Ghost of Tsushima contains many types of Charms. This guide shows all Charm Locations (how to get the Charms). Charms act as gameplay modifiers and give you different bonuses. For example, there are stealth charms that support a stealthy playstyle, and there are combat-oriented charms that boost your attack or defense. Even charms for archery exist. There’s something to fit every playstyle.
Charms are mostly obtained from Side Tales. However, a few come from Main Tales and Collectibles too. In particular, the Inari Shrines (Fox Dens) & Shinto Shrines unlock a lot of them.
To unlock more Charm Slots (6 maximum) you need to complete the Inari Shrines (Fox Dens). You can equip them in the Pause Menu under “Gear” – “Sakai Steel”. It’s good to unlock 6 slots early in the game to make the most use of these items. Especially on higher difficulties they come in handy.
The golden Charms have unique effects and you can only equip 2 of those (those are mostly from the Shinto Shrines). The silver charms are mostly from Side Tales and you can stack them to increase the effect.
The Charms List below includes the Charm Name, the Charm Effects, and the Charm Location.
Charms List
- Charm of Nigihayahi-No-Mikoto (Deal Moderate bonus damage while at full health) – Complete Shinto Shrine Collectible: Frost Cliff Shrine in Region 3.
- Charm of Kagu-Tsuchi (Deal bonus damage while at 50% health or less) – Complete Shinto Shrine Collectible: Plum Blossom Shrine in Region 1.
- Charm of Ryuujin (Recover 1 Kunai after performing a Perfect Dodge) – Complete Shinto Shrine Collectible: Hazy Cliff Shrine in Region 2.
- Charm of Takemikazuchi (Killing an enemy increases Melee damage by a Minor amount for a few seconds) – Complete Shinto Shrine Collectible: Snowlit Peak Shrine in Region 3.
- Charm of Shinatsuhiko (Staggering an enemy prevents interrupted melee attacks for 6 seconds) – Complete Shinto Shrine Collectible: Lush Peak Shrine in Region 2.
- Charm of Susanoo (Staggered enemies have a 30% chance to be knocked down) – Complete Shinto Shrine Collectible: Stone Dragon Shrine in Region 1.
- Charm of Izanagi (Landing a headshot has a 40% chance to return an arrow) – Complete Shinto Shrine Collectible: Winding Mountain Shrine in Region 1.
- Charm of Azumi-No-Isora (Arrows are silent on impact) – Complete Shinto Shrine Collectible: Cloud Ridge Shrine in Region 2.
- Charm of Amaterasu (Killing enemies restores a Moderate amount of health) – Complete Shinto Shrine Collectible: Golden Summit Shrine in Region 1.
- Charm of Izanami (Iron Will now revives you at 50% of your maximum health) – Complete Shinto Shrine Collectible: Marsh Rock Shrine in Region 2.
- Charm of Okuninushi (Slowly recover health while out of combat) – Complete Shinto Shrine Collectible: Mending Rock Shrine in Region 1.
- Charm of Mizu-No-Kami (Parries, Perfect Parries, and Perfect Dodges are easier to perform) – Complete Shinto Shrine Collectible: Spring Falls Shrine in Region 1.
- Charm of Ikazuchi-No-Kami (Perks and abilities that Terrify are 25% more likely to occur) – Complete Shinto Shrine Collectible: Crane Mountain Shrine in Region 3.
- Charm of Incineration (Enemies struck by Black Powder Bombs catch on fire and deal Burn damage to nearby foes) – Complete Side Tale “The Traitor (Masako Tale 4 of 9)”.
- Charm of Hoori-No-Mikoto (Remain hidden when Assassinating enemies from grass) – Complete Shinto Shrine Collectible: Turtle Rock Shrine in Region 2.
- Charm of Tsukuyomi (Assassinated enemies drop additional ammo or supplies) – Complete Shinto Shrine Collectible: Scarlet Rock Shrine in Region 2.
- Charm of Toxic Demise (Wind Chimes release poison vapors) – Liberate Fort Imai in Region 2.
- Charm of Inari (Increases supplies, predator hides, bamboo, and yew wood gained from collecting) – Complete Shinto Shrine Collectible: Arrow Peak Shrine in Region 1.
- Charm of Hidden Blades (Throw two additional Kunai) – Complete Lighthouse Collectible: Ariake Lighthouse.
