Here you can find a full MediEvil Walkthrough (2019 PS4 Remake / Remaster) of all Levels. All important story items are bolded so they’re easier to reference. While this was written for the PS4 Remake / Remaster of MediEvil it also still applies to the original PS1 version as the content is the same in both versions.
This walkthrough focuses on the mandatory story steps. For 100% Completion and Collectibles refer to the supplemental guides linked below.
Useful Tips, Tricks and Guides:
- MediEvil – All Chalice Locations
- MediEvil – All Life Bottle Locations
- MediEvil – All Book of Gallowmere Entries
- MediEvil – All Lost Soul Locations & Solutions (How to Lay Lost Souls to Rest)
- MediEvil – All Weapon Locations
- MediEvil PS4 Remake – How to Unlock Original PS1 Game Version
- MediEvil Trophy Guide & Roadmap
Level 1: Dan’s Crypt
The game starts in Dan’s Crypt (our hero). After Dan awakens he must get battle-ready by finding his gear. On the left side of the crypt you find the Throwing Daggers in a chest, the Small Sword, the Bronze Shield and the quest item Star Rune (yellow). Insert the rune at the end of the middle path and exit the crypt. Feel free to read all the books here for some basic game tutorials, but reading all books doesn’t yield any rewards so it can also be skipped to save time.
Level 2: The Graveyard
At the start of the level, collect the green Earth Rune in the small grave shrine on a hill, just before reaching the first health fountain in the game. Use the rune on the gate left of the health fountain, leading to the red Chaos Rune. Use Chaos Rune on the big wooden gate to the right of the health fountain. Beware, many zombies are waiting behind it. The path leads to angel statue, if you want (optional), you can hit the angel statue so it faces left and opens up a path to a hidden Life Bottle. From there just follow the path ahead to the end of the level. There’s a bridge to cross over some water, make sure you stay on the bridge and don’t fall down the side, as the water is deep enough for you to drown in.
Level 3: Cemetery Hill
Cemetery Hill is a very short level. All you need to do is make it to the top of the hill with rocks rolling down of it. If you’re quick at the start of the level, you can reach 70% up the mountain before any rocks start to roll by you. Jump up the crevices along the path to get up more quickly. The red rocks are tricky, they sometimes roll down the crevices and sometimes not. All rocks can be blocked with the Bronze Shield though, and more shields are found in chests leading up the hill. As a general strategy – be quick at the start (restart level if you need), jump from one crevice to the next, block rocks with shield nearing the top. It’s also possible to press + to make a jump when the rocks come near you and jump behind them, but it doesn’t work too well at the top of the hill where the path gets narrower. Once you reach the top the rocks will stop rolling. But hold on, there’s an important object left to find! Backtrack down the hill and jump down the left side nearing the bottom of the hill. There’s a hidden chest containing the Club weapon. Use the Club to destroy the rocks on the far right of the area (bottom of the hill, to the right of level start). This leads to a witch cave. There are prison cells in there. In the middle of the prison room you can put an object on fire. To do so, equip your Club (Touchpad) and light it on fire by going to a fireplace and holding . For example, a fire is found inside the witch cave behind the book shelf. Then hammer the platform in the prison room to open the prison cells. Kill the enemies. Behind one of the cells you find the Witch Talisman. We’ll need it for some Witch Quests later, one of which is mandatory for story progress. So be sure you definitely got the Witch Talisman before moving on. A chalice is also there. Now you can go back up the hill to finish the level.
