Sewer Town – Southwest is the first area of the game, functioning largely as the tutorial. You are given tutorial on most game mechanics as you progress, and is mostly linear. There are a number of humans in this area you can interact with, but none of them give anything or have any further interaction.
Sewer Town – Southwest
Before Sewer Confluence
Weapon: Rusty Longsword – Picked up at start of the game.
Boss: Sewer Cleaner
Spell: Railgun – Obtained automatically from Sewer Cleaner boss.
Sewer Confluence
Weapon: Blader Longsword/Blader Swords/Blader Greatsword – Choose one from Asteria after restoring first branch. (Whichever weapons you don’t pick can be obtained later)
Life Dew – Obtained from Asteria after repairing the first Branch.
Weapon: Forged Steel Blade – Continue past the Branch and watch for a path to the right through destructible wall. Defeat the Sewer Cleaner enemy and pick this up from top of the steps.
Armor: Traveler’s Outfit – Inside the safe in the room to the left immediately after first enemy with large pipe.
In the next area you are in a large tunnel with a robot shooting lasers toward you. Avoid the laser and enter the pipe on the right to find the next Branch.
Maintenance Access
Frame Ability: Counter Field – Interact with the Memory in the room immediately after Branch.
Armor/Headwear: Blader Armor + Blader Visor – Inside a safe near the room with Mud Ball maker NPC (green square, other door leads to a shortcut back to Maintenance Access Branch). You reach this room either by jumping the gap on the walkway, following the path after dropping down and climbing up ladder in room with all boxes before the long hallway with the giant robot.
Weapon: Serrated Halberd – At the back of the room full of boxes (below Mud Ball maker NPC) on the ground by a destroyed Sewer Cleaner.
Key Item: Reservoir Key – Kill the large robot in the tunnel by attacking its hand while avoiding its slams on the ground. Once it falls down carefully walk to the end of the platform to pick up this key.
Key Item: Dew Essence – Go back to the room full of boxes before the Mud Ball maker NPC, then follow the hallway to the door with the red light above it. Open it using the Reservoir Key. Drop into the next room and kill the snail enemy to receive the Dew Essence.
Spell: Partial Reconstruction – Continue past where the Snail was and down the next ladder, defeat the floating enemy and pick up off the ground.
Backtrack to where you defeated the large robot and go through the path opposite to continue progress.
Frame Ability: Shield – Picked up from beside a body directly on the main path before the Lost Blader miniboss.
Lost Blader #1 – In the next room before you climb up the ladder.
Headwear: Ragged Hood – Obtained automatically after defeating the first Lost Blader miniboss.
Weapon: Bonecrackers – After climbing up and following the main path you will be at a spot where you go back down a ladder. Instead go down hallway to the left and enter a room with two human enemies where this is in the corner.
Headwear: Ponytail – Purchasable from Opossum’s Vending Machine for 1000 Crystals, down elevator to the left before Large Reservoir Branch.
Large Reservoir
Boss: Lore, the Lost Lancer
Trophy/achievement The Lost
Key Item: Arboretum Key – Obtained automatically after defeating Lore, the Lost Lancer boss.
Nucleus: Void Nucleus – Obtained automatically after defeating Lore, the Lost Lancer boss.
Before Upward Elevator
Normal Seal: Metastability – Interact with Memory directly beside the Branch.
Next up: Outer-Wall Ruins – Slums
For all other areas refer to the AI Limit Walkthrough.
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