Damaged Goods is Chapter 6 in A Plague Tale: Innocence. This walkthrough will guide you through all objectives of Chapter 6 “Damaged Goods”.
Objectives:
- Find Hugo
- Free Hugo
- Leave the Camp
- Survive and Escape the Camp
Find Hugo
Amicia and the two raiders have been taken prisoner by some soldiers, and if that wasn’t enough, Hugo is nowhere to be seen. The two raiders, Melie and Arthur, have been taken captive as well, but together manage to release Amicia and find a way out of the camp. Time to find Hugo. To successfully come out alive, the key here is to closely follow Melie and use Arthur’s methods of distraction to make it through the camp. In addition, for a good chunk of the chapter, you have to solely rely on your stealth skills as Amicia had her equipment taken off her. So, forget about using the sling for a while. Follow Melie behind the wooden fence and she will tell Amicia that Arthur is ready to distract the guard whichever way you see fit. It seems though that the only working way is by having Arthur throw a rock at the cart.
When the guard doesn’t look, follow Melie and keep close to her.
In the second distraction section, have Arthur throw a rock at the barrel with the spears on the left and when the guard is distracted get ready to go.
When you reach the text with the sleeping guards and the bottles on the ground, we’re going to make a brief detour for a collectible (Gift 6 – Knucklebones). Take a left as shown in the picture below and on the table in front of you is the collectible.
When you’re done, rejoin Melie and follow her to the next hiding spot, some grass. Wait for the archer to move and the continue on.
For the third distraction opportunity, you want Arthur to throw a rock at the pot.
After that, continue following Melie into a red and white tent. Here you will find a locked chest that you can have Melie lockpick for you. Inside you can find some useful crafting materials.
Follow Melie out of the tent to what seems to be a canteen area. Here, we’re going to make our second detour to grab a second collectible (Curiosity 11 – Pound Sterling). When you’re under the canteen tents, take a right as shown in the pictures below. Be careful not to walk into any bottles or guards. Across the main path, opposite you, is a wooden defense wall. Silently crouch to it, making sure that no-one is patrolling. The collectible sits on the table.
Retrace your steps and quietly follow Melie until you reach a woodchopping area. Here you’ll find Hugo, but he is surrounded by guards, so releasing him is not yet an option. Meanwhile, the guards realize Amicia escaped. The guards spread out at this point and this is our cue to free Hugo.
Free Hugo
Follow Melie to the cage. Now that you have your sling and equipment at your disposal again, equip a rock to unchain the cage from the hook and approach it to have Melie lockpick the door for you and then hit to release Hugo. Hugo and Amicia are reunited once more.
Leave the Camp
Proceed forward, making sure you don’t get spotted by either using stealth or headshotting enemies without helmets.
Inside one of the white tents towards the left end of the camp is another collectible (Curiosity 12 – Declaration of War) we need to get. Use the pictures below for reference. The collectible is sitting on a wooden stool.
Now keep going forward, eliminating guards when necessary. If you’ve eliminated the guards in the area, now it should be quite free to do some exploring and collect some materials. When you’re done, approach the gate and a new cutscene will start. Lord Nicholas is here and he wants to slaughter Hugo and Amicia. Time to run for it, again! Fortunately, though, Arthur creates a fiery distraction for us.
Survive and Escape the Camp
As you try to survive and escape the camp, kill the guards running after you.
Climb the ladder at the end of the path to enter a wooden structure and wait for Melie to lockpick the door.
After, eliminate the guards standing in your way and proceed down to the chained hatch.
While Melie is picking the lock, some guards will come after you.
Surviving this part requires you to eliminate at least two guards in quick succession without getting killed. Fortunately, they are all without helmets, making it easy to headshot them. To avoid getting killed, the strategy is to equip your sling and rocks as soon as you reach the hatch and start casting them as soon as the guards open the gate. Since the guards run really fast, if there’s enough distance between you and them getting two-three headshots should be no problem at all.
Once Amicia, Hugo, and Melie leave the camp, Chapter 6 will end.
This concludes Chapter 6 “Damaged Goods” in A Plague Tale: Innocence. Now Chapter 7 “The Path Before Us” starts.
For all other chapters in A Plague Tale: Innocence check out the full A Plague Tale: Innocence Walkthrough.
Tiffany Elizabeth Lindley says
This doesn’t say where to find Amicia’s sling.
Paul Petru Alexandru Cazacliu says
After you found Hugo, Amicia ask him where they have put her slingshot. It is in a locked chest in the tent just behind, and Melie will unlock it.