Level 4: The Hilltop Mausoleum
At the start of the level, open the chest at the end of the path for a Club weapon. Use the Club to smash the casket on the floor, on the right side. The one with yellow light shining through it. You can drop down there. Beware of many imps on the lower floor. There will be a section with colored glass windows. First you must take the left path with the red window to find the green Earth Rune at the end. Use that rune in the middle path (blue window) to advance. Head upstairs to find the blue Moon Rune in a circular room. Then enter the room to the right of it where a phantom plays piano. You find the Chaos Rune in there as well, pick it up. Backtrack downstairs to insert the Chaos Rune there. Behind you see some crystal spikes on the floor and a Stone with a campfire on top of it. Push the stone along the path (by standing behind it and pressing . The game doesn’t tell you about this so it can be a bit tricky to figure out what to do here. Just push the stone all the way to the end where the blue frozen heart of the Stainless Glass Demon is. Pushing the fire under the blue heart will awaken this boss. Head back upstairs to the circular room before the phantom playing piano. The boss fight takes place there. You must evade its attacks and when the boss’s heart is floating in the air you must shoot it (if you run out of ammo you can throw your arm as a weapon). Keep evading and attacking the heart until the boss is dead. Pick up the key afterward and end the level by going through the window behind the boss.
Level 5: Return to Graveyard
You’re backtracking through the graveyard now with some new enemies. Get to the big gate with the demon head on it, insert the key you got from Stainless Glass Demon to open it. Behind this gate are some wolves and a locked door requiring a yellow rune. The yellow Star Rune is found on top of a little hill behind the door that requires this rune. Use it on the door to get underground. There are two paths – left and right – but it doesn’t matter which one you take. At the end of each path is a blue glowing airflow that you must jump in to be taken upstairs. Then push the big boulders towards the water. They fall down and will form a “bridge” for you to drop down to. From there you can jump to the green health fountain. Heal up, a boss fight awaits. You’ll fight two wolves now “Guardians of the Graveyard“. Run sideways when they attack to evade and then quickly land some strikes before they disappear again. Repeat until they’re dead.
Level 6: The Enchanted Earth (1st Visit) / Ant Cave
Note: You cannot complete this level yet even though it becomes available. For now you can do the Witch’s Side Quest here for an additional Chalice but we’ll come back to this area later.
For now all you can do here is to use the Witch Talisman on the Cauldron (path left of level start). You got the Witch Talisman from Level 3: Cemetery Hill. Refer back to that chapter if you need. The witch will offer a quest, accept it. She’ll shrink you and put you in an ant cave.
How to Solve Ant Cave: At the start of the cave, smash in the wall on the right side with a Club or Hammer (there’s a Club found in the chest here if you don’t have a Club or Hammer in your inventory). Behind that wall is a fairy. Follow the fairy to the portal at the end of this area. The fairy allows you to pass and you’ll reach the ants. The goal is to find 7 pieces of Amber hidden around the cave. There are more than 7 pieces. If you want an additional Chalice, also rescue all 6 fairies hidden behind colored glass windows. Just explore the cave very carefully and get everything you need before destroying the big yellow amber wall at the end. Once you destroy the big amber and drop down, the Queen Ant boss fight starts. It’s actually one of the harder bosses and if it gives you too much trouble you may want to come back later. The fight works like so: The Queen Ant summons worker ants throughout the fight. Always deal with those first. The Queen Ant will spit some acid at your or try to melee attack if you go near it. But either attack is easy enough to dodge. After 2 attacks the Queen Ant will expose her belly. You can either use a ranged weapon – or if you have the hammer from finding 3 chalices, power it up with for a wide area attack, or simply jump up the yellow amber in front of the Queen Ant and use the sword to attack its belly. After each phase the Queen will make rocks fall from the ceiling. Stay in the top right side and just run in circles, watch out for the black markings on the floor that will show where the rocks land. Kill the worker ants as soon as they come out of their holes. The hammer is really good here as its wide range attack will damage both ants at once. If you found all fairies, you get a chalice after the boss. If you found all amber, the witch gives you 30 Chicken Drumsticks (a special weapon that allows you to turn enemies into chickens and eat them).