- Charm of Unseen Respite (Smoke Bombs restore 25% of your health) – Liberate Aoi Village in Region 1.
- Charm of Uneven Standing (Sticky Bombs knock down all affected targets, leaving them vulnerable for longer) – Complete Side Tale “The Burden of Theft”.
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “The Traitor (Masako Tale 4 of 9)”.
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “The Family Man (Masako Tale 6 of 9)”.
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “A Thief of Innocence”.
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The Thief (Masako Tale 7 of 9)”.
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The River Children”.
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The Laughing Bandits”.
- Charm of Advantage (Ghost Weapons deal 20% more damage) – Complete Side Tale “The Cost of Iron”.
- Charm of Advantage (Ghost Weapons deal 20% more damage) – Complete Side Tale “Nattou and the Sake Seller (Kenji Tale 2 of 3)”.
- Charm of Dual Destruction I (Attacks have a 5% chance to deal double damage) – Complete Side Tale “The Husband (Masako Tale 3 of 9)”.
- Charm of Dual Destruction I (Attacks have a 5% chance to deal double damage) – Complete Side Tale “Whispers in the Woods”.
- Charm of Dual Destruction II (Attacks have a 10% chance to deal double damage) – Complete Side Tale “The Conspirator (Masako Tale 8 of 9)”.
- Charm of Dual Destruction II (Attacks have a 10% chance to deal double damage) – Complete Side Tale “A Final Request”.
- Charm of Inari’s Might (Increases health and Melee damage by a Massive amount) – Complete 20 Fox Dens (Inari Shrines) Collectibles to unlock this.
- Charm of Efficiency (15% increase to nocking and reload speeds) – Complete Side Tale “The Sensei and the Student (Ishikawa Tale 2 of 9)”.
- Charm of Efficiency (15% increase to nocking and reload speeds) – Complete Side Tale “The Terror of Otsuna (Ishikawa Tale 7 of 9)”.
- Charm of Precision (Moderate increase to arrow damage) – Complete Side Tale “The Past Never Passes (Ishikawa Tale 3 of 9)”.
- Charm of Precision (Moderate increase to arrow damage) – Complete Side Tale “Dreams of Conquest (Ishikawa Tale 5 of 9)”.
- Charm of Precision (Moderate increase to arrow damage)- Complete Side Tale “Laid to Rest (Ishikawa Tale 9 of 9)”.
- Yuriko’s Keepsake (Arrows have a 15% chance to poison enemies) – Complete Side Tale “The Proud Do Not Endure (Yuriko Tale 1 of 2)”.
- Yuriko’s Keepsake (Arrows have a 15% chance to poison enemies) – Complete Side Tale “The Art of Seeing (Yuriko Tale 2 of 2)”.
- Charm of Swift Return (Missed standard arrows have a 25% chance of being recovered) – Complete Side Tale “The Ghost and the Demon Sensei (Ishikawa Tale 6 of 9)”.
- Charm of Swift Return (Missed standard arrows have a 25% chance of being recovered) – Complete Side Tale “Message in Blood (Yuna Tale 4 of 4)”.
- Charm of Resistance I (Reduces all damage by a Minor amount) – Complete Side Tale “Lost at Sea”.
- Charm of Resistance I (Reduces all damage by a Minor amount) – Complete Side Tale “Empty Baskets”.
- Charm of Resistance II (Reduces all damage by a Moderate amount) – Complete Side Tale “The Last Warrior Monk (Norio Tale 1 of 9)”.
- Charm of Resistance II (Reduces all damage by a Moderate amount) – Complete Side Tale “The Blood Sutra (Norio Tale 5 of 9)”.
- Charm of Resistance III (Reduces all damage by a Major amount) – Complete Side Tale “The Guardian of Tsushima (Norio Tale 8 of 9)”.
- Charm of Vitality (Moderate increase to Health) – Complete Side Tale “Three Actions, Three Illusions (Norio Tale 2 of 9)”.
- Charm of Vitality (Moderate increase to Health) – Complete Side Tale “This Threefold World (Norio Tale 9 of 9)”.
- Charm of Immunity (15% chance for enemy arrows to deal no damage) – Complete Side Tale “The Way of the Bow (Ishikawa Tale 4 of 9)”.
- Charm of Immunity (15% chance for enemy arrows to deal no damage) – Complete Side Tale “Flesh and Stone”.
