects what ending you will get, so do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.
Mission 39-A: Breach the Kármán Line [WHICH MISSION YOU GET HERE DEPENDS ON PREVIOUS CHOICES]
- No Collectibles
- *You get this Mission if you chose Mission 37: Intercept the Corporate Forces.
Mission 39-B: Destroy the Drive Block [WHICH MISSION YOU GET HERE DEPENDS ON PREVIOUS CHOICES]
- No Collectibles
- *You get this Mission if you chose Mission 38: Eliminate “Cinder” Carla.
Mission 40-A: Shut Down the Closure Satellites [WHICH MISSION YOU GET HERE DEPENDS ON PREVIOUS CHOICES]
- No Collectibles
- *You get this Mission if you got Mission 39-A: Breach the Kármán Line.
Mission 40-B: Bring Down the Xylem [WHICH MISSION YOU GET HERE DEPENDS ON PREVIOUS CHOICES]
- No Collectibles
- *You get this Mission if you got Mission 39-B: Destroy the Drive Block
New Game+
Ending #2 – Liberator of Rubicon Playthrough: For getting 2nd Ending, always pick the opposite decision of what you chose in 1st playthrough. In Mission 06: Attack the Dam Complex I chose “REFUSE” (not sure if this affects ending but making this choice is 100% confirmed to lead to 2nd Ending in NG+). Then in NG++ choose “ACCEPT” when going for 3rd ending. You can get the log from this mission via replay.
Mission 06: Attack the Dam Complex [ALT MISSION] [NEW GAME+ EXCLUSIVE]
- Combat Log: Gold – During New Game + and New Game++, you will get a prompt to “REFUSE” or “ACCEPT” halfway through the mission. Choose “ACCEPT” to fight against your allied AC friends. One of them called “CANNON HEAD / G4 Volta” will hold the Gold Log. Destroying him will be an unmissable main objective after choosing “ACCEPT”. During the first playthrough this isn’t possible because you won’t get the REFUSE/ACCEPT choice (only doable in this “Alt” mission version that you get in NG+ / NG++). Personally I chose “Refuse” during NG+ when going for 2nd Ending and got the log later via Mission Replay (not sure if it affects the endings but what has been 100% tested is picking “REFUSE” in NG+ got me the 2nd ending, then “ACCEPT” in NG++ and got 3rd Ending).
Mission 18+: Prevent Corporate Salvage of New Tech [NEW GAME+ EXCLUSIVE] [DECISION]
- No Collectibles
- *This mission is New Game+ Exclusive. It spawns together with the regular Mission 18: Tunnel Sabotage. Playing this mission cancels out the regular Mission 18: Tunnel Sabotage for this playthrough, but since you already did that on 1st playthrough it will be available via “Replay Mission”. Which mission you pick affects what ending you will get, for NG+ go with this new mission “Prevent Corporate Salvage of New Tech”.
Mission 26+: Defend the Dam Complex [NEW GAME+ EXCLUSIVE]
- Combat Log: Platinum – Automatic story-related (mission only available in New Game+). For defeating the main objective target “UMBER OX”. Can’t miss it.
- Combat Log: Platinum – Automatic story-related (mission only available in New Game+). For defeating the main objective target “ASTER CROWN”. Can’t miss it.
New Game++
Ending #3 – Alea lacta Est Playthrough: For getting 3rd Ending, always pick the new NG++ Exclusive Missions (all of which are listed below), which weren’t available during the 1st and 2nd playthrough. In “Mission 06: Attack the Dam Complex”, I chose “ACCEPT” (not sure if this affects ending but making this choice is 100% confirmed to lead to 3rd Ending in NG++). So just pick “ACCEPT” in Mission 6 which will lead to attacking your allies, and then play all new missions listed below and you’ll get the last Ending.
Mission 7-B: Escort the Weaponized Mining Ship [NEW GAME++ EXCLUSIVE] [DECISION]
- No Collectibles
Mission 09++: Prisoner Rescue [NEW GAME++ EXCLUSIVE]
- Combat Log: Silver – From the starting point, fly left along the road at 8° on compass. Where the road ends is a building, and behind that is a big tetrapod enemy that holds the log.
- Combat Log: Platinum – Automatic story-related in NG++. At the end of the mission you must defeat a miniboss called “DEEP DOWN / G2 Nile” that drops this, can’t miss it.
Mission 10++: Obstruct the Mandatory Inspection [NEW GAME++ EXCLUSIVE]
- No Collectibles
Mission 11++: Attack the Watchpoint [ALT MISSION] [NEW GAME++ EXCLUSIVE]
- Shows Battle Logs in Mission Select, but doesn’t have new logs. It autocompletes when you have found all in the regular version of this mission.