Level 7: Scarecrow Fields
At the start of the scarecrow fields, push the cart that blocks your way by pressing behind it. You can ignore the scarecrow enemies here for now, they are quite challenging without an upgraded sword. Get into the caged area where the big Mech Imp is and go to the door with the green arm. The big mech will start moving. You must shoot off its head with ranged attacks (can also throw your arm when out of ammo). Once the head is destroyed, get behind the mech imp and use ranged attacks from behind. It drops a blue Moon Rune. Use it on the first building at the start of the level. Inside the building is the green Earth Rune, to be used where you fought the Mech. Advance to the next Mech Imp in a caged area and defeat that one too. It drops the red Chaos Rune which you can use to escape that caged area. The path leads to a barn and some fields. Don’t walk in the fields as some monsters will instant kill you otherwise. Make it to the end of the fields where a windmill is spinning. Here a section starts with many traps. You need to make it through all traps to reach the end of the level. Timing is important here. There’s also a green healing fountain during this gauntlet so you can heal up a little. With enough health you can just rush through without worrying too much about getting hit, the traps don’t deal too much damage.
Level 8: Pumpkin Gorge
From the start of the level, enter the tunnel on the right side to find the blue Moon Rune inside. If you follow this path further, you get to a destructible wall that can be destroyed with shield rush or with a hammer / club. Behind it is this level’s chalice but you’ll have to circle back to it later after killing all enemies. For now, advance on the main path until you reach a locked tower that requires the blue Moon Rune to open. Enter the tower to find the red Chaos Rune inside and use it on the door outside the tower. You’ll come to an area with a much bigger tower, behind it are some mushrooms to jump on. From the last mushroom, hop off the right side and you’ll find the green Earth Rune down a side path. You must insert it behind the big tower, then go to the top of the tower. On there you find the yellow Star Rune. You can place it behind the mushroom jumping section. Then you must fight some vines to lower a vine-platform, destroy it to get the purple Time Rune and use it on the door in the same area to escape. From here you can reach another mushroom, stand on it for it to grow and you’ll come to the level exit. If you want you can backtrack to the chalice at the start of the level also.
Level 9: The Pumpkin Serpent
First you must destroy 9 green vine pods scattered around this level. Luckily, the area is very small and they are not hard to find. Just explore every corner carefully. Destroying them summons the Pumpkin King boss. You must defeat it by attacking its vines, then attacking its head. It will guard itself and respawn 3 of the vine pods around the map. Destroy the vine pods again, then repeat the procedure until the boss is dead. After the boss don’t exit the level right away! There’s an important story item here that we’ll need later in the Crystal Mines. The item is called Dragon Gem. You get the Dragon Gem by summoning the Pumpkin Witch after the Pumkin Boss. Her cauldron is to the left of the level start. Stand next to it and press Touchpad and place the Witch Talisman in it. The Witch Talisman came from level 3: Cemetery Hill (refer to that level if you need help locating the Witch Talisman). You’ll actually need to summon the Pumpkin Witch twice in a row for her to give you the Dragon Gem. Make absolutely sure you got this before advancing. The well at the start of the level is now also free of rakes, you can jump down to find the Chalice of this level at the bottom. Now you can exit the level.
Level 10: The Sleeping Village
From the start of the level, stick to the left path and follow it all the way to the end. At the end of the left path you can go downstairs and pull a lever, do this. It will drop the red Chaos Rune on the middle path (town square). Pick it up and use it on the door that requires the red rune (library). Inside the library, destroy the bookshelf in the middle (shield bash with or use hammer/club to smash it). Behind the bookshelf is the Crucifix Cast.
Exit the library and from the way you look after exiting, head down the right path (actually back in the direction of where you pulled the lever). Here a door to a building opens (it doesn’t have any sign outside unlike other marked buildings). Enter this unmarked building, inside is the blue Moon Rune.
Now head back in the direction where you pulled the lever. On the left side there is a marked building with what looks like a sign of sack of grain (storage building). Enter and there will be the blue rune door. Insert blue rune here. There are 3 barrels in the room, push them onto the floor pad left of the blue rune door (stand behind barrels and push to push them). Once a barrel is on the floor pad it will open the hatch behind the blue door. Continue to the end of the building to the last room. There you must destroy some barrels to find the green Earth Rune. Head back downstairs in the same building to place it at the green door. Pull the lever behind this door, which will lower the golden bust upstairs. Now head back upstairs and pick up the Landlord’s Bust.