- Charm of Unyielding I (Moderately reduces damage taken while at 50% health or less) – Complete Side Tale “Incident at Hiyoshi Pass”.
- Charm of Unyielding II (Majorly reduces damage taken while at 50% health or less) – Complete Side Tale “Ghosts in the Fog (Norio Tale 3 of 9)”.
- Charm of Broken Barriers (Breaking an enemy’s defense grants 15% of Resolve) – Complete Side Tale “Honor Buried Deep”.
- Charm of Broken Barriers (Breaking an enemy’s defense grants 15% of Resolve) – Complete Side Tale “The Delicate Art of Negotiation (Kenji Tale 3 of 3)”.
- Charm of Rejuvenation (Slowly recover up to 2 Resolve while in combat) – Complete Side Tale “The Tale of Yuna (Yuna Tale 1 of 4)”.
- Charm of Fortitude (20% chance to survive Lethal damage and gain Resolve) – Complete Side Tale “The End of Suffering (Norio Tale 7 of 9)”.
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Other Side of Honor”.
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Black Wolf (Yuna Tale 3 of 4)”.
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Generosity of Lady Sanjo”.
- Charm of the Lost Mind (Hallucinating enemies deal 50% more damage to other enemies) – Complete Side Tale “The Sister Betrayed (Masako Tale 9 of 9)”.
- Charm of the Lost Mind (Hallucinating enemies deal 50% more damage to other enemies) – Complete Side Tale “Hidden in Snow”.
- Charm of Fire Doctrine (Burning an enemy has a 15% chance to Terrify nearby enemies) – Complete Side Tale “A Father’s Choice”.
- Charm of Fire Doctrine (Burning an enemy has a 15% chance to Terrify nearby enemies) – Complete Side Tale “The Cost of Fear”.
- Charm of Hidden Sight (Enemies stop hunting for you 40% faster) – Complete Side Tale “For Tsushima”.
- Charm of Hidden Sight (Enemies stop hunting for you 40% faster) – Complete Side Tale “Silent Death (Yuna Tale 2 of 4)”.
- Charm of Silence (Reduces enemy detection speed by 15% and increases Resolve gains by a Massive amount) – Complete 24 Fox Dens (Inari Shrines) Collectibles to unlock this.
- Charm of Well-Being I (Receive an additional 7.5% of health when healing) – Complete Side Tale “Servant of the People”.
- Charm of Well-Being I (Receive an additional 7.5% of health when healing) – Complete Side Tale “A Place to Call Home”.
- Charm of Well-Being II (Receive an additional 15% of health when healing) – Complete Side Tale “The Cause of Suffering (Norio Tale 6 of 9)”.
- Charm of Divine Healing I (While at 50% health or less, healing recovers an additional 15% health) – Complete Side Tale “A Healer’s Touch”.
- Charm of Divine Healing II (While at 50% health or less, healing recovers an additional 30% health) – Complete Side Tale “The Burden of Theft”.
- Charm of Resolve I (15% increase to Resolve gains) – Complete Side Tale “The Value of Sake”.
- Charm of Resolve I (15% increase to Resolve gains) – Complete Side Tale “The Headman (Masako Tale 2 of 9)”.
- Charm of Resolve II (25% increase to Resolve gains) – Complete Side Tale “The Fool (Masako Tale 5 of 9)”.
- Charm of Fortune I (Effects with a % chance to occur are 50% more likely to occur) – Complete Side Tale “Peace for the Divine”.
- Charm of Fortune II (Effects with a % chance to occur are 50% more likely to occur) – Complete Side Tale “Friends in Passing (Ishikawa Tale 8 of 9)”.
- Charm of Fortunate Return (Abilities that use Resolve have a 15% chance to refund 1 Resolve) – Complete Side Tale “A Mother’s Peace”.
- Charm of Fortunate Return (Abilities that use Resolve have a 15% chance to refund 1 Resolve) – Complete Side Tale “A Wealthy Man Has All He Needs”.
- Charm of Enduring Affliction (Status effects last 50% longer and deal 50% more damage) – Complete Side Tale “A Debt Repaid”.
That’s all of the Charms in Ghost of Tsushima.
For more Ghost of Tsushima Guides, check out the full Ghost of Tsushima Wiki & Strategy Guide.
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