Mission 13++: Stop the Secret Data Breach [NEW GAME++ EXCLUSIVE]
- 3 x Bronze Log – From the starting point go through the door in front of you, then on the right is the burning furnace. On the side of the furnace is an opening in a pipe. Enter the opening in the pipe next to the furnace. Follow the path to find 3 Bronze Log enemies at the end.
- Silver Log – Go through all the gates to the end, along the path where you have to destroy the hacking drones (main objectives). Near the end you find a big 4-legged enemy with this log. Scan for it with to find it more easily.
Mission 19++: Survey the Uninhabited Floating City [ALT MISSION] [NEW GAME++ EXCLUSIVE]
- Combat Log: Platinum – An alternative version of this mission is available in New Game++. In this version, a different boss will spawn at the end called “ABSTGHIK / Thumb Dolmayan”. You will have to defeat him, he’s a main objective, so can’t miss it. During my NG++ playthrough I had played the following missions when I got this (not sure if those choices affect this enemy spawning): Mission 6: Attack the Dam Complex = Accept to kill teammates > played Mission: Prevent Corporate Salvage of New Tech [DECISION].
Mission 26-B: Coral Export Denial [NEW GAME++ EXCLUSIVE] [DECISION]
- No Logs
Mission 29-B: Underground Exploration – Depth 2 [ALT MISSION] [NEW GAME++ EXCLUSIVE]
- Battle Log: Platinum – automatically from mid-mission boss of this alternative mission, called “DEADSLED”. You get this Alt Mission scenario in NG++ (3rd playthrough). I had made the following choices during this playthrough (unclear if they matter to get this boss): Mission 6: [ALT] Attack the Dam Complex = Accept to destroy teammates > play Mission 19: Prevent Corporate Salvage of New Tech [DECISION] > play Mission 21: Eliminate the Enforcement Squads [DECISION] > play Mission 26-B: Coral Export Denial [DECISION].
- *If Battle Logs shows as “PENDING” in Mission Select, you need to get the Logs from the regular version of this mission and it will show as complete (you only need the story-related unmissable platinum log in the Alt version + from the standard mission version all logs, then it will show as complete).
- Finishing this mission unlocks the final opponent in ANALYSIS ARENA – make sure you defeat all Arena Opponents you have left, they give new parts. Do this now! The last 3 arena bosses become unavailable after finishing New Game++, making their Parts MISSABLE. If you don’t do it before the final mission you’d need a 4th playthrough to unlock them again.
Mission 33-B: Eliminate V.III [NEW GAME++ EXCLUSIVE] [DECISION]
Mission 33++: Unknown Territory Survey [ALT MISSION] [NEW GAME++ EXCLUSIVE]
- Data Log (Comms Record: Message for Uncle): At the start of the mission fly down from the platform into the hold in the ground. There you can find a wrecked AC on the right, before entering the tunnel with the worms.
- Combat Log: Gold – Automatic story-related, dropped by the new mission boss that spawns in this alt version (can’t miss it).
Mission 34: Reach the Coral Convergence [ALT MISSION] [NEW GAME++ EXCLUSIVE]
- *Shows Battle Logs in Mission Select as “complete” but doesn’t contain any logs in this Alt mission. This is just a display bug, no logs here.
Mission 35-C: MIA [NEW GAME++ EXCLUSIVE]
- Combat Log: Gold – Follow the main objective until you come to a locked room where you have to defeat a bunch of enemies to open the door to advance. Immediately in the next section are more enemies, turn right and there you can drop down to the floor below. One AC here will be marked as “Ally”. Help him destroy all other enemies. Then wait a moment and he will turn hostile on you and has this gold log. He’s called “HERMIT / G6 Red”.
Mission 36-C: Regain Control of the Xylem [NEW GAME++ EXCLUSIVE]
- Part Container #18: IB-C03W3: NGI 006 – Immediately after the mission starts turn left and drop down. In front of you will be the container (use scanner to highlight it).
- Part Container #19: IB-C03W4: NGI 028 – In the final room where you must destroy 2 modules, where the mission ends. It sits between the 2 modules in the last room. (straight across from the door that’s marked as the mission exit after destroying all modules)
Mission 37-C: Coral Release [NEW GAME++ EXCLUSIVE]
- No Collectibles
For everything else needed to obtain 100% completion refer to Armored Core VI Strategy Guide.
Origin says
I believe you missed one on Operation Wall climber. Just before the 3MTs with the logs, there’s a destroyed AC with a log on it.