Exit the building, back to the streets, and go back to the level start. To the right of the level start is the forge (marked building with forge sign outside). Enter the forge, inside you can press Touchpad to place the Crucifix Cast + Landlord’s Bust. Now jump up and down the air pump inside the forge until the Crucifix Cast + Bust turn into a new item Crucifix.
Pick it up and enter the church to the left of the level start. Place it behind the altar with . This opens a secret wall in the top left corner of the church. Pick up the Safe Key here.
Exit the building, take the path to the right of the level start through the lake area to get upstairs to mayor’s house. Jump up the haystacks behind the house, from there to the roof, and enter through the chimney. In the house, pull the lever and use the Safe Key on the Safe. The safe gives you an important story item Shadow Artifact. Make sure you got this Shadow Artifact, it’s mandatory to finish the level “The Enchanted Earth”. You can’t complete the story without it! After you got the Shadow Artifact and pulled the lever in mayor’s house, exit back to the town square and a door to the level exit will now be open. Defeat the last troops blocking the exit and you’re done here.
Level 11: The Asylum Grounds
From the start of the level, take the first path to the right to find a talking face at the end. It will give you a series of riddles to escape the maze you are in.
The first task is to find and destroy 5 bushes that look like stars. 1 is where the level started. 1 is at the end of the middle path from the level start. 3 Are on the left path from the level start. Just hit these stars to collect them, then go back to the face.
The second task is to solve a face puzzle. After you talked to the face, go back on the left path. A new segment will have opened up, go to the end of it. There are 5 faces that you must spin in place to make them smile. What makes this troublesome – every few hits one of the faces will spin. The best strategy is to turn them all sideways so they are just 1 turn away from showing a laughing face, then hit them once more to make them laugh. It’s still a bit finicky as a face that’s already laughing can automatically be turned once more, thus messing up the pattern, but you’ll just have to be patient. Try putting the faces in slighty different positions to let them spin in place when you hit another face. There are many ways to solve this puzzle. Just keep turning the faces until all are laughing. Head back to the talking face at the start of the level when this is done.
The third riddle requires you to grab the red Chaos Rune, found at the end of the left path (a new segment will be open here). Insert the red rune at the door by the level start. This reveals a small white mouse on the floor just behind where you inserted the Red Rune. The middle path will also be open now. The goal is to get the mouse to the elephant bush at the end of the middle path – but there are cats roaming around the garden. Make sure you keep a look on the mouse that follows you and stay clear of cats and holes in the ground. If you lose your mouse, you must backtrack to the level start to get a new one. Once you and the mouse reach the elephant this puzzle is done too.
Talk to the face again. The fourth puzzle has you take the path behind the elephant-looking bush. Follow the path there to the end until you get dropped to an underground section. Down there you must push 3 burning objects to red markings on walls. Then the platform you fell on will light up. Go back that platform to be taken back to the top. Talk to the face once more.
Your last job is escaping the maze. Take the path behind the elephant bush all the way to the end to reach a chess puzzle. Each chess piece is colored and you must attack the piece to move it to the same-colored floor panel. Remember that some chess figures can only move in certain directions, but luckily there’s enough room here to move them around. Once all 4 chess pieces are in places, it opens a tiny hole between the 4 pieces. Step in and drop down to exit this rather long level.
Level 12: Inside the Asylum
This is a quick and straightforward fighting-based level for a change. Just fight through all waves of enemies, no puzzles here. At the level exit, grab the Earth Rune and insert it in the cage where the mayor is being held.
Make very sure you pick up the 2nd Dragon Gem from mayor’s cell! It’s found in the right corner of his cell at the level end. This is mandatory to complete Level 16: The Crystal Caves and build the Dragon Armor. You should have 2 Dragon Gems in total now! (One found here, one from Level: The Pumpkin Serpent). Exit the level after you got this.
