Chapter 12: Dead Space contains 17 Collectible Locations in Dead Space Remake. This walkthrough is updated for the PS5 Remake version and will guide you to all collectibles in Chapter 12: Dead Space in chronological order. Everything that’s needed for trophies and 100% completion is included: Logs, Schematics, Weapons, Weapon Upgrades, Suit Upgrades, Nodes, Side Missions, Chapter-Specific Trophies, Marker Fragments.
Everything located on the USG Ishimura is unmissable until the Point of No Return at the end of Chapter 11: Alternate Solutions, except for a small number of action-dependent logs that only trigger when doing certain actions at specific story points. The guide will list everything when it first becomes available in an efficient order, but if you miss anything you can go through the Ishimura when you have full access in Chapter 11. Everything in Chapter 9: Dead On Arrival is missable, so be sure to collect everything during this chapter. Marker Fragments are only available in New Game+. You can still grab missing Collectibles in New Game Plus, all progress carries over.
Collectibles Overview:
Chapter 12: Dead Space Collectibles
Node 52
In the corner of Main Landing Pad.
Log 175 – Retrieval Order
On the floor inside Living Quarters, in front of the shop.
Log 176 – They Left Us
On the floor in the corner of the Landing Pad Atrium.
Node 53
On the wall in the Landing Pad Atrium.
Log 177 – There’s A Dead Space
Story-related. Automatically after defeating the Necromorphs in Server Room.
Log 178 – Do You Miss Them?
Story-related. Automatically after defeating the Necromorphs in Supply Depot.
Node 54
On the wall in Holding Zone 2B.
Log 179 – Groundside Tether
Story-related. Automatically as you move the Marker to Transfer Junction.
Node 55+56+57
Inside a Master Override chest in Transfer Junction, across the bridges.
Log 180 – Power is Restored
Story-related. Automatically after restarting Tether Control.
Node 58
Dropped by Brute in Transfer Junction.
Log 181 – Return the Marker!
Story-related. Automatically as you arrive at the Extraction Site.
Log 182 – Recombination Study
On the floor where you destroy the third tendril.
Log 183 – Nicole’s Farewell
Story-related. Automatically after placing the Marker on its pedestal.
Node 59
On the wall after going through the Access Tunnel.
New Game Plus
Upon completing the game, you will be rewarded with the following items for use in New Game Plus:
- 50,000 Credits
- 10 Nodes = Nodes 60-69
- 5 Logs (Side Missions) = Logs 184-188
- Advanced Soldier Rig (Suit Level 6) – purchasable in New Game Plus for 99,000 Credits
If you completed the game on Impossible, you will also be rewarded with the following:
- Burnished Suit
- Hand Cannon
New Game Plus will also contain 12 Marker Fragments to collect, which must be collected in order to witness the new alternative ending. There will be one in every chapter, except Chapters 5/10, which will have 2 each, and Chapters 9/12 which won’t have a fragment. Everything will carry over to New Game Plus, so if you missed anything, you can collect it during this playthrough.
That’s 100% of the collectibles in Chapter 12: Dead Space of Dead Space PS5 / PC Remake.
Next Up: New Game Plus Collectibles & Marker Fragments
For all other Chapters, refer to Dead Space Remake Collectibles Guide.
Kranitoko says
Do we know yet how to unlock the 3 missing side mission logs?
PowerPyx says
Still a mystery.
Reaper says
Maybe the three missing logs are for not doing/completing the side quests. There are three side questlines after all. Not sure if anyone has tried that yet.
Dtriment says
I only got the impossible saves someone who done chapter saves or has atleast one side Quest that isnt completed and try to finish the game like that so we can know for sure?
Reaper says
Saw a video and found out one of the missing logs is called “Unknown”. It is obtained by going to the Break Room located at the Bridge and standing within the ritual circle and performing the ritual by following the symbols around the circle.
Hand = Punch
Foot = Stomp
Punch, Stomp, Stomp, Stomp, Punch, Stomp, Punch, Stomp, Stomp, Stomp, Punch, Stomp.
Wouldn’t be surprised if this is how to obtain the other two logs, just need to figure out the inputs.
Rabelle says
Hey anyone else impossible mode not unlocking? Beat it on medium and hard and still nothing
lzlzmc says
Here, the Divine Seal Room refers to a lounge in Chapter 4, not the room in the Captain’s dormitory in Chapter 10 that can trigger the end of the second week.
But the room next to the captain’s dormitory has a series of passwords that can be entered here. You can enter them by standing in the circle. The order is: fist, fist, kick, fist, fist, kick, kick, fist, fist, fist, fist, kick, kick, kick. You will gain two energy nodes.
In addition, you can also obtain a text by entering the password clockwise according to the pattern in the circle. Fingerprints correspond to fists, and footprints correspond to feet.
Dtriment says
Yes they all work in that breaking room and its all good but i see on the station that sometimes u find a hand and a boot around certain places, maybe it has something to do about it?
Spencer B. says
I only have 1 new addition to add to the Easter Egg codes, but here are all three together, with melee (handprint) and stomp (footprint).
“Unknown” Text Log (code inside the circle)
Melee, Stomp, Stomp, Stomp, Punch, Stomp, Punch, Stomp, Stomp, Stomp, Punch, Stomp
“Strange Shanty” Audio Log (code split across 6 locations)
Melee, Stomp, Melee, Melee, Stomp, Melee, Stomp, Melee, Melee, Melee, Melee, Stomp
2x Power Nodes (code inside captain’s room)
Melee, Melee, Stomp, Melee, Melee, Stomp, Stomp, Melee, Melee, Melee, Stomp, Stomp
Archavia says
Thank you for this, I’ll add them to Chapter 4!
colby_with_a_c says
There seems to be only one missing at this point. Unknown and Strange Shanty are unlocked through the ritual circle and I believe the last one most likely is unlocked there too.
Jamie says
The final side mission log is “Custom Lockdown”. You get it by NOT starting the side mission to collect the rigs in the Captain’s Nest in Chapter 4. Later, when you reach Mining in chapter 7, trying to open the Master Clearance Door will get you a log from Kendra.
Jamie says
Should point out that this also works in New Game Plus, even if you already have the Master Clearance key. Just don’t interact with the computer in the Captain’s Nest.
Archavia says
Thanks for this, I’ve added it in.
Renato says
Someone know if its possible to open a locked door in Chapter 12 that says “To main control room”?