Brent says
the 37th mission has a combat log near the start, if you go on top of the glass roof in the middle of the starting area an LC will fly down, when you disable it, it’ll drop the log
Xlayer says
Mission 34 under the Bridge are 4 Enemies with Logs
Xlayer says
7 and a Chest
Dracaryy says
There are like 7 of the Rolling Wheels all with Logs and the Chest heading all the Way to the left as you mentioned but also on the far right (or from the Chest 270 Degress on the right) 2 MT’s with Logs and a destroyed AC to interact with
Mike says
The wheels might be 8 and 2 ACs. So 8 bronze, 2 silver.
The treasure chest contains the Moonlight sword.
PowerPyx says
Thanks guys, if you find any more please leave a comment.
I’ll be busy till September 1st with Starfield wiki, after that I’ll finish Armored Core. So forgive me if it takes a few days to finalize this.
CN says
You missed one on Mission 14: Ocean Crossing, near the second group of enemies there another log at the edge of the platform next to them.
Dracaryy says
So i just unlocked the “Combat Log Collector” Achievement on Steam. – I can confirm that the Alt Mission for Mission 34 “Reach the Coral Convergence” NG++ doesn’t has any “new” Combat Logs guess it’s just an visual Bug whysoever its says “completed” – yet there is one and the Last Combat Log in the Mission 35C “MIA” i can’t really describe it but i did made a Link with the Screenshot and a little Description hope it will help!
imgur.com/a/ZhRQSd2
Enjoy your Trophy Pop Hunters! 🙂
TidusTheGame says
Mission 21 log is when you spawn, go directly to the right and follow the path towards the giant pillars. There will be an enemy AC in hiding.
tupitar says
Mission 30 has a part container on one of the platforms that are on edges of the room at the beginning. It has IA C01F OCELLUS in it. The container is to the right of the room when you first enter that big place.
johntfz says
MISSION 21 You need to turn back and pick a intel, then a gold log enemy will show up
Rakan says
there’s a part container on mission 30,
After you get told you’re threat level 8, you evade the lasers and take cover to the first platform, the next platform 125° on your compass you’ll find a part container behind the gas cylinders
Rakan says
On that Same mission, Behind the first combat log mention on that guide
Miles says
Mission 21: Eliminate the Enforcement Squads [DECISION]:
One combat log by going 300° from the starting point (turn back and go uphill). Go to the far end to find this.
Miles says
Mission 35-C: MIA [NEW GAME++ EXCLUSIVE]:
Have one combat log in a hole. It is after start – get outside – explode – get back in and before open a door. Instead of opening the door, turn right and you can see it.
Cobrame says
On mission 21 in the far back right from when you start the mission (you see pillars around) there is a data log in a small alcove.
taking this summons a miniboss gold log
there is another data log in the far left before proceeding with the objective and entering the base
this is all for this mission
Arkhive says
Prisoner Rescue
Soon as you start the mission, you’ll see a fork on the path. Right path leads to the 1st objective marker, Left path (directly forward from starting point) takes you to a building complex.
There’s a Tetrapod HC carrying Silver Battle log on the rocky cliffside close/ immediately next to the building complex. Highly suggest that you clear the enemies for the 1st objective marker (2 chopper & MTs it carries included) then Assault Boost towards the battle log.
Bauldr says
A container was missed in Misson 30: depths 3, on one of the struts of the artillery platform is an enemy machine staring at the container. defeating the enemy give a combat log(see screenshot 2) which you have in the guide but not the following container.
Enjirube says
Mission 21: Eliminate the Enforcement Squads
Combat log, from the beginning go to the far right and there is a mech named Freddie that has a log.
Data log, go back to the start and follow the wall on the left along the ground to a doorway at the foot of the wall with a wreck in it with a log.
There may be more but this is what I found so far.
ESP says
In Mission 10, there is a data log between the first invisible enemy and where you have to fight two of them. It will spawn an enemy as you near it.
Beaner says
There is another one above where the three invisible (Two Snipers, One Melee) ambush you before dropping into the pit. It is up on the rafters directly above where the first sniper guy shoots you from.
Bauldr says
Addendum: Mission 34: Reach the Coral Convergence
Final Combat Log tally
2 gold: enemy AC
2 silver: missile quads, to the right of the bridge they activate as soon as you read the data log
9 bronze: doom wheels. 4 on the lake, 4 resting around the chest. one on the bridge itself
1 data log: to the right by a ruined building near the cliff.
1 parts chest: past the first set of doom wheels, guarded by a second set. gives the Moonlight sword.
Mike says
Another treasure chest can be found near the first objective. It’s on the elevated road on the right side of the map. The chest is on top of a small building. Contains Aurora gear part.