Level 13: The Enchanted Earth (Revisited)
We are now going back to an earlier level “The Enchanted Earth”. Now that we got the mandatory story item Shadow Artifact from Level 10: The Sleeping Village, we can finish this level.
From the level start, head past the witch’s cauldron and take the 2nd fork in the road. It leads to a tree stump and a platform to step on. The platform will automatically start to drive up. At the very top you reach a big tree and must jump to its top. A bird will guard 3 eggs in a nest. You must push all 3 eggs out of the nest so they bust open, one of which will give you the green Earth Rune. Go back down the tree and use the rune on the green door near the witch’s cauldron. Follow that path to the end and you’ll reach a talking demon head with a floor hatch next to it. At the hatch, open inventory and place the Shadow Artifact (see Level 10: The Sleeping Village for its location). This opens the door and leads to the cellar below.
In the cellar are 4 colored floor pads. You must step on them in the following combination:
Orange (Fire) – Yellow (Spiral) – Green (Waves) – Blue (Tree).
This will release the demons outside. It also opens up some prison cells in the cellar, be sure to pick up the story item Shadow Talisman here. Head back outside and place the Shadow Talisman at the stone pillar where the two demon statues shoot laser eyes at you (near witch cauldron). This will start the Demonettes boss fight. You’ll have to shoot the two demon bosses with ranged weapons while not falling off the moving platform. After they are dead you get the yellow Star Rune. Head back the path to the right of the level start and place it at the yellow door at the end to exit this level. Now this level is done for good and it opens up more of the world map.
Level 14: Pools of the Ancient Dead
In this level you must find 8 golden helmets aka “Lost Souls” and give them to the boatman. This is quite straightforward – all of those helmets are in the swamp area. Pick up the red Chaos Rune on the right side of the swamps to open the door on the left side, where the last 2 Souls are. Then deliver all 8 to the boatsman by standing in front of him, pressing Touchpad and selecting the helmets from your inventory.
Level 15: The Lake
First, follow the default path to the end (don’t use the lever that changes the middle platform in the lake). On the left path you find two runes: green Earth Rune & red Chaos Rune.
Backtrack to the lake where you came from. One of the platforms here has a lever and is movable by pulling that lever. Pull the lever twice and follow the now open path. There are 3 machines around a whirlpool. Insert red + green rune into them. A purple Time Rune is also found here, insert it into the third machine. This freezes the whirlpool so you can jump down.
After jumping down the frozen whirlpool, exit the underwater section. In the next area, you must grab the yellow Star Rune amidst 3 wall-eyes that spray water at you (walk over ramp/roof on floor to reach them). To exit this area and get back to the level star, you must pull a hidden lever in this area here. The lever is in the house on the far end of the area. There’s a big fish skull / skeleton in the area. Behind it is a wooden fence. You must walk around that fence (where the wall eye is you can enter). Behind the fence walk all the way down to enter a hidden house with the lever inside. Then a gate opens back to the level start. You’ll want to backtrack to where you found the red Chaos Rune. In the same area you can insert the yellow Star Rune to exit the level.
Level 16: The Crystal Caves
From the start of the level, head straight until you reach the merchant gargoyle. There you must hit some crystals (with any weapon) to destroy them and open up the path. There is a big yellow crystal in the next segment that shoots lasers around. Behind that laser-crystal is the green Earth Rune, pick it up! Then follow the path to the right until you get to the green door, insert rune. Behind this is an entrance under a waterfall. Enter the waterfall.
