This walkthrough for Chapter 2 in Resident Evil 4 Remake will guide you through all objectives. This also includes Collectibles, Trophies and Key Items.
For other Chapters see Resident Evil 4 Remake Walkthrough.
Objectives:
- Head for the church
Head for the church
At the start of the chapter after the scenes you’ll be in a new location, and without any of your gear. Follow the path out of the room and you can find a Kitchen Knife sitting on a corpse which you’ll need to deal with the handful of enemies ahead.
Continue up to the next room where the first enemy is and you’ll be given some info on how stealth kills work. Make sure to crouch and approach the enemy from behind to take them out in one hit.
Head out to the next room and you’ll be given a tutorial on parrying the next enemy to dispatch them.
Treasure: Sapphire
Now in this same room, you can open the ovens on the left. In the second oven you can find a Sapphire.
Continue following the path and there will be one more enemy walking around you can dispatch with stealth by going behind them. When you reach the final room you’ll need to interact with the switch to crank the door on the other side open, then run back around to get in the room with your gear.
Merchant Request: Pest Control
Head out of the room and you’ll be beckoned over by the Merchant after they open the door for you. Before speaking with them you can find this request to the right on the wall. It wants you to kill 3 Rats that are in the factory area. You could have knifed them earlier, but they’re much easier to just shoot with your handgun. The 1st is in the destroyed hallway with the two windows where the final enemies were walking, then the 2nd and 3rd are in the larger main room with the enemy you were prompted on how to parry.
Treasure Map: Village
Head back and speak with the Merchant and you will automatically turn in the two requests, earning you the trophy/achievement Nice One, Stranger! for your first completed one (you have to turn them in to count them as completed). You can then buy the Treasure Map: Village from the trade section for 1 Spinel, which marks all treasures in the Village area on the map, making them easier to find.
At this point is also when you can sell items to the Merchant. Any key items you no longer need will appear in the Sell menu (such as the Hunter’s Lodge Key) and can be safely sold. If you’re selling treasures you want to make sure you’ve set Gemstones in items like the Flagon, and don’t sell them Gemstones themselves as they’re worth much more when placed in other Treasures.
Use this opportunity to upgrade your weapons if you desire and save, then follow the path out the southeast of the area to reach the “Valley” area. You’ll be looking for a key item here that lets you through a large gate to return to the Village. There are a number of enemies already in this area and quite a few more will spawn as they are defeated, so up to you whether you want to actively fight them all or try to make your way through the area quickly. Your first goal is to get to the large building on the right side of the area, as this contains the key item you need along with a small key.
Head around the southeast of the building where you can find a window you can vault through, breaking into the building. The other doors are currently locked so if you want to hang out in here for a bit and defeat enemies it’s a decent spot.
Key Item: Small Key
When you’re ready to continue, first go through the door on the opposite side of the room. This leads you into a smaller room, where you can find a box on the left which contains a Small Key. These are used to open locked drawers (like the one you might have spotted back where you picked up your gear).
Key Item: Hexagonal Emblem
Back in the prior room, climb the ladder to get to the roof of the building where you can pick up the Hexagonal Emblem of the structure in the corner.
Treasure: Ruby
Now to exit the area, make your way to the path on the northeast side of the area. At the top, you can find a Ruby in a chest under a small structure.
Now to the left of the chest, there is a crank. Interacting with this opens the door beside where you entered, allowing you to get back to where the Merchant was.
Treasure: Elegant Mask
Back by the Merchant before continuing further, go back into the room where you picked up your gear earlier. You can use the Small Key to open the locked drawer, allowing you to obtain an Elegant Mask.
Now interact with the spot in the wall opposite the Merchant and place the Hexagonal Emblem. To place it correctly you want to rotate it so it’s facing mirrored to the slot (like the image below) then flip it around to place it. You can then interact with it to crank the gate open and proceed.
There are three enemies in the next area to deal with. Before continuing up the stairs, crouch through the small hole on the left.
Treasure: Sapphire
Just on the other side you can find a chest containing a Sapphire.
Castellan 2
Continue up the stairs to the next area, hugging the left wall to enter a small hut. Directly to the right in the corner, you can find the Castellan for this chapter.
Treasure: Sapphire
Directly outside the hut look up into the tree and you can spot another metal cage. Shoot it down to obtain a Sapphire.
Treasure: Pearl Pendant
Finally, to the left you can spot another metal cage hanging over a well. Like the one on the windmill in Chapter 1 you want to avoid making this one dirty so it sells for more. Shoot the wooden board holding up the lid over the well, then once it falls you can shoot the metal cage, allowing you to obtain a Pearl Pendant.
By now there should be a Chainsaw Villager coming down the stairs ahead to attack you. There are a couple things you can do here to deal with it. There are some bear traps in the area you can lead it into, allow you a melee prompt or some free damage with your weapons. You can also walk it in circles around the stone structure in the area.
If you want to avoid attacking it directly you can dodge it and then go up the stairs where there is a tripwire at the top. Crouch under it and the Villager will follow after you and run into it.
In this next area walk around the back of the house where you can enter the back door.
Treasure: Ruby
Inside the house, before entering the main room you can open a drawer on the right to obtain a Ruby.
Key Item: Small Key
Then enter the main room, going to the corner past the door where you can pick up a Small Key.
Key Item: Crystal Marble
Now to progress, go into the hallway at the back of the dining room where you can interact with a wardrobe. You can find the solution to this by reading a book upstairs, but if you don’t want to the solution from left to right is Crops – Pig – Baby.
You can then pick up the Crystal Marble out of the cabinet.
Head upstairs to the end of the hall and insert the Crystal Marble into the door. You then need to rotate it so that the bubbles line up to match the pattern behind.
Key Item: Insignia Key
Now head into the room and interact with the desk in the opposite corner. Out of the drawer, you can pick up the Insignia Key, which completes the chapter.
This finishes Chapter 2 in Resident Evil 4 Remake.
Next Chapter: Chapter 3 Walkthrough
For all other chapters refer to the Resident Evil 4 Remake Walkthrough.
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