TN says
Mission 36-C: Regain Control of the Xylem
There are two parts containers here (The red shield and the red rocket used by Ayre)
1) From the beginning of the mission, jump down to the area on the left, it is right there after walking a few steps forward
2) Inside the room of the last two devices to be destroyed, in a relatively back area close to the door to the area of the next objective, it is behind a pillar in the middle
Dan Strong says
Mission 29: Underground Exploration 2
After restarting the power before fighting the miniboss, before you reach the elevator, you can get a data log. It is hidden behind a panel so make sure to scan so you can see it.
StewiiG says
Mission 35: Escape
Data log in the tunnel where the big Mech with the shield is. After you take the detour to the right to avoid it, once you come back to the main tunnel you’ll end up behind the Mech with the shield. Next to it is the data log.
CN says
Missed a log on Mission 29: Underground Exploration – Depth 2, before the AC fight there’s a data log on a metal object above a platform to the left of the bridge the unidentified weapon is sniping you from
Geralt says
Hi, I’m looking for text data: Professor Nagai’s log (3). Did anyone find it yet?
Beaner says
On mission 11: Attack the Watchpoint there’s a data log on the water in the pit next to the second large cannon in the first fight. It’s in the pit right in front of where the cannon is facing.
There is another data log on top of the large central structure that you fight around for the first and second sections before Sulla.
NoobSmog says
On Intercept the Corporate Forces, the combat log is from a flying ac on the glass ceiling above and slightly forward from the first target. I believe you also need to kill him for the S rank.
Nathan says
Mission 12: Infiltrate Grid 086 after the second combat logs, there’s an elevator, ride it to the bottom for a data log
TidusTheGame says
Mission 33++: Unknown Territory Survey didn’t seem to be an alt mission like the others with it’s own separate category. It did have a new intel at the bottom of the first big pit though.
Yerocthegamer says
Mission 09: Prisoner Rescue is not NG++ exclusive. I got it during NG+. During Mission 06: Attack the Dam Complex (Alt) I chose Accept to help the Liberation Front and betray my allies. They give Prisoner Rescue so I believe that was the trigger for it.
Cameron Sharp says
Mission 21: Eliminate the Enforcement Squads
– As soon as you spawn in, turn around and follow the grey pillars around until you reach the bottom pillars. At the bottom you will be ambushed by Ring Freddie. Kill him to obtain a battle log.
– Back to where to you started, head straight forward towards the left wall, and at the bottom you will find an entrance. There is a wrecked ac there with a collectable.
JB says
Mission 21: Eliminate Enforcement Squads Combat Log
Head 292 from start till you hit the tower, turn left and there is a small alcove behindish from you AC Candle Ring will attack (if not get closer).
DanzKMK says
In mission 26 there`s 3 additional logs to get.
one is on the mission log on the right side. after picking it drop down in the chasm nearby in a dark area
Berlioz says
In Mission 30: Depths 3, there are 2 part containers, one on one of the outer struts guarded by the MT’s closer to the cavern wall, and the other is to the far right on the scaffolding as you enter the cavern and start being shot at by the turrets. One is the EPHEMERA core, and the other is either an FCS or a Booster I cannot remember which.
adefwhiteguy says
combat log on MIA mission, down the elevator
Hetros says
Mission 13++: Stop the Secret Data Breach [NEW GAME++ EXCLUSIVE]
Is actually for New Game+ likely triggered by accepting the offer from the RLF to turn on the red guns.
Nathan says
Mission 13++: Stop the Secret Data Breach
Combat log from the 4 legged mech straight after you kill the 5th drone
Curtis says
There is also a few below the ground down the same pipe that was in the earlier mission. Near where the molten metal is flowing at the start of the mission.
vt says
underground exploration depths 3 has 2 part containers
PowerPyx says
Part Containers are complete now 🙂
Will finish remaining Combat Logs in next 2 days.
PowerPyx says
Guide now finished, all Combat Logs & Part Containers added 🙂
Jaylix says
Mission 24 Comms Record: Coyote Chatter, From the start of the mission facing 225 degrees at the upper limit reached is a platform attached to one of the spires with 2 small mt and a data log next to them.
Scarehawke says
I think there’s still a data log missing.
Mission 29: Underground Exploration – Depth 2
After killing iguazu and seeing the big enemy jump on the bridge and shoot lasers. hug the door in front of you to the left and continue on a little bit on the left. its right above the jump pad on a broken institute mech.
Scarehawke says
Found another one
Mission 35: Escape:
Next to the big mech with the shield in the sewers there’s a datalog. It’s missable if you sneak past him and don’t check what he’s standing next to.