This brings you to the Dragon boss fight area. To summon him, insert the 2 x Dragon Gem in the stone dragon head (Dragon Gem Locations = Level 9: The Pumpkin Serpent from the Witch & Level 12: Inside the Asylum from Mayor’s Cage – refer to those level walkthroughs for in-depth details). The boss fight requires you to hit the floor with a club or hammer to make crystals fall onto the dragon’s head. The crystal colors on the floor correspond with crystal colors on the ceiling. So hitting the green crystal on the floor makes the green crystal on the ceiling drop down. Do this to defeat the Dragon. Make sure you also pick up the yellow Star Rune here in the boss area. After the boss fight you unlock the Dragon Armor, which we’ll need to pass the next Level “The Gallows Gauntlet”. It’s a mandatory story item.
Exit through the waterfall again, then follow the path to the left all the way to the end and slide down the tunnel. It will bring you back to the start of the level where the merchant gargoyle was. Now take the path left of the merchant gargoyle to find the yellow door, enter rune, and exit level through that path.
Level 17: The Gallows Gauntlet
This is a very short level. There is fire blocking your way in the middle of the level. You must equip the Dragon Armor to pass through the fire (see Level 16: The Crystal Caves, dropped by Dragon boss). You equip this armor like any weapon by pressing Touchpad .
After walking through the fire, hit the floor pads to open a cell at the start of the level with the yellow Star Rune. Insert this rune on the yellow door to open the level exit and you’re done here.
Level 18: The Haunted Ruins
At the start of the level are some chickens. You must chase them out of their chicken coop and let them eat the food on the floor. Once the food closest to the drawbridge has been fully eaten away, it will lower the drawbridge.
Next, jump up the castle wall, grab the red Chaos Rune on the left side. Before dropping down the right side, beware the demons will immediately chase for the floor pad and if they hit it it will throw the farmers into fire and kill them. Do 2-3 shield bashes with to be quicker than the demons, then attack them before they reach the floor pad. While saving the farmers is optional and not needed for the story, you can put out the fire below them by hammering the fire with a club/hammer 3 times. Once all fires are put out, step on the floorpad to release the farmers. If you follow them back to the level start they’ll give you a bunch of chests with gold coins.
Then take the right path through the castle, past the cannons, and jump up the crates. You’ll come to the red door, insert Chaos Rune here. Enter king’s throne room behind this gate. It will drop you to a floor below, enter the left room in the catacombs to get the king’s crown. Then exit through the right path and go back to throne room. Give the crown to the king from your inventory when you stand in front of him. He’ll spawn you in front of a lever, pull it and two giant rock golems will attack. You must push them off the cliff at the top of the screen. Pick up the green Earth Rune where you fought those 2 golems.
Insert the rune in the central chamber where the farmers were hanging over fire. Then take the path left of where the farmers were. At the end of the path is a catapult. Pull the lever to load it with a rock, thus destroying the wall. Then jump in the catapult yourself to be catapulted out of the level.
Level 19: The Ghost Ship
The Ghost Ship is essentially just a big platforming section with a bunch of traps. First, grab the blue Moon Rune in the starting area, insert at the door where you spawned.
Behind that door is a room with yellow Star Rune. Go back outside to the deck of the ship and cross the traps to the right side, insert yellow rune at the door.
Next is a red door. To the right side of the red door you can find the red Chaos Rune. It’s behind some cannons. Don’t let the cannons shoot you as they’ll push you off the deck and instant kill you. Carefully watch the cannon’s shooting rhythm and move between the cannons from one to the next, one by one. Insert red rune into the red door.
After this are some jumping nets. You need to pass these without falling. If you fall you must get back up by passing some cannon ball traps. Lastly, there’s another platforming section, you can either go left over some swinging platforms, or right over fixed platfrorms above some cannons. The right path over the cannons is easier and recommended. Then you reach the end of the ship, defeat the pirates there, then the level boss spawns.
You defeat the boss by shooting the cannon at him. Adjust the cannon’s direction with the floor pads. Breathe fire at the cannon with the Dragon Armor to fire a cannon ball. Deal with the skeletons that spawn in between phases. After the boss is dead you can exit the level.
Level 20: The Entrance Hall
This is a super quick level. Just take the left staircase if you want to head straight to the level exit. Take the right staircase if you want to find a chest to release the first Lost Soul (there are 19 total). They are a new addition to the MediEvil Remake, finding all of them gives 2 trophies and unlocks the original PS1 game as an in-game feature (with the old graphics). Go check it out before exiting the level and collect the Lost Souls after the story.
Level 21: The Time Device
At the start of the level, take the left path where some pendulum trap is swinging up and down. Behind this pendulum you can take a path on the left side, at the end of which you find the purple Time Rune. Backtrack to level start and use the brains on the floor as jumping pads to get to a clock platform. For now, ignore the clock and use the purple rune on the path straight ahead. At the end of that path is a butterfly door blocking the way. Stand close in front of the butterfly door. To the left of it, you’ll see a clock display. Remember where it shows the golden and silver clock handles. You must backtrack to the clock platform and enter this same time, then the butterfly door opens.
Go past the now open butterfly door. There’s a path leading left and right. We’ll take the right first. There are 4 creatures flying up and down, you need good timing to get past them. They are guarding the red Chaos Rune, pick it up.
Now we’ll take the opposite path on the left. At the end of it is a blue wind tunnel leading up. On the upper floor is a red laser grid. You must attack the skull console by the laser to turn the lasers off for 3 seconds. Then attack one of the laser pillars to turn it around and break the laser grid, so it can’t reactivate. This also disables the red force field that was guarding the green Earth Rune in the same area, pick it up now and head back downstairs to the previous area.
Now we’ll take the middle path. It leads to a railway and an engine cart. To the left of the cart is a wooden handle you can lean against with . Use this to turn the cart to the right. Use your green rune to open the railway door. Then hop onto the cart so it starts driving (green door path). On the other end, use the brains to jump up and collect the blue Moon Rune. Hop back into the cart to drive back. This time turn it around to the blue path (insert blue rune to open).
Drive down the blue path. This path has two levers you must pull to open the final doors. Hop back into the cart to drive to the center again. Turn it one last time towards the door that as previously locked by two gates. Now you can exit the level this way.
Level 22: Zarok’s Lair
This is the final level in MediEvil. When you enter the boss room, your skelton army will fight against Zarok’s army. You can heal your skeletons with the “Good Lightning”, a Chalice given to you automatically here. Run in the middle lane and hold . Let it zap your skeletons to recharge their health. All surviving skeletons turn into health vials so keep as many alive as you can.
In the next phase you fight Zarok’s champion, the Kardok and his Skeletal Steed. Kill the small enemies while he rides around the arena. When he stops, get as much damage in as possible and do a quick dash away before he slams the ground.
The last phase is Zarok himself. You can easily dash-jump sideways to avoid his attacks completely. . It’s faster than just the shield bash on its own when you add the jump. This way his attacks aren’t fast enough to catch up to you. When his heath gets low he will spawn some electricity grind on the floor. After a short time he will stop to recharge, then you can attack with a ranged attack. Do this once or twice more to finish him off.
That concludes the story of MediEvil. To unlock the secret ending / true ending you must still find all Chalices and repeat the final boss. You can also find all Lost Souls now to unlock a very special bonus reward.
For all Collectibles and what’s left for 100% completion, refer to the following MediEvil Guides:
- MediEvil – All Chalice Locations
- MediEvil – All Life Bottle Locations
- MediEvil – All Book of Gallowmere Entries
- MediEvil – All Lost Soul Locations & Solutions (How to Lay Lost Souls to Rest)
- MediEvil – All Weapon Locations
- MediEvil PS4 Remake – How to Unlock Original PS1 Game Version
- MediEvil Trophy Guide & Roadmap
JasonS says
I can’t find all the fairies in the ant cave!
Jesse Schick says
Just wonder around slowly I sid it a few times cause I messed up and the queen killed me so had to do it all over
Ted B. says
Great Guide, extremely useful, and everything is stated clearly with no confusion.
